#W# Initial Commit: Avatars Conquest

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<title>RunUO Documentation - Class Overview - CharacterStatueTarget</title>
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<h4><a href="../namespaces/Server.Mobiles.html">Back to Server.Mobiles</a></h4>
<h2>CharacterStatueTarget : <!-- DBG-1 --><a href="Target.html">Target</a></h2>
(<font color="blue">static</font>) <!-- DBG-0 --><a href="AddonFitResult.html">AddonFitResult</a> CheckDoors( <!-- DBG-0 --><a href="Point3D.html">Point3D</a> p, <font color="blue">int</font> height, <!-- DBG-0 --><a href="BaseHouse.html">BaseHouse</a> house )<br>
(<font color="blue">static</font>) <!-- DBG-0 --><a href="AddonFitResult.html">AddonFitResult</a> CouldFit( <!-- DBG-0 --><a href="Point3D.html">Point3D</a> p, <!-- DBG-0 --><a href="Map.html">Map</a> map, <!-- DBG-0 --><a href="Mobile.html">Mobile</a> from, <font color="blue">ref</font> <!-- DBG-0 --><a href="BaseHouse.html">BaseHouse</a> house )<br>
(<font color="blue">ctor</font>) CharacterStatueTarget( <!-- DBG-0 --><a href="Item.html">Item</a> maker, <!-- DBG-0 --><a href="StatueType.html">StatueType</a> type )<br>
<font color="blue">virtual</font> <font color="blue">void</font> OnTarget( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> from, <font color="blue">object</font> targeted )<br>
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