#W# Initial Commit: Avatars Conquest

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<head>
<title>RunUO Documentation - Class Overview - AOS</title>
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<body bgcolor="white" style="font-family: Courier New" text="#000000" link="#000000" vlink="#000000" alink="#808080">
<h4><a href="../namespaces/Server.html">Back to Server</a></h4>
<h2>AOS</h2>
(<font color="blue">static</font>) <font color="blue">int</font> Damage( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> m, <font color="blue">int</font> damage, <font color="blue">int</font> phys, <font color="blue">int</font> fire, <font color="blue">int</font> cold, <font color="blue">int</font> pois, <font color="blue">int</font> nrgy )<br>
(<font color="blue">static</font>) <font color="blue">int</font> Damage( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> m, <!-- DBG-0 --><a href="Mobile.html">Mobile</a> from, <font color="blue">int</font> damage, <font color="blue">int</font> phys, <font color="blue">int</font> fire, <font color="blue">int</font> cold, <font color="blue">int</font> pois, <font color="blue">int</font> nrgy )<br>
(<font color="blue">static</font>) <font color="blue">int</font> Damage( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> m, <font color="blue">int</font> damage, <font color="blue">bool</font> ignoreArmor, <font color="blue">int</font> phys, <font color="blue">int</font> fire, <font color="blue">int</font> cold, <font color="blue">int</font> pois, <font color="blue">int</font> nrgy )<br>
(<font color="blue">static</font>) <font color="blue">int</font> Damage( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> m, <!-- DBG-0 --><a href="Mobile.html">Mobile</a> from, <font color="blue">int</font> damage, <font color="blue">int</font> phys, <font color="blue">int</font> fire, <font color="blue">int</font> cold, <font color="blue">int</font> pois, <font color="blue">int</font> nrgy, <font color="blue">bool</font> keepAlive )<br>
(<font color="blue">static</font>) <font color="blue">int</font> Damage( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> m, <!-- DBG-0 --><a href="Mobile.html">Mobile</a> from, <font color="blue">int</font> damage, <font color="blue">bool</font> ignoreArmor, <font color="blue">int</font> phys, <font color="blue">int</font> fire, <font color="blue">int</font> cold, <font color="blue">int</font> pois, <font color="blue">int</font> nrgy )<br>
(<font color="blue">static</font>) <font color="blue">int</font> Damage( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> m, <!-- DBG-0 --><a href="Mobile.html">Mobile</a> from, <font color="blue">int</font> damage, <font color="blue">bool</font> ignoreArmor, <font color="blue">int</font> phys, <font color="blue">int</font> fire, <font color="blue">int</font> cold, <font color="blue">int</font> pois, <font color="blue">int</font> nrgy, <font color="blue">int</font> chaos, <font color="blue">int</font> direct, <font color="blue">bool</font> keepAlive, <font color="blue">bool</font> archer, <font color="blue">bool</font> deathStrike )<br>
(<font color="blue">static</font>) <font color="blue">void</font> DisableStatInfluences()<br>
(<font color="blue">static</font>) <font color="blue">void</font> Fix( <font color="blue">ref</font> <font color="blue">int</font> val )<br>
(<font color="blue">static</font>) <font color="blue">int</font> Scale( <font color="blue">int</font> input, <font color="blue">int</font> percent )<br>
(<font color="blue">ctor</font>) AOS()<br>
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