using System;
using Server;
using Server.Items;

namespace Server.Mobiles
{
	[CorpseName( "a NagaQueen corpse" )]
	public class NagaQueen : BaseCreature
	{
		[Constructable]
		public NagaQueen() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
		{
			Name = "a naga queen";
			Body = 302;
			BaseSoundID = 644;
			CanSwim = true;

			SetStr( 216, 305 );
			SetDex( 96, 115 );
			SetInt( 966, 1045 );

			SetHits( 560, 595 );

			SetDamage( 15, 27 );

			SetSkill( SkillName.Concentration, 120.1, 130.0 );
			SetSkill( SkillName.Magery, 120.1, 130.0 );
			SetSkill( SkillName.Meditation, 100.1, 101.0 );
			SetSkill( SkillName.Poisoning, 100.1, 101.0 );
			SetSkill( SkillName.MagicResist, 175.2, 200.0 );
			SetSkill( SkillName.Tactics, 90.1, 100.0 );
			SetSkill( SkillName.HandToHand, 75.1, 100.0 );

			Fame = 23000;
			Karma = -23000;

			VirtualArmor = 60;

			PackItem( new GreaterPoisonPotion() );
		}

		public override void GenerateLoot()
		{
			AddLoot( LootPack.FilthyRich );
			AddLoot( LootPack.Rich, 2 );
			AddLoot( LootPack.HighScrolls, 2 );
		}

		public override int Meat{ get{ return 2; } }
		public override int Hides{ get{ return 8; } }
		public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
		public override Poison HitPoison{ get{ return Poison.Lethal; } }

		public NagaQueen( Serial serial ) : base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );
			writer.Write( (int) 0 );
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );
			int version = reader.ReadInt();
		}
	}
}