using System;
using Server.Mobiles;
using Server.Items;

namespace Server.Mobiles
{
	[CorpseName( "an axebeak corpse" )]
	public class AxeBeak : BaseCreature
	{
		[Constructable]
		public AxeBeak() : base( AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
		{
			Name = "an axebeak";
			Body = 295;
			BaseSoundID = 0x2EE;

			SetStr( 96, 120 );
			SetDex( 86, 110 );
			SetInt( 51, 75 );

			SetHits( 58, 72 );

			SetDamage( 5, 7 );

			SetSkill( SkillName.MagicResist, 20.1, 35.0 );
			SetSkill( SkillName.Tactics, 70.1, 100.0 );
			SetSkill( SkillName.HandToHand, 60.1, 90.0 );

			Fame = 200;
			Karma = 0;

			VirtualArmor = 28;
		}

		public override int Meat{ get{ return 4; } }
		public override MeatType MeatType{ get{ return MeatType.Bird; } }
		public override int Feathers{ get{ return 50; } }
		public override int Hides{ get{ return 5; } }

		public AxeBeak(Serial serial) : base(serial)
		{
		}

		public override void Serialize(GenericWriter writer)
		{
			base.Serialize(writer);
			writer.Write((int) 0);
		}

		public override void Deserialize(GenericReader reader)
		{
			base.Deserialize(reader);
			int version = reader.ReadInt();
		}
	}
}