#W# Fixed serialization but with PlayerConstructed.

This commit is contained in:
WarrentyExpired 2026-07-14 08:36:08 -04:00
parent e6b60a799a
commit 1d5ccf99dc
3 changed files with 4 additions and 4 deletions

View file

@ -714,7 +714,7 @@ namespace Server.Items
m_Meditate = (AMA)(-1); m_Meditate = (AMA)(-1);
if ( GetSaveFlag( flags, SaveFlag.PlayerConstructed ) ) if ( GetSaveFlag( flags, SaveFlag.PlayerConstructed ) )
m_PlayerConstructed = true; m_PlayerConstructed = reader.ReadBool();
break; break;
} }

View file

@ -433,7 +433,7 @@ namespace Server.Items
m_Resource = DefaultResource; m_Resource = DefaultResource;
if ( GetSaveFlag( flags, SaveFlag.PlayerConstructed ) ) if ( GetSaveFlag( flags, SaveFlag.PlayerConstructed ) )
m_PlayerConstructed = true; m_PlayerConstructed = reader.ReadBool();
if ( GetSaveFlag( flags, SaveFlag.Crafter ) ) if ( GetSaveFlag( flags, SaveFlag.Crafter ) )
m_Crafter = reader.ReadMobile(); m_Crafter = reader.ReadMobile();

View file

@ -1450,7 +1450,7 @@ namespace Server.Items
} }
if ( GetSaveFlag( flags, SaveFlag.PlayerConstructed ) ) if ( GetSaveFlag( flags, SaveFlag.PlayerConstructed ) )
m_PlayerConstructed = true; m_PlayerConstructed = reader.ReadBool();
if( GetSaveFlag( flags, SaveFlag.Slayer2 ) ) if( GetSaveFlag( flags, SaveFlag.Slayer2 ) )
m_Slayer2 = (SlayerName)reader.ReadInt(); m_Slayer2 = (SlayerName)reader.ReadInt();