using System;
using Server.Mobiles;

namespace Server.Mobiles
{
	[CorpseName( "a lion corpse" )]
	public class Lion : BaseCreature
	{
		[Constructable]
		public Lion() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
		{
			Name = "a lion";
			Body = 236;
			BaseSoundID = 0x0B2;

			SetStr( 126, 155 );
			SetDex( 81, 105 );
			SetInt( 16, 40 );

			SetHits( 76, 93 );
			SetMana( 0 );

			SetDamage( 8, 13 );

			SetSkill( SkillName.MagicResist, 25.1, 40.0 );
			SetSkill( SkillName.Tactics, 70.1, 100.0 );
			SetSkill( SkillName.HandToHand, 45.1, 70.0 );

			Fame = 1000;
			Karma = 0;

			VirtualArmor = 24;
		}

		public override int Meat{ get{ return 2; } }
		public override int Hides{ get{ return 14; } }

		public Lion(Serial serial) : base(serial)
		{
		}

		public override void Serialize(GenericWriter writer)
		{
			base.Serialize(writer);

			writer.Write((int) 0);
		}

		public override void Deserialize(GenericReader reader)
		{
			base.Deserialize(reader);

			int version = reader.ReadInt();
		}
	}
}