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<title>RunUO Documentation - Class Overview - OnMahjongPacketReceive</title>
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<h4><a href="../namespaces/Server.Engines.Mahjong.html">Back to Server.Engines.Mahjong</a></h4>
<h2>OnMahjongPacketReceive : MulticastDelegate, <!-- DBG-2.1 --><font color="blue">ICloneable</font>, <!-- DBG-2.1 --><font color="blue">ISerializable</font></h2>
(<font color="blue">ctor</font>) OnMahjongPacketReceive( <font color="blue">object</font> object, IntPtr method )<br>
<font color="blue">virtual</font> IAsyncResult BeginInvoke( <!-- DBG-0 --><a href="MahjongGame.html">MahjongGame</a> game, <!-- DBG-0 --><a href="NetState.html">NetState</a> state, <!-- DBG-0 --><a href="PacketReader.html">PacketReader</a> pvSrc, AsyncCallback callback, <font color="blue">object</font> object )<br>
<font color="blue">virtual</font> <font color="blue">void</font> EndInvoke( IAsyncResult result )<br>
<font color="blue">virtual</font> <font color="blue">void</font> Invoke( <!-- DBG-0 --><a href="MahjongGame.html">MahjongGame</a> game, <!-- DBG-0 --><a href="NetState.html">NetState</a> state, <!-- DBG-0 --><a href="PacketReader.html">PacketReader</a> pvSrc )<br>
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