#W# Exhuation system implimented. And Food has been tweaked.

This commit is contained in:
WarrentyExpired 2026-07-24 21:01:31 -04:00
parent 6cb014d51c
commit 15bb9dccb8
9 changed files with 211 additions and 181 deletions

View file

@ -30,16 +30,16 @@ namespace Server.Items
else
{
// increase characters thirst value based on type of drink
if ( from.Thirst < 20 )
if ( from.Thirst < 100 )
{
from.Thirst += 2;
from.Thirst += 5;
// Send message to character about their current thirst value
int iThirst = from.Thirst;
if ( iThirst < 5 )
if ( iThirst < 50 )
from.SendMessage( "You drink the ale but are still extremely thirsty" );
else if ( iThirst < 10 )
else if ( iThirst < 75 )
from.SendMessage( "You drink the ale and feel less thirsty" );
else if ( iThirst < 15 )
else if ( iThirst < 100 )
from.SendMessage( "You drink the ale and feel much less thirsty" );
else
from.SendMessage( "You drink the ale and are no longer thirsty" );
@ -101,11 +101,11 @@ namespace Server.Items
from.Thirst += 2;
// Send message to character about their current thirst value
int iThirst = from.Thirst;
if ( iThirst < 5 )
if ( iThirst < 50 )
from.SendMessage( "You drink the wine but are still extremely thirsty" );
else if ( iThirst < 10 )
else if ( iThirst < 75 )
from.SendMessage( "You drink the wine and feel less thirsty" );
else if ( iThirst < 15 )
else if ( iThirst < 100 )
from.SendMessage( "You drink the wine and feel much less thirsty" );
else
from.SendMessage( "You drink the wine and are no longer thirsty" );
@ -137,4 +137,4 @@ namespace Server.Items
int version = reader.ReadInt();
}
}
}
}