using System;
using Server;

namespace Server.Misc
{
	public class HPSkills
	{
		public static string HelpPageSkills( int part )
		{
			string days = ((int)(Server.Misc.Settings. BoatDelete())).ToString();

			string title = "Skills";
			string scroll = "true";

string text = @"There are 25 available skills, and they rank from 0 to 100. Some of your attributes (strength, dexterity, or intelligence) can affect these values. A character has the opportunity to acquire a total of 700 skill points that can be gained. Once a character acquires 700 skill points, they can gain no more. A character can manage these gains and losses, however, and they would do that by using the SKILLS button on their character's PAPERDOLL. Each skill has arrows that can be set to gain, lower, or lock. So if you want to train a new skill, but are out of available points to gain, you can set a current skill to lower. If you want a skill to stop advancing, you can lock it at that value.

Some skills are used naturally during gameplay, while others have an action button associated with it. You can identify these on the SKILLS window if they have a blue gem icon on the left. You can click this gem to activate the skill, you or can click and drag the skill name from the SKILLS window, onto the view screen. A button will appear that will let you use the skill, and you can place that quick button wherever you want.

Below are the available skills, and a description of each:

ARCHERY
Determines the accuracy and effectiveness with bows and crossbows. You can do some rudimentary practicing on archery buttes.

BLUDGEONING
This skill is used for blunt weapons like staves, maces, mauls, whips, or clubs. You can do some rudimentary practicing on training dummies. Attacks can provide a bonus when averaging a warrior's skill with bludgeoning, swords, and fencing weapons.

CONCENTRATION
Wizards often practice this skill, that makes their spells more effective. It also helps them use less mana for casting spells. 

DISCORDANCE
This is a bardic ability, where a musical instrument can be used to play a song that causes another to fight less effectively.

DODGING
This provides the ability to dodge physical attacks from others. It is influenced by dexterity and the amount of armor worn. The more armor (and heavier the armor) being worn will reduce the chance to dodge. It may also help one avoid dungeon floor and wall traps.

FENCING
This skill is used for piercing weapons like spears, pikes, rapiers, daggers, forks, or a kryss. You can do some rudimentary practicing on training dummies. Attacks can provide a bonus when averaging a warrior's skill with bludgeoning, swords, and fencing weapons.

HAND-TO-HAND
Using your bare hands for combat isn't the most effective of offensive skills, but it does provide ways for mages to be more defensive and effective. It has the benefits of faster spell casting and faster spell casting recovery. It also helps mages perhaps avoid having their spells interrupted. You can do some rudimentary practicing on training dummies.

HEALING
Bandages are used for this skill, and will allow for one to heal another or even cure poisons if talented enough. As a healer gets better with this skill, their ability to wrap a bandage is quicker. Those in the Healers Guild are said to be able to resurrect others with this method.

HIDING
This allows one to hide from others. Someone with revealing magic, or a good searching skill, may be able to find you. Hiding is also important for being able to walk around stealthily.

LOCKPICKING
Using lockpicks, a good thief can bypass almost any locked chest or dungeon door. Where most leave a dungeon with treasure, thieves often leave with much more since they can open what others cannot.

MAGERY
The art of magic can be powerful. Seek a mage to acquire a spellbook and some scrolls to get started. Do not forget to buy reagents, as spells require them to cast. The spellbook will inform you on everything you need to know about magery. Hovering your cursor over the spell page icon will briefly describe the spell for you.

MEDITATION
The ability to regain mana quickly is quite beneficial for a mage. This skill improves that recovery.

MUSICIANSHIP
This is the art of playing musical instruments. Without this skill, then a bard would not be able to use skills like discordance, peacemaking, and provocation.

PARRYING
Wielding a shield, a warrior can possibly avoid or reduce damages from physical attacks.

PEACEMAKING
Using this skill with an instrument will put even the angriest monster at ease, making them calm and unwilling to fight.

POISONING
Using poisons on bladed weapons, can only be accomplished with this skill. The better the skill, the deadlier of poisons one can use. Use the skill on a bottle of poison, and select the edged weapon you wish to poison. Whenever you strike an opponent with the weapon, they will also be poisoned if they are not immune to such things. If you ever want to wipe the poison off of the blade, then use an oil cloth to clean it.

PROVOCATION
Playing the proper musical tune will cause creatures to fight each other instead of you or your comrades.

REMOVE TRAPS
This skill can actively be used on containers and dungeon doors, and passively checked when passing near dungeon floor and wall traps. If successful, you would render the trap useless.

RESISTING SPELLS
The ability to avoid the effects of spells, or lessen the negative effects of spells, is determined by this skill.

SEARCHING
If you want to find a hidden creature, then you would use this skill to do that. This skill is also helpful in finding more treasure in dungeons, from both creatures and containers. Searching for more treasure is also enhanced if you have recently been magically night sighted. Holding a lit lantern, torch, or candle in your hands also enhances the search for hidden treasure.

STEALING
Stealing is seldom employed by thieves to take things from citizens, but more used for taking from monstrous creatures or murderous humanoids. You can double click a creature to open their pack, or double click a human to open their PAPERDOLL and then double click their backpack. Your stealing skill will be tested to see if you can peek into the pack. If you manage to open it, then you can try to take things from it. You must have both hands free to steal, and you cannot steal things from creatures if they are too heavy. Stealing is also used to take things from ornate dungeon chests, that require a sleight of hand to grab before they magically vanishing. Stealing from these chests do not have the weight restriction as creatures have, so you can attempt to steal anything within the chest. You can do some rudimentary practicing on pickpocket dips.

STEALTH
The better your hiding skill, the better you can use the stealth skill. Walking around without being noticed can be beneficial to anyone, but this skill is often used by rangers, thieves, and assassins. The amount and weight of equipped armor pieces will affect this ability, so the lighter your gear the easier it is to sneak around. Wearing heavier armor can help you get better with this skill.

SWORDSMANSHIP
This skill is used for sharp weapons like swords, axes, and polearms like halberds. You can do some rudimentary practicing on training dummies. Attacks can provide a bonus when averaging a warrior's skill with bludgeoning, swords, and fencing weapons.

TACTICS
This is a general warrior skill, that allows for more effective attacks with weapons. Archers also can benefit from this with their ranged weapons, as well as those that fight hand-to-hand.

TRACKING
Following the path of nearby creatures can come in handy when hunting for prey. The better you are at tracking, the further you can track them.

";

		if ( part == 1 )
			return title;
		else if ( part == 2 )
			return scroll;

		return text;
	
		}
	}
}