#W# Grouped Mobs based on Clan.
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83
Scripts/Mobiles/Clans/Wizards/EvilMage.cs
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83
Scripts/Mobiles/Clans/Wizards/EvilMage.cs
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using System;
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using Server;
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using Server.Misc;
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using Server.Items;
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namespace Server.Mobiles
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{
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public class EvilMage : BaseCreature
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{
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[Constructable]
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public EvilMage() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = NameList.RandomName( "evil mage" );
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SpeechHue = Utility.RandomSpeechHue();
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Hue = Utility.RandomSkinHue();
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Clan = Clan.Wizard;
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int hair = Utility.RandomHairHue();
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if ( this.Female = Utility.RandomBool() )
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{
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Body = 0x191;
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Name = NameList.RandomName( "evil witch" );
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}
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else
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{
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Body = 0x190;
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Name = NameList.RandomName( "evil mage" );
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if ( Utility.RandomBool() ){ Utility.AssignRandomFacialHair( this, hair ); }
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}
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Utility.AssignRandomHair( this, hair );
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SetStr( 81, 105 );
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SetDex( 91, 115 );
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SetInt( 96, 120 );
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SetHits( 49, 63 );
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SetDamage( 5, 10 );
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SetSkill( SkillName.Concentration, 75.1, 100.0 );
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SetSkill( SkillName.Magery, 75.1, 100.0 );
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SetSkill( SkillName.MagicResist, 75.0, 97.5 );
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SetSkill( SkillName.Tactics, 65.0, 87.5 );
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SetSkill( SkillName.HandToHand, 20.2, 60.0 );
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Fame = 2500;
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Karma = -2500;
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VirtualArmor = 16;
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PackReg( 6 );
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Server.Misc.CitizenDressing.CitizenDress( this, 5 );
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Average );
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AddLoot( LootPack.MedScrolls );
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}
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public override bool CanRummageCorpses{ get{ return true; } }
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public override int Meat{ get{ return 1; } }
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public override bool ClickTitle{ get{ return false; } }
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public override bool ShowFameTitle{ get{ return false; } }
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public EvilMage( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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84
Scripts/Mobiles/Clans/Wizards/EvilMageLord.cs
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84
Scripts/Mobiles/Clans/Wizards/EvilMageLord.cs
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using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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public class EvilMageLord : BaseCreature
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{
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[Constructable]
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public EvilMageLord() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = NameList.RandomName( "evil mage lord" );
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SpeechHue = Utility.RandomSpeechHue();
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Hue = Utility.RandomSkinHue();
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Clan = Clan.Wizard;
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int hair = Utility.RandomHairHue();
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if ( this.Female = Utility.RandomBool() )
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{
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Body = 0x191;
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Name = NameList.RandomName( "evil witch" );
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}
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else
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{
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Body = 0x190;
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Name = NameList.RandomName( "evil mage lord" );
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if ( Utility.RandomBool() ){ Utility.AssignRandomFacialHair( this, hair ); }
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}
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Utility.AssignRandomHair( this, hair );
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SetStr( 81, 105 );
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SetDex( 191, 215 );
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SetInt( 126, 150 );
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SetHits( 49, 63 );
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SetDamage( 5, 10 );
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SetSkill( SkillName.Concentration, 80.2, 100.0 );
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SetSkill( SkillName.Magery, 95.1, 100.0 );
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SetSkill( SkillName.Meditation, 27.5, 50.0 );
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SetSkill( SkillName.MagicResist, 77.5, 100.0 );
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SetSkill( SkillName.Tactics, 65.0, 87.5 );
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SetSkill( SkillName.HandToHand, 20.3, 80.0 );
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Fame = 10500;
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Karma = -10500;
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VirtualArmor = 16;
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PackReg( 23 );
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Server.Misc.CitizenDressing.CitizenDress( this, 5 );
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Average );
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AddLoot( LootPack.Meager );
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AddLoot( LootPack.MedScrolls, 2 );
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}
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public override bool CanRummageCorpses{ get{ return true; } }
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public override bool ClickTitle{ get{ return false; } }
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public override bool ShowFameTitle{ get{ return false; } }
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public override int Meat{ get{ return 1; } }
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public EvilMageLord( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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90
Scripts/Mobiles/Clans/Wizards/MindFlayer.cs
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90
Scripts/Mobiles/Clans/Wizards/MindFlayer.cs
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using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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public class MindFlayer : BaseCreature
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{
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[Constructable]
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public MindFlayer() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a mindflayer";
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Body = 132;
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BaseSoundID = 0x605;
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AnimationMod = 4;
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Clan = Clan.Wizard;
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SetStr( 81, 105 );
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SetDex( 191, 215 );
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SetInt( 126, 150 );
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SetHits( 49, 63 );
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SetDamage( 5, 10 );
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SetSkill( SkillName.Concentration, 80.2, 100.0 );
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SetSkill( SkillName.Magery, 95.1, 100.0 );
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SetSkill( SkillName.Meditation, 27.5, 50.0 );
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SetSkill( SkillName.MagicResist, 77.5, 100.0 );
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SetSkill( SkillName.Tactics, 65.0, 87.5 );
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SetSkill( SkillName.HandToHand, 20.3, 80.0 );
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Fame = 10500;
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Karma = -10500;
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VirtualArmor = 16;
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PackReg( 23 );
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Average );
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AddLoot( LootPack.Meager );
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AddLoot( LootPack.MedScrolls, 2 );
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}
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public void DrainBrain( Mobile m )
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{
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if ( m.Mana > 0 )
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{
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DoHarmful( m );
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m.SendMessage( "The creature feeds on your mind!" );
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int toDrain = Utility.RandomMinMax( 2, 10 );
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m.PlaySound( 0x386 );
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Mana += toDrain;
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m.Mana -= toDrain;
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}
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}
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public override void OnGaveMeleeAttack( Mobile defender )
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{
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base.OnGaveMeleeAttack( defender );
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DrainBrain( defender );
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}
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public override void OnGotMeleeAttack( Mobile attacker )
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{
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base.OnGotMeleeAttack( attacker );
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DrainBrain( attacker );
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}
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public override bool CanRummageCorpses{ get{ return true; } }
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public MindFlayer( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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66
Scripts/Mobiles/Clans/Wizards/Pharaoh.cs
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66
Scripts/Mobiles/Clans/Wizards/Pharaoh.cs
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using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a pharaoh's corpse" )]
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public class Pharaoh : BaseCreature
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{
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[Constructable]
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public Pharaoh() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = NameList.RandomName( "villians" );
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Title = "the pharaoh";
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Body = 279;
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BaseSoundID = 0x47D;
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AnimationMod = 1;
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Clan = Clan.Wizard;
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SetStr( 171, 200 );
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SetDex( 126, 145 );
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SetInt( 276, 305 );
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SetHits( 103, 120 );
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SetDamage( 24, 26 );
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SetSkill( SkillName.Concentration, 100.0 );
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SetSkill( SkillName.Magery, 70.1, 80.0 );
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SetSkill( SkillName.Meditation, 85.1, 95.0 );
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SetSkill( SkillName.MagicResist, 80.1, 100.0 );
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SetSkill( SkillName.Tactics, 70.1, 90.0 );
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Fame = 8000;
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Karma = -8000;
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VirtualArmor = 50;
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PackItem( new BlackStaff() );
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PackReg( 17, 24 );
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Rich );
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AddLoot( LootPack.MedScrolls, 2 );
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}
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public override bool CanRummageCorpses{ get{ return true; } }
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public Pharaoh( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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