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<title>RunUO Documentation - Commands</title>
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<h2>Commands</h2>
<a name="Administrator" />
<b>Administrator</b> | <a href="#GameMaster">Game Master</a> | <a href="#Counselor">Counselor</a> | <a href="#Player">Player</a><br><br>
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<tr><td colspan="2" width="100%" class="header">Administrator</td></tr>
<tr><a name="Admin" /><td class="lentry">Admin</td><td class="rentry"><b>Usage: Admin</b><br>Opens an interface providing server information and administration features including client, account, and firewall management.</td></tr>
<tr><a name="Ban" /><td class="lentry">Ban</td><td class="rentry"><b>Usage: Ban</b><br>Modifiers: <i><a href="#Global">Global</a></i>, <i><a href="#Online">Online</a></i>, <i><a href="#Region">Region</a></i>, <i><a href="#Multi">Multi</a></i>, <i><a href="#Area">Area</a></i>, <i><a href="#Self">Self</a></i><br>Bans the account of a targeted player.</td></tr>
<tr><a name="ClearFacet" /><td class="lentry">ClearFacet</td><td class="rentry"><b>Usage: ClearFacet</b><br>Deletes all items and mobiles in your facet. Players and their inventory will not be deleted.</td></tr>
<tr><a name="CountObjects" /><td class="lentry">CountObjects</td><td class="rentry"><b>Usage: CountObjects</b><br>Generates a log file detailing all item and mobile types in the world.</td></tr>
<tr><a name="Decorate" /><td class="lentry">Decorate</td><td class="rentry"><b>Usage: Decorate</b><br>Generates world decoration.</td></tr>
<tr><a name="DecorateMag" /><td class="lentry">DecorateMag</td><td class="rentry"><b>Usage: DecorateMag</b><br>Generates world decoration.</td></tr>
<tr><a name="DelAllRegionSpawns" /><td class="lentry">DelAllRegionSpawns</td><td class="rentry"><b>Usage: DelAllRegionSpawns</b><br>Deletes all spawned objects of every regions and sets the spawners as not running.</td></tr>
<tr><a name="DocGen" /><td class="lentry">DocGen</td><td class="rentry"><b>Usage: DocGen</b><br>Generates RunUO documentation.</td></tr>
<tr><a name="DoorGen" /><td class="lentry">DoorGen</td><td class="rentry"><b>Usage: DoorGen</b><br>Generates doors by analyzing the map. Slow.</td></tr>
<tr><a name="DumpTimers" /><td class="lentry">DumpTimers</td><td class="rentry"><b>Usage: DumpTimers</b><br>Generates a log file of all currently executing timers. Used for tracing timer leaks.</td></tr>
<tr><a name="Firewall" /><td class="lentry">Firewall</td><td class="rentry"><b>Usage: Firewall</b><br>Modifiers: <i><a href="#Global">Global</a></i>, <i><a href="#Online">Online</a></i>, <i><a href="#Region">Region</a></i>, <i><a href="#Multi">Multi</a></i>, <i><a href="#Area">Area</a></i>, <i><a href="#Self">Self</a></i><br>Adds a targeted player to the firewall (list of blocked IP addresses). This command does not ban or kick.</td></tr>
<tr><a name="Freeze" /><td class="lentry">Freeze</td><td class="rentry"><b>Usage: Freeze</b><br>Makes a targeted area of dynamic items static.</td></tr>
<tr><a name="FreezeMap" /><td class="lentry">FreezeMap</td><td class="rentry"><b>Usage: FreezeMap</b><br>Makes every dynamic item in your map static.</td></tr>
<tr><a name="FreezeWorld" /><td class="lentry">FreezeWorld</td><td class="rentry"><b>Usage: FreezeWorld</b><br>Makes every dynamic item on all maps static.</td></tr>
<tr><a name="GenLeverPuzzle" /><td class="lentry">GenLeverPuzzle</td><td class="rentry"><b>Usage: GenLeverPuzzle</b><br>Generates lamp room and lever puzzle in doom.</td></tr>
<tr><a name="GenStealArties" /><td class="lentry">GenStealArties</td><td class="rentry"><b>Usage: GenStealArties</b><br>Generates the stealable artifacts spawner.</td></tr>
<tr><a name="Global" /><td class="lentry">Global</td><td class="rentry"><b>Usage: Global &lt;command&gt; [condition]</b><br>Invokes the command on all appropriate objects in the world. Optional condition arguments can further restrict the set of objects.</td></tr>
<tr><a name="LanguageStatistics" /><td class="lentry">LanguageStatistics</td><td class="rentry"><b>Usage: LanguageStatistics</b><br>Generate a file containing the list of languages for each PlayerMobile.</td></tr>
<tr><a name="MoonGen" /><td class="lentry">MoonGen</td><td class="rentry"><b>Usage: MoonGen</b><br>Generates public moongates. Removes all old moongates.</td></tr>
<tr><a name="ProfileWorld" /><td class="lentry">ProfileWorld</td><td class="rentry"><b>Usage: ProfileWorld</b><br>Prints the amount of data serialized for every object type in your world file.</td></tr>
<tr><a name="RebuildCategorization" /><td class="lentry">RebuildCategorization</td><td class="rentry"><b>Usage: RebuildCategorization</b><br>Rebuilds the categorization data file used by the Add command.</td></tr>
<tr><a name="RemoveStealArties" /><td class="lentry">RemoveStealArties</td><td class="rentry"><b>Usage: RemoveStealArties</b><br>Removes the stealable artifacts spawner and every not yet stolen stealable artifacts.</td></tr>
<tr><a name="RespawnAllRegions" /><td class="lentry">RespawnAllRegions</td><td class="rentry"><b>Usage: RespawnAllRegions</b><br>Respawns all regions and sets the spawners as running.</td></tr>
<tr><a name="Save" /><td class="lentry">Save</td><td class="rentry"><b>Usage: Save</b><br>Saves the world.</td></tr>
<tr><a name="SaveBG" /><td class="lentry">SaveBG</td><td class="rentry"><b>Usage: BackgroundSave</b><br>Aliases: BGSave, SaveBG<br>Saves the world, writing to the disk in the background</td></tr>
<tr><a name="SecretLocGen" /><td class="lentry">SecretLocGen</td><td class="rentry"><b>Usage: SecretLocGen</b><br>Generates mark containers to Malas secret locations.</td></tr>
<tr><a name="SetGuarded" /><td class="lentry">SetGuarded</td><td class="rentry"><b>Usage: SetGuarded &lt;true|false&gt;</b><br>Enables or disables guards for the current region.</td></tr>
<tr><a name="SetProfiles" /><td class="lentry">SetProfiles</td><td class="rentry"><b>Usage: SetProfiles [true | false]</b><br>Enables, disables, or toggles the state of core packet and timer profiling.</td></tr>
<tr><a name="SetSaves" /><td class="lentry">SetSaves</td><td class="rentry"><b>Usage: SetSaves &lt;true | false&gt;</b><br>Enables or disables automatic shard saving.</td></tr>
<tr><a name="SHTelGen" /><td class="lentry">SHTelGen</td><td class="rentry"><b>Usage: SHTelGen</b><br>Generates solen hives teleporters.</td></tr>
<tr><a name="SignGen" /><td class="lentry">SignGen</td><td class="rentry"><b>Usage: SignGen</b><br>Generates world/shop signs on all facets.</td></tr>
<tr><a name="StartAllRegionSpawns" /><td class="lentry">StartAllRegionSpawns</td><td class="rentry"><b>Usage: StartAllRegionSpawns</b><br>Sets the region spawners of all regions as running.</td></tr>
<tr><a name="StopAllRegionSpawns" /><td class="lentry">StopAllRegionSpawns</td><td class="rentry"><b>Usage: StopAllRegionSpawns</b><br>Sets the region spawners of all regions as not running.</td></tr>
<tr><a name="TelGen" /><td class="lentry">TelGen</td><td class="rentry"><b>Usage: TelGen</b><br>Generates world/dungeon teleporters for all facets.</td></tr>
<tr><a name="ToggleGuarded" /><td class="lentry">ToggleGuarded</td><td class="rentry"><b>Usage: ToggleGuarded</b><br>Toggles the state of guards for the current region.</td></tr>
<tr><a name="ToTAdmin" /><td class="lentry">ToTAdmin</td><td class="rentry"><b>Usage: ToTAdmin</b><br>Displays a menu to configure Treasures of Tokuno.</td></tr>
<tr><a name="TraceExpanded" /><td class="lentry">TraceExpanded</td><td class="rentry"><b>Usage: TraceExpanded</b><br>Generates a log file describing all items using expanded memory.</td></tr>
<tr><a name="TraceInternal" /><td class="lentry">TraceInternal</td><td class="rentry"><b>Usage: TraceInternal</b><br>Generates a log file describing all items in the 'internal' map.</td></tr>
<tr><a name="Unfreeze" /><td class="lentry">Unfreeze</td><td class="rentry"><b>Usage: Unfreeze</b><br>Makes a targeted area of static items dynamic.</td></tr>
<tr><a name="UnfreezeMap" /><td class="lentry">UnfreezeMap</td><td class="rentry"><b>Usage: UnfreezeMap</b><br>Makes every static item in your map dynamic.</td></tr>
<tr><a name="UnfreezeWorld" /><td class="lentry">UnfreezeWorld</td><td class="rentry"><b>Usage: UnfreezeWorld</b><br>Makes every static item on all maps dynamic.</td></tr>
<tr><a name="UOAMVendors" /><td class="lentry">UOAMVendors</td><td class="rentry"><b>Usage: UOAMVendors</b><br>Generates vendor spawners from Data/Common.MAP (taken from UOAutoMap)</td></tr>
<tr><a name="ValidateName" /><td class="lentry">ValidateName</td><td class="rentry"><b>Usage: ValidateName</b><br>Checks the result of NameValidation on the specified name.</td></tr>
<tr><a name="VendorGen" /><td class="lentry">VendorGen</td><td class="rentry"><b>Usage: VendorGen</b><br>Generates vendors based on display cases and floor plans. Analyzes the map files, slow.</td></tr>
<tr><a name="WriteProfiles" /><td class="lentry">WriteProfiles</td><td class="rentry"><b>Usage: WriteProfiles</b><br>Generates a log files containing performance diagnostic information.</td></tr>
</table></td></tr></table><br>
<a name="GameMaster" />
<a href="#Top">Administrator</a> | <b>Game Master</b> | <a href="#Counselor">Counselor</a> | <a href="#Player">Player</a><br><br>
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<tr><td colspan="2" width="100%" class="header">Game Master</td></tr>
<tr><a name="Add" /><td class="lentry">Add</td><td class="rentry"><b>Usage: Add [&lt;name&gt; [params] [set {&lt;propertyName&gt; &lt;value&gt; ...}]]</b><br>Modifiers: <i><a href="#Multi">Multi</a></i>, <i><a href="#Self">Self</a></i><br>Adds an item or npc by name to a targeted location. Optional constructor parameters. Optional set property list. If no arguments are specified, this brings up a categorized add menu.</td></tr>
<tr><a name="AddDoor" /><td class="lentry">AddDoor</td><td class="rentry"><b>Usage: AddDoor</b><br>Displays a menu from which you can interactively add doors.</td></tr>
<tr><a name="AddMenu" /><td class="lentry">AddMenu</td><td class="rentry"><b>Usage: AddMenu [searchString]</b><br>Opens an add menu, with an optional initial search string. This menu allows you to search for Items or Mobiles and add them interactively.</td></tr>
<tr><a name="AddToPack" /><td class="lentry">AddToPack</td><td class="rentry"><b>Usage: AddToPack &lt;name&gt; [params] [set {&lt;propertyName&gt; &lt;value&gt; ...}]</b><br>Alias: AddToCont<br>Modifiers: <i><a href="#Global">Global</a></i>, <i><a href="#Online">Online</a></i>, <i><a href="#Region">Region</a></i>, <i><a href="#Contained">Contained</a></i>, <i><a href="#Multi">Multi</a></i>, <i><a href="#Area">Area</a></i>, <i><a href="#Self">Self</a></i><br>Adds an item by name to the backpack of a targeted player or npc, or a targeted container. Optional constructor parameters. Optional set property list.</td></tr>
<tr><a name="AllSpells" /><td class="lentry">AllSpells</td><td class="rentry"><b>Usage: AllSpells</b><br>Completely fills a targeted spellbook with scrolls.</td></tr>
<tr><a name="Animate" /><td class="lentry">Animate</td><td class="rentry"><b>Usage: Animate &lt;action&gt; &lt;frameCount&gt; &lt;repeatCount&gt; &lt;forward&gt; &lt;repeat&gt; &lt;delay&gt;</b><br>Makes your character do a specified animation.</td></tr>
<tr><a name="Area" /><td class="lentry">Area</td><td class="rentry"><b>Usage: Area &lt;command&gt; [condition]</b><br>Alias: Group<br>Invokes the command on all appropriate objects in a targeted area. Optional condition arguments can further restrict the set of objects.</td></tr>
<tr><a name="Bank" /><td class="lentry">Bank</td><td class="rentry"><b>Usage: Bank</b><br>Opens the bank box of a given target.</td></tr>
<tr><a name="BCast" /><td class="lentry">BCast</td><td class="rentry"><b>Usage: BCast &lt;text&gt;</b><br>Aliases: B, BC<br>Broadcasts a message to everyone online.</td></tr>
<tr><a name="BringToPack" /><td class="lentry">BringToPack</td><td class="rentry"><b>Usage: BringToPack</b><br>Modifiers: <i><a href="#Global">Global</a></i>, <i><a href="#Contained">Contained</a></i>, <i><a href="#Multi">Multi</a></i>, <i><a href="#Area">Area</a></i><br>Brings a targeted item to your backpack.</td></tr>
<tr><a name="ChainLink" /><td class="lentry">ChainLink</td><td class="rentry"><b>Usage: ChainLink</b><br>Chain-links two or more targeted doors together.</td></tr>
<tr><a name="CheckGuarded" /><td class="lentry">CheckGuarded</td><td class="rentry"><b>Usage: CheckGuarded</b><br>Returns a value indicating if the current region is guarded or not.</td></tr>
<tr><a name="Condition" /><td class="lentry">Condition</td><td class="rentry"><b>Usage: Condition &lt;condition&gt;</b><br>Modifiers: <i><a href="#Global">Global</a></i>, <i><a href="#Online">Online</a></i>, <i><a href="#Region">Region</a></i>, <i><a href="#Contained">Contained</a></i>, <i><a href="#Multi">Multi</a></i>, <i><a href="#Area">Area</a></i>, <i><a href="#Self">Self</a></i><br>Checks that the given condition matches a targeted object.</td></tr>
<tr><a name="Contained" /><td class="lentry">Contained</td><td class="rentry"><b>Usage: Contained &lt;command&gt; [condition]</b><br>Invokes the command on all child items in a targeted container. Optional condition arguments can further restrict the set of objects.</td></tr>
<tr><a name="Count" /><td class="lentry">Count</td><td class="rentry"><b>Usage: Count</b><br>Modifiers: <i><a href="#Global">Global</a></i>, <i><a href="#Online">Online</a></i>, <i><a href="#Region">Region</a></i>, <i><a href="#Contained">Contained</a></i>, <i><a href="#Area">Area</a></i><br>Counts the number of objects that a command modifier would use. Generally used with condition arguments.</td></tr>
<tr><a name="Delete" /><td class="lentry">Delete</td><td class="rentry"><b>Usage: Delete</b><br>Alias: Remove<br>Modifiers: <i><a href="#Global">Global</a></i>, <i><a href="#Region">Region</a></i>, <i><a href="#Contained">Contained</a></i>, <i><a href="#Multi">Multi</a></i>, <i><a href="#Area">Area</a></i><br>Deletes a targeted item or mobile. Does not delete players.</td></tr>
<tr><a name="DelRegionSpawns" /><td class="lentry">DelRegionSpawns</td><td class="rentry"><b>Usage: DelRegionSpawns [&lt;region name&gt;]</b><br>Deletes all spawned objects of the region in which you are (or that you provided) and sets the spawners as not running.</td></tr>
<tr><a name="DesignInsert" /><td class="lentry">DesignInsert</td><td class="rentry"><b>Usage: DesignInsert</b><br>Inserts multiple targeted items into a customizable houses design.</td></tr>
<tr><a name="Dismount" /><td class="lentry">Dismount</td><td class="rentry"><b>Usage: Dismount</b><br>Modifiers: <i><a href="#Global">Global</a></i>, <i><a href="#Online">Online</a></i>, <i><a href="#Region">Region</a></i>, <i><a href="#Multi">Multi</a></i>, <i><a href="#Area">Area</a></i>, <i><a href="#Self">Self</a></i><br>Forcefully dismounts a given target.</td></tr>
<tr><a name="Dupe" /><td class="lentry">Dupe</td><td class="rentry"><b>Usage: Dupe [amount]</b><br>Dupes a targeted item.</td></tr>
<tr><a name="DupeInBag" /><td class="lentry">DupeInBag</td><td class="rentry"><b>Usage: DupeInBag &lt;count&gt;</b><br>Dupes an item at it's current location (count) number of times.</td></tr>
<tr><a name="FactionBan" /><td class="lentry">FactionBan</td><td class="rentry"><b>Usage: FactionBan</b><br>Modifiers: <i><a href="#Global">Global</a></i>, <i><a href="#Online">Online</a></i>, <i><a href="#Region">Region</a></i>, <i><a href="#Multi">Multi</a></i>, <i><a href="#Area">Area</a></i>, <i><a href="#Self">Self</a></i><br>Bans the account of a targeted player from joining factions. All players on the account are removed from their current faction, if any.</td></tr>
<tr><a name="FactionKick" /><td class="lentry">FactionKick</td><td class="rentry"><b>Usage: FactionKick</b><br>Modifiers: <i><a href="#Global">Global</a></i>, <i><a href="#Online">Online</a></i>, <i><a href="#Region">Region</a></i>, <i><a href="#Multi">Multi</a></i>, <i><a href="#Area">Area</a></i>, <i><a href="#Self">Self</a></i><br>Kicks the targeted player out of his current faction. This does not prevent them from rejoining.</td></tr>
<tr><a name="FactionUnban" /><td class="lentry">FactionUnban</td><td class="rentry"><b>Usage: FactionUnban</b><br>Modifiers: <i><a href="#Global">Global</a></i>, <i><a href="#Online">Online</a></i>, <i><a href="#Region">Region</a></i>, <i><a href="#Multi">Multi</a></i>, <i><a href="#Area">Area</a></i>, <i><a href="#Self">Self</a></i><br>Unbans the account of a targeted player from joining factions.</td></tr>
<tr><a name="Flip" /><td class="lentry">Flip</td><td class="rentry"><b>Usage: Flip</b><br>Turns an item.</td></tr>
<tr><a name="ForgetAllRecipes" /><td class="lentry">ForgetAllRecipes</td><td class="rentry"><b>Usage: ForgetAllRecipes</b><br>Makes a player forget all the recipies they've learned.</td></tr>
<tr><a name="GetFollowers" /><td class="lentry">GetFollowers</td><td class="rentry"><b>Usage: GetFollowers</b><br>Teleports all pets of a targeted player to your location.</td></tr>
<tr><a name="GetSkill" /><td class="lentry">GetSkill</td><td class="rentry"><b>Usage: GetSkill &lt;name&gt;</b><br>Gets a skill value by name of a targeted mobile.</td></tr>
<tr><a name="GlobalLight" /><td class="lentry">GlobalLight</td><td class="rentry"><b>Usage: GlobalLight &lt;value&gt;</b><br>Sets the current global light level.</td></tr>
<tr><a name="HWInfo" /><td class="lentry">HWInfo</td><td class="rentry"><b>Usage: HWInfo</b><br>Displays information about a targeted player's hardware.</td></tr>
<tr><a name="Immortal" /><td class="lentry">Immortal</td><td class="rentry"><b>Usage: Immortal</b><br>Modifiers: <i><a href="#Global">Global</a></i>, <i><a href="#Online">Online</a></i>, <i><a href="#Region">Region</a></i>, <i><a href="#Multi">Multi</a></i>, <i><a href="#Area">Area</a></i>, <i><a href="#Self">Self</a></i><br>Sets the blessed property to true.</td></tr>
<tr><a name="Interface" /><td class="lentry">Interface</td><td class="rentry"><b>Usage: Interface [view &lt;properties ...&gt;]</b><br>Modifiers: <i><a href="#Global">Global</a></i>, <i><a href="#Online">Online</a></i>, <i><a href="#Region">Region</a></i>, <i><a href="#Contained">Contained</a></i>, <i><a href="#Multi">Multi</a></i>, <i><a href="#Area">Area</a></i><br>Opens an interface to interact with matched objects. Generally used with condition arguments.</td></tr>
<tr><a name="Invul" /><td class="lentry">Invul</td><td class="rentry"><b>Usage: Invul</b><br>Modifiers: <i><a href="#Global">Global</a></i>, <i><a href="#Online">Online</a></i>, <i><a href="#Region">Region</a></i>, <i><a href="#Multi">Multi</a></i>, <i><a href="#Area">Area</a></i>, <i><a href="#Self">Self</a></i><br>Sets the blessed property to true.</td></tr>
<tr><a name="Kick" /><td class="lentry">Kick</td><td class="rentry"><b>Usage: Kick</b><br>Modifiers: <i><a href="#Global">Global</a></i>, <i><a href="#Online">Online</a></i>, <i><a href="#Region">Region</a></i>, <i><a href="#Multi">Multi</a></i>, <i><a href="#Area">Area</a></i>, <i><a href="#Self">Self</a></i><br>Disconnects a targeted player.</td></tr>
<tr><a name="Kill" /><td class="lentry">Kill</td><td class="rentry"><b>Usage: Kill</b><br>Modifiers: <i><a href="#Global">Global</a></i>, <i><a href="#Online">Online</a></i>, <i><a href="#Region">Region</a></i>, <i><a href="#Multi">Multi</a></i>, <i><a href="#Area">Area</a></i>, <i><a href="#Self">Self</a></i><br>Kills a targeted player or npc.</td></tr>
<tr><a name="LearnAllRecipes" /><td class="lentry">LearnAllRecipes</td><td class="rentry"><b>Usage: LearnAllRecipes</b><br>Teaches a player all available recipes.</td></tr>
<tr><a name="Link" /><td class="lentry">Link</td><td class="rentry"><b>Usage: Link</b><br>Links two targeted doors together.</td></tr>
<tr><a name="Mortal" /><td class="lentry">Mortal</td><td class="rentry"><b>Usage: Mortal</b><br>Modifiers: <i><a href="#Global">Global</a></i>, <i><a href="#Online">Online</a></i>, <i><a href="#Region">Region</a></i>, <i><a href="#Multi">Multi</a></i>, <i><a href="#Area">Area</a></i>, <i><a href="#Self">Self</a></i><br>Sets the blessed property to false.</td></tr>
<tr><a name="Move" /><td class="lentry">Move</td><td class="rentry"><b>Usage: Move</b><br>Repositions a targeted item or mobile.</td></tr>
<tr><a name="NoInvul" /><td class="lentry">NoInvul</td><td class="rentry"><b>Usage: NoInvul</b><br>Modifiers: <i><a href="#Global">Global</a></i>, <i><a href="#Online">Online</a></i>, <i><a href="#Region">Region</a></i>, <i><a href="#Multi">Multi</a></i>, <i><a href="#Area">Area</a></i>, <i><a href="#Self">Self</a></i><br>Sets the blessed property to false.</td></tr>
<tr><a name="Online" /><td class="lentry">Online</td><td class="rentry"><b>Usage: Online &lt;command&gt; [condition]</b><br>Invokes the command on all mobiles that are currently logged in. Optional condition arguments can further restrict the set of objects.</td></tr>
<tr><a name="OpenBrowser" /><td class="lentry">OpenBrowser</td><td class="rentry"><b>Usage: OpenBrowser &lt;url&gt;</b><br>Alias: OB<br>Modifiers: <i><a href="#Global">Global</a></i>, <i><a href="#Online">Online</a></i>, <i><a href="#Region">Region</a></i>, <i><a href="#Multi">Multi</a></i>, <i><a href="#Area">Area</a></i>, <i><a href="#Self">Self</a></i><br>Opens the web browser of a targeted player to a specified url.</td></tr>
<tr><a name="PrivSound" /><td class="lentry">PrivSound</td><td class="rentry"><b>Usage: PrivSound &lt;index&gt;</b><br>Modifiers: <i><a href="#Global">Global</a></i>, <i><a href="#Online">Online</a></i>, <i><a href="#Region">Region</a></i>, <i><a href="#Multi">Multi</a></i>, <i><a href="#Area">Area</a></i>, <i><a href="#Self">Self</a></i><br>Plays a sound to a given target.</td></tr>
<tr><a name="RandomTalisman" /><td class="lentry">RandomTalisman</td><td class="rentry"><b>Usage: RandomTalisman &lt;count&gt;</b><br>Generates random talismans in your backback.</td></tr>
<tr><a name="RefreshHouse" /><td class="lentry">RefreshHouse</td><td class="rentry"><b>Usage: RefreshHouse</b><br>Modifiers: <i><a href="#Multi">Multi</a></i><br>Refreshes a targeted house sign.</td></tr>
<tr><a name="Region" /><td class="lentry">Region</td><td class="rentry"><b>Usage: Region &lt;command&gt; [condition]</b><br>Invokes the command on all appropriate mobiles in your current region. Optional condition arguments can further restrict the set of objects.</td></tr>
<tr><a name="RespawnRegion" /><td class="lentry">RespawnRegion</td><td class="rentry"><b>Usage: RespawnRegion [&lt;region name&gt;]</b><br>Respawns the region in which you are (or that you provided) and sets the spawners as running.</td></tr>
<tr><a name="Restock" /><td class="lentry">Restock</td><td class="rentry"><b>Usage: Restock</b><br>Modifiers: <i><a href="#Global">Global</a></i>, <i><a href="#Region">Region</a></i>, <i><a href="#Multi">Multi</a></i>, <i><a href="#Area">Area</a></i><br>Manually restocks a targeted vendor, refreshing the quantity of every item the vendor sells to the maximum. This also invokes the maximum quantity adjustment algorithms.</td></tr>
<tr><a name="Resurrect" /><td class="lentry">Resurrect</td><td class="rentry"><b>Usage: Resurrect</b><br>Alias: Res<br>Modifiers: <i><a href="#Global">Global</a></i>, <i><a href="#Online">Online</a></i>, <i><a href="#Region">Region</a></i>, <i><a href="#Multi">Multi</a></i>, <i><a href="#Area">Area</a></i>, <i><a href="#Self">Self</a></i><br>Resurrects a targeted ghost.</td></tr>
<tr><a name="SetAllSkills" /><td class="lentry">SetAllSkills</td><td class="rentry"><b>Usage: SetAllSkills &lt;name&gt; &lt;value&gt;</b><br>Sets all skill values of a targeted mobile.</td></tr>
<tr><a name="SetSkill" /><td class="lentry">SetSkill</td><td class="rentry"><b>Usage: SetSkill &lt;name&gt; &lt;value&gt;</b><br>Sets a skill value by name of a targeted mobile.</td></tr>
<tr><a name="ShaveBeard" /><td class="lentry">ShaveBeard</td><td class="rentry"><b>Usage: ShaveBeard</b><br>Modifiers: <i><a href="#Global">Global</a></i>, <i><a href="#Online">Online</a></i>, <i><a href="#Region">Region</a></i>, <i><a href="#Multi">Multi</a></i>, <i><a href="#Area">Area</a></i>, <i><a href="#Self">Self</a></i><br>Sets the FacialHairItemID property to 0.</td></tr>
<tr><a name="ShaveHair" /><td class="lentry">ShaveHair</td><td class="rentry"><b>Usage: ShaveHair</b><br>Modifiers: <i><a href="#Global">Global</a></i>, <i><a href="#Online">Online</a></i>, <i><a href="#Region">Region</a></i>, <i><a href="#Multi">Multi</a></i>, <i><a href="#Area">Area</a></i>, <i><a href="#Self">Self</a></i><br>Sets the HairItemID property to 0.</td></tr>
<tr><a name="Sound" /><td class="lentry">Sound</td><td class="rentry"><b>Usage: Sound &lt;index&gt; [toAll=true]</b><br>Plays a sound to players within 12 tiles of you. The (toAll) argument specifies to everyone, or just those who can see you.</td></tr>
<tr><a name="SpeechLog" /><td class="lentry">SpeechLog</td><td class="rentry"><b>Usage: SpeechLog</b><br>Opens the speech log of a given target.</td></tr>
<tr><a name="Squelch" /><td class="lentry">Squelch</td><td class="rentry"><b>Usage: Squelch</b><br>Modifiers: <i><a href="#Global">Global</a></i>, <i><a href="#Online">Online</a></i>, <i><a href="#Region">Region</a></i>, <i><a href="#Multi">Multi</a></i>, <i><a href="#Area">Area</a></i>, <i><a href="#Self">Self</a></i><br>Sets the squelched property to true.</td></tr>
<tr><a name="StartRegionSpawns" /><td class="lentry">StartRegionSpawns</td><td class="rentry"><b>Usage: StartRegionSpawns [&lt;region name&gt;]</b><br>Sets the region spawners of the region in which you are (or that you provided) as running.</td></tr>
<tr><a name="StopRegionSpawns" /><td class="lentry">StopRegionSpawns</td><td class="rentry"><b>Usage: StopRegionSpawns [&lt;region name&gt;]</b><br>Sets the region spawners of the region in which you are (or that you provided) as not running.</td></tr>
<tr><a name="Tile" /><td class="lentry">Tile</td><td class="rentry"><b>Usage: Tile &lt;name&gt; [params] [set {&lt;propertyName&gt; &lt;value&gt; ...}]</b><br>Tiles an item or npc by name into a targeted bounding box. Optional constructor parameters. Optional set property list.</td></tr>
<tr><a name="TileRXYZ" /><td class="lentry">TileRXYZ</td><td class="rentry"><b>Usage: TileRXYZ &lt;x&gt; &lt;y&gt; &lt;w&gt; &lt;h&gt; &lt;z&gt; &lt;name&gt; [params] [set {&lt;propertyName&gt; &lt;value&gt; ...}]</b><br>Tiles an item or npc by name into a given bounding box, (x, y) parameters are relative to your characters position. Optional constructor parameters. Optional set property list.</td></tr>
<tr><a name="TileXYZ" /><td class="lentry">TileXYZ</td><td class="rentry"><b>Usage: TileXYZ &lt;x&gt; &lt;y&gt; &lt;w&gt; &lt;h&gt; &lt;z&gt; &lt;name&gt; [params] [set {&lt;propertyName&gt; &lt;value&gt; ...}]</b><br>Tiles an item or npc by name into a given bounding box. Optional constructor parameters. Optional set property list.</td></tr>
<tr><a name="TileZ" /><td class="lentry">TileZ</td><td class="rentry"><b>Usage: TileZ &lt;z&gt; &lt;name&gt; [params] [set {&lt;propertyName&gt; &lt;value&gt; ...}]</b><br>Tiles an item or npc by name into a targeted bounding box at a fixed Z location. Optional constructor parameters. Optional set property list.</td></tr>
<tr><a name="TownCriers" /><td class="lentry">TownCriers</td><td class="rentry"><b>Usage: TownCriers</b><br>Manages the global town crier list.</td></tr>
<tr><a name="Unsquelch" /><td class="lentry">Unsquelch</td><td class="rentry"><b>Usage: Unsquelch</b><br>Modifiers: <i><a href="#Global">Global</a></i>, <i><a href="#Online">Online</a></i>, <i><a href="#Region">Region</a></i>, <i><a href="#Multi">Multi</a></i>, <i><a href="#Area">Area</a></i>, <i><a href="#Self">Self</a></i><br>Sets the squelched property to false.</td></tr>
<tr><a name="ViewEquip" /><td class="lentry">ViewEquip</td><td class="rentry"><b>Usage: ViewEquip</b><br>Lists equipment of a targeted mobile. From the list you can move, delete, or open props.</td></tr>
<tr><a name="ViewHouses" /><td class="lentry">ViewHouses</td><td class="rentry"><b>Usage: ViewHouses</b><br>Displays a menu listing all houses of a targeted player. The menu also contains specific house details, and options to: go to house, open house menu, and demolish house.</td></tr>
<tr><a name="Wipe" /><td class="lentry">Wipe</td><td class="rentry"><b>Usage: Wipe</b><br>Wipes all items and npcs in a targeted bounding box.</td></tr>
<tr><a name="WipeItems" /><td class="lentry">WipeItems</td><td class="rentry"><b>Usage: WipeItems</b><br>Wipes all items in a targeted bounding box.</td></tr>
<tr><a name="WipeMultis" /><td class="lentry">WipeMultis</td><td class="rentry"><b>Usage: WipeMultis</b><br>Wipes all multis in a targeted bounding box.</td></tr>
<tr><a name="WipeNPCs" /><td class="lentry">WipeNPCs</td><td class="rentry"><b>Usage: WipeNPCs</b><br>Wipes all npcs in a targeted bounding box.</td></tr>
</table></td></tr></table><br>
<a name="Counselor" />
<a href="#Top">Administrator</a> | <a href="#GameMaster">Game Master</a> | <b>Counselor</b> | <a href="#Player">Player</a><br><br>
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<tr><td colspan="2" width="100%" class="header">Counselor</td></tr>
<tr><a name="AutoPageNotify" /><td class="lentry">AutoPageNotify</td><td class="rentry"><b>Usage: AutoPageNotify</b><br>Alias: APN<br>Toggles your auto-page-notify status.</td></tr>
<tr><a name="Batch" /><td class="lentry">Batch</td><td class="rentry"><b>Usage: Batch</b><br>Allows multiple commands to be run at the same time.</td></tr>
<tr><a name="Cast" /><td class="lentry">Cast</td><td class="rentry"><b>Usage: Cast &lt;name&gt;</b><br>Casts a spell by name.</td></tr>
<tr><a name="Client" /><td class="lentry">Client</td><td class="rentry"><b>Usage: Client</b><br>Opens the client gump menu for a given player.</td></tr>
<tr><a name="DropHolding" /><td class="lentry">DropHolding</td><td class="rentry"><b>Usage: DropHolding</b><br>Drops the item, if any, that a targeted player is holding. The item is placed into their backpack, or if that's full, at their feet.</td></tr>
<tr><a name="Echo" /><td class="lentry">Echo</td><td class="rentry"><b>Usage: Echo &lt;text&gt;</b><br>Relays (text) as a system message.</td></tr>
<tr><a name="Get" /><td class="lentry">Get</td><td class="rentry"><b>Usage: Get &lt;propertyName&gt;</b><br>Modifiers: <i><a href="#Global">Global</a></i>, <i><a href="#Online">Online</a></i>, <i><a href="#Region">Region</a></i>, <i><a href="#Contained">Contained</a></i>, <i><a href="#Multi">Multi</a></i>, <i><a href="#Area">Area</a></i>, <i><a href="#Self">Self</a></i><br>Gets one or more property values by name of a targeted object.</td></tr>
<tr><a name="GetType" /><td class="lentry">GetType</td><td class="rentry"><b>Usage: GetType</b><br>Modifiers: <i><a href="#Global">Global</a></i>, <i><a href="#Online">Online</a></i>, <i><a href="#Region">Region</a></i>, <i><a href="#Contained">Contained</a></i>, <i><a href="#Multi">Multi</a></i>, <i><a href="#Area">Area</a></i>, <i><a href="#Self">Self</a></i><br>Gets the type name of a targeted object.</td></tr>
<tr><a name="Go" /><td class="lentry">Go</td><td class="rentry"><b>Usage: Go [name | serial | (x y [z]) | (deg min (N | S) deg min (E | W))]</b><br>With no arguments, this command brings up the go menu. With one argument, (name), you are moved to that regions "go location." Or, if a numerical value is specified for one argument, (serial), you are moved to that object. Two or three arguments, (x y [z]), will move your character to that location. When six arguments are specified, (deg min (N | S) deg min (E | W)), your character will go to an approximate of those sextant coordinates.</td></tr>
<tr><a name="GuildProps" /><td class="lentry">GuildProps</td><td class="rentry"><b>Usage: GuildProps</b><br>Opens a menu where you can view and edit guild properties of a targeted player or guild stone. If the new Guild system is active, also brings up the guild gump.</td></tr>
<tr><a name="Hide" /><td class="lentry">Hide</td><td class="rentry"><b>Usage: Hide</b><br>Modifiers: <i><a href="#Global">Global</a></i>, <i><a href="#Online">Online</a></i>, <i><a href="#Region">Region</a></i>, <i><a href="#Multi">Multi</a></i>, <i><a href="#Area">Area</a></i>, <i><a href="#Self">Self</a></i><br>Makes a targeted mobile disappear in a puff of smoke.</td></tr>
<tr><a name="Increase" /><td class="lentry">Increase</td><td class="rentry"><b>Usage: Increase {&lt;propertyName&gt; &lt;offset&gt; ...}</b><br>Alias: Inc<br>Modifiers: <i><a href="#Global">Global</a></i>, <i><a href="#Online">Online</a></i>, <i><a href="#Region">Region</a></i>, <i><a href="#Contained">Contained</a></i>, <i><a href="#Multi">Multi</a></i>, <i><a href="#Area">Area</a></i>, <i><a href="#Self">Self</a></i><br>Increases the value of a specified property by the specified offset.</td></tr>
<tr><a name="Light" /><td class="lentry">Light</td><td class="rentry"><b>Usage: Light &lt;level&gt;</b><br>Set your local lightlevel.</td></tr>
<tr><a name="Multi" /><td class="lentry">Multi</td><td class="rentry"><b>Usage: Multi &lt;command&gt;</b><br>Alias: m<br>Invokes the command on multiple targeted objects.</td></tr>
<tr><a name="Pages" /><td class="lentry">Pages</td><td class="rentry"><b>Usage: Pages</b><br>Opens the page queue menu.</td></tr>
<tr><a name="Props" /><td class="lentry">Props</td><td class="rentry"><b>Usage: Props [serial]</b><br>Opens a menu where you can view and edit all properties of a targeted (or specified) object.</td></tr>
<tr><a name="Self" /><td class="lentry">Self</td><td class="rentry"><b>Usage: Self &lt;command&gt;</b><br>Invokes the command on the commanding player.</td></tr>
<tr><a name="Serial" /><td class="lentry">Serial</td><td class="rentry"><b>Usage: Serial &lt;serial&gt; &lt;command&gt;</b><br>Invokes the command on a single object by serial.</td></tr>
<tr><a name="Set" /><td class="lentry">Set</td><td class="rentry"><b>Usage: Set &lt;propertyName&gt; &lt;value&gt; [...]</b><br>Modifiers: <i><a href="#Global">Global</a></i>, <i><a href="#Online">Online</a></i>, <i><a href="#Region">Region</a></i>, <i><a href="#Contained">Contained</a></i>, <i><a href="#Multi">Multi</a></i>, <i><a href="#Area">Area</a></i>, <i><a href="#Self">Self</a></i><br>Sets one or more property values by name of a targeted object.</td></tr>
<tr><a name="Single" /><td class="lentry">Single</td><td class="rentry"><b>Usage: Single &lt;command&gt;</b><br>Invokes the command on a single targeted object. This is the same as just invoking the command directly.</td></tr>
<tr><a name="Skills" /><td class="lentry">Skills</td><td class="rentry"><b>Usage: Skills</b><br>Opens a menu where you can view or edit skills of a targeted mobile.</td></tr>
<tr><a name="SMsg" /><td class="lentry">SMsg</td><td class="rentry"><b>Usage: SMsg &lt;text&gt;</b><br>Aliases: S, SM<br>Broadcasts a message to all online staff.</td></tr>
<tr><a name="SpeedBoost" /><td class="lentry">SpeedBoost</td><td class="rentry"><b>Usage: SpeedBoost [true|false]</b><br>Enables a speed boost for the invoker. Disable with paramaters.</td></tr>
<tr><a name="Stats" /><td class="lentry">Stats</td><td class="rentry"><b>Usage: Stats</b><br>View some stats about the server.</td></tr>
<tr><a name="Stuck" /><td class="lentry">Stuck</td><td class="rentry"><b>Usage: Stuck</b><br>Opens a menu of towns, used for teleporting stuck mobiles.</td></tr>
<tr><a name="Teleport" /><td class="lentry">Teleport</td><td class="rentry"><b>Usage: Teleport</b><br>Alias: Tele<br>Modifiers: <i><a href="#Multi">Multi</a></i><br>Teleports your character to a targeted location.</td></tr>
<tr><a name="Tell" /><td class="lentry">Tell</td><td class="rentry"><b>Usage: Tell "text"</b><br>Modifiers: <i><a href="#Global">Global</a></i>, <i><a href="#Online">Online</a></i>, <i><a href="#Region">Region</a></i>, <i><a href="#Multi">Multi</a></i>, <i><a href="#Area">Area</a></i>, <i><a href="#Self">Self</a></i><br>Sends a system message to a targeted player.</td></tr>
<tr><a name="Unhide" /><td class="lentry">Unhide</td><td class="rentry"><b>Usage: Unhide</b><br>Modifiers: <i><a href="#Global">Global</a></i>, <i><a href="#Online">Online</a></i>, <i><a href="#Region">Region</a></i>, <i><a href="#Multi">Multi</a></i>, <i><a href="#Area">Area</a></i>, <i><a href="#Self">Self</a></i><br>Makes a targeted mobile appear in a puff of smoke.</td></tr>
<tr><a name="Vis" /><td class="lentry">Vis</td><td class="rentry"><b>Usage: Vis</b><br>Adds or removes a targeted player from your visibility list. Anyone on your visibility list will be able to see you at all times, even when you're hidden.</td></tr>
<tr><a name="VisClear" /><td class="lentry">VisClear</td><td class="rentry"><b>Usage: VisClear</b><br>Removes everyone from your visibility list.</td></tr>
<tr><a name="VisList" /><td class="lentry">VisList</td><td class="rentry"><b>Usage: VisList</b><br>Shows the names of everyone in your visibility list.</td></tr>
<tr><a name="Where" /><td class="lentry">Where</td><td class="rentry"><b>Usage: Where</b><br>Tells the commanding player his coordinates, region, and facet.</td></tr>
<tr><a name="WhoList" /><td class="lentry">WhoList</td><td class="rentry"><b>Usage: WhoList [filter]</b><br>Alias: Who<br>Lists all connected clients. Optionally filters results by name.</td></tr>
</table></td></tr></table><br>
<a name="Player" />
<a href="#Top">Administrator</a> | <a href="#GameMaster">Game Master</a> | <a href="#Counselor">Counselor</a> | <b>Player</b><br><br>
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<tr><td colspan="2" width="100%" class="header">Player</td></tr>
<tr><a name="Help" /><td class="lentry">Help</td><td class="rentry"><b>Usage: Help</b><br>Lists all available commands.</td></tr>
<tr><a name="HelpInfo" /><td class="lentry">HelpInfo</td><td class="rentry"><b>Usage: HelpInfo [&lt;command&gt;]</b><br>Gives information on a specified command, or when no argument specified, displays a gump containing all commands</td></tr>
</table></td></tr></table>
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<title>RunUO Documentation - Index</title>
<link rel="stylesheet" type="text/css" href="styles.css" />
</head>
<body>
<h2><a href="commands.html" title="Every available command. This contains command name, usage, aliases, and description.">Commands</a></h2>
<h2><a href="objects.html" title="Every constructable item or npc. This contains object name and usage. Hover mouse over parameters to see type description.">Constructable Objects</a></h2>
<h2><a href="keywords.html" title="Lists speech keyword numbers and associated match patterns. These are used in some scripts for multi-language matching of client speech.">Speech Keywords</a></h2>
<h2><a href="bodies.html" title="Every usable body number and name. Table is generated from a UO:3D client datafile. If you do not have UO:3D installed, this may be blank.">Body List</a></h2>
<h2><a href="overview.html" title="Scripting reference. Contains every class type and contained methods in the core and scripts.">Class Overview</a></h2>
<h2><a href="bods/bod_smith_rewards.html" title="Reference table for large and small smithing bulk order deed rewards.">Bulk Order Rewards: Smithing</a></h2>
<h2><a href="bods/bod_tailor_rewards.html" title="Reference table for large and small tailoring bulk order deed rewards.">Bulk Order Rewards: Tailoring</a></h2>
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<title>RunUO Documentation - Speech Keywords</title>
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<h4><a href="index.html">Back to the index</a></h4>
<h2>Speech Keywords</h2>
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<tr><td class="header">Number</td><td class="header">Text</td></tr>
<tr><td class="lentry">0x0000</td><td class="rentry">*withdraw*<br>*withdrawl*</td></tr>
<tr><td class="lentry">0x0001</td><td class="rentry">*balance*<br>*statement*</td></tr>
<tr><td class="lentry">0x0002</td><td class="rentry">*bank*</td></tr>
<tr><td class="lentry">0x0003</td><td class="rentry">*check*</td></tr>
<tr><td class="lentry">0x0004</td><td class="rentry">*join*<br>*member*</td></tr>
<tr><td class="lentry">0x0005</td><td class="rentry">*quit*<br>*resign*</td></tr>
<tr><td class="lentry">0x0006</td><td class="rentry">*guild*<br>*guilds*</td></tr>
<tr><td class="lentry">0x0007</td><td class="rentry">*guard*<br>*guards*</td></tr>
<tr><td class="lentry">0x0008</td><td class="rentry">*stable*</td></tr>
<tr><td class="lentry">0x0009</td><td class="rentry">*claim*</td></tr>
<tr><td class="lentry">0x000A</td><td class="rentry">*job*</td></tr>
<tr><td class="lentry">0x000B</td><td class="rentry">*dock*</td></tr>
<tr><td class="lentry">0x000C</td><td class="rentry">*servant*<br>*serve*<br>*slave*</td></tr>
<tr><td class="lentry">0x000D</td><td class="rentry">*agreed*</td></tr>
<tr><td class="lentry">0x000E</td><td class="rentry">*quest*</td></tr>
<tr><td class="lentry">0x000F</td><td class="rentry">*hunt*<br>*track*<br>*tracking*</td></tr>
<tr><td class="lentry">0x0010</td><td class="rentry">*dragon*</td></tr>
<tr><td class="lentry">0x0011</td><td class="rentry">*nay*<br>*no*<br>*nope*</td></tr>
<tr><td class="lentry">0x0012</td><td class="rentry">*aye*<br>*yea*<br>*yes*<br>*yup*</td></tr>
<tr><td class="lentry">0x0013</td><td class="rentry">*slay*</td></tr>
<tr><td class="lentry">0x0014</td><td class="rentry">*hammer*</td></tr>
<tr><td class="lentry">0x0015</td><td class="rentry">*longsword*<br>*sword*</td></tr>
<tr><td class="lentry">0x0016</td><td class="rentry">*assistance*<br>*help*</td></tr>
<tr><td class="lentry">0x0017</td><td class="rentry">*enchanted*<br>*glass*</td></tr>
<tr><td class="lentry">0x0018</td><td class="rentry">make*</td></tr>
<tr><td class="lentry">0x0019</td><td class="rentry">addtime*</td></tr>
<tr><td class="lentry">0x001A</td><td class="rentry">gettime*</td></tr>
<tr><td class="lentry">0x001B</td><td class="rentry">*hint*</td></tr>
<tr><td class="lentry">0x001C</td><td class="rentry">*test*</td></tr>
<tr><td class="lentry">0x001D</td><td class="rentry">*destination*</td></tr>
<tr><td class="lentry">0x001E</td><td class="rentry">*i will take thee*</td></tr>
<tr><td class="lentry">0x001F</td><td class="rentry">*disguise*</td></tr>
<tr><td class="lentry">0x0020</td><td class="rentry">*virtue guard*</td></tr>
<tr><td class="lentry">0x0021</td><td class="rentry">*order shield*</td></tr>
<tr><td class="lentry">0x0022</td><td class="rentry">*chaos shield*</td></tr>
<tr><td class="lentry">0x0023</td><td class="rentry">*i wish to lock this down*</td></tr>
<tr><td class="lentry">0x0024</td><td class="rentry">*i wish to release this*</td></tr>
<tr><td class="lentry">0x0025</td><td class="rentry">*i wish to secure this*</td></tr>
<tr><td class="lentry">0x0026</td><td class="rentry">*i wish to unsecure this*</td></tr>
<tr><td class="lentry">0x0027</td><td class="rentry">*i wish to place a strongbox*</td></tr>
<tr><td class="lentry">0x0028</td><td class="rentry">*i wish to place a trash barrel*</td></tr>
<tr><td class="lentry">0x0029</td><td class="rentry">*showthelist*</td></tr>
<tr><td class="lentry">0x002A</td><td class="rentry">*i resign from my guild*</td></tr>
<tr><td class="lentry">0x002B</td><td class="rentry">set*</td></tr>
<tr><td class="lentry">0x002C</td><td class="rentry">raise*</td></tr>
<tr><td class="lentry">0x002D</td><td class="rentry">drop*</td></tr>
<tr><td class="lentry">0x002E</td><td class="rentry">*abracadabra*</td></tr>
<tr><td class="lentry">0x002F</td><td class="rentry">*shazam*</td></tr>
<tr><td class="lentry">0x0030</td><td class="rentry">*news*</td></tr>
<tr><td class="lentry">0x0031</td><td class="rentry">*i honor thee*</td></tr>
<tr><td class="lentry">0x0032</td><td class="rentry">*i must consider my sins*</td></tr>
<tr><td class="lentry">0x0033</td><td class="rentry">*remove thyself*</td></tr>
<tr><td class="lentry">0x0034</td><td class="rentry">*i ban thee*</td></tr>
<tr><td class="lentry">0x0035</td><td class="rentry">i renounce my young player status*</td></tr>
<tr><td class="lentry">0x0036</td><td class="rentry">stop</td></tr>
<tr><td class="lentry">0x0037</td><td class="rentry">resetme</td></tr>
<tr><td class="lentry">0x0038</td><td class="rentry">*appraise*</td></tr>
<tr><td class="lentry">0x0039</td><td class="rentry">reset</td></tr>
<tr><td class="lentry">0x003A</td><td class="rentry">hint</td></tr>
<tr><td class="lentry">0x003B</td><td class="rentry">greetings<br>hail<br>hello<br>hey<br>yo</td></tr>
<tr><td class="lentry">0x003C</td><td class="rentry">*vendor buy*<br>vendor purchase</td></tr>
<tr><td class="lentry">0x003D</td><td class="rentry">vendor browse<br>vendor look<br>vendor view</td></tr>
<tr><td class="lentry">0x003E</td><td class="rentry">vendor collect<br>vendor get<br>vendor gold</td></tr>
<tr><td class="lentry">0x003F</td><td class="rentry">vendor info<br>vendor status</td></tr>
<tr><td class="lentry">0x0040</td><td class="rentry">vendor dismiss<br>vendor replace</td></tr>
<tr><td class="lentry">0x0041</td><td class="rentry">vendor cycle</td></tr>
<tr><td class="lentry">0x0042</td><td class="rentry">set name*</td></tr>
<tr><td class="lentry">0x0043</td><td class="rentry">remove name</td></tr>
<tr><td class="lentry">0x0044</td><td class="rentry">name</td></tr>
<tr><td class="lentry">0x0045</td><td class="rentry">forward</td></tr>
<tr><td class="lentry">0x0046</td><td class="rentry">back<br>backward<br>backwards</td></tr>
<tr><td class="lentry">0x0047</td><td class="rentry">drift left<br>left</td></tr>
<tr><td class="lentry">0x0048</td><td class="rentry">drift right<br>right</td></tr>
<tr><td class="lentry">0x0049</td><td class="rentry">starboard</td></tr>
<tr><td class="lentry">0x004A</td><td class="rentry">port</td></tr>
<tr><td class="lentry">0x004B</td><td class="rentry">forward left</td></tr>
<tr><td class="lentry">0x004C</td><td class="rentry">forward right</td></tr>
<tr><td class="lentry">0x004D</td><td class="rentry">back left<br>backward left<br>backwards left</td></tr>
<tr><td class="lentry">0x004E</td><td class="rentry">back right<br>backward right<br>backwards right</td></tr>
<tr><td class="lentry">0x004F</td><td class="rentry">stop</td></tr>
<tr><td class="lentry">0x0050</td><td class="rentry">slow left</td></tr>
<tr><td class="lentry">0x0051</td><td class="rentry">slow right</td></tr>
<tr><td class="lentry">0x0052</td><td class="rentry">slow forward</td></tr>
<tr><td class="lentry">0x0053</td><td class="rentry">slow back<br>slow backward<br>slow backwards</td></tr>
<tr><td class="lentry">0x0054</td><td class="rentry">slow forward left</td></tr>
<tr><td class="lentry">0x0055</td><td class="rentry">slow forward right</td></tr>
<tr><td class="lentry">0x0056</td><td class="rentry">slow back right<br>slow backward right<br>slow backwards right</td></tr>
<tr><td class="lentry">0x0057</td><td class="rentry">slow back left<br>slow backward left<br>slow backwards left</td></tr>
<tr><td class="lentry">0x0058</td><td class="rentry">left one<br>one left</td></tr>
<tr><td class="lentry">0x0059</td><td class="rentry">one right<br>right one</td></tr>
<tr><td class="lentry">0x005A</td><td class="rentry">forward one<br>one forward</td></tr>
<tr><td class="lentry">0x005B</td><td class="rentry">back one<br>backward one<br>backwards one<br>one back<br>one backward<br>one backwards</td></tr>
<tr><td class="lentry">0x005C</td><td class="rentry">forward left one<br>one forward left</td></tr>
<tr><td class="lentry">0x005D</td><td class="rentry">forward right one<br>one forward right</td></tr>
<tr><td class="lentry">0x005E</td><td class="rentry">back right one<br>backward right one<br>backwards right one<br>one back right<br>one backward right<br>one backwards right</td></tr>
<tr><td class="lentry">0x005F</td><td class="rentry">back left one<br>backward left one<br>backwards left one<br>one back left<br>one backward left<br>one backwards left</td></tr>
<tr><td class="lentry">0x0060</td><td class="rentry">nav</td></tr>
<tr><td class="lentry">0x0061</td><td class="rentry">start</td></tr>
<tr><td class="lentry">0x0062</td><td class="rentry">continue</td></tr>
<tr><td class="lentry">0x0063</td><td class="rentry">goto*</td></tr>
<tr><td class="lentry">0x0064</td><td class="rentry">single*</td></tr>
<tr><td class="lentry">0x0065</td><td class="rentry">turn right</td></tr>
<tr><td class="lentry">0x0066</td><td class="rentry">turn left</td></tr>
<tr><td class="lentry">0x0067</td><td class="rentry">come about<br>turn around</td></tr>
<tr><td class="lentry">0x0068</td><td class="rentry">unfurl sail</td></tr>
<tr><td class="lentry">0x0069</td><td class="rentry">furl sail</td></tr>
<tr><td class="lentry">0x006A</td><td class="rentry">drop anchor<br>lower anchor</td></tr>
<tr><td class="lentry">0x006B</td><td class="rentry">hoist anchor<br>lift anchor<br>raise anchor</td></tr>
<tr><td class="lentry">0x006C</td><td class="rentry">*train</td></tr>
<tr><td class="lentry">0x006D</td><td class="rentry">*train battle<br>*train defense<br>*train parry<br>*train parrying</td></tr>
<tr><td class="lentry">0x006E</td><td class="rentry">*train aid<br>*train first*<br>*train heal<br>*train healing*<br>*train medicine</td></tr>
<tr><td class="lentry">0x006F</td><td class="rentry">*train hide<br>*train hiding*</td></tr>
<tr><td class="lentry">0x0070</td><td class="rentry">*train steal<br>*train stealing</td></tr>
<tr><td class="lentry">0x0071</td><td class="rentry">*train alchemy</td></tr>
<tr><td class="lentry">0x0072</td><td class="rentry">*train animal<br>*train lore</td></tr>
<tr><td class="lentry">0x0073</td><td class="rentry">*train appraise<br>*train appraising*<br>*train identification<br>*train identify<br>*train identifying*<br>*train item</td></tr>
<tr><td class="lentry">0x0074</td><td class="rentry">*train arms<br>*train armslore</td></tr>
<tr><td class="lentry">0x0075</td><td class="rentry">*train beg<br>*train begging</td></tr>
<tr><td class="lentry">0x0076</td><td class="rentry">*train blacksmith<br>*train blacksmithing<br>*train blacksmithy<br>*train smith<br>*train smithing</td></tr>
<tr><td class="lentry">0x0077</td><td class="rentry">*train arrow<br>*train bow<br>*train bowcraft*<br>*train bower<br>*train fletcher<br>*train fletching*</td></tr>
<tr><td class="lentry">0x0078</td><td class="rentry">*train calm<br>*train peace<br>*train peacemaking</td></tr>
<tr><td class="lentry">0x0079</td><td class="rentry">*train camp<br>*train camping</td></tr>
<tr><td class="lentry">0x007A</td><td class="rentry">*train carpentry<br>*train woodwork<br>*train woodworking</td></tr>
<tr><td class="lentry">0x007B</td><td class="rentry">*train cartography<br>*train map<br>*train mapmaking</td></tr>
<tr><td class="lentry">0x007C</td><td class="rentry">*train cook<br>*train cooking</td></tr>
<tr><td class="lentry">0x007D</td><td class="rentry">*train detect<br>*train detecting hidden*<br>*train hidden</td></tr>
<tr><td class="lentry">0x007E</td><td class="rentry">*train entice<br>*train enticement<br>*train enticing</td></tr>
<tr><td class="lentry">0x007F</td><td class="rentry">*train evaluate*<br>*train evaluating*<br>*train intelligence</td></tr>
<tr><td class="lentry">0x0080</td><td class="rentry">*train fish<br>*train fishing</td></tr>
<tr><td class="lentry">0x0081</td><td class="rentry">*train incite<br>*train provocation<br>*train provoke<br>*train provoking</td></tr>
<tr><td class="lentry">0x0082</td><td class="rentry">*train lock<br>*train lockpicking<br>*train locks<br>*train pick<br>*train picking</td></tr>
<tr><td class="lentry">0x0083</td><td class="rentry">*train mage<br>*train magery<br>*train magic<br>*train sorcery<br>*train wizard<br>*train wizardry</td></tr>
<tr><td class="lentry">0x0084</td><td class="rentry">*train resist*<br>*train resisting*<br>*train spells</td></tr>
<tr><td class="lentry">0x0085</td><td class="rentry">*train battle<br>*train fight<br>*train fighting<br>*train tactic<br>*train tactics</td></tr>
<tr><td class="lentry">0x0086</td><td class="rentry">*train peek<br>*train peeking<br>*train snoop<br>*train snooping</td></tr>
<tr><td class="lentry">0x0087</td><td class="rentry">*train disarm<br>*train disarming<br>*train remove<br>*train removing</td></tr>
<tr><td class="lentry">0x0088</td><td class="rentry">*train instrument<br>*train music<br>*train musician<br>*train musicianship<br>*train play<br>*train playing</td></tr>
<tr><td class="lentry">0x0089</td><td class="rentry">*train poison<br>*train poisoning</td></tr>
<tr><td class="lentry">0x008A</td><td class="rentry">*train archer<br>*train archery<br>*train missile<br>*train missiles<br>*train ranged<br>*train shoot<br>*train shooting</td></tr>
<tr><td class="lentry">0x008B</td><td class="rentry">*train ghost<br>*train seance<br>*train spirit*<br>*train spiritualism</td></tr>
<tr><td class="lentry">0x008C</td><td class="rentry">*train clothier<br>*train tailor<br>*train tailoring</td></tr>
<tr><td class="lentry">0x008D</td><td class="rentry">*train tame<br>*train taming</td></tr>
<tr><td class="lentry">0x008E</td><td class="rentry">*train taste<br>*train tasting</td></tr>
<tr><td class="lentry">0x008F</td><td class="rentry">*train tinker<br>*train tinkering</td></tr>
<tr><td class="lentry">0x0090</td><td class="rentry">*train vet<br>*train veterinarian<br>*train veterinary</td></tr>
<tr><td class="lentry">0x0091</td><td class="rentry">*train forensic<br>*train forensics</td></tr>
<tr><td class="lentry">0x0092</td><td class="rentry">*train herd<br>*train herding</td></tr>
<tr><td class="lentry">0x0093</td><td class="rentry">*train hunt<br>*train hunting<br>*train track<br>*train tracking*</td></tr>
<tr><td class="lentry">0x0094</td><td class="rentry">*train stealth</td></tr>
<tr><td class="lentry">0x0095</td><td class="rentry">*train inscribe<br>*train inscribing*<br>*train inscription<br>*train scroll</td></tr>
<tr><td class="lentry">0x0096</td><td class="rentry">*train blade<br>*train blades<br>*train sword<br>*train swords<br>*train swordsman<br>*train swordsmanship</td></tr>
<tr><td class="lentry">0x0097</td><td class="rentry">*train club<br>*train clubs<br>*train mace<br>*train maces</td></tr>
<tr><td class="lentry">0x0098</td><td class="rentry">*train dagger<br>*train daggers<br>*train fence<br>*train fencing<br>*train spear</td></tr>
<tr><td class="lentry">0x0099</td><td class="rentry">*train hand<br>*train wrestle<br>*train wrestling</td></tr>
<tr><td class="lentry">0x009A</td><td class="rentry">*train lumberjack<br>*train lumberjacking<br>*train woodcutting</td></tr>
<tr><td class="lentry">0x009B</td><td class="rentry">*train mine<br>*train mining<br>*train smelt</td></tr>
<tr><td class="lentry">0x009C</td><td class="rentry">*train meditate<br>*train meditation</td></tr>
<tr><td class="lentry">0x009D</td><td class="rentry">*move*</td></tr>
<tr><td class="lentry">0x009E</td><td class="rentry">*time*</td></tr>
<tr><td class="lentry">0x009F</td><td class="rentry">*where is the shrine*</td></tr>
<tr><td class="lentry">0x00A0</td><td class="rentry">*where is abbey*<br>*where is empath*</td></tr>
<tr><td class="lentry">0x00A1</td><td class="rentry">*where is britain*</td></tr>
<tr><td class="lentry">0x00A2</td><td class="rentry">*where is buccaneer*<br>*where is den*</td></tr>
<tr><td class="lentry">0x00A3</td><td class="rentry">*where is jhelom*</td></tr>
<tr><td class="lentry">0x00A4</td><td class="rentry">*where is magincia*</td></tr>
<tr><td class="lentry">0x00A5</td><td class="rentry">*where is vesper*</td></tr>
<tr><td class="lentry">0x00A6</td><td class="rentry">*where is minoc*</td></tr>
<tr><td class="lentry">0x00A7</td><td class="rentry">*where is moonglow*</td></tr>
<tr><td class="lentry">0x00A8</td><td class="rentry">*where is nujel*</td></tr>
<tr><td class="lentry">0x00A9</td><td class="rentry">*where is ocllo*</td></tr>
<tr><td class="lentry">0x00AA</td><td class="rentry">*where is serpent*</td></tr>
<tr><td class="lentry">0x00AB</td><td class="rentry">*where is skara*</td></tr>
<tr><td class="lentry">0x00AC</td><td class="rentry">*where is trinsic*</td></tr>
<tr><td class="lentry">0x00AD</td><td class="rentry">*where is yew*</td></tr>
<tr><td class="lentry">0x00AE</td><td class="rentry">*where is cove*</td></tr>
<tr><td class="lentry">0x00AF</td><td class="rentry">*where is the woodworker*</td></tr>
<tr><td class="lentry">0x00B0</td><td class="rentry">*where is the alchemist*</td></tr>
<tr><td class="lentry">0x00B1</td><td class="rentry">*where is the animal*</td></tr>
<tr><td class="lentry">0x00B2</td><td class="rentry">*where is the armorer*</td></tr>
<tr><td class="lentry">0x00B3</td><td class="rentry">*where is the artisan*</td></tr>
<tr><td class="lentry">0x00B4</td><td class="rentry">*where is the baker*</td></tr>
<tr><td class="lentry">0x00B5</td><td class="rentry">*where is the bank*</td></tr>
<tr><td class="lentry">0x00B6</td><td class="rentry">*where is the bard*</td></tr>
<tr><td class="lentry">0x00B7</td><td class="rentry">*where is the bath*</td></tr>
<tr><td class="lentry">0x00B8</td><td class="rentry">*where is the beekeeper*</td></tr>
<tr><td class="lentry">0x00B9</td><td class="rentry">*where is the smith*</td></tr>
<tr><td class="lentry">0x00BA</td><td class="rentry">*where is the blackthorn*</td></tr>
<tr><td class="lentry">0x00BB</td><td class="rentry">*where is the bowyer*</td></tr>
<tr><td class="lentry">0x00BC</td><td class="rentry">*where is the butcher*</td></tr>
<tr><td class="lentry">0x00BD</td><td class="rentry">*where is the carpenter*</td></tr>
<tr><td class="lentry">0x00BE</td><td class="rentry">*where is the casino*</td></tr>
<tr><td class="lentry">0x00BF</td><td class="rentry">*where is the cemetery*</td></tr>
<tr><td class="lentry">0x00C0</td><td class="rentry">*where is the clothier*</td></tr>
<tr><td class="lentry">0x00C1</td><td class="rentry">*where is the cobbler*</td></tr>
<tr><td class="lentry">0x00C2</td><td class="rentry">*where is the court*</td></tr>
<tr><td class="lentry">0x00C3</td><td class="rentry">*where is the customs*</td></tr>
<tr><td class="lentry">0x00C4</td><td class="rentry">*where is the dock*</td></tr>
<tr><td class="lentry">0x00C5</td><td class="rentry">*where is the duel*</td></tr>
<tr><td class="lentry">0x00C6</td><td class="rentry">*where is the farm*</td></tr>
<tr><td class="lentry">0x00C7</td><td class="rentry">*where is the fish*</td></tr>
<tr><td class="lentry">0x00C8</td><td class="rentry">*where is the glassblower*</td></tr>
<tr><td class="lentry">0x00C9</td><td class="rentry">*where is the gypsy*</td></tr>
<tr><td class="lentry">0x00CA</td><td class="rentry">*where is the healer*</td></tr>
<tr><td class="lentry">0x00CB</td><td class="rentry">*where is the herbalist*</td></tr>
<tr><td class="lentry">0x00CC</td><td class="rentry">*where is the hostel*<br>*where is the inn*</td></tr>
<tr><td class="lentry">0x00CD</td><td class="rentry">*where is the jail*</td></tr>
<tr><td class="lentry">0x00CE</td><td class="rentry">*where is the jeweler*</td></tr>
<tr><td class="lentry">0x00CF</td><td class="rentry">*where is the castle*</td></tr>
<tr><td class="lentry">0x00D0</td><td class="rentry">*where is the library*</td></tr>
<tr><td class="lentry">0x00D1</td><td class="rentry">*where is the lighthouse*</td></tr>
<tr><td class="lentry">0x00D2</td><td class="rentry">*where is the mage*</td></tr>
<tr><td class="lentry">0x00D3</td><td class="rentry">*where is the magic*</td></tr>
<tr><td class="lentry">0x00D4</td><td class="rentry">*where is the merchant*</td></tr>
<tr><td class="lentry">0x00D5</td><td class="rentry">*where is the mill*</td></tr>
<tr><td class="lentry">0x00D6</td><td class="rentry">*where is the observatory*</td></tr>
<tr><td class="lentry">0x00D7</td><td class="rentry">*where is the painter*</td></tr>
<tr><td class="lentry">0x00D8</td><td class="rentry">*where is the paladin*</td></tr>
<tr><td class="lentry">0x00D9</td><td class="rentry">*where is the provisioner*<br>*where is the shop*</td></tr>
<tr><td class="lentry">0x00DA</td><td class="rentry">*where is the ship*</td></tr>
<tr><td class="lentry">0x00DB</td><td class="rentry">*where is the stable*</td></tr>
<tr><td class="lentry">0x00DC</td><td class="rentry">*where is the tanner*</td></tr>
<tr><td class="lentry">0x00DD</td><td class="rentry">*where is the bard*<br>*where is the pub*<br>*where is the tavern*</td></tr>
<tr><td class="lentry">0x00DE</td><td class="rentry">*where is the temple*</td></tr>
<tr><td class="lentry">0x00DF</td><td class="rentry">*where is the theater*</td></tr>
<tr><td class="lentry">0x00E0</td><td class="rentry">*where is the tinker*</td></tr>
<tr><td class="lentry">0x00E1</td><td class="rentry">*where is the vet*<br>*where is the veterinarian*</td></tr>
<tr><td class="lentry">0x00E2</td><td class="rentry">*where is the weapon*</td></tr>
<tr><td class="lentry">0x00E3</td><td class="rentry">*where is the *trainer*</td></tr>
<tr><td class="lentry">0x00E4</td><td class="rentry">*i wish to access the city treasury*</td></tr>
<tr><td class="lentry">0x00E5</td><td class="rentry">*i wish to resign as finance minister*</td></tr>
<tr><td class="lentry">0x00E6</td><td class="rentry">*orders*</td></tr>
<tr><td class="lentry">0x00E7</td><td class="rentry">*patrol*</td></tr>
<tr><td class="lentry">0x00E8</td><td class="rentry">*follow*</td></tr>
<tr><td class="lentry">0x00E9</td><td class="rentry">*what is my faction term status*</td></tr>
<tr><td class="lentry">0x00EA</td><td class="rentry">*message faction*</td></tr>
<tr><td class="lentry">0x00EB</td><td class="rentry">*message all*</td></tr>
<tr><td class="lentry">0x00EC</td><td class="rentry">*showscore*</td></tr>
<tr><td class="lentry">0x00ED</td><td class="rentry">i am sheriff*</td></tr>
<tr><td class="lentry">0x00EE</td><td class="rentry">*i wish to resign as sheriff*</td></tr>
<tr><td class="lentry">0x00EF</td><td class="rentry">*you are fired*</td></tr>
<tr><td class="lentry">0x00F0</td><td class="rentry">*need help*</td></tr>
<tr><td class="lentry">0x00F1</td><td class="rentry">*hiring*</td></tr>
<tr><td class="lentry">0x00F2</td><td class="rentry">*hire me*</td></tr>
<tr><td class="lentry">0x00F3</td><td class="rentry">*a job*</td></tr>
<tr><td class="lentry">0x00F4</td><td class="rentry">*i resign from my quest*</td></tr>
<tr><td class="lentry">0x00F5</td><td class="rentry">*enter tutorial*</td></tr>
<tr><td class="lentry">0x00F6</td><td class="rentry">*enter haven*</td></tr>
<tr><td class="lentry">0x00F7</td><td class="rentry">*skill*</td></tr>
<tr><td class="lentry">0x00F8</td><td class="rentry">*job*<br>*occupation*<br>*profession*<br>*what do you do*</td></tr>
<tr><td class="lentry">0x00F9</td><td class="rentry">*trainer*</td></tr>
<tr><td class="lentry">0x00FA</td><td class="rentry">*bye*<br>*farewell*<br>*see ya*</td></tr>
<tr><td class="lentry">0x00FB</td><td class="rentry">*thou need*<br>*thou needs*<br>*thou want*<br>*you need*<br>*you require*<br>*you want*</td></tr>
<tr><td class="lentry">0x00FC</td><td class="rentry">*are you well*<br>*art thou well*<br>*how are you*<br>*how art thou*</td></tr>
<tr><td class="lentry">0x00FD</td><td class="rentry">*colony*</td></tr>
<tr><td class="lentry">0x00FE</td><td class="rentry">*thou sale*<br>*thou sell*<br>*you sale*<br>*you sell*</td></tr>
<tr><td class="lentry">0x00FF</td><td class="rentry">*purchase<br>*sale*<br>*you buy*<br>*you purchase*</td></tr>
<tr><td class="lentry">0x0100</td><td class="rentry">*crypt*<br>*graves*<br>*graveyard*<br>*skeleton*<br>*undead*</td></tr>
<tr><td class="lentry">0x0101</td><td class="rentry">*sweet dreams*</td></tr>
<tr><td class="lentry">0x0102</td><td class="rentry">*river*</td></tr>
<tr><td class="lentry">0x0103</td><td class="rentry">*king*<br>*lb*<br>*lord british*<br>*ruler*</td></tr>
<tr><td class="lentry">0x0104</td><td class="rentry">*wayfareres inn*<br>*wayfarer&apos;s inn*</td></tr>
<tr><td class="lentry">0x0105</td><td class="rentry">*moat*</td></tr>
<tr><td class="lentry">0x0106</td><td class="rentry">*narrows neck*<br>*narrows*<br>*neck*</td></tr>
<tr><td class="lentry">0x0107</td><td class="rentry">*poor gate*</td></tr>
<tr><td class="lentry">0x0108</td><td class="rentry">*brittany river*</td></tr>
<tr><td class="lentry">0x0109</td><td class="rentry">*blue boar*</td></tr>
<tr><td class="lentry">0x010A</td><td class="rentry">*cat&apos;s lair*</td></tr>
<tr><td class="lentry">0x010B</td><td class="rentry">*salty dog*</td></tr>
<tr><td class="lentry">0x010C</td><td class="rentry">*unicorn horn*</td></tr>
<tr><td class="lentry">0x010D</td><td class="rentry">*mechanism*</td></tr>
<tr><td class="lentry">0x010E</td><td class="rentry">*main gate*</td></tr>
<tr><td class="lentry">0x010F</td><td class="rentry">*northside*</td></tr>
<tr><td class="lentry">0x0110</td><td class="rentry">*oaken oar*</td></tr>
<tr><td class="lentry">0x0111</td><td class="rentry">*ocean*<br>*waterfront*</td></tr>
<tr><td class="lentry">0x0112</td><td class="rentry">*old keep*</td></tr>
<tr><td class="lentry">0x0113</td><td class="rentry">*gate*</td></tr>
<tr><td class="lentry">0x0114</td><td class="rentry">*guard house*<br>*guardhouse*</td></tr>
<tr><td class="lentry">0x0115</td><td class="rentry">*heal*</td></tr>
<tr><td class="lentry">0x0116</td><td class="rentry">*orc*</td></tr>
<tr><td class="lentry">0x0117</td><td class="rentry">*wall*</td></tr>
<tr><td class="lentry">0x0118</td><td class="rentry">*incantations*</td></tr>
<tr><td class="lentry">0x0119</td><td class="rentry">*bridge*</td></tr>
<tr><td class="lentry">0x011A</td><td class="rentry">*mage&apos;s bridge*</td></tr>
<tr><td class="lentry">0x011B</td><td class="rentry">*cypress bridge*</td></tr>
<tr><td class="lentry">0x011C</td><td class="rentry">*northern bridge*</td></tr>
<tr><td class="lentry">0x011D</td><td class="rentry">*great northern*</td></tr>
<tr><td class="lentry">0x011E</td><td class="rentry">*great bridge*</td></tr>
<tr><td class="lentry">0x011F</td><td class="rentry">*gung-farmer*</td></tr>
<tr><td class="lentry">0x0120</td><td class="rentry">*gung farmer*</td></tr>
<tr><td class="lentry">0x0121</td><td class="rentry">*river&apos;s gate*</td></tr>
<tr><td class="lentry">0x0122</td><td class="rentry">*lost*<br>*where am i*</td></tr>
<tr><td class="lentry">0x0123</td><td class="rentry">*sage advice*</td></tr>
<tr><td class="lentry">0x0124</td><td class="rentry">*sorcerer&apos;s delight*</td></tr>
<tr><td class="lentry">0x0125</td><td class="rentry">*dummies*<br>*dummy*<br>*training dummies*<br>*training dummy*</td></tr>
<tr><td class="lentry">0x0126</td><td class="rentry">*weather*</td></tr>
<tr><td class="lentry">0x0127</td><td class="rentry">*bedroll*</td></tr>
<tr><td class="lentry">0x0128</td><td class="rentry">*dupre*</td></tr>
<tr><td class="lentry">0x0129</td><td class="rentry">*thou live*<br>*what city are you from*<br>*what town are you from*<br>*where thou from*<br>*where thou live*<br>*where you from*<br>*where you live*<br>*you live*</td></tr>
<tr><td class="lentry">0x012A</td><td class="rentry">*earn money*<br>*get money*<br>*make money*</td></tr>
<tr><td class="lentry">0x012B</td><td class="rentry">*where thou work*<br>*where you work*</td></tr>
<tr><td class="lentry">0x012C</td><td class="rentry">*how quit*<br>*log off*<br>*logoff*</td></tr>
<tr><td class="lentry">0x012D</td><td class="rentry">*lolo*</td></tr>
<tr><td class="lentry">0x012E</td><td class="rentry">*camp*</td></tr>
<tr><td class="lentry">0x012F</td><td class="rentry">*covetous*<br>*deceit*<br>*despise*<br>*destard*<br>*hythloth*<br>*shame*<br>*wrong*</td></tr>
<tr><td class="lentry">0x0130</td><td class="rentry">*shamino*</td></tr>
<tr><td class="lentry">0x0131</td><td class="rentry">*knights*<br>*order of the silver serpent*</td></tr>
<tr><td class="lentry">0x0132</td><td class="rentry">*moons*</td></tr>
<tr><td class="lentry">0x0133</td><td class="rentry">*compassion*<br>*courage*<br>*honesty*<br>*honor*<br>*humility*<br>*justice*<br>*love*<br>*sacrifice*<br>*shrine*<br>*spirituality*<br>*truth*<br>*valor*<br>*virtue*</td></tr>
<tr><td class="lentry">0x0134</td><td class="rentry">*gold*<br>*treasure*</td></tr>
<tr><td class="lentry">0x0135</td><td class="rentry">*kindling*</td></tr>
<tr><td class="lentry">0x0136</td><td class="rentry">*moongates*</td></tr>
<tr><td class="lentry">0x0137</td><td class="rentry">*robere*</td></tr>
<tr><td class="lentry">0x0138</td><td class="rentry">*lord robere*</td></tr>
<tr><td class="lentry">0x0139</td><td class="rentry">*concerns*<br>*troubles*</td></tr>
<tr><td class="lentry">0x013A</td><td class="rentry">*avatar*</td></tr>
<tr><td class="lentry">0x013B</td><td class="rentry">*axe*<br>*hammer*<br>*mace*<br>*sword*<br>*weapon*</td></tr>
<tr><td class="lentry">0x013C</td><td class="rentry">*city hall*<br>*town hall*</td></tr>
<tr><td class="lentry">0x013D</td><td class="rentry">*house of parliment*</td></tr>
<tr><td class="lentry">0x013E</td><td class="rentry">*town square*</td></tr>
<tr><td class="lentry">0x013F</td><td class="rentry">*new magincia*</td></tr>
<tr><td class="lentry">0x0140</td><td class="rentry">*merchant guild*</td></tr>
<tr><td class="lentry">0x0141</td><td class="rentry">*miner guild*</td></tr>
<tr><td class="lentry">0x0142</td><td class="rentry">*pirate*</td></tr>
<tr><td class="lentry">0x0143</td><td class="rentry">*zoo*</td></tr>
<tr><td class="lentry">0x0144</td><td class="rentry">*lycaeum*</td></tr>
<tr><td class="lentry">0x0145</td><td class="rentry">*scholar*</td></tr>
<tr><td class="lentry">0x0146</td><td class="rentry">*reagent*</td></tr>
<tr><td class="lentry">0x0147</td><td class="rentry">*teleporter*</td></tr>
<tr><td class="lentry">0x0148</td><td class="rentry">*gadget*</td></tr>
<tr><td class="lentry">0x0149</td><td class="rentry">*silver bow*</td></tr>
<tr><td class="lentry">0x014A</td><td class="rentry">*mystical spirit*</td></tr>
<tr><td class="lentry">0x014B</td><td class="rentry">*engineers guild*</td></tr>
<tr><td class="lentry">0x014C</td><td class="rentry">*sea guild*</td></tr>
<tr><td class="lentry">0x014D</td><td class="rentry">*vendor sell*</td></tr>
<tr><td class="lentry">0x014E</td><td class="rentry">*i wish to cross*</td></tr>
<tr><td class="lentry">0x014F</td><td class="rentry">*where is the miner*</td></tr>
<tr><td class="lentry">0x0150</td><td class="rentry">*where is the woodsman*</td></tr>
<tr><td class="lentry">0x0151</td><td class="rentry">*where is the mapmaker*</td></tr>
<tr><td class="lentry">0x0152</td><td class="rentry">*where is the thief*</td></tr>
<tr><td class="lentry">0x0153</td><td class="rentry">*where is the tailor*</td></tr>
<tr><td class="lentry">0x0154</td><td class="rentry">*train anatomy</td></tr>
<tr><td class="lentry">0x0155</td><td class="rentry">*come</td></tr>
<tr><td class="lentry">0x0156</td><td class="rentry">*drop</td></tr>
<tr><td class="lentry">0x0157</td><td class="rentry">*fetch</td></tr>
<tr><td class="lentry">0x0158</td><td class="rentry">*get</td></tr>
<tr><td class="lentry">0x0159</td><td class="rentry">*bring</td></tr>
<tr><td class="lentry">0x015A</td><td class="rentry">*follow</td></tr>
<tr><td class="lentry">0x015B</td><td class="rentry">*friend</td></tr>
<tr><td class="lentry">0x015C</td><td class="rentry">*guard</td></tr>
<tr><td class="lentry">0x015D</td><td class="rentry">*kill</td></tr>
<tr><td class="lentry">0x015E</td><td class="rentry">*attack</td></tr>
<tr><td class="lentry">0x015F</td><td class="rentry">*patrol</td></tr>
<tr><td class="lentry">0x0160</td><td class="rentry">*report</td></tr>
<tr><td class="lentry">0x0161</td><td class="rentry">*stop</td></tr>
<tr><td class="lentry">0x0162</td><td class="rentry">*hire</td></tr>
<tr><td class="lentry">0x0163</td><td class="rentry">*follow me</td></tr>
<tr><td class="lentry">0x0164</td><td class="rentry">all come</td></tr>
<tr><td class="lentry">0x0165</td><td class="rentry">all follow</td></tr>
<tr><td class="lentry">0x0166</td><td class="rentry">all guard</td></tr>
<tr><td class="lentry">0x0167</td><td class="rentry">all stop</td></tr>
<tr><td class="lentry">0x0168</td><td class="rentry">all kill</td></tr>
<tr><td class="lentry">0x0169</td><td class="rentry">all attack</td></tr>
<tr><td class="lentry">0x016A</td><td class="rentry">all report</td></tr>
<tr><td class="lentry">0x016B</td><td class="rentry">all guard me</td></tr>
<tr><td class="lentry">0x016C</td><td class="rentry">all follow me</td></tr>
<tr><td class="lentry">0x016D</td><td class="rentry">*release</td></tr>
<tr><td class="lentry">0x016E</td><td class="rentry">*transfer</td></tr>
<tr><td class="lentry">0x016F</td><td class="rentry">*stay</td></tr>
<tr><td class="lentry">0x0170</td><td class="rentry">all stay</td></tr>
<tr><td class="lentry">0x0171</td><td class="rentry">*buy*</td></tr>
<tr><td class="lentry">0x0172</td><td class="rentry">*browse<br>*look<br>*view</td></tr>
<tr><td class="lentry">0x0173</td><td class="rentry">*collect</td></tr>
<tr><td class="lentry">0x0174</td><td class="rentry">*info*<br>*status*</td></tr>
<tr><td class="lentry">0x0175</td><td class="rentry">*dismiss<br>*replace</td></tr>
<tr><td class="lentry">0x0176</td><td class="rentry">*cycle</td></tr>
<tr><td class="lentry">0x0177</td><td class="rentry">*sell*</td></tr>
<tr><td class="lentry">0x0178</td><td class="rentry">i honor your leadership</td></tr>
</table></td></tr></table>
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<title>RunUO Documentation - Class Overview - Server.Accounting</title>
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<h4><a href="../overview.html">Back to the namespace index</a></h4>
<h2>Server.Accounting</h2>
<!-- DBG-ST --><a href="../types/Account.html">Account</a><br>
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<title>RunUO Documentation - Class Overview - Server.Chat</title>
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<h2>Server.Commands.Generic</h2>
<!-- DBG-ST --><a href="../types/AddCommand.html">AddCommand</a><br>
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<!-- DBG-ST --><a href="../types/TellCommand.html">TellCommand</a><br>
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<h2>Server.Commands</h2>
<!-- DBG-ST --><a href="../types/Add.html">Add</a><br>
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<!-- DBG-ST --><a href="../types/BatchGump.html">BatchGump</a><br>
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<title>RunUO Documentation - Class Overview - Server.Engines.CannedEvil</title>
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<h2>Server.Engines.CannedEvil</h2>
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<h2>Server.Engines.Chat</h2>
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<h2>Server.Engines.Craft</h2>
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<title>RunUO Documentation - Class Overview - Server.Engines.Doom</title>
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<h2>Server.Engines.Doom</h2>
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<h2>Server.Engines.Harvest</h2>
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<h2>Server.Engines.Help</h2>
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<title>RunUO Documentation - Class Overview - Server.Engines.Mahjong</title>
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<h2>Server.Engines.Mahjong</h2>
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<!-- DBG-ST --><a href="../types/MahjongPieceDim.html">MahjongPieceDim</a><br>
<!-- DBG-ST --><a href="../types/MahjongPieceDirection.html">MahjongPieceDirection</a><br>
<!-- DBG-ST --><a href="../types/MahjongPlayers.html">MahjongPlayers</a><br>
<!-- DBG-ST --><a href="../types/MahjongPlayersInfo.html">MahjongPlayersInfo</a><br>
<!-- DBG-ST --><a href="../types/MahjongRelieve.html">MahjongRelieve</a><br>
<!-- DBG-ST --><a href="../types/MahjongTile.html">MahjongTile</a><br>
<!-- DBG-ST --><a href="../types/MahjongTileInfo.html">MahjongTileInfo</a><br>
<!-- DBG-ST --><a href="../types/MahjongTilesInfo.html">MahjongTilesInfo</a><br>
<!-- DBG-ST --><a href="../types/MahjongTileType.html">MahjongTileType</a><br>
<!-- DBG-ST --><a href="../types/MahjongTileTypeGenerator.html">MahjongTileTypeGenerator</a><br>
<!-- DBG-ST --><a href="../types/MahjongWallBreakIndicator.html">MahjongWallBreakIndicator</a><br>
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<title>RunUO Documentation - Class Overview - Server.Engines.MyRunUO</title>
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<h2>Server.Engines.MyRunUO</h2>
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<title>RunUO Documentation - Class Overview - Server.Engines.PartySystem</title>
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<h2>Server.Engines.PartySystem</h2>
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<title>RunUO Documentation - Class Overview - Server.Engines.Plants</title>
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<h2>Server.Engines.Plants</h2>
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<!-- DBG-ST --><a href="../types/PlantResourceInfo.html">PlantResourceInfo</a><br>
<!-- DBG-ST --><a href="../types/PlantStatus.html">PlantStatus</a><br>
<!-- DBG-ST --><a href="../types/PlantSystem.html">PlantSystem</a><br>
<!-- DBG-ST --><a href="../types/PlantType.html">PlantType</a><br>
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<!-- DBG-ST --><a href="../types/PollinateTarget.html">PollinateTarget</a><br>
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<title>RunUO Documentation - Class Overview - Server.Engines.Quests.Ambitious</title>
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<h2>Server.Engines.Quests.Hag</h2>
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<h2>Server.Engines.Quests.Matriarch</h2>
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<h2>Server.Engines.Quests.Necro</h2>
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<h2>Server.Engines.VeteranRewards</h2>
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<title>RunUO Documentation - Class Overview - Server.Ethics.Evil</title>
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<h2>Server.Ethics</h2>
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<h2>Server.Factions.AI</h2>
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<h2>Server.Factions</h2>
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<h2>Server.Guilds</h2>
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<h2>Server.Gumps</h2>
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<title>RunUO Documentation - Class Overview - Server.Mobiles</title>
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<h2>Server.Mobiles</h2>
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<!-- DBG-ST --><a href="../types/BaseHealer.html">BaseHealer</a><br>
<!-- DBG-ST --><a href="../types/BaseMount.html">BaseMount</a><br>
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<!-- DBG-ST --><a href="../types/Beetle.html">Beetle</a><br>
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<!-- DBG-ST --><a href="../types/BlackSolenInfiltratorQueen.html">BlackSolenInfiltratorQueen</a><br>
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<title>RunUO Documentation - Class Overview - Server.Movement</title>
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<h4><a href="../overview.html">Back to the namespace index</a></h4>
<h2>Server.Movement</h2>
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<html>
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<title>RunUO Documentation - Class Overview - Server.Multis.Deeds</title>
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<h2>Server.Multis.Deeds</h2>
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<html>
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<title>RunUO Documentation - Class Overview - Server.Multis</title>
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<h4><a href="../overview.html">Back to the namespace index</a></h4>
<h2>Server.Multis</h2>
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<!-- DBG-ST --><a href="../types/LargeDockedDragonBoat.html">LargeDockedDragonBoat</a><br>
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<!-- DBG-ST --><a href="../types/MediumDockedDragonBoat.html">MediumDockedDragonBoat</a><br>
<!-- DBG-ST --><a href="../types/MediumDragonBoat.html">MediumDragonBoat</a><br>
<!-- DBG-ST --><a href="../types/MediumDragonBoatDeed.html">MediumDragonBoatDeed</a><br>
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<html>
<head>
<title>RunUO Documentation - Class Overview - Server.Network</title>
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<h4><a href="../overview.html">Back to the namespace index</a></h4>
<h2>Server.Network</h2>
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<!-- DBG-ST --><a href="../types/RemoveItem.html">RemoveItem</a><br>
<!-- DBG-ST --><a href="../types/RemoveMobile.html">RemoveMobile</a><br>
<!-- DBG-ST --><a href="../types/ScrollMessage.html">ScrollMessage</a><br>
<!-- DBG-ST --><a href="../types/SeasonChange.html">SeasonChange</a><br>
<!-- DBG-ST --><a href="../types/SecureTradeEquip.html">SecureTradeEquip</a><br>
<!-- DBG-ST --><a href="../types/SecureTradeEquip6017.html">SecureTradeEquip6017</a><br>
<!-- DBG-ST --><a href="../types/SendQueue.html">SendQueue</a><br>
<!-- DBG-ST --><a href="../types/Sequence.html">Sequence</a><br>
<!-- DBG-ST --><a href="../types/ServerChange.html">ServerChange</a><br>
<!-- DBG-ST --><a href="../types/ServerInfo.html">ServerInfo</a><br>
<!-- DBG-ST --><a href="../types/SetArrow.html">SetArrow</a><br>
<!-- DBG-ST --><a href="../types/SetArrowHS.html">SetArrowHS</a><br>
<!-- DBG-ST --><a href="../types/SetWarMode.html">SetWarMode</a><br>
<!-- DBG-ST --><a href="../types/SkillChange.html">SkillChange</a><br>
<!-- DBG-ST --><a href="../types/SkillUpdate.html">SkillUpdate</a><br>
<!-- DBG-ST --><a href="../types/SpeedControl.html">SpeedControl</a><br>
<!-- DBG-ST --><a href="../types/SpellbookContent.html">SpellbookContent</a><br>
<!-- DBG-ST --><a href="../types/SpellbookContent6017.html">SpellbookContent6017</a><br>
<!-- DBG-ST --><a href="../types/StatLockInfo.html">StatLockInfo</a><br>
<!-- DBG-ST --><a href="../types/SupportedFeatures.html">SupportedFeatures</a><br>
<!-- DBG-ST --><a href="../types/Swing.html">Swing</a><br>
<!-- DBG-ST --><a href="../types/TargetEffect.html">TargetEffect</a><br>
<!-- DBG-ST --><a href="../types/TargetParticleEffect.html">TargetParticleEffect</a><br>
<!-- DBG-ST --><a href="../types/TargetReq.html">TargetReq</a><br>
<!-- DBG-ST --><a href="../types/ThrottlePacketCallback.html">ThrottlePacketCallback</a><br>
<!-- DBG-ST --><a href="../types/ToggleSpecialAbility.html">ToggleSpecialAbility</a><br>
<!-- DBG-ST --><a href="../types/TripTimeResponse.html">TripTimeResponse</a><br>
<!-- DBG-ST --><a href="../types/UnicodeMessage.html">UnicodeMessage</a><br>
<!-- DBG-ST --><a href="../types/UnicodePrompt.html">UnicodePrompt</a><br>
<!-- DBG-ST --><a href="../types/UnkD3.html">UnkD3</a><br>
<!-- DBG-ST --><a href="../types/UpdateSecureTrade.html">UpdateSecureTrade</a><br>
<!-- DBG-ST --><a href="../types/UpdateStatueAnimation.html">UpdateStatueAnimation</a><br>
<!-- DBG-ST --><a href="../types/UTripTimeResponse.html">UTripTimeResponse</a><br>
<!-- DBG-ST --><a href="../types/VendorBuyContent.html">VendorBuyContent</a><br>
<!-- DBG-ST --><a href="../types/VendorBuyContent6017.html">VendorBuyContent6017</a><br>
<!-- DBG-ST --><a href="../types/VendorBuyList.html">VendorBuyList</a><br>
<!-- DBG-ST --><a href="../types/VendorSellList.html">VendorSellList</a><br>
<!-- DBG-ST --><a href="../types/Weather.html">Weather</a><br>
<!-- DBG-ST --><a href="../types/WorldItem.html">WorldItem</a><br>
<!-- DBG-ST --><a href="../types/WorldItemHS.html">WorldItemHS</a><br>
<!-- DBG-ST --><a href="../types/WorldItemSA.html">WorldItemSA</a><br>
<!-- DBG-ST --><a href="../types/ZLibError.html">ZLibError</a><br>
<!-- DBG-ST --><a href="../types/ZLibQuality.html">ZLibQuality</a><br>
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<title>RunUO Documentation - Class Overview - Server.PathAlgorithms.FastAStar</title>
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<h2>Server.PathAlgorithms.FastAStar</h2>
<!-- DBG-ST --><a href="../types/FastAStarAlgorithm.html">FastAStarAlgorithm</a><br>
<!-- DBG-ST --><a href="../types/PathNode.html">PathNode</a><br>
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<head>
<title>RunUO Documentation - Class Overview - Server.PathAlgorithms.SlowAStar</title>
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<h2>Server.PathAlgorithms.SlowAStar</h2>
<!-- DBG-ST --><a href="../types/PathNode.html">PathNode</a><br>
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<title>RunUO Documentation - Class Overview - Server.PathAlgorithms</title>
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<h2>Server.PathAlgorithms</h2>
<!-- DBG-ST --><a href="../types/PathAlgorithm.html">PathAlgorithm</a><br>
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<head>
<title>RunUO Documentation - Class Overview - Server.Prompts</title>
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<h2>Server.Prompts</h2>
<!-- DBG-ST --><a href="../types/Prompt.html">Prompt</a><br>
<!-- DBG-ST --><a href="../types/RenamePrompt.html">RenamePrompt</a><br>
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<head>
<title>RunUO Documentation - Class Overview - Server.Regions</title>
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<h2>Server.Regions</h2>
<!-- DBG-ST --><a href="../types/BaseRegion.html">BaseRegion</a><br>
<!-- DBG-ST --><a href="../types/DungeonRegion.html">DungeonRegion</a><br>
<!-- DBG-ST --><a href="../types/GreenAcres.html">GreenAcres</a><br>
<!-- DBG-ST --><a href="../types/GuardedRegion.html">GuardedRegion</a><br>
<!-- DBG-ST --><a href="../types/HouseRaffleRegion.html">HouseRaffleRegion</a><br>
<!-- DBG-ST --><a href="../types/HouseRegion.html">HouseRegion</a><br>
<!-- DBG-ST --><a href="../types/Jail.html">Jail</a><br>
<!-- DBG-ST --><a href="../types/NoHousingRegion.html">NoHousingRegion</a><br>
<!-- DBG-ST --><a href="../types/SpawnDefinition.html">SpawnDefinition</a><br>
<!-- DBG-ST --><a href="../types/SpawnEntry.html">SpawnEntry</a><br>
<!-- DBG-ST --><a href="../types/SpawnGroup.html">SpawnGroup</a><br>
<!-- DBG-ST --><a href="../types/SpawnGroupElement.html">SpawnGroupElement</a><br>
<!-- DBG-ST --><a href="../types/SpawnItem.html">SpawnItem</a><br>
<!-- DBG-ST --><a href="../types/SpawnMobile.html">SpawnMobile</a><br>
<!-- DBG-ST --><a href="../types/SpawnPersistence.html">SpawnPersistence</a><br>
<!-- DBG-ST --><a href="../types/SpawnTreasureChest.html">SpawnTreasureChest</a><br>
<!-- DBG-ST --><a href="../types/SpawnType.html">SpawnType</a><br>
<!-- DBG-ST --><a href="../types/SpawnZLevel.html">SpawnZLevel</a><br>
<!-- DBG-ST --><a href="../types/TownRegion.html">TownRegion</a><br>
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<title>RunUO Documentation - Class Overview - Server.RemoteAdmin</title>
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<h2>Server.RemoteAdmin</h2>
<!-- DBG-ST --><a href="../types/AccountSearchResults.html">AccountSearchResults</a><br>
<!-- DBG-ST --><a href="../types/AdminCompressedPacket.html">AdminCompressedPacket</a><br>
<!-- DBG-ST --><a href="../types/AdminNetwork.html">AdminNetwork</a><br>
<!-- DBG-ST --><a href="../types/ConsoleData.html">ConsoleData</a><br>
<!-- DBG-ST --><a href="../types/EventTextWriter.html">EventTextWriter</a><br>
<!-- DBG-ST --><a href="../types/Login.html">Login</a><br>
<!-- DBG-ST --><a href="../types/LoginResponse.html">LoginResponse</a><br>
<!-- DBG-ST --><a href="../types/MessageBoxMessage.html">MessageBoxMessage</a><br>
<!-- DBG-ST --><a href="../types/RemoteAdminHandlers.html">RemoteAdminHandlers</a><br>
<!-- DBG-ST --><a href="../types/ServerInfo.html">ServerInfo</a><br>
<!-- DBG-ST --><a href="../types/UOGInfo.html">UOGInfo</a><br>
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<title>RunUO Documentation - Class Overview - Server.SkillHandlers</title>
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<h2>Server.SkillHandlers</h2>
<!-- DBG-ST --><a href="../types/Anatomy.html">Anatomy</a><br>
<!-- DBG-ST --><a href="../types/AnimalLore.html">AnimalLore</a><br>
<!-- DBG-ST --><a href="../types/AnimalLoreGump.html">AnimalLoreGump</a><br>
<!-- DBG-ST --><a href="../types/AnimalTaming.html">AnimalTaming</a><br>
<!-- DBG-ST --><a href="../types/ArmsLore.html">ArmsLore</a><br>
<!-- DBG-ST --><a href="../types/Begging.html">Begging</a><br>
<!-- DBG-ST --><a href="../types/DetectHidden.html">DetectHidden</a><br>
<!-- DBG-ST --><a href="../types/Discordance.html">Discordance</a><br>
<!-- DBG-ST --><a href="../types/EvalInt.html">EvalInt</a><br>
<!-- DBG-ST --><a href="../types/ForensicEvaluation.html">ForensicEvaluation</a><br>
<!-- DBG-ST --><a href="../types/Hiding.html">Hiding</a><br>
<!-- DBG-ST --><a href="../types/Inscribe.html">Inscribe</a><br>
<!-- DBG-ST --><a href="../types/Meditation.html">Meditation</a><br>
<!-- DBG-ST --><a href="../types/Peacemaking.html">Peacemaking</a><br>
<!-- DBG-ST --><a href="../types/Poisoning.html">Poisoning</a><br>
<!-- DBG-ST --><a href="../types/Provocation.html">Provocation</a><br>
<!-- DBG-ST --><a href="../types/RemoveTrap.html">RemoveTrap</a><br>
<!-- DBG-ST --><a href="../types/Snooping.html">Snooping</a><br>
<!-- DBG-ST --><a href="../types/SpiritSpeak.html">SpiritSpeak</a><br>
<!-- DBG-ST --><a href="../types/Stealing.html">Stealing</a><br>
<!-- DBG-ST --><a href="../types/Stealth.html">Stealth</a><br>
<!-- DBG-ST --><a href="../types/StolenItem.html">StolenItem</a><br>
<!-- DBG-ST --><a href="../types/TasteID.html">TasteID</a><br>
<!-- DBG-ST --><a href="../types/TrackArrow.html">TrackArrow</a><br>
<!-- DBG-ST --><a href="../types/Tracking.html">Tracking</a><br>
<!-- DBG-ST --><a href="../types/TrackTimer.html">TrackTimer</a><br>
<!-- DBG-ST --><a href="../types/TrackTypeDelegate.html">TrackTypeDelegate</a><br>
<!-- DBG-ST --><a href="../types/TrackWhatGump.html">TrackWhatGump</a><br>
<!-- DBG-ST --><a href="../types/TrackWhoGump.html">TrackWhoGump</a><br>
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<head>
<title>RunUO Documentation - Class Overview - Server.Spells.Bushido</title>
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<h2>Server.Spells.Bushido</h2>
<!-- DBG-ST --><a href="../types/Confidence.html">Confidence</a><br>
<!-- DBG-ST --><a href="../types/CounterAttack.html">CounterAttack</a><br>
<!-- DBG-ST --><a href="../types/Evasion.html">Evasion</a><br>
<!-- DBG-ST --><a href="../types/HonorableExecution.html">HonorableExecution</a><br>
<!-- DBG-ST --><a href="../types/LightningStrike.html">LightningStrike</a><br>
<!-- DBG-ST --><a href="../types/MomentumStrike.html">MomentumStrike</a><br>
<!-- DBG-ST --><a href="../types/SamuraiSpell.html">SamuraiSpell</a><br>
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<head>
<title>RunUO Documentation - Class Overview - Server.Spells.Chivalry</title>
</head>
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<h4><a href="../overview.html">Back to the namespace index</a></h4>
<h2>Server.Spells.Chivalry</h2>
<!-- DBG-ST --><a href="../types/CleanseByFireSpell.html">CleanseByFireSpell</a><br>
<!-- DBG-ST --><a href="../types/CloseWoundsSpell.html">CloseWoundsSpell</a><br>
<!-- DBG-ST --><a href="../types/ConsecrateWeaponSpell.html">ConsecrateWeaponSpell</a><br>
<!-- DBG-ST --><a href="../types/DispelEvilSpell.html">DispelEvilSpell</a><br>
<!-- DBG-ST --><a href="../types/DivineFurySpell.html">DivineFurySpell</a><br>
<!-- DBG-ST --><a href="../types/EnemyOfOneSpell.html">EnemyOfOneSpell</a><br>
<!-- DBG-ST --><a href="../types/HolyLightSpell.html">HolyLightSpell</a><br>
<!-- DBG-ST --><a href="../types/NobleSacrificeSpell.html">NobleSacrificeSpell</a><br>
<!-- DBG-ST --><a href="../types/PaladinSpell.html">PaladinSpell</a><br>
<!-- DBG-ST --><a href="../types/RemoveCurseSpell.html">RemoveCurseSpell</a><br>
<!-- DBG-ST --><a href="../types/SacredJourneySpell.html">SacredJourneySpell</a><br>
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<head>
<title>RunUO Documentation - Class Overview - Server.Spells.Eighth</title>
</head>
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<h2>Server.Spells.Eighth</h2>
<!-- DBG-ST --><a href="../types/AirElementalSpell.html">AirElementalSpell</a><br>
<!-- DBG-ST --><a href="../types/EarthElementalSpell.html">EarthElementalSpell</a><br>
<!-- DBG-ST --><a href="../types/EarthquakeSpell.html">EarthquakeSpell</a><br>
<!-- DBG-ST --><a href="../types/EnergyVortexSpell.html">EnergyVortexSpell</a><br>
<!-- DBG-ST --><a href="../types/FireElementalSpell.html">FireElementalSpell</a><br>
<!-- DBG-ST --><a href="../types/ResurrectionSpell.html">ResurrectionSpell</a><br>
<!-- DBG-ST --><a href="../types/SummonDaemonSpell.html">SummonDaemonSpell</a><br>
<!-- DBG-ST --><a href="../types/WaterElementalSpell.html">WaterElementalSpell</a><br>
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<head>
<title>RunUO Documentation - Class Overview - Server.Spells.Fifth</title>
</head>
<body bgcolor="white" style="font-family: Courier New" text="#000000" link="#000000" vlink="#000000" alink="#808080">
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<h2>Server.Spells.Fifth</h2>
<!-- DBG-ST --><a href="../types/BladeSpiritsSpell.html">BladeSpiritsSpell</a><br>
<!-- DBG-ST --><a href="../types/DispelFieldSpell.html">DispelFieldSpell</a><br>
<!-- DBG-ST --><a href="../types/IncognitoSpell.html">IncognitoSpell</a><br>
<!-- DBG-ST --><a href="../types/MagicReflectSpell.html">MagicReflectSpell</a><br>
<!-- DBG-ST --><a href="../types/MindBlastSpell.html">MindBlastSpell</a><br>
<!-- DBG-ST --><a href="../types/ParalyzeSpell.html">ParalyzeSpell</a><br>
<!-- DBG-ST --><a href="../types/PoisonFieldSpell.html">PoisonFieldSpell</a><br>
<!-- DBG-ST --><a href="../types/SummonCreatureSpell.html">SummonCreatureSpell</a><br>
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<head>
<title>RunUO Documentation - Class Overview - Server.Spells.First</title>
</head>
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<h4><a href="../overview.html">Back to the namespace index</a></h4>
<h2>Server.Spells.First</h2>
<!-- DBG-ST --><a href="../types/ClumsySpell.html">ClumsySpell</a><br>
<!-- DBG-ST --><a href="../types/CreateFoodSpell.html">CreateFoodSpell</a><br>
<!-- DBG-ST --><a href="../types/FeeblemindSpell.html">FeeblemindSpell</a><br>
<!-- DBG-ST --><a href="../types/FoodInfo.html">FoodInfo</a><br>
<!-- DBG-ST --><a href="../types/HealSpell.html">HealSpell</a><br>
<!-- DBG-ST --><a href="../types/MagicArrowSpell.html">MagicArrowSpell</a><br>
<!-- DBG-ST --><a href="../types/NightSightSpell.html">NightSightSpell</a><br>
<!-- DBG-ST --><a href="../types/ReactiveArmorSpell.html">ReactiveArmorSpell</a><br>
<!-- DBG-ST --><a href="../types/WeakenSpell.html">WeakenSpell</a><br>
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<head>
<title>RunUO Documentation - Class Overview - Server.Spells.Fourth</title>
</head>
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<h2>Server.Spells.Fourth</h2>
<!-- DBG-ST --><a href="../types/ArchCureSpell.html">ArchCureSpell</a><br>
<!-- DBG-ST --><a href="../types/ArchProtectionSpell.html">ArchProtectionSpell</a><br>
<!-- DBG-ST --><a href="../types/CurseSpell.html">CurseSpell</a><br>
<!-- DBG-ST --><a href="../types/FireFieldSpell.html">FireFieldSpell</a><br>
<!-- DBG-ST --><a href="../types/GreaterHealSpell.html">GreaterHealSpell</a><br>
<!-- DBG-ST --><a href="../types/LightningSpell.html">LightningSpell</a><br>
<!-- DBG-ST --><a href="../types/ManaDrainSpell.html">ManaDrainSpell</a><br>
<!-- DBG-ST --><a href="../types/RecallSpell.html">RecallSpell</a><br>
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<head>
<title>RunUO Documentation - Class Overview - Server.Spells.Necromancy</title>
</head>
<body bgcolor="white" style="font-family: Courier New" text="#000000" link="#000000" vlink="#000000" alink="#808080">
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<h2>Server.Spells.Necromancy</h2>
<!-- DBG-ST --><a href="../types/AnimateDeadSpell.html">AnimateDeadSpell</a><br>
<!-- DBG-ST --><a href="../types/BloodOathSpell.html">BloodOathSpell</a><br>
<!-- DBG-ST --><a href="../types/CorpseSkinSpell.html">CorpseSkinSpell</a><br>
<!-- DBG-ST --><a href="../types/CurseWeaponSpell.html">CurseWeaponSpell</a><br>
<!-- DBG-ST --><a href="../types/EvilOmenSpell.html">EvilOmenSpell</a><br>
<!-- DBG-ST --><a href="../types/ExorcismSpell.html">ExorcismSpell</a><br>
<!-- DBG-ST --><a href="../types/HorrificBeastSpell.html">HorrificBeastSpell</a><br>
<!-- DBG-ST --><a href="../types/LichFormSpell.html">LichFormSpell</a><br>
<!-- DBG-ST --><a href="../types/MindRotSpell.html">MindRotSpell</a><br>
<!-- DBG-ST --><a href="../types/MRBucket.html">MRBucket</a><br>
<!-- DBG-ST --><a href="../types/MRExpireTimer.html">MRExpireTimer</a><br>
<!-- DBG-ST --><a href="../types/NecromancerSpell.html">NecromancerSpell</a><br>
<!-- DBG-ST --><a href="../types/PainSpikeSpell.html">PainSpikeSpell</a><br>
<!-- DBG-ST --><a href="../types/PoisonStrikeSpell.html">PoisonStrikeSpell</a><br>
<!-- DBG-ST --><a href="../types/StrangleSpell.html">StrangleSpell</a><br>
<!-- DBG-ST --><a href="../types/SummonFamiliarEntry.html">SummonFamiliarEntry</a><br>
<!-- DBG-ST --><a href="../types/SummonFamiliarGump.html">SummonFamiliarGump</a><br>
<!-- DBG-ST --><a href="../types/SummonFamiliarSpell.html">SummonFamiliarSpell</a><br>
<!-- DBG-ST --><a href="../types/TransformationSpell.html">TransformationSpell</a><br>
<!-- DBG-ST --><a href="../types/VampiricEmbraceSpell.html">VampiricEmbraceSpell</a><br>
<!-- DBG-ST --><a href="../types/VengefulSpiritSpell.html">VengefulSpiritSpell</a><br>
<!-- DBG-ST --><a href="../types/WitherSpell.html">WitherSpell</a><br>
<!-- DBG-ST --><a href="../types/WraithFormSpell.html">WraithFormSpell</a><br>
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<head>
<title>RunUO Documentation - Class Overview - Server.Spells.Ninjitsu</title>
</head>
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<h4><a href="../overview.html">Back to the namespace index</a></h4>
<h2>Server.Spells.Ninjitsu</h2>
<!-- DBG-ST --><a href="../types/AnimalForm.html">AnimalForm</a><br>
<!-- DBG-ST --><a href="../types/AnimalFormContext.html">AnimalFormContext</a><br>
<!-- DBG-ST --><a href="../types/AnimalFormTimer.html">AnimalFormTimer</a><br>
<!-- DBG-ST --><a href="../types/Backstab.html">Backstab</a><br>
<!-- DBG-ST --><a href="../types/DeathStrike.html">DeathStrike</a><br>
<!-- DBG-ST --><a href="../types/FocusAttack.html">FocusAttack</a><br>
<!-- DBG-ST --><a href="../types/KiAttack.html">KiAttack</a><br>
<!-- DBG-ST --><a href="../types/MirrorImage.html">MirrorImage</a><br>
<!-- DBG-ST --><a href="../types/NinjaSpell.html">NinjaSpell</a><br>
<!-- DBG-ST --><a href="../types/Shadowjump.html">Shadowjump</a><br>
<!-- DBG-ST --><a href="../types/SurpriseAttack.html">SurpriseAttack</a><br>
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<head>
<title>RunUO Documentation - Class Overview - Server.Spells.Second</title>
</head>
<body bgcolor="white" style="font-family: Courier New" text="#000000" link="#000000" vlink="#000000" alink="#808080">
<h4><a href="../overview.html">Back to the namespace index</a></h4>
<h2>Server.Spells.Second</h2>
<!-- DBG-ST --><a href="../types/AgilitySpell.html">AgilitySpell</a><br>
<!-- DBG-ST --><a href="../types/CunningSpell.html">CunningSpell</a><br>
<!-- DBG-ST --><a href="../types/CureSpell.html">CureSpell</a><br>
<!-- DBG-ST --><a href="../types/HarmSpell.html">HarmSpell</a><br>
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<h2>Server.Spells.Seventh</h2>
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<h2>Server.Spells.Sixth</h2>
<!-- DBG-ST --><a href="../types/DispelSpell.html">DispelSpell</a><br>
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<h2>Server.Spells.Spellweaving</h2>
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<h2>Server.Spells.Third</h2>
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<h2>Server.Spells</h2>
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<h2>Server.Targets</h2>
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<h2>Server</h2>
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<!-- DBG-ST --><a href="../types/TargetCallback.html">TargetCallback</a><br>
<!-- DBG-ST --><a href="../types/TargetStateCallback.html">TargetStateCallback</a><br>
<!-- DBG-ST --><a href="../types/TargetStateCallback-T-.html">TargetStateCallback</a>&lt;<font color="blue">T</font>&gt;<br>
<!-- DBG-ST --><a href="../types/TextDefinition.html">TextDefinition</a><br>
<!-- DBG-ST --><a href="../types/TileData.html">TileData</a><br>
<!-- DBG-ST --><a href="../types/TileFlag.html">TileFlag</a><br>
<!-- DBG-ST --><a href="../types/TileList.html">TileList</a><br>
<!-- DBG-ST --><a href="../types/TileMatrix.html">TileMatrix</a><br>
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<!-- DBG-ST --><a href="../types/Timer.html">Timer</a><br>
<!-- DBG-ST --><a href="../types/TimerCallback.html">TimerCallback</a><br>
<!-- DBG-ST --><a href="../types/TimerPriority.html">TimerPriority</a><br>
<!-- DBG-ST --><a href="../types/TimerStateCallback.html">TimerStateCallback</a><br>
<!-- DBG-ST --><a href="../types/TimerStateCallback-T-.html">TimerStateCallback</a>&lt;<font color="blue">T</font>&gt;<br>
<!-- DBG-ST --><a href="../types/TotalType.html">TotalType</a><br>
<!-- DBG-ST --><a href="../types/TreasureRegion.html">TreasureRegion</a><br>
<!-- DBG-ST --><a href="../types/TypeAliasAttribute.html">TypeAliasAttribute</a><br>
<!-- DBG-ST --><a href="../types/TypeCache.html">TypeCache</a><br>
<!-- DBG-ST --><a href="../types/TypeTable.html">TypeTable</a><br>
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<!-- DBG-ST --><a href="../types/VendorGenerator.html">VendorGenerator</a><br>
<!-- DBG-ST --><a href="../types/VirtueGump.html">VirtueGump</a><br>
<!-- DBG-ST --><a href="../types/VirtueGumpRequestEventArgs.html">VirtueGumpRequestEventArgs</a><br>
<!-- DBG-ST --><a href="../types/VirtueGumpRequestEventHandler.html">VirtueGumpRequestEventHandler</a><br>
<!-- DBG-ST --><a href="../types/VirtueHelper.html">VirtueHelper</a><br>
<!-- DBG-ST --><a href="../types/VirtueInfo.html">VirtueInfo</a><br>
<!-- DBG-ST --><a href="../types/VirtueInfoGump.html">VirtueInfoGump</a><br>
<!-- DBG-ST --><a href="../types/VirtueItemRequestEventArgs.html">VirtueItemRequestEventArgs</a><br>
<!-- DBG-ST --><a href="../types/VirtueItemRequestEventHandler.html">VirtueItemRequestEventHandler</a><br>
<!-- DBG-ST --><a href="../types/VirtueLevel.html">VirtueLevel</a><br>
<!-- DBG-ST --><a href="../types/VirtueMacroRequestEventArgs.html">VirtueMacroRequestEventArgs</a><br>
<!-- DBG-ST --><a href="../types/VirtueMacroRequestEventHandler.html">VirtueMacroRequestEventHandler</a><br>
<!-- DBG-ST --><a href="../types/VirtueName.html">VirtueName</a><br>
<!-- DBG-ST --><a href="../types/VirtueStatusGump.html">VirtueStatusGump</a><br>
<!-- DBG-ST --><a href="../types/VisibleDamageType.html">VisibleDamageType</a><br>
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<!-- DBG-ST --><a href="../types/WorldSaveEventArgs.html">WorldSaveEventArgs</a><br>
<!-- DBG-ST --><a href="../types/WorldSaveEventHandler.html">WorldSaveEventHandler</a><br>
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<html>
<head>
<title>RunUO Documentation - Class Overview</title>
</head>
<body bgcolor="white" style="font-family: Courier New" text="#000000" link="#000000" vlink="#000000" alink="#808080">
<h4><a href="index.html">Back to the index</a></h4>
<h2>Namespaces</h2>
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body { background-color: #FFFFFF; font-family: verdana, arial; font-size: 11px; }
a { color: #28435E; }
a:hover { color: #4878A9; }
td.header { background-color: #9696AA; font-weight: bold; font-size: 12px; }
td.lentry { background-color: #D7D7EB; width: 10%; }
td.rentry { background-color: #FFFFFF; width: 90%; }
td.entry { background-color: #FFFFFF; }
td { font-size: 11px; }
.tbl-border { background-color: #46465A; }
td.ir { background-color: #CCCCDD; }
td.du { background-color: #AAAAAA; }
td.sh { background-color: #777799; }
td.co { background-color: #DDCC99; }
td.br { background-color: #AA8866; }
td.go { background-color: #DDCC55; }
td.ag { background-color: #DDAAAA; }
td.ve { background-color: #99CC77; }
td.va { background-color: #88AABB; }
td.cl { background-color: #DDDDDD; }
td.pl { background-color: #CCAA88; }
td.sp { background-color: #99BBBB; }
td.ho { background-color: #CC8888; }
td.ba { background-color: #AABBAA; }

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<html>
<head>
<title>RunUO Documentation - Class Overview - <>c__DisplayClass1</title>
</head>
<body bgcolor="white" style="font-family: Courier New" text="#000000" link="#000000" vlink="#000000" alink="#808080">
<h4><a href="../namespaces/Server.Spells.Spellweaving.html">Back to Server.Spells.Spellweaving</a></h4>
<h2>(<a href="NatureFurySpell.html">NatureFurySpell</a>) - <>c__DisplayClass1</h2>
(<font color="blue">ctor</font>) <>c__DisplayClass1()<br>
<font color="blue">void</font> <Target>b__0()<br>
</body>
</html>

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<html>
<head>
<title>RunUO Documentation - Class Overview - <>c__DisplayClass2</title>
</head>
<body bgcolor="white" style="font-family: Courier New" text="#000000" link="#000000" vlink="#000000" alink="#808080">
<h4><a href="../namespaces/Server.Spells.Spellweaving.html">Back to Server.Spells.Spellweaving</a></h4>
<h2>(<a href="GiftOfRenewalSpell.html">GiftOfRenewalSpell</a>) - <>c__DisplayClass2</h2>
(<font color="blue">ctor</font>) <>c__DisplayClass2()<br>
<font color="blue">void</font> <Target>b__0()<br>
</body>
</html>

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<html>
<head>
<title>RunUO Documentation - Class Overview - <>c__DisplayClass3</title>
</head>
<body bgcolor="white" style="font-family: Courier New" text="#000000" link="#000000" vlink="#000000" alink="#808080">
<h4><a href="../namespaces/Server.Spells.Spellweaving.html">Back to Server.Spells.Spellweaving</a></h4>
<h2>(<a href="EtherealVoyageSpell.html">EtherealVoyageSpell</a>) - <>c__DisplayClass3</h2>
(<font color="blue">ctor</font>) <>c__DisplayClass3()<br>
<font color="blue">void</font> <RemoveEffect>b__2()<br>
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<title>RunUO Documentation - Class Overview - <>c__DisplayClass4</title>
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<h4><a href="../namespaces/Server.Mobiles.html">Back to Server.Mobiles</a></h4>
<h2>(<a href="Ferret.html">Ferret</a>) - <>c__DisplayClass4</h2>
(<font color="blue">ctor</font>) <>c__DisplayClass4()<br>
<font color="blue">void</font> <Talk>b__0()<br>
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<title>RunUO Documentation - Class Overview - <>c__DisplayClass6</title>
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<body bgcolor="white" style="font-family: Courier New" text="#000000" link="#000000" vlink="#000000" alink="#808080">
<h4><a href="../namespaces/Server.Spells.Spellweaving.html">Back to Server.Spells.Spellweaving</a></h4>
<h2>(<a href="GiftOfRenewalSpell.html">GiftOfRenewalSpell</a>) - <>c__DisplayClass6</h2>
(<font color="blue">ctor</font>) <>c__DisplayClass6()<br>
<font color="blue">void</font> <StopEffect>b__4()<br>
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<title>RunUO Documentation - Class Overview - <>c__DisplayClass7</title>
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<body bgcolor="white" style="font-family: Courier New" text="#000000" link="#000000" vlink="#000000" alink="#808080">
<h4><a href="../namespaces/Server.Misc.html">Back to Server.Misc</a></h4>
<h2>(<a href="ClientVerification.html">ClientVerification</a>) - <>c__DisplayClass7</h2>
(<font color="blue">ctor</font>) <>c__DisplayClass7()<br>
<font color="blue">void</font> <SendAnnoyGump>b__4( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> mob, <font color="blue">bool</font> selection, <font color="blue">object</font> o )<br>
<font color="blue">void</font> <SendAnnoyGump>b__5()<br>
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<title>RunUO Documentation - Class Overview - <GetEnumerator>d__2</title>
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<body bgcolor="white" style="font-family: Courier New" text="#000000" link="#000000" vlink="#000000" alink="#808080">
<h4><a href="../namespaces/Server.html">Back to Server</a></h4>
<h2>(<a href="Producer.html">Producer</a>) - <GetEnumerator>d__2 : <!-- DBG-2.1 --><font color="blue">IEnumerator</font>&lt;<a href="ISerializable.html">ISerializable</a>&gt;, <!-- DBG-2.1 --><font color="blue">IDisposable</font>, <!-- DBG-2.1 --><font color="blue">IEnumerator</font></h2>
(<font color="blue">ctor</font>) <GetEnumerator>d__2( <font color="blue">int</font> <>1__state )<br>
<!-- DBG-0 --><a href="ISerializable.html">ISerializable</a> System.Collections.Generic.IEnumerator<Server.ISerializable>.Current( <font color="blue">get</font>; )<br>
<font color="blue">object</font> System.Collections.IEnumerator.Current( <font color="blue">get</font>; )<br>
<font color="blue">virtual</font> <font color="blue">bool</font> MoveNext()<br>
<font color="blue">virtual</font> <font color="blue">void</font> System.Collections.IEnumerator.Reset()<br>
<font color="blue">virtual</font> <font color="blue">void</font> System.IDisposable.Dispose()<br>
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<title>RunUO Documentation - Class Overview - AIControlMobileTarget</title>
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<h4><a href="../namespaces/Server.Targets.html">Back to Server.Targets</a></h4>
<h2>AIControlMobileTarget : <!-- DBG-1 --><a href="Target.html">Target</a></h2>
(<font color="blue">ctor</font>) AIControlMobileTarget( <!-- DBG-0 --><a href="BaseAI.html">BaseAI</a> ai, <!-- DBG-0 --><a href="OrderType.html">OrderType</a> order )<br>
<!-- DBG-0 --><a href="OrderType.html">OrderType</a> Order( <font color="blue">get</font>; )<br>
<font color="blue">void</font> AddAI( <!-- DBG-0 --><a href="BaseAI.html">BaseAI</a> ai )<br>
<font color="blue">virtual</font> <font color="blue">void</font> OnTarget( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> from, <font color="blue">object</font> o )<br>
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<title>RunUO Documentation - Class Overview - AITimer</title>
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<body bgcolor="white" style="font-family: Courier New" text="#000000" link="#000000" vlink="#000000" alink="#808080">
<h4><a href="../namespaces/Server.Mobiles.html">Back to Server.Mobiles</a></h4>
<h2>(<a href="BaseAI.html">BaseAI</a>) - AITimer : <!-- DBG-1 --><a href="Timer.html">Timer</a></h2>
(<font color="blue">ctor</font>) AITimer( <!-- DBG-0 --><a href="BaseAI.html">BaseAI</a> owner )<br>
<font color="blue">virtual</font> <font color="blue">void</font> OnTick()<br>
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<title>RunUO Documentation - Class Overview - AIType</title>
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<body bgcolor="white" style="font-family: Courier New" text="#000000" link="#000000" vlink="#000000" alink="#808080">
<h4><a href="../namespaces/Server.Mobiles.html">Back to Server.Mobiles</a></h4>
<h2>AIType (Enum)</h2>
AI_Use_Default = 0,<br>
AI_Melee = 1,<br>
AI_Animal = 2,<br>
AI_Archer = 3,<br>
AI_Healer = 4,<br>
AI_Vendor = 5,<br>
AI_Mage = 6,<br>
AI_Berserk = 7,<br>
AI_Predator = 8,<br>
AI_Thief = 9<br>
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<title>RunUO Documentation - Class Overview - ALRReason</title>
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<h4><a href="../namespaces/Server.Network.html">Back to Server.Network</a></h4>
<h2>ALRReason (Enum)</h2>
Invalid = 0,<br>
InUse = 1,<br>
Blocked = 2,<br>
BadPass = 3,<br>
Idle = 254,<br>
BadComm = 255<br>
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<title>RunUO Documentation - Class Overview - ANecromancerShroud</title>
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<h4><a href="../namespaces/Server.Items.html">Back to Server.Items</a></h4>
<h2>ANecromancerShroud : <!-- DBG-1 --><a href="Robe.html">Robe</a>, <!-- DBG-2.2 --><a href="IHued.html">IHued</a>, <!-- DBG-2.1 --><font color="blue">IComparable</font>&lt;<a href="Item.html">Item</a>&gt;, <!-- DBG-2.2 --><a href="ISerializable.html">ISerializable</a>, <!-- DBG-2.2 --><a href="ISpawnable.html">ISpawnable</a>, <!-- DBG-2.2 --><a href="IEntity.html">IEntity</a>, <!-- DBG-2.2 --><a href="IPoint3D.html">IPoint3D</a>, <!-- DBG-2.2 --><a href="IPoint2D.html">IPoint2D</a>, <!-- DBG-2.1 --><font color="blue">IComparable</font>, <!-- DBG-2.1 --><font color="blue">IComparable</font>&lt;<a href="IEntity.html">IEntity</a>&gt;, <!-- DBG-2.2 --><a href="IDyable.html">IDyable</a>, <!-- DBG-2.2 --><a href="IScissorable.html">IScissorable</a>, <!-- DBG-2.2 --><a href="IFactionItem.html">IFactionItem</a>, <!-- DBG-2.2 --><a href="ICraftable.html">ICraftable</a>, <!-- DBG-2.2 --><a href="IWearableDurability.html">IWearableDurability</a>, <!-- DBG-2.2 --><a href="IDurability.html">IDurability</a>, <!-- DBG-2.2 --><a href="IArcaneEquip.html">IArcaneEquip</a></h2>
(<font color="blue">ctor</font>) ANecromancerShroud()<br>
(<font color="blue">ctor</font>) ANecromancerShroud( <!-- DBG-0 --><a href="Serial.html">Serial</a> serial )<br>
<font color="blue">int</font> BaseColdResistance( <font color="blue">get</font>; )<br>
<font color="blue">bool</font> CanFortify( <font color="blue">get</font>; )<br>
<font color="blue">int</font> InitMaxHits( <font color="blue">get</font>; )<br>
<font color="blue">int</font> InitMinHits( <font color="blue">get</font>; )<br>
<font color="blue">int</font> LabelNumber( <font color="blue">get</font>; )<br>
<font color="blue">virtual</font> <font color="blue">void</font> Deserialize( <!-- DBG-0 --><a href="GenericReader.html">GenericReader</a> reader )<br>
<font color="blue">virtual</font> <font color="blue">void</font> Serialize( <!-- DBG-0 --><a href="GenericWriter.html">GenericWriter</a> writer )<br>
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<title>RunUO Documentation - Class Overview - AOS</title>
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<h4><a href="../namespaces/Server.html">Back to Server</a></h4>
<h2>AOS</h2>
(<font color="blue">static</font>) <font color="blue">int</font> Damage( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> m, <font color="blue">int</font> damage, <font color="blue">int</font> phys, <font color="blue">int</font> fire, <font color="blue">int</font> cold, <font color="blue">int</font> pois, <font color="blue">int</font> nrgy )<br>
(<font color="blue">static</font>) <font color="blue">int</font> Damage( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> m, <!-- DBG-0 --><a href="Mobile.html">Mobile</a> from, <font color="blue">int</font> damage, <font color="blue">int</font> phys, <font color="blue">int</font> fire, <font color="blue">int</font> cold, <font color="blue">int</font> pois, <font color="blue">int</font> nrgy )<br>
(<font color="blue">static</font>) <font color="blue">int</font> Damage( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> m, <font color="blue">int</font> damage, <font color="blue">bool</font> ignoreArmor, <font color="blue">int</font> phys, <font color="blue">int</font> fire, <font color="blue">int</font> cold, <font color="blue">int</font> pois, <font color="blue">int</font> nrgy )<br>
(<font color="blue">static</font>) <font color="blue">int</font> Damage( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> m, <!-- DBG-0 --><a href="Mobile.html">Mobile</a> from, <font color="blue">int</font> damage, <font color="blue">int</font> phys, <font color="blue">int</font> fire, <font color="blue">int</font> cold, <font color="blue">int</font> pois, <font color="blue">int</font> nrgy, <font color="blue">bool</font> keepAlive )<br>
(<font color="blue">static</font>) <font color="blue">int</font> Damage( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> m, <!-- DBG-0 --><a href="Mobile.html">Mobile</a> from, <font color="blue">int</font> damage, <font color="blue">bool</font> ignoreArmor, <font color="blue">int</font> phys, <font color="blue">int</font> fire, <font color="blue">int</font> cold, <font color="blue">int</font> pois, <font color="blue">int</font> nrgy )<br>
(<font color="blue">static</font>) <font color="blue">int</font> Damage( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> m, <!-- DBG-0 --><a href="Mobile.html">Mobile</a> from, <font color="blue">int</font> damage, <font color="blue">bool</font> ignoreArmor, <font color="blue">int</font> phys, <font color="blue">int</font> fire, <font color="blue">int</font> cold, <font color="blue">int</font> pois, <font color="blue">int</font> nrgy, <font color="blue">int</font> chaos, <font color="blue">int</font> direct, <font color="blue">bool</font> keepAlive, <font color="blue">bool</font> archer, <font color="blue">bool</font> deathStrike )<br>
(<font color="blue">static</font>) <font color="blue">void</font> DisableStatInfluences()<br>
(<font color="blue">static</font>) <font color="blue">void</font> Fix( <font color="blue">ref</font> <font color="blue">int</font> val )<br>
(<font color="blue">static</font>) <font color="blue">int</font> Scale( <font color="blue">int</font> input, <font color="blue">int</font> percent )<br>
(<font color="blue">ctor</font>) AOS()<br>
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<title>RunUO Documentation - Class Overview - AbandonEscortEntry</title>
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<body bgcolor="white" style="font-family: Courier New" text="#000000" link="#000000" vlink="#000000" alink="#808080">
<h4><a href="../namespaces/Server.Mobiles.html">Back to Server.Mobiles</a></h4>
<h2>AbandonEscortEntry : <!-- DBG-1 --><a href="ContextMenuEntry.html">ContextMenuEntry</a></h2>
(<font color="blue">ctor</font>) AbandonEscortEntry( <!-- DBG-0 --><a href="BaseEscortable.html">BaseEscortable</a> m, <!-- DBG-0 --><a href="Mobile.html">Mobile</a> from )<br>
<font color="blue">virtual</font> <font color="blue">void</font> OnClick()<br>
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<title>RunUO Documentation - Class Overview - AbbatoirAddon</title>
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<body bgcolor="white" style="font-family: Courier New" text="#000000" link="#000000" vlink="#000000" alink="#808080">
<h4><a href="../namespaces/Server.Items.html">Back to Server.Items</a></h4>
<h2>AbbatoirAddon : <!-- DBG-1 --><a href="BaseAddon.html">BaseAddon</a>, <!-- DBG-2.2 --><a href="IHued.html">IHued</a>, <!-- DBG-2.1 --><font color="blue">IComparable</font>&lt;<a href="Item.html">Item</a>&gt;, <!-- DBG-2.2 --><a href="ISerializable.html">ISerializable</a>, <!-- DBG-2.2 --><a href="ISpawnable.html">ISpawnable</a>, <!-- DBG-2.2 --><a href="IEntity.html">IEntity</a>, <!-- DBG-2.2 --><a href="IPoint3D.html">IPoint3D</a>, <!-- DBG-2.2 --><a href="IPoint2D.html">IPoint2D</a>, <!-- DBG-2.1 --><font color="blue">IComparable</font>, <!-- DBG-2.1 --><font color="blue">IComparable</font>&lt;<a href="IEntity.html">IEntity</a>&gt;, <!-- DBG-2.2 --><a href="IChopable.html">IChopable</a>, <!-- DBG-2.2 --><a href="IAddon.html">IAddon</a></h2>
<h4>Derived Types: <!-- DBG-3 --><a href="SummoningAltar.html">SummoningAltar</a></h4>
(<font color="blue">ctor</font>) AbbatoirAddon()<br>
(<font color="blue">ctor</font>) AbbatoirAddon( <!-- DBG-0 --><a href="Serial.html">Serial</a> serial )<br>
<!-- DBG-0 --><a href="BaseAddonDeed.html">BaseAddonDeed</a> Deed( <font color="blue">get</font>; )<br>
<font color="blue">virtual</font> <font color="blue">void</font> Deserialize( <!-- DBG-0 --><a href="GenericReader.html">GenericReader</a> reader )<br>
<font color="blue">virtual</font> <font color="blue">void</font> Serialize( <!-- DBG-0 --><a href="GenericWriter.html">GenericWriter</a> writer )<br>
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<title>RunUO Documentation - Class Overview - AbbatoirDeed</title>
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<body bgcolor="white" style="font-family: Courier New" text="#000000" link="#000000" vlink="#000000" alink="#808080">
<h4><a href="../namespaces/Server.Items.html">Back to Server.Items</a></h4>
<h2>AbbatoirDeed : <!-- DBG-1 --><a href="BaseAddonDeed.html">BaseAddonDeed</a>, <!-- DBG-2.2 --><a href="IHued.html">IHued</a>, <!-- DBG-2.1 --><font color="blue">IComparable</font>&lt;<a href="Item.html">Item</a>&gt;, <!-- DBG-2.2 --><a href="ISerializable.html">ISerializable</a>, <!-- DBG-2.2 --><a href="ISpawnable.html">ISpawnable</a>, <!-- DBG-2.2 --><a href="IEntity.html">IEntity</a>, <!-- DBG-2.2 --><a href="IPoint3D.html">IPoint3D</a>, <!-- DBG-2.2 --><a href="IPoint2D.html">IPoint2D</a>, <!-- DBG-2.1 --><font color="blue">IComparable</font>, <!-- DBG-2.1 --><font color="blue">IComparable</font>&lt;<a href="IEntity.html">IEntity</a>&gt;</h2>
(<font color="blue">ctor</font>) AbbatoirDeed()<br>
(<font color="blue">ctor</font>) AbbatoirDeed( <!-- DBG-0 --><a href="Serial.html">Serial</a> serial )<br>
<!-- DBG-0 --><a href="BaseAddon.html">BaseAddon</a> Addon( <font color="blue">get</font>; )<br>
<font color="blue">int</font> LabelNumber( <font color="blue">get</font>; )<br>
<font color="blue">virtual</font> <font color="blue">void</font> Deserialize( <!-- DBG-0 --><a href="GenericReader.html">GenericReader</a> reader )<br>
<font color="blue">virtual</font> <font color="blue">void</font> Serialize( <!-- DBG-0 --><a href="GenericWriter.html">GenericWriter</a> writer )<br>
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<title>RunUO Documentation - Class Overview - AbbrevComparer</title>
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<body bgcolor="white" style="font-family: Courier New" text="#000000" link="#000000" vlink="#000000" alink="#808080">
<h4><a href="../namespaces/Server.Guilds.html">Back to Server.Guilds</a></h4>
<h2>(<a href="GuildDiplomacyGump.html">GuildDiplomacyGump</a>) - AbbrevComparer : <!-- DBG-2.1 --><font color="blue">IComparer</font>&lt;<a href="Guild.html">Guild</a>&gt;</h2>
(<font color="blue">ctor</font>) AbbrevComparer()<br>
<font color="blue">virtual</font> <font color="blue">int</font> Compare( <!-- DBG-0 --><a href="Guild.html">Guild</a> x, <!-- DBG-0 --><a href="Guild.html">Guild</a> y )<br>
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<title>RunUO Documentation - Class Overview - AbysmalHorror</title>
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<body bgcolor="white" style="font-family: Courier New" text="#000000" link="#000000" vlink="#000000" alink="#808080">
<h4><a href="../namespaces/Server.Mobiles.html">Back to Server.Mobiles</a></h4>
<h2>AbysmalHorror : <!-- DBG-1 --><a href="BaseCreature.html">BaseCreature</a>, <!-- DBG-2.2 --><a href="IHued.html">IHued</a>, <!-- DBG-2.1 --><font color="blue">IComparable</font>&lt;<a href="Mobile.html">Mobile</a>&gt;, <!-- DBG-2.2 --><a href="ISerializable.html">ISerializable</a>, <!-- DBG-2.2 --><a href="ISpawnable.html">ISpawnable</a>, <!-- DBG-2.2 --><a href="IEntity.html">IEntity</a>, <!-- DBG-2.2 --><a href="IPoint3D.html">IPoint3D</a>, <!-- DBG-2.2 --><a href="IPoint2D.html">IPoint2D</a>, <!-- DBG-2.1 --><font color="blue">IComparable</font>, <!-- DBG-2.1 --><font color="blue">IComparable</font>&lt;<a href="IEntity.html">IEntity</a>&gt;, <!-- DBG-2.2 --><a href="IHonorTarget.html">IHonorTarget</a></h2>
(<font color="blue">ctor</font>) AbysmalHorror()<br>
(<font color="blue">ctor</font>) AbysmalHorror( <!-- DBG-0 --><a href="Serial.html">Serial</a> serial )<br>
<font color="blue">bool</font> AreaPeaceImmune( <font color="blue">get</font>; )<br>
<font color="blue">bool</font> BardImmune( <font color="blue">get</font>; )<br>
<font color="blue">bool</font> IgnoreYoungProtection( <font color="blue">get</font>; )<br>
<!-- DBG-0 --><a href="Poison.html">Poison</a> PoisonImmune( <font color="blue">get</font>; )<br>
<font color="blue">int</font> TreasureMapLevel( <font color="blue">get</font>; )<br>
<font color="blue">bool</font> Unprovokable( <font color="blue">get</font>; )<br>
<font color="blue">virtual</font> <font color="blue">void</font> Deserialize( <!-- DBG-0 --><a href="GenericReader.html">GenericReader</a> reader )<br>
<font color="blue">virtual</font> <font color="blue">void</font> GenerateLoot()<br>
<font color="blue">virtual</font> <!-- DBG-0 --><a href="WeaponAbility.html">WeaponAbility</a> GetWeaponAbility()<br>
<font color="blue">virtual</font> <font color="blue">void</font> OnDeath( <!-- DBG-0 --><a href="Container.html">Container</a> c )<br>
<font color="blue">virtual</font> <font color="blue">void</font> Serialize( <!-- DBG-0 --><a href="GenericWriter.html">GenericWriter</a> writer )<br>
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