using System;
using Server.Mobiles;

namespace Server.Mobiles
{
	[CorpseName( "a feline corpse" )]
	[TypeAlias( "Server.Mobiles.Preditorhellcat" )]
	public class HellCat : BaseCreature
	{
		[Constructable]
		public HellCat() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
		{
			Name = "a hell cat";
			Body = 214;
			Hue = 1652;
			BaseSoundID = 0xBA;

			SetStr( 161, 185 );
			SetDex( 96, 115 );
			SetInt( 76, 100 );

			SetHits( 97, 131 );

			SetDamage( 5, 17 );

			SetSkill( SkillName.MagicResist, 75.1, 90.0 );
			SetSkill( SkillName.Tactics, 50.1, 65.0 );
			SetSkill( SkillName.HandToHand, 50.1, 65.0 );

			Fame = 2500;
			Karma = -2500;

			VirtualArmor = 30;
		}

		public override void GenerateLoot()
		{
			AddLoot( LootPack.Average );
		}

		public override bool HasBreath{ get{ return true; } } // fire breath enabled
		public override int Hides{ get{ return 10; } }

		public HellCat(Serial serial) : base(serial)
		{
		}

		public override void Serialize(GenericWriter writer)
		{
			base.Serialize(writer);

			writer.Write((int) 0);
		}

		public override void Deserialize(GenericReader reader)
		{
			base.Deserialize(reader);

			int version = reader.ReadInt();
		}
	}
}