#W# Removed Karma loss for animals. Added a few town guards to Brit.

This commit is contained in:
WarrentyExpired 2026-07-13 12:28:53 -04:00
parent ed0ef8e04d
commit 413d656ced
11 changed files with 40 additions and 20 deletions

View file

@ -977,7 +977,23 @@
<spawning>
<object id="71" type="FarmableSquash" minSpawnTime="PT600S" maxSpawnTime="PT900S" amount="30" />
</spawning>
</region>
</region>
<region type="GardenRegion" priority="95" name="Brit Z Garden">
<rect x="2224" y="1585" width="14" height="20" />
<spawning>
<object id="72" type="FarmableFlax" minSpawnTime="PT600S" maxSpawnTime="PT900S" amount="30" />
<object id="73" type="FarmableCotton" minSpawnTime="PT600S" maxSpawnTime="PT900S" amount="30" />
</spawning>
</region>
<region type="GardenRegion" priority="95" name="Bright 1 Garden">
<rect x="2227" y="1535" width="20" height="25" />
<spawning>
<object id="76" type="FarmableGarlic" minSpawnTime="PT600S" maxSpawnTime="PT900S" amount="30" />
<object id="77" type="FarmableGinseng" minSpawnTime="PT600S" maxSpawnTime="PT900S" amount="30" />
<object id="78" type="FarmableMandrakeRoot" minSpawnTime="PT600S" maxSpawnTime="PT900S" amount="30" />
<object id="79" type="FarmableNightshade" minSpawnTime="PT600S" maxSpawnTime="PT900S" amount="30" />
</spawning>
</region>
// -------------------------------- MOONGATES ----------------------------------------
<region type="GateRegion" priority="91" name="Moongates">
<rect x="3946" y="2023" width="23" height="23" />

View file

@ -108,7 +108,12 @@
*|mapmaker||||||2195|1633|5|1|0|0|4|4|1|1|0|0|0|0|0
*|healer||||||2125|1611|5|1|0|0|4|4|1|2|0|0|0|0|0
*|Architect||||||2005|1529|0|1|0|0|8|2|1|1|0|0|0|0|0
*|Guard||||||1662|1746|0|1|0|0|4|4|1|1|0|0|0|0|0
*|Guard||||||2113|1450|0|1|0|0|4|4|1|1|0|0|0|0|0
*|Guard||||||2024|1586|0|1|0|0|4|4|1|1|0|0|0|0|0
*|Guard||||||1853|1572|0|1|0|0|4|4|1|1|0|0|0|0|0
*|Guard||||||1702|1607|0|1|0|0|4|4|1|1|0|0|0|0|0
*|Guard||||||2158|1583|0|1|0|0|4|4|1|1|0|0|0|0|0
## BUCS DEN
*|weaver||||||2637|2256|10|1|0|0|2|2|1|1|0|0|0|0|0
*|weaponsmith||||||2687|2241|0|1|0|0|0|0|1|1|0|0|0|0|0
@ -138,7 +143,6 @@
*|jester||||||2608|2207|20|1|0|0|1|1|1|1|0|0|0|0|0
*|bowyer||||||2625|2177|0|1|0|0|0|0|1|1|0|0|0|0|0
*|blacksmith||||||2069|1513|0|1|0|0|4|4|1|1|0|0|0|0|0
## COVE
*|guard||||||2718|1454|0|1|0|0|4|4|1|1|0|0|0|0|0
*|guard||||||2568|1431|0|1|0|0|4|4|1|1|0|0|0|0|0

View file

@ -27,7 +27,7 @@ namespace Server.Mobiles
SetSkill( SkillName.HandToHand, 5.0 );
Fame = 0;
Karma = 150;
Karma = 0;
VirtualArmor = 2;
}
@ -55,4 +55,4 @@ namespace Server.Mobiles
int version = reader.ReadInt();
}
}
}
}

View file

@ -55,4 +55,4 @@ namespace Server.Mobiles
int version = reader.ReadInt();
}
}
}
}

View file

@ -28,7 +28,7 @@ namespace Server.Mobiles
SetSkill( SkillName.HandToHand, 19.2, 31.0 );
Fame = 0;
Karma = 300;
Karma = 0;
VirtualArmor = 12;
}
@ -53,4 +53,4 @@ namespace Server.Mobiles
int version = reader.ReadInt();
}
}
}
}

View file

@ -30,7 +30,7 @@ namespace Server.Mobiles
SetSkill( SkillName.HandToHand, 40.1, 57.5 );
Fame = 0;
Karma = 600;
Karma = 0;
VirtualArmor = 28;
}
@ -56,4 +56,4 @@ namespace Server.Mobiles
int version = reader.ReadInt();
}
}
}
}

View file

@ -47,7 +47,7 @@ namespace Server.Mobiles
SetSkill( SkillName.HandToHand, 5.5 );
Fame = 0;
Karma = 300;
Karma = 0;
VirtualArmor = 10;
}
@ -124,4 +124,4 @@ namespace Server.Mobiles
}
}
}
}
}

View file

@ -29,7 +29,7 @@ namespace Server.Mobiles
SetSkill( SkillName.HandToHand, 5.0 );
Fame = 0;
Karma = 150;
Karma = 0;
VirtualArmor = 8;
}
@ -54,4 +54,4 @@ namespace Server.Mobiles
int version = reader.ReadInt();
}
}
}
}

View file

@ -27,7 +27,7 @@ namespace Server.Mobiles
SetSkill( SkillName.HandToHand, 5.0 );
Fame = 0;
Karma = 300;
Karma = 0;
VirtualArmor = 10;
}
@ -54,4 +54,4 @@ namespace Server.Mobiles
int version = reader.ReadInt();
}
}
}
}

View file

@ -27,7 +27,7 @@ namespace Server.Mobiles
SetSkill( SkillName.HandToHand, 5.0 );
Fame = 0;
Karma = 150;
Karma = 0;
VirtualArmor = 12;
}
@ -53,4 +53,4 @@ namespace Server.Mobiles
int version = reader.ReadInt();
}
}
}
}

View file

@ -60,7 +60,7 @@ namespace Server.Mobiles
SetSkill( SkillName.HandToHand, 5.0 );
Fame = 0;
Karma = 200;
Karma = 0;
VirtualArmor = 6;
}
@ -99,4 +99,4 @@ namespace Server.Mobiles
}
}
}
}
}