#W# Initial Commit: Avatars Conquest
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Docs/types/INinjaWeapon.html
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Docs/types/INinjaWeapon.html
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<html>
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<head>
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<title>RunUO Documentation - Class Overview - INinjaWeapon</title>
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</head>
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<body bgcolor="white" style="font-family: Courier New" text="#000000" link="#000000" vlink="#000000" alink="#808080">
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<h4><a href="../namespaces/Server.Items.html">Back to Server.Items</a></h4>
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<h2>INinjaWeapon : <!-- DBG-2.2 --><a href="IUsesRemaining.html">IUsesRemaining</a></h2>
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<h4>Derived Types: <!-- DBG-3 --><a href="Fukiya.html">Fukiya</a>, <!-- DBG-3 --><a href="LeatherNinjaBelt.html">LeatherNinjaBelt</a></h4>
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Type AmmoType( <font color="blue">get</font>; )<br>
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<font color="blue">int</font> EmptyWeaponMessage( <font color="blue">get</font>; )<br>
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<font color="blue">int</font> FullWeaponMessage( <font color="blue">get</font>; )<br>
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<font color="blue">int</font> NoFreeHandMessage( <font color="blue">get</font>; )<br>
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<!-- DBG-0 --><a href="Poison.html">Poison</a> Poison( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
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<font color="blue">int</font> PoisonCharges( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
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<font color="blue">int</font> RecentlyUsedMessage( <font color="blue">get</font>; )<br>
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<font color="blue">int</font> WeaponDamage( <font color="blue">get</font>; )<br>
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<font color="blue">int</font> WeaponMaxRange( <font color="blue">get</font>; )<br>
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<font color="blue">int</font> WeaponMinRange( <font color="blue">get</font>; )<br>
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<font color="blue">int</font> WrongAmmoMessage( <font color="blue">get</font>; )<br>
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<font color="blue">virtual</font> <font color="blue">void</font> AttackAnimation( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> from, <!-- DBG-0 --><a href="Mobile.html">Mobile</a> to )<br>
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</body>
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</html>
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