#W# Archers get a damage stalking bonus for tracking prey.
This commit is contained in:
parent
44b5c66573
commit
85c094813b
2 changed files with 24 additions and 6 deletions
|
|
@ -1087,7 +1087,24 @@ namespace Server.Items
|
|||
|
||||
public virtual int ComputeDamage( Mobile attacker, Mobile defender )
|
||||
{
|
||||
return (int)ScaleDamageOld( attacker, GetBaseDamage( attacker ), true );
|
||||
//return (int)ScaleDamageOld( attacker, GetBaseDamage( attacker ), true );
|
||||
int damage = (int)ScaleDamageOld( attacker, GetBaseDamage( attacker ), true );
|
||||
|
||||
// Ranger Ambush Mechanic
|
||||
if ( this is BaseRanged )
|
||||
{
|
||||
double distance = Server.SkillHandlers.Tracking.GetStalkingBonus( attacker, defender );
|
||||
|
||||
if ( distance > 0 )
|
||||
{
|
||||
double bonusMultiplier = distance * 0.05;
|
||||
damage += (int)(damage * bonusMultiplier);
|
||||
|
||||
attacker.SendMessage( "You land a devastating ambush shot on your quarry!" );
|
||||
}
|
||||
}
|
||||
|
||||
return damage;
|
||||
}
|
||||
|
||||
public virtual void PlayHurtAnimation( Mobile from )
|
||||
|
|
|
|||
|
|
@ -94,19 +94,19 @@ namespace Server.SkillHandlers
|
|||
AddBackground( 10, 10, 420, 75, 2620 );
|
||||
AddBackground( 10, 85, 420, 25, 3000 );
|
||||
|
||||
AddItem( 20, 20, 9682 );
|
||||
AddItem( 20, 20, 0x2080 );
|
||||
AddButton( 20, 110, 4005, 4007, 1, GumpButtonType.Reply, 0 );
|
||||
AddHtmlLocalized( 20, 90, 100, 20, 1018087, false, false ); // Animals
|
||||
|
||||
AddItem( 120, 20, 9607 );
|
||||
AddItem( 120, 20, 0x2098 );
|
||||
AddButton( 120, 110, 4005, 4007, 2, GumpButtonType.Reply, 0 );
|
||||
AddHtmlLocalized( 120, 90, 100, 20, 1018088, false, false ); // Monsters
|
||||
|
||||
AddItem( 220, 20, 8454 );
|
||||
AddItem( 220, 20, 0x208C );
|
||||
AddButton( 220, 110, 4005, 4007, 3, GumpButtonType.Reply, 0 );
|
||||
AddHtmlLocalized( 220, 90, 100, 20, 1018089, false, false ); // Human NPCs
|
||||
|
||||
AddItem( 320, 20, 8455 );
|
||||
AddItem( 320, 20, 0x208A );
|
||||
AddButton( 320, 110, 4005, 4007, 4, GumpButtonType.Reply, 0 );
|
||||
AddHtmlLocalized( 320, 90, 100, 20, 1018090, false, false ); // Players
|
||||
}
|
||||
|
|
@ -345,6 +345,7 @@ namespace Server.SkillHandlers
|
|||
Mobile m = m_List[index];
|
||||
|
||||
m_From.QuestArrow = new TrackArrow( m_From, m, m_Range * 2 );
|
||||
Tracking.AddInfo( m_From, m );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -425,4 +426,4 @@ namespace Server.SkillHandlers
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue