#W# Initial Commit: Avatars Conquest
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Docs/types/BasePoleArm.html
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<html>
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<head>
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<title>RunUO Documentation - Class Overview - BasePoleArm</title>
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</head>
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<body bgcolor="white" style="font-family: Courier New" text="#000000" link="#000000" vlink="#000000" alink="#808080">
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<h4><a href="../namespaces/Server.Items.html">Back to Server.Items</a></h4>
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<h2>BasePoleArm : <!-- DBG-1 --><a href="BaseMeleeWeapon.html">BaseMeleeWeapon</a>, <!-- DBG-2.2 --><a href="IHued.html">IHued</a>, <!-- DBG-2.1 --><font color="blue">IComparable</font><<a href="Item.html">Item</a>>, <!-- DBG-2.2 --><a href="ISerializable.html">ISerializable</a>, <!-- DBG-2.2 --><a href="ISpawnable.html">ISpawnable</a>, <!-- DBG-2.2 --><a href="IEntity.html">IEntity</a>, <!-- DBG-2.2 --><a href="IPoint3D.html">IPoint3D</a>, <!-- DBG-2.2 --><a href="IPoint2D.html">IPoint2D</a>, <!-- DBG-2.1 --><font color="blue">IComparable</font>, <!-- DBG-2.1 --><font color="blue">IComparable</font><<a href="IEntity.html">IEntity</a>>, <!-- DBG-2.2 --><a href="IWeapon.html">IWeapon</a>, <!-- DBG-2.2 --><a href="IFactionItem.html">IFactionItem</a>, <!-- DBG-2.2 --><a href="ICraftable.html">ICraftable</a>, <!-- DBG-2.2 --><a href="ISlayer.html">ISlayer</a>, <!-- DBG-2.2 --><a href="IDurability.html">IDurability</a>, <!-- DBG-2.2 --><a href="IUsesRemaining.html">IUsesRemaining</a></h2>
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<h4>Derived Types: <!-- DBG-3 --><a href="Bardiche.html">Bardiche</a>, <!-- DBG-3 --><a href="Halberd.html">Halberd</a>, <!-- DBG-3 --><a href="Scythe.html">Scythe</a></h4>
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(<font color="blue">ctor</font>) BasePoleArm( <!-- DBG-0 --><a href="Serial.html">Serial</a> serial )<br>
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(<font color="blue">ctor</font>) BasePoleArm( <font color="blue">int</font> itemID )<br>
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<!-- DBG-0 --><a href="WeaponAnimation.html">WeaponAnimation</a> DefAnimation( <font color="blue">get</font>; )<br>
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<font color="blue">int</font> DefHitSound( <font color="blue">get</font>; )<br>
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<font color="blue">int</font> DefMissSound( <font color="blue">get</font>; )<br>
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<!-- DBG-0 --><a href="SkillName.html">SkillName</a> DefSkill( <font color="blue">get</font>; )<br>
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<!-- DBG-0 --><a href="WeaponType.html">WeaponType</a> DefType( <font color="blue">get</font>; )<br>
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<!-- DBG-0 --><a href="HarvestSystem.html">HarvestSystem</a> HarvestSystem( <font color="blue">get</font>; )<br>
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<font color="blue">bool</font> ShowUsesRemaining( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
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<font color="blue">int</font> UsesRemaining( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
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<font color="blue">virtual</font> <font color="blue">void</font> Deserialize( <!-- DBG-0 --><a href="GenericReader.html">GenericReader</a> reader )<br>
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<font color="blue">virtual</font> <font color="blue">void</font> GetContextMenuEntries( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> from, <font color="blue">List</font><<a href="ContextMenuEntry.html">ContextMenuEntry</a>> list )<br>
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<font color="blue">virtual</font> <font color="blue">void</font> OnDoubleClick( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> from )<br>
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<font color="blue">virtual</font> <font color="blue">void</font> OnHit( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> attacker, <!-- DBG-0 --><a href="Mobile.html">Mobile</a> defender, <font color="blue">double</font> damageBonus )<br>
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<font color="blue">virtual</font> <font color="blue">void</font> Serialize( <!-- DBG-0 --><a href="GenericWriter.html">GenericWriter</a> writer )<br>
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</body>
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</html>
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