#W# Working on world spawns.
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eeab1c9664
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8 changed files with 1505 additions and 171 deletions
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@ -7,7 +7,6 @@ using System.Collections.Generic;
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namespace Server
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{
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// 1. Define the Terrain Enum here so it is accessible to the script
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public enum Terrain
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{
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None, Water, Cave, Dirt, Forest, Grass, Jungle, Rock, Sand, Swamp, Snow
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@ -15,6 +14,8 @@ namespace Server
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public class SpawnList
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{
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//--------------------------------- Critters --------------------------------------------
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private static Type[] ForestCritters = new Type[]
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{
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typeof( Rat ), typeof( Snake ), typeof( Rabbit ), typeof( Squirrel)
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@ -22,7 +23,7 @@ namespace Server
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private static Type[] DesertCritters = new Type[]
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{
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typeof( Snake ), typeof( Rabbit )
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typeof( Snake ), typeof( Rabbit ), typeof( Rat )
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};
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private static Type[] SnowCritters = new Type[]
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@ -50,14 +51,16 @@ namespace Server
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typeof( Rat )
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};
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//------------------------------------ Birds -----------------------------------------
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private static Type[] ForestBirds = new Type[]
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{
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typeof( Bird ), typeof( Turkey ), typeof( Eagle )
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typeof( Bird ), typeof( Turkey ), typeof( Eagle ), typeof( AxeBeak )
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};
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private static Type[] DesertBirds = new Type[]
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{
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typeof( Bird ), typeof( Eagle )
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typeof( Bird ), typeof( Eagle ), typeof( Phoenix )
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};
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private static Type[] SnowBirds = new Type[]
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@ -67,47 +70,51 @@ namespace Server
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private static Type[] FieldBirds = new Type[]
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{
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typeof( Bird ), typeof( Eagle )
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typeof( Bird ), typeof( Eagle ), typeof( Chicken )
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};
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private static Type[] JungleBirds = new Type[]
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{
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typeof( Bird )
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typeof( Bird ), typeof( AxeBeak ), typeof( Eagle )
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};
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private static Type[] SwampBirds = new Type[]
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{
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typeof( Bird )
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typeof( Bird ), typeof( Eagle ), typeof( AxeBeak )
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};
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private static Type[] DirtBirds = new Type[]
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{
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typeof( Bird )
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typeof( Bird ), typeof( Chicken ), typeof( AxeBeak )
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};
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//---------------------------------------- Animals ----------------------------------------
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private static Type[] ForestAnimals = new Type[]
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{
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typeof( BlackBear ), typeof( Boar ), typeof( BrownBear ),
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typeof( Cougar ), typeof( GreatDeer ), typeof( TimberWolf ),
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typeof( GrizzlyBear), typeof( Deer ), typeof( KodiakBear ),
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typeof( GreyWolf )
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typeof( GrizzlyBear), typeof( Deer ), typeof( GreyWolf ),
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typeof( Bat )
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};
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private static Type[] JungleAnimals = new Type[]
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{
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typeof( Boar ), typeof( Gorilla ), typeof( PandaBear ), typeof( Panther )
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typeof( Boar ), typeof( Gorilla ), typeof( PandaBear ), typeof( Panther ),
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typeof( Tiger ), typeof( Ape )
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};
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private static Type[] FieldAnimals = new Type[]
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{
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typeof( BrownBear ), typeof( Goat ), typeof( MountainGoat ),
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typeof( Cow ), typeof( Bull )
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typeof( Cow ), typeof( Bull ), typeof( Lion ), typeof( GreyWolf )
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};
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private static Type[] SnowAnimals = new Type[]
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{
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typeof( PolarBear ), typeof( SnowLeopard ), typeof( Deer ), typeof( GreatDeer ),
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typeof( Goat ), typeof( Walrus ), typeof( Rabbit ), typeof( WhiteWolf ), typeof( MountainGoat )
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typeof( Goat ), typeof( Walrus ), typeof( Rabbit ), typeof( WhiteWolf ),
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typeof( MountainGoat ), typeof( KodiakBear )
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};
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private static Type[] DesertAnimals = new Type[]
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@ -117,7 +124,8 @@ namespace Server
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private static Type[] SwampAnimals = new Type[]
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{
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typeof( Boar ), typeof( BlackBear ), typeof( Turtle ), typeof( BullFrog ),
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typeof( SwampDragon ), typeof( GreatDeer ), typeof( GiantSerpent ), typeof( Alligator )
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typeof( SwampDragon ), typeof( GreatDeer ), typeof( GiantSerpent ), typeof( Alligator ),
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typeof( WoolyBanta )
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};
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private static Type[] DirtAnimals = new Type[]
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@ -125,62 +133,21 @@ namespace Server
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typeof( Boar ), typeof( BlackBear ), typeof( BrownBear ), typeof( GreyWolf )
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};
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//-------------------------------------- Tier A------------------------------------------------
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private static Type[] Dirt_A = new Type[]
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{
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typeof( Bat ), typeof( GiantRat ), typeof( GiantSpider ), typeof( GiantSerpent ),
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typeof( Ratman ), typeof( Mongbat ), typeof( GiantLizard)
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};
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private static Type[] Dirt_B = new Type[]
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{
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typeof( StoneGargoyle ), typeof( Ogre )
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};
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private static Type[] Dirt_C = new Type[]
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{
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typeof( CaveBear ), typeof( Drake ), typeof( WhippingVine ),
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typeof( Xorn ), typeof( Beetle ), typeof( Manticore )
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};
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private static Type[] Dirt_D = new Type[]
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{
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typeof( Daemon ), typeof( Hydra ), typeof( OgreLord ),
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typeof( Nightmare ), typeof( Balron ), typeof( ForestGiant )
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};
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private static Type[] Dirt_E = new Type[]
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{
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typeof( Wisp )
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typeof( Brigand ), typeof( Skeleton ), typeof( BoneClaw ), typeof( CarcassWorm ),
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typeof( Slime ), typeof( Mongbat ), typeof( HeadlessOne )
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};
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private static Type[] Forest_A = new Type[]
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{
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typeof( DireWolf ), typeof( GiantRat ), typeof( GiantSpider ),
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typeof( GiantToad ), typeof( Ratman ), typeof( GiantLizard ),
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typeof( GiantSerpent ), typeof( Mongbat )
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};
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private static Type[] Forest_B = new Type[]
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{
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typeof( Ettin ), typeof( Ogre ), typeof( Troll )
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};
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private static Type[] Forest_C = new Type[]
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{
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typeof( Reaper ), typeof( Owlbear ), typeof( Ettin ), typeof( Drake ),
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typeof( Beetle )
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};
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private static Type[] Forest_D = new Type[]
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{
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typeof( Reaper ), typeof( DreadHorn ), typeof( Balron ),
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typeof( Daemon ), typeof( Hydra ), typeof( ForestGiant ),
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typeof( OgreLord ), typeof( Dragon )
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};
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private static Type[] Forest_E = new Type[]
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{
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typeof( Ent ), typeof( Pixie ), typeof( Unicorn )
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typeof( GiantSerpent ), typeof( Mongbat ), typeof( Goblin ),
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typeof( Corpser ), typeof( Shambler ), typeof( GiantHawk ),
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typeof( GiantRaven )
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};
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private static Type[] Jungle_A = new Type[]
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@ -190,141 +157,198 @@ namespace Server
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typeof( Mongbat )
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};
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private static Type[] Jungle_B = new Type[]
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{
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typeof( Troll ), typeof( WhippingVine ), typeof( GiantSerpent ), typeof( Gargoyle ),
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typeof( Mantis ), typeof( GiantLizard ), typeof( Raptor )
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};
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private static Type[] Jungle_C = new Type[]
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{
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typeof( Wyvern ), typeof( Cyclops ), typeof( Meglasaur ), typeof( Stegosaurus ),
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};
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private static Type[] Jungle_D = new Type[]
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{
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typeof( Balron ), typeof( Daemon ), typeof( Hydra ), typeof( CyclopsChief ),
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typeof( Dragon ), typeof( Tyranasaur )
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};
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private static Type[] Jungle_E = new Type[]
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{
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typeof( Pixie )
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};
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private static Type[] Field_A = new Type[]
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{
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typeof( Hobgoblin ), typeof( HobgoblinChief ), typeof( HobgoblinShaman ),
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typeof( DireWolf ), typeof( Ratman ), typeof( Skeleton ), typeof( SkeletonArcher ),
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typeof( GiantSpider )
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};
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private static Type[] Field_B = new Type[]
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{
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typeof( AirElemental ), typeof( Corpser ), typeof( Ettin ), typeof( Gargoyle ),
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typeof( GiantRaven ), typeof( GiantHawk ), typeof( Hippogriff ), typeof( Ogre )
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};
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private static Type[] Field_C = new Type[]
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{
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typeof( Harpy ), typeof( Beetle ), typeof( Centaur )
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};
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private static Type[] Field_D = new Type[]
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{
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typeof( Dragon ), typeof( HillGiant ), typeof( Daemon ), typeof( Roc ),
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typeof( Ogre )
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};
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private static Type[] Field_E = new Type[]
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{
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typeof( Griffon ), typeof( Balron )
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};
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private static Type[] Snow_A = new Type[]
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{
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typeof( FrostSpider ), typeof( FrostOoze ), typeof( IceSerpent ),
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typeof( IceSalamander ), typeof( IceToad )
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};
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private static Type[] Snow_B = new Type[]
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private static Type[] Field_A = new Type[]
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{
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typeof( IceFiend ), typeof( FrostTroll ), typeof( SnowEttin ),
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typeof( IceElemental)
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};
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private static Type[] Snow_C = new Type[]
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{
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typeof( SnowElemental ), typeof( GargoyleIce )
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};
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private static Type[] Snow_D = new Type[]
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{
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typeof( Balron ), typeof( Daemon ), typeof( Hydra ),
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typeof( FrostGiant ), typeof( ArcticOgreLord )
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};
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private static Type[] Snow_E = new Type[]
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{
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typeof( WhiteWyrm )
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typeof( Hobgoblin ), typeof( HobgoblinChief ), typeof( HobgoblinShaman ),
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typeof( DireWolf ), typeof( Ratman ), typeof( Skeleton ), typeof( SkeletonArcher ),
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typeof( GiantSpider ), typeof( Snake )
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};
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private static Type[] Desert_A = new Type[]
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{
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typeof( SandVortex ), typeof( Scorpion )
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};
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private static Type[] Desert_B = new Type[]
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{
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typeof( EarthElemental ), typeof( SandVortex ), typeof( FireElemental ), typeof( LavaSerpent ),
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typeof( RatmanArcher ), typeof( RatmanMage ), typeof( Sphinx )
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};
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private static Type[] Desert_C = new Type[]
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{
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typeof( SandSpider ), typeof( Manticore ), typeof( Mummy ),
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typeof( RoyalSphinx ), typeof( FireGargoyle ),
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};
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private static Type[] Desert_D = new Type[]
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{
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typeof( Dragon ), typeof( FireBeetle ), typeof( Daemon ), typeof( Efreet ),
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typeof( SandGiant ), typeof( Hydra ), typeof( Balron ), typeof( AncientSphinx )
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};
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private static Type[] Desert_E = new Type[]
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{
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typeof( AncientSphinx ), typeof( AncientWyrm )
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typeof( SandSpider ), typeof( Snake ), typeof( FireToad ), typeof( Skeleton ),
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typeof( SkeletonArcher ), typeof( BoneClaw )
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};
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private static Type[] Swamp_A = new Type[]
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{
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typeof( Alligator ), typeof( GiantRat ), typeof( Slime ), typeof( Mongbat )
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typeof( Alligator ), typeof( GiantRat ), typeof( Slime ), typeof( Mongbat ),
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typeof( Corpser ), typeof( WhippingVine ), typeof( Shambler )
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};
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//------------------------ Tier B -------------------------------------------------------
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private static Type[] Dirt_B = new Type[]
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{
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typeof( Dwarf ), typeof( Caveman ), typeof( SkeletalMage ), typeof( Ghoul ),
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typeof( Gazer ), typeof( Gargoyle ), typeof( EarthElemental ), typeof( Minion ),
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typeof( LargeSlime )
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};
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private static Type[] Forest_B = new Type[]
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{
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typeof( StandardOrc ), typeof( OrcCaptain ), typeof( OrcishLord ), typeof( Hobgoblin ),
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typeof( Ratman ), typeof( Ettin ), typeof( Ogre ), typeof( Troll ), typeof( Bugbear ),
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typeof( Owlbear ), typeof( TerathanDrone ), typeof( Reaper ), typeof( WoodElemental ),
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typeof( Werewolf )
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};
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private static Type[] Jungle_B = new Type[]
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{
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typeof( Sakkhra ), typeof( SakkhraShaman ), typeof( Cobra ), typeof( Viper ),
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typeof( Drasolisk ), typeof( GiantLizard ), typeof( GoraxHorned )
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};
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private static Type[] Field_B = new Type[]
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{
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typeof( Ettin ), typeof( Ogre ), typeof( Troll ), typeof( Gazer ), typeof( DireWolf ),
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typeof( Sasquatch )
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};
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private static Type[] Snow_B = new Type[]
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{
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typeof( SnowEttin ), typeof( Yeti ), typeof( IceImp ), typeof( IceSerpent )
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};
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private static Type[] Desert_B = new Type[]
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{
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typeof( AntaurWorker ), typeof( AntaurSoldier ), typeof( SandScorpion ),
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typeof( Scorpion ), typeof( Scarab ), typeof( Sphinx ), typeof( HellCat ),
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typeof( LavaLizard ), typeof( FireImp ), typeof( HellHound )
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};
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private static Type[] Swamp_B = new Type[]
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{
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typeof( GiantSerpent ), typeof( Mantis ), typeof( SwampTentacle ),
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typeof( Lizardman ), typeof( GiantLizard ), typeof( TerathanDrone )
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typeof( Lizardman ), typeof( SwampTentacle ), typeof( Fungal ), typeof( Sludge )
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};
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//----------------------------------- Tier C -------------------------------------
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private static Type[] Dirt_C = new Type[]
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{
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typeof( CorpseGolem ), typeof( Shade ), typeof( Spectre ), typeof( Wraith ),
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typeof( Xorn ), typeof( Drake ), typeof( Manticore ), typeof( IronBeetle )
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};
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private static Type[] Forest_C = new Type[]
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{
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typeof( Beetle ), typeof( BloodSpider ), typeof( Fairy ), typeof( TerathanWarrior ),
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typeof( OgreLord ), typeof( Satyr ), typeof( Kith )
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};
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private static Type[] Jungle_C = new Type[]
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{
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typeof( Mantis ), typeof( GoraxSlicer ), typeof( Kobra ), typeof( SavageLeader )
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};
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private static Type[] Field_C = new Type[]
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{
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typeof( Wisp ), typeof( AirElemental ), typeof( Cyclops ), typeof( LightningElemental ),
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typeof( StormCloud ), typeof( Minotaur )
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};
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private static Type[] Snow_C = new Type[]
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{
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typeof( IceSalamander ), typeof( FrostTroll ), typeof( IceElemental ), typeof( ArcticOgreLord ),
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typeof( SnowElemental )
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};
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private static Type[] Desert_C = new Type[]
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{
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typeof( FireSalamander ), typeof( DeadlyScorpion ), typeof( FireBeetle ), typeof( FlameCrawler ),
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typeof( Mummy ), typeof( AntLion ), typeof( SandVortex ), typeof( FireGargoyle ), typeof( LavaDrake )
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};
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private static Type[] Swamp_C = new Type[]
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{
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typeof( SwampThing ), typeof( SwampTentacle ), typeof( TerathanWarrior )
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typeof( FungalMage ), typeof( OphidianMage ), typeof( BloodLotus ), typeof( MudElemental ),
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typeof( OphidianWarrior ), typeof( SwampDragon ), typeof( SwampThing )
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};
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//------------------------------------- Tier D -----------------------------------------
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private static Type[] Dirt_D = new Type[]
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{
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typeof( CyclopsChief ), typeof( MinotaurLord ), typeof( GargoyleCrimson ),
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typeof( BoneDrake ), typeof( Lich ), typeof( Genie ), typeof( DemonClaw ),
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typeof( Demoness ), typeof( Seeker )
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};
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private static Type[] Forest_D = new Type[]
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{
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typeof( HobgoblinArcher ), typeof( OgreMagi ), typeof( RatmanArcher ), typeof( Pixie ),
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typeof( RatmanMage ), typeof( VampiricDrake ), typeof( TerathanMatriarch ), typeof( Ent )
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};
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private static Type[] Jungle_D = new Type[]
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{
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typeof( SilverSerpent ), typeof( Drakkhen ), typeof( FireNaga )
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};
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private static Type[] Field_D = new Type[]
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{
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typeof( Centaur ), typeof( ShamblingMound ), typeof( Titan ), typeof( Cerberus )
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};
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private static Type[] Snow_D = new Type[]
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{
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typeof( GargoyleIce ), typeof( WaterElementalElder ), typeof( Serperus )
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};
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private static Type[] Desert_D = new Type[]
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{
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typeof( MummyLord ), typeof( RoyalSphinx ), typeof( AntaurLord ), typeof( Haderus )
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};
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private static Type[] Swamp_D = new Type[]
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{
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typeof( JungleGiant ), typeof( Viper ), typeof( SilverSerpent ), typeof( TerathanAvenger ),
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typeof( TerathanMatriarch )
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};
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private static Type[] Swamp_E = new Type[]
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{
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typeof( Wisp ), typeof( AncientWyrm )
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typeof( OphidianKnight ), typeof( OphidianArchmage ), typeof( PoisonElemental ),
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typeof( AcidElemental ), typeof( GasCloud )
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};
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// 2. Insert the Terrain checking logic here
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//------------------------------------- Tier E ------------------------------------------
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private static Type[] Dirt_E = new Type[]
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{
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typeof( Daemon ), typeof( Dragon ), typeof( MountainGiant )
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};
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private static Type[] Forest_E = new Type[]
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{
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typeof( HillGiant ), typeof( ForestGiant ), typeof( Hydra ), typeof( Roc )
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};
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private static Type[] Jungle_E = new Type[]
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{
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typeof( Naga ), typeof( JungleGiant ), typeof( NagaQueen )
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};
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private static Type[] Field_E = new Type[]
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{
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typeof( CyclopsLord ), typeof( Balron ), typeof( StormGiant ), typeof( Dragon )
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};
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private static Type[] Snow_E = new Type[]
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{
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typeof( FrostGiant ), typeof( IceFiend ), typeof( WhiteWyrm ), typeof( IceDevil )
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};
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private static Type[] Desert_E = new Type[]
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{
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typeof( ArcaneScarab ), typeof( SandGiant ), typeof( Succubus )
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};
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private static Type[] Swamp_E = new Type[]
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{
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typeof( OphidianMatriarch ), typeof( PoisonElementalElder ), typeof( AncientWyrm )
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};
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//---------------------------- End of Mob Definitions --------------------------------------
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|
||||
public static Terrain GetTerrain( Map map, Point3D location, int x, int y )
|
||||
{
|
||||
if ( map == Map.Internal || x < 0 || y < 0 )
|
||||
|
|
@ -398,14 +422,12 @@ namespace Server
|
|||
return ground;
|
||||
}
|
||||
|
||||
// 3. Update RandomSpawn to call GetTerrain instead of looking for spawn.Terrain
|
||||
public static Mobile RandomSpawn( Item spawn, Point3D loc, Map map )
|
||||
{
|
||||
Mobile m = null;
|
||||
spawn.MoveToWorld( loc, map );
|
||||
int tries = 100;
|
||||
|
||||
// Calculate the terrain directly from the map coordinates
|
||||
Terrain terrain = GetTerrain( map, loc, spawn.X, spawn.Y );
|
||||
|
||||
if ( terrain != Terrain.Water && terrain != Terrain.Cave && terrain != Terrain.Dirt && terrain != Terrain.Rock )
|
||||
|
|
|
|||
|
|
@ -14,7 +14,7 @@ namespace Server.Mobiles
|
|||
Name = "a giant hawk";
|
||||
Body = 224;
|
||||
BaseSoundID = 0x2EE;
|
||||
Hue = 2708;
|
||||
Hue = 843;
|
||||
|
||||
SetStr( 126, 155 );
|
||||
SetDex( 81, 105 );
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue