using System;
using Server;
using Server.Items;

namespace Server.Mobiles
{
	[CorpseName( "an ophidian corpse" )]
	public class OphidianMatriarch : BaseCreature
	{
		[Constructable]
		public OphidianMatriarch() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
		{
			Name = "an ophidian matriarch";
			Body = 87;
			BaseSoundID = 644;

			SetStr( 416, 505 );
			SetDex( 96, 115 );
			SetInt( 366, 455 );

			SetHits( 250, 303 );

			SetDamage( 11, 13 );

			SetSkill( SkillName.Concentration, 90.1, 100.0 );
			SetSkill( SkillName.Magery, 90.1, 100.0 );
			SetSkill( SkillName.Meditation, 5.4, 25.0 );
			SetSkill( SkillName.MagicResist, 90.1, 100.0 );
			SetSkill( SkillName.Tactics, 50.1, 70.0 );
			SetSkill( SkillName.HandToHand, 60.1, 80.0 );

			Fame = 16000;
			Karma = -16000;

			VirtualArmor = 50;
		}

		public override void GenerateLoot()
		{
			AddLoot( LootPack.Rich );
			AddLoot( LootPack.Average, 2 );
			AddLoot( LootPack.MedScrolls, 2 );
			AddLoot( LootPack.HighPotions );
		}

		public override Poison PoisonImmune{ get{ return Poison.Greater; } }

		public OphidianMatriarch( Serial serial ) : base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );
			writer.Write( (int) 0 );
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );
			int version = reader.ReadInt();
		}
	}
}