#W# Initial Commit: Avatars Conquest

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<title>RunUO Documentation - Class Overview - TreasureMap</title>
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<h4><a href="../namespaces/Server.Items.html">Back to Server.Items</a></h4>
<h2>TreasureMap : <!-- DBG-1 --><a href="MapItem.html">MapItem</a>, <!-- DBG-2.2 --><a href="IHued.html">IHued</a>, <!-- DBG-2.1 --><font color="blue">IComparable</font>&lt;<a href="Item.html">Item</a>&gt;, <!-- DBG-2.2 --><a href="ISerializable.html">ISerializable</a>, <!-- DBG-2.2 --><a href="ISpawnable.html">ISpawnable</a>, <!-- DBG-2.2 --><a href="IEntity.html">IEntity</a>, <!-- DBG-2.2 --><a href="IPoint3D.html">IPoint3D</a>, <!-- DBG-2.2 --><a href="IPoint2D.html">IPoint2D</a>, <!-- DBG-2.1 --><font color="blue">IComparable</font>, <!-- DBG-2.1 --><font color="blue">IComparable</font>&lt;<a href="IEntity.html">IEntity</a>&gt;, <!-- DBG-2.2 --><a href="ICraftable.html">ICraftable</a></h2>
<h4>Nested Types: <!-- DBG-4 --><a href="DecodeMapEntry.html">DecodeMapEntry</a>, <!-- DBG-4 --><a href="DigEntry.html">DigEntry</a>, <!-- DBG-4 --><a href="DigTarget.html">DigTarget</a>, <!-- DBG-4 --><a href="DigTimer.html">DigTimer</a>, <!-- DBG-4 --><a href="OpenMapEntry.html">OpenMapEntry</a></h4>
(<font color="blue">static</font>) <!-- DBG-0 --><a href="Point2D.html">Point2D</a> GetRandomHavenLocation()<br>
(<font color="blue">static</font>) <!-- DBG-0 --><a href="Point2D.html">Point2D</a> GetRandomLocation()<br>
(<font color="blue">static</font>) <font color="blue">bool</font> HasDiggingTool( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> m )<br>
(<font color="blue">static</font>) <font color="blue">bool</font> IsInHavenIsland( <!-- DBG-0 --><a href="IPoint2D.html">IPoint2D</a> loc )<br>
(<font color="blue">static</font>) <font color="blue">void</font> LoadLocations()<br>
(<font color="blue">static</font>) <!-- DBG-0 --><a href="BaseCreature.html">BaseCreature</a> Spawn( <font color="blue">int</font> level, <!-- DBG-0 --><a href="Point3D.html">Point3D</a> p, <font color="blue">bool</font> guardian )<br>
(<font color="blue">static</font>) <!-- DBG-0 --><a href="BaseCreature.html">BaseCreature</a> Spawn( <font color="blue">int</font> level, <!-- DBG-0 --><a href="Point3D.html">Point3D</a> p, <!-- DBG-0 --><a href="Map.html">Map</a> map, <!-- DBG-0 --><a href="Mobile.html">Mobile</a> target, <font color="blue">bool</font> guardian )<br>
(<font color="blue">ctor</font>) TreasureMap( <!-- DBG-0 --><a href="Serial.html">Serial</a> serial )<br>
(<font color="blue">ctor</font>) TreasureMap( <font color="blue">int</font> level, <!-- DBG-0 --><a href="Map.html">Map</a> map )<br>
<!-- DBG-0 --><a href="Point2D.html">Point2D</a> ChestLocation( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
<!-- DBG-0 --><a href="Map.html">Map</a> ChestMap( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
<font color="blue">bool</font> Completed( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
<!-- DBG-0 --><a href="Mobile.html">Mobile</a> CompletedBy( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
<!-- DBG-0 --><a href="Mobile.html">Mobile</a> Decoder( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
<font color="blue">int</font> LabelNumber( <font color="blue">get</font>; )<br>
<font color="blue">int</font> Level( <font color="blue">get</font>; <font color="blue">set</font>; )<br>
<font color="blue">bool</font> CheckYoung( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> from )<br>
<font color="blue">void</font> Decode( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> from )<br>
<font color="blue">virtual</font> <font color="blue">void</font> Deserialize( <!-- DBG-0 --><a href="GenericReader.html">GenericReader</a> reader )<br>
<font color="blue">virtual</font> <font color="blue">void</font> DisplayTo( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> from )<br>
<font color="blue">virtual</font> <font color="blue">void</font> GetContextMenuEntries( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> from, <font color="blue">List</font>&lt;<a href="ContextMenuEntry.html">ContextMenuEntry</a>&gt; list )<br>
<font color="blue">double</font> GetMinSkillLevel()<br>
<font color="blue">virtual</font> <font color="blue">void</font> GetProperties( <!-- DBG-0 --><a href="ObjectPropertyList.html">ObjectPropertyList</a> list )<br>
<font color="blue">bool</font> HasRequiredSkill( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> from )<br>
<font color="blue">void</font> OnBeginDig( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> from )<br>
<font color="blue">virtual</font> <font color="blue">void</font> OnDoubleClick( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> from )<br>
<font color="blue">virtual</font> <font color="blue">void</font> OnSingleClick( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> from )<br>
<font color="blue">virtual</font> <font color="blue">void</font> Serialize( <!-- DBG-0 --><a href="GenericWriter.html">GenericWriter</a> writer )<br>
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