#W# Initial Commit: Avatars Conquest
This commit is contained in:
commit
8eae46895e
7512 changed files with 416187 additions and 0 deletions
68
Scripts/Commands/BoundingBoxPicker.cs
Normal file
68
Scripts/Commands/BoundingBoxPicker.cs
Normal file
|
|
@ -0,0 +1,68 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Targeting;
|
||||
|
||||
namespace Server
|
||||
{
|
||||
public delegate void BoundingBoxCallback( Mobile from, Map map, Point3D start, Point3D end, object state );
|
||||
|
||||
public class BoundingBoxPicker
|
||||
{
|
||||
public static void Begin( Mobile from, BoundingBoxCallback callback, object state )
|
||||
{
|
||||
from.SendMessage( "Target the first location of the bounding box." );
|
||||
from.Target = new PickTarget( callback, state );
|
||||
}
|
||||
|
||||
private class PickTarget : Target
|
||||
{
|
||||
private Point3D m_Store;
|
||||
private bool m_First;
|
||||
private Map m_Map;
|
||||
private BoundingBoxCallback m_Callback;
|
||||
private object m_State;
|
||||
|
||||
public PickTarget( BoundingBoxCallback callback, object state ) : this( Point3D.Zero, true, null, callback, state )
|
||||
{
|
||||
}
|
||||
|
||||
public PickTarget( Point3D store, bool first, Map map, BoundingBoxCallback callback, object state ) : base( -1, true, TargetFlags.None )
|
||||
{
|
||||
m_Store = store;
|
||||
m_First = first;
|
||||
m_Map = map;
|
||||
m_Callback = callback;
|
||||
m_State = state;
|
||||
}
|
||||
|
||||
protected override void OnTarget( Mobile from, object targeted )
|
||||
{
|
||||
IPoint3D p = targeted as IPoint3D;
|
||||
|
||||
if ( p == null )
|
||||
return;
|
||||
else if ( p is Item )
|
||||
p = ((Item)p).GetWorldTop();
|
||||
|
||||
if ( m_First )
|
||||
{
|
||||
from.SendMessage( "Target another location to complete the bounding box." );
|
||||
from.Target = new PickTarget( new Point3D( p ), false, from.Map, m_Callback, m_State );
|
||||
}
|
||||
else if ( from.Map != m_Map )
|
||||
{
|
||||
from.SendMessage( "Both locations must reside on the same map." );
|
||||
}
|
||||
else if ( m_Map != null && m_Map != Map.Internal && m_Callback != null )
|
||||
{
|
||||
Point3D start = m_Store;
|
||||
Point3D end = new Point3D( p );
|
||||
|
||||
Utility.FixPoints( ref start, ref end );
|
||||
|
||||
m_Callback( from, m_Map, start, end, m_State );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue