#W# Working on hostile overland spawns.

This commit is contained in:
WarrentyExpired 2026-07-30 08:34:45 -04:00
parent c52013bad2
commit 6105add665
4 changed files with 163 additions and 80 deletions

View file

@ -34,6 +34,7 @@ namespace Server.Scripts.Commands
Server.SpawnGenerator.Parse( e.Mobile, "labyrinths.map" );
Server.SpawnGenerator.Parse( e.Mobile, "mazes.map" );
Server.SpawnGenerator.Parse( e.Mobile, "danger.map" );
Server.SpawnGenerator.Parse( e.Mobile, "forts.map" );
if ( Server.Misc.Settings.PopulateTowns() ){ Server.SpawnGenerator.Parse( e.Mobile, "citizens.map" ); }
Server.Regions.SpawnEntry.RespawnAllRegions_OnCommand( e );

View file

@ -194,7 +194,7 @@ namespace Server
{
typeof( StandardOrc ), typeof( OrcCaptain ), typeof( OrcishLord ), typeof( Hobgoblin ),
typeof( Ratman ), typeof( Ettin ), typeof( Ogre ), typeof( Troll ), typeof( Bugbear ),
typeof( Owlbear ), typeof( Reaper ), typeof( WoodElemental ),
typeof( Reaper ), typeof( WoodElemental ),
typeof( Werewolf )
};