#W# Fixed serialization but with PlayerConstructed.
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3 changed files with 4 additions and 4 deletions
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@ -714,7 +714,7 @@ namespace Server.Items
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m_Meditate = (AMA)(-1);
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m_Meditate = (AMA)(-1);
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if ( GetSaveFlag( flags, SaveFlag.PlayerConstructed ) )
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if ( GetSaveFlag( flags, SaveFlag.PlayerConstructed ) )
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m_PlayerConstructed = true;
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m_PlayerConstructed = reader.ReadBool();
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break;
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break;
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}
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}
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@ -433,7 +433,7 @@ namespace Server.Items
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m_Resource = DefaultResource;
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m_Resource = DefaultResource;
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if ( GetSaveFlag( flags, SaveFlag.PlayerConstructed ) )
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if ( GetSaveFlag( flags, SaveFlag.PlayerConstructed ) )
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m_PlayerConstructed = true;
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m_PlayerConstructed = reader.ReadBool();
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if ( GetSaveFlag( flags, SaveFlag.Crafter ) )
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if ( GetSaveFlag( flags, SaveFlag.Crafter ) )
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m_Crafter = reader.ReadMobile();
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m_Crafter = reader.ReadMobile();
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@ -1450,7 +1450,7 @@ namespace Server.Items
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}
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}
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if ( GetSaveFlag( flags, SaveFlag.PlayerConstructed ) )
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if ( GetSaveFlag( flags, SaveFlag.PlayerConstructed ) )
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m_PlayerConstructed = true;
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m_PlayerConstructed = reader.ReadBool();
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if( GetSaveFlag( flags, SaveFlag.Slayer2 ) )
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if( GetSaveFlag( flags, SaveFlag.Slayer2 ) )
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m_Slayer2 = (SlayerName)reader.ReadInt();
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m_Slayer2 = (SlayerName)reader.ReadInt();
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