#W# Working on hostile overland spawns.
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parent
c52013bad2
commit
6105add665
4 changed files with 163 additions and 80 deletions
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@ -34,6 +34,7 @@ namespace Server.Scripts.Commands
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Server.SpawnGenerator.Parse( e.Mobile, "labyrinths.map" );
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Server.SpawnGenerator.Parse( e.Mobile, "mazes.map" );
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Server.SpawnGenerator.Parse( e.Mobile, "danger.map" );
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Server.SpawnGenerator.Parse( e.Mobile, "forts.map" );
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if ( Server.Misc.Settings.PopulateTowns() ){ Server.SpawnGenerator.Parse( e.Mobile, "citizens.map" ); }
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Server.Regions.SpawnEntry.RespawnAllRegions_OnCommand( e );
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@ -194,7 +194,7 @@ namespace Server
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{
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typeof( StandardOrc ), typeof( OrcCaptain ), typeof( OrcishLord ), typeof( Hobgoblin ),
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typeof( Ratman ), typeof( Ettin ), typeof( Ogre ), typeof( Troll ), typeof( Bugbear ),
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typeof( Owlbear ), typeof( Reaper ), typeof( WoodElemental ),
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typeof( Reaper ), typeof( WoodElemental ),
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typeof( Werewolf )
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};
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