#W# Removed Karma loss for animals. Added a few town guards to Brit.
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11 changed files with 40 additions and 20 deletions
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@ -977,7 +977,23 @@
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<spawning>
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<object id="71" type="FarmableSquash" minSpawnTime="PT600S" maxSpawnTime="PT900S" amount="30" />
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</spawning>
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</region>
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</region>
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<region type="GardenRegion" priority="95" name="Brit Z Garden">
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<rect x="2224" y="1585" width="14" height="20" />
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<spawning>
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<object id="72" type="FarmableFlax" minSpawnTime="PT600S" maxSpawnTime="PT900S" amount="30" />
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<object id="73" type="FarmableCotton" minSpawnTime="PT600S" maxSpawnTime="PT900S" amount="30" />
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</spawning>
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</region>
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<region type="GardenRegion" priority="95" name="Bright 1 Garden">
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<rect x="2227" y="1535" width="20" height="25" />
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<spawning>
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<object id="76" type="FarmableGarlic" minSpawnTime="PT600S" maxSpawnTime="PT900S" amount="30" />
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<object id="77" type="FarmableGinseng" minSpawnTime="PT600S" maxSpawnTime="PT900S" amount="30" />
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<object id="78" type="FarmableMandrakeRoot" minSpawnTime="PT600S" maxSpawnTime="PT900S" amount="30" />
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<object id="79" type="FarmableNightshade" minSpawnTime="PT600S" maxSpawnTime="PT900S" amount="30" />
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</spawning>
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</region>
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// -------------------------------- MOONGATES ----------------------------------------
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<region type="GateRegion" priority="91" name="Moongates">
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<rect x="3946" y="2023" width="23" height="23" />
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@ -108,7 +108,12 @@
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*|mapmaker||||||2195|1633|5|1|0|0|4|4|1|1|0|0|0|0|0
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*|healer||||||2125|1611|5|1|0|0|4|4|1|2|0|0|0|0|0
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*|Architect||||||2005|1529|0|1|0|0|8|2|1|1|0|0|0|0|0
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*|Guard||||||1662|1746|0|1|0|0|4|4|1|1|0|0|0|0|0
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*|Guard||||||2113|1450|0|1|0|0|4|4|1|1|0|0|0|0|0
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*|Guard||||||2024|1586|0|1|0|0|4|4|1|1|0|0|0|0|0
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*|Guard||||||1853|1572|0|1|0|0|4|4|1|1|0|0|0|0|0
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*|Guard||||||1702|1607|0|1|0|0|4|4|1|1|0|0|0|0|0
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*|Guard||||||2158|1583|0|1|0|0|4|4|1|1|0|0|0|0|0
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## BUCS DEN
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*|weaver||||||2637|2256|10|1|0|0|2|2|1|1|0|0|0|0|0
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*|weaponsmith||||||2687|2241|0|1|0|0|0|0|1|1|0|0|0|0|0
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@ -138,7 +143,6 @@
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*|jester||||||2608|2207|20|1|0|0|1|1|1|1|0|0|0|0|0
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*|bowyer||||||2625|2177|0|1|0|0|0|0|1|1|0|0|0|0|0
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*|blacksmith||||||2069|1513|0|1|0|0|4|4|1|1|0|0|0|0|0
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## COVE
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*|guard||||||2718|1454|0|1|0|0|4|4|1|1|0|0|0|0|0
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*|guard||||||2568|1431|0|1|0|0|4|4|1|1|0|0|0|0|0
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@ -27,7 +27,7 @@ namespace Server.Mobiles
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SetSkill( SkillName.HandToHand, 5.0 );
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Fame = 0;
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Karma = 150;
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Karma = 0;
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VirtualArmor = 2;
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}
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@ -55,4 +55,4 @@ namespace Server.Mobiles
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int version = reader.ReadInt();
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}
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}
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}
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}
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@ -55,4 +55,4 @@ namespace Server.Mobiles
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int version = reader.ReadInt();
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}
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}
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}
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}
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@ -28,7 +28,7 @@ namespace Server.Mobiles
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SetSkill( SkillName.HandToHand, 19.2, 31.0 );
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Fame = 0;
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Karma = 300;
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Karma = 0;
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VirtualArmor = 12;
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}
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@ -53,4 +53,4 @@ namespace Server.Mobiles
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int version = reader.ReadInt();
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}
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}
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}
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}
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@ -30,7 +30,7 @@ namespace Server.Mobiles
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SetSkill( SkillName.HandToHand, 40.1, 57.5 );
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Fame = 0;
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Karma = 600;
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Karma = 0;
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VirtualArmor = 28;
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}
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@ -56,4 +56,4 @@ namespace Server.Mobiles
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int version = reader.ReadInt();
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}
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}
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}
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}
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@ -47,7 +47,7 @@ namespace Server.Mobiles
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SetSkill( SkillName.HandToHand, 5.5 );
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Fame = 0;
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Karma = 300;
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Karma = 0;
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VirtualArmor = 10;
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}
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@ -124,4 +124,4 @@ namespace Server.Mobiles
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}
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}
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}
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}
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}
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@ -29,7 +29,7 @@ namespace Server.Mobiles
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SetSkill( SkillName.HandToHand, 5.0 );
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Fame = 0;
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Karma = 150;
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Karma = 0;
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VirtualArmor = 8;
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}
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@ -54,4 +54,4 @@ namespace Server.Mobiles
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int version = reader.ReadInt();
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}
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}
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}
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}
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@ -27,7 +27,7 @@ namespace Server.Mobiles
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SetSkill( SkillName.HandToHand, 5.0 );
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Fame = 0;
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Karma = 300;
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Karma = 0;
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VirtualArmor = 10;
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}
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@ -54,4 +54,4 @@ namespace Server.Mobiles
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int version = reader.ReadInt();
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}
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}
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}
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}
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@ -27,7 +27,7 @@ namespace Server.Mobiles
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SetSkill( SkillName.HandToHand, 5.0 );
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Fame = 0;
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Karma = 150;
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Karma = 0;
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VirtualArmor = 12;
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}
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@ -53,4 +53,4 @@ namespace Server.Mobiles
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int version = reader.ReadInt();
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}
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}
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}
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}
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@ -60,7 +60,7 @@ namespace Server.Mobiles
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SetSkill( SkillName.HandToHand, 5.0 );
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Fame = 0;
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Karma = 200;
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Karma = 0;
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VirtualArmor = 6;
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}
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@ -99,4 +99,4 @@ namespace Server.Mobiles
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}
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}
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}
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}
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}
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