using System;
using Server.Items;
using Server.Network;

namespace Server.Items
{
	public abstract class BaseLeather : Item
	{
		private CraftResource m_Resource;

		[CommandProperty( AccessLevel.GameMaster )]
		public CraftResource Resource
		{
			get{ return m_Resource; }
			set{ m_Resource = value; InvalidateProperties(); }
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 1 ); // version

			writer.Write( (int) m_Resource );
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();

			switch ( version )
			{
				case 1:
				{
					m_Resource = (CraftResource)reader.ReadInt();
					break;
				}
				case 0:
				{
					OreInfo info = new OreInfo( reader.ReadInt(), reader.ReadInt(), reader.ReadString() );

					m_Resource = CraftResources.GetFromOreInfo( info );
					break;
				}
			}
		}

		public BaseLeather( CraftResource resource ) : this( resource, 1 )
		{
		}

		public BaseLeather( CraftResource resource, int amount ) : base( 0x1081 )
		{
			Stackable = true;
			Weight = 1.0;
			Amount = amount;
			m_Resource = resource;
		}

		public BaseLeather( Serial serial ) : base( serial )
		{
		}

		public override int LabelNumber
		{
			get
			{
				return 1047022;
			}
		}
	}

	[FlipableAttribute( 0x1081, 0x1082 )]
	public class Leather : BaseLeather
	{
		[Constructable]
		public Leather() : this( 1 )
		{
		}

		[Constructable]
		public Leather( int amount ) : base( CraftResource.Leathered, amount )
		{
		}

		public Leather( Serial serial ) : base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int) 0 ); // version
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
		}
	}
}