#W# Archers get a damage stalking bonus for tracking prey.

This commit is contained in:
WarrentyExpired 2026-07-21 20:02:59 -04:00
parent 44b5c66573
commit 85c094813b
2 changed files with 24 additions and 6 deletions

View file

@ -1087,7 +1087,24 @@ namespace Server.Items
public virtual int ComputeDamage( Mobile attacker, Mobile defender )
{
return (int)ScaleDamageOld( attacker, GetBaseDamage( attacker ), true );
//return (int)ScaleDamageOld( attacker, GetBaseDamage( attacker ), true );
int damage = (int)ScaleDamageOld( attacker, GetBaseDamage( attacker ), true );
// Ranger Ambush Mechanic
if ( this is BaseRanged )
{
double distance = Server.SkillHandlers.Tracking.GetStalkingBonus( attacker, defender );
if ( distance > 0 )
{
double bonusMultiplier = distance * 0.05;
damage += (int)(damage * bonusMultiplier);
attacker.SendMessage( "You land a devastating ambush shot on your quarry!" );
}
}
return damage;
}
public virtual void PlayHurtAnimation( Mobile from )

View file

@ -94,19 +94,19 @@ namespace Server.SkillHandlers
AddBackground( 10, 10, 420, 75, 2620 );
AddBackground( 10, 85, 420, 25, 3000 );
AddItem( 20, 20, 9682 );
AddItem( 20, 20, 0x2080 );
AddButton( 20, 110, 4005, 4007, 1, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 20, 90, 100, 20, 1018087, false, false ); // Animals
AddItem( 120, 20, 9607 );
AddItem( 120, 20, 0x2098 );
AddButton( 120, 110, 4005, 4007, 2, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 120, 90, 100, 20, 1018088, false, false ); // Monsters
AddItem( 220, 20, 8454 );
AddItem( 220, 20, 0x208C );
AddButton( 220, 110, 4005, 4007, 3, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 220, 90, 100, 20, 1018089, false, false ); // Human NPCs
AddItem( 320, 20, 8455 );
AddItem( 320, 20, 0x208A );
AddButton( 320, 110, 4005, 4007, 4, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 320, 90, 100, 20, 1018090, false, false ); // Players
}
@ -345,6 +345,7 @@ namespace Server.SkillHandlers
Mobile m = m_List[index];
m_From.QuestArrow = new TrackArrow( m_From, m, m_Range * 2 );
Tracking.AddInfo( m_From, m );
}
}
}
@ -425,4 +426,4 @@ namespace Server.SkillHandlers
}
}
}
}
}