#W# Initial Commit: Avatars Conquest

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<title>RunUO Documentation - Class Overview - CraftAttributeInfo</title>
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<h4><a href="../namespaces/Server.Items.html">Back to Server.Items</a></h4>
<h2>CraftAttributeInfo</h2>
(<font color="blue">ctor</font>) CraftAttributeInfo()<br>
<font color="blue">int</font> ArmorColdResist( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
<font color="blue">int</font> ArmorDurability( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
<font color="blue">int</font> ArmorEnergyResist( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
<font color="blue">int</font> ArmorFireResist( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
<font color="blue">int</font> ArmorGoldIncrease( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
<font color="blue">int</font> ArmorLowerRequirements( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
<font color="blue">int</font> ArmorLuck( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
<font color="blue">int</font> ArmorPhysicalResist( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
<font color="blue">int</font> ArmorPoisonResist( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
<font color="blue">int</font> RunicMaxAttributes( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
<font color="blue">int</font> RunicMaxIntensity( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
<font color="blue">int</font> RunicMinAttributes( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
<font color="blue">int</font> RunicMinIntensity( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
<font color="blue">int</font> WeaponChaosDamage( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
<font color="blue">int</font> WeaponColdDamage( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
<font color="blue">int</font> WeaponDirectDamage( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
<font color="blue">int</font> WeaponDurability( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
<font color="blue">int</font> WeaponEnergyDamage( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
<font color="blue">int</font> WeaponFireDamage( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
<font color="blue">int</font> WeaponGoldIncrease( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
<font color="blue">int</font> WeaponLowerRequirements( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
<font color="blue">int</font> WeaponLuck( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
<font color="blue">int</font> WeaponPoisonDamage( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
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