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<title>RunUO Documentation - Class Overview - BaseWand</title>
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<h4><a href="../namespaces/Server.Items.html">Back to Server.Items</a></h4>
<h2>BaseWand : <!-- DBG-1 --><a href="BaseBashing.html">BaseBashing</a>, <!-- DBG-2.2 --><a href="IHued.html">IHued</a>, <!-- DBG-2.1 --><font color="blue">IComparable</font>&lt;<a href="Item.html">Item</a>&gt;, <!-- DBG-2.2 --><a href="ISerializable.html">ISerializable</a>, <!-- DBG-2.2 --><a href="ISpawnable.html">ISpawnable</a>, <!-- DBG-2.2 --><a href="IEntity.html">IEntity</a>, <!-- DBG-2.2 --><a href="IPoint3D.html">IPoint3D</a>, <!-- DBG-2.2 --><a href="IPoint2D.html">IPoint2D</a>, <!-- DBG-2.1 --><font color="blue">IComparable</font>, <!-- DBG-2.1 --><font color="blue">IComparable</font>&lt;<a href="IEntity.html">IEntity</a>&gt;, <!-- DBG-2.2 --><a href="IWeapon.html">IWeapon</a>, <!-- DBG-2.2 --><a href="IFactionItem.html">IFactionItem</a>, <!-- DBG-2.2 --><a href="ICraftable.html">ICraftable</a>, <!-- DBG-2.2 --><a href="ISlayer.html">ISlayer</a>, <!-- DBG-2.2 --><a href="IDurability.html">IDurability</a></h2>
<h4>Derived Types: <!-- DBG-3 --><a href="ClumsyWand.html">ClumsyWand</a>, <!-- DBG-3 --><a href="FeebleWand.html">FeebleWand</a>, <!-- DBG-3 --><a href="FireballWand.html">FireballWand</a>, <!-- DBG-3 --><a href="GreaterHealWand.html">GreaterHealWand</a>, <!-- DBG-3 --><a href="HarmWand.html">HarmWand</a>, <!-- DBG-3 --><a href="HealWand.html">HealWand</a>, <!-- DBG-3 --><a href="IDWand.html">IDWand</a>, <!-- DBG-3 --><a href="LightningWand.html">LightningWand</a>, <!-- DBG-3 --><a href="MagicArrowWand.html">MagicArrowWand</a>, <!-- DBG-3 --><a href="ManaDrainWand.html">ManaDrainWand</a>, <!-- DBG-3 --><a href="WeaknessWand.html">WeaknessWand</a></h4>
(<font color="blue">ctor</font>) BaseWand( <!-- DBG-0 --><a href="Serial.html">Serial</a> serial )<br>
(<font color="blue">ctor</font>) BaseWand( <!-- DBG-0 --><a href="WandEffect.html">WandEffect</a> effect, <font color="blue">int</font> minCharges, <font color="blue">int</font> maxCharges )<br>
<font color="blue">int</font> AosMaxDamage( <font color="blue">get</font>; )<br>
<font color="blue">int</font> AosMinDamage( <font color="blue">get</font>; )<br>
<font color="blue">int</font> AosSpeed( <font color="blue">get</font>; )<br>
<font color="blue">int</font> AosStrengthReq( <font color="blue">get</font>; )<br>
<font color="blue">int</font> Charges( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
<!-- DBG-0 --><a href="WandEffect.html">WandEffect</a> Effect( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
TimeSpan GetUseDelay( <font color="blue">get</font>; )<br>
<font color="blue">int</font> InitMaxHits( <font color="blue">get</font>; )<br>
<font color="blue">int</font> InitMinHits( <font color="blue">get</font>; )<br>
<font color="blue">int</font> OldMaxDamage( <font color="blue">get</font>; )<br>
<font color="blue">int</font> OldMinDamage( <font color="blue">get</font>; )<br>
<font color="blue">int</font> OldSpeed( <font color="blue">get</font>; )<br>
<font color="blue">int</font> OldStrengthReq( <font color="blue">get</font>; )<br>
<!-- DBG-0 --><a href="WeaponAbility.html">WeaponAbility</a> PrimaryAbility( <font color="blue">get</font>; )<br>
<!-- DBG-0 --><a href="WeaponAbility.html">WeaponAbility</a> SecondaryAbility( <font color="blue">get</font>; )<br>
<font color="blue">virtual</font> <font color="blue">void</font> ApplyDelayTo( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> from )<br>
<font color="blue">void</font> Cast( <!-- DBG-0 --><a href="Spell.html">Spell</a> spell )<br>
<font color="blue">void</font> ConsumeCharge( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> from )<br>
<font color="blue">virtual</font> <font color="blue">void</font> Deserialize( <!-- DBG-0 --><a href="GenericReader.html">GenericReader</a> reader )<br>
<font color="blue">virtual</font> <font color="blue">void</font> DoWandTarget( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> from, <font color="blue">object</font> o )<br>
<font color="blue">virtual</font> <font color="blue">void</font> GetProperties( <!-- DBG-0 --><a href="ObjectPropertyList.html">ObjectPropertyList</a> list )<br>
<font color="blue">virtual</font> <font color="blue">void</font> OnDoubleClick( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> from )<br>
<font color="blue">virtual</font> <font color="blue">void</font> OnSingleClick( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> from )<br>
<font color="blue">virtual</font> <font color="blue">bool</font> OnWandTarget( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> from, <font color="blue">object</font> o )<br>
<font color="blue">virtual</font> <font color="blue">void</font> OnWandUse( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> from )<br>
<font color="blue">virtual</font> <font color="blue">void</font> ReleaseWandLock_Callback( <font color="blue">object</font> state )<br>
<font color="blue">virtual</font> <font color="blue">void</font> Serialize( <!-- DBG-0 --><a href="GenericWriter.html">GenericWriter</a> writer )<br>
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