using System;
using System.Collections;
using Server.Items;
using Server.Targeting;

namespace Server.Mobiles
{
	[CorpseName( "a hell hound corpse" )]
	public class HellHound : BaseCreature
	{
		[Constructable]
		public HellHound() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
		{
			Name = "a hell hound";
			Body = 280;
			BaseSoundID = 229;

			SetStr( 102, 150 );
			SetDex( 81, 105 );
			SetInt( 36, 60 );

			SetHits( 66, 125 );

			SetDamage( 11, 17 );

			Fame = 3400;
			Karma = -3400;

			VirtualArmor = 30;

			PackItem( new SulfurousAsh( 5 ) );
		}

		public override void GenerateLoot()
		{
			AddLoot( LootPack.Average );
			AddLoot( LootPack.Meager );
		}

		public override bool HasBreath{ get{ return true; } } // fire breath enabled
		public override int Meat{ get{ return 1; } }

		public HellHound( Serial serial ) : base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );
			writer.Write( (int) 0 );
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );
			int version = reader.ReadInt();
		}
	}
}