#W# Fixed unlootable/unlockable lootchests.
This commit is contained in:
parent
a26dd24493
commit
4e25a9c612
1 changed files with 5 additions and 0 deletions
|
|
@ -28,6 +28,8 @@ namespace Server.Items
|
||||||
[CommandProperty( AccessLevel.GameMaster )]
|
[CommandProperty( AccessLevel.GameMaster )]
|
||||||
public DateTime ResetTime{ get{ return m_ResetTime; } }
|
public DateTime ResetTime{ get{ return m_ResetTime; } }
|
||||||
|
|
||||||
|
public override bool IsDecoContainer { get { return false; } }
|
||||||
|
|
||||||
[Constructable]
|
[Constructable]
|
||||||
public LootChest() : base( 0xE40 )
|
public LootChest() : base( 0xE40 )
|
||||||
{
|
{
|
||||||
|
|
@ -138,6 +140,9 @@ namespace Server.Items
|
||||||
|
|
||||||
int i_Difficulty = ( m_Level * 18 ) + ( m_Category * 10 );
|
int i_Difficulty = ( m_Level * 18 ) + ( m_Category * 10 );
|
||||||
|
|
||||||
|
if ( i_Difficulty > 100 )
|
||||||
|
i_Difficulty = 100;
|
||||||
|
|
||||||
if ( Utility.RandomMinMax(1,100) < i_Difficulty && !NeverLock() )
|
if ( Utility.RandomMinMax(1,100) < i_Difficulty && !NeverLock() )
|
||||||
{
|
{
|
||||||
Locked = true;
|
Locked = true;
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue