#W# Initial Commit: Avatars Conquest
This commit is contained in:
commit
8eae46895e
7512 changed files with 416187 additions and 0 deletions
152
Scripts/Commands/Skills.cs
Normal file
152
Scripts/Commands/Skills.cs
Normal file
|
|
@ -0,0 +1,152 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using Server;
|
||||
using Server.Targeting;
|
||||
|
||||
namespace Server.Commands
|
||||
{
|
||||
public class SkillsCommand
|
||||
{
|
||||
public static void Initialize()
|
||||
{
|
||||
CommandSystem.Register( "SetSkill", AccessLevel.GameMaster, new CommandEventHandler( SetSkill_OnCommand ) );
|
||||
CommandSystem.Register( "GetSkill", AccessLevel.GameMaster, new CommandEventHandler( GetSkill_OnCommand ) );
|
||||
CommandSystem.Register( "SetAllSkills", AccessLevel.GameMaster, new CommandEventHandler( SetAllSkills_OnCommand ) );
|
||||
}
|
||||
|
||||
[Usage( "SetSkill <name> <value>" )]
|
||||
[Description( "Sets a skill value by name of a targeted mobile." )]
|
||||
public static void SetSkill_OnCommand( CommandEventArgs arg )
|
||||
{
|
||||
if ( arg.Length != 2 )
|
||||
{
|
||||
arg.Mobile.SendMessage( "SetSkill <skill name> <value>" );
|
||||
}
|
||||
else
|
||||
{
|
||||
SkillName skill;
|
||||
try
|
||||
{
|
||||
skill = (SkillName)Enum.Parse( typeof( SkillName ), arg.GetString( 0 ), true );
|
||||
}
|
||||
catch
|
||||
{
|
||||
arg.Mobile.SendLocalizedMessage( 1005631 ); // You have specified an invalid skill to set.
|
||||
return;
|
||||
}
|
||||
arg.Mobile.Target = new SkillTarget( skill, arg.GetDouble( 1 ) );
|
||||
}
|
||||
}
|
||||
|
||||
[Usage( "SetAllSkills <name> <value>" )]
|
||||
[Description( "Sets all skill values of a targeted mobile." )]
|
||||
public static void SetAllSkills_OnCommand( CommandEventArgs arg )
|
||||
{
|
||||
if ( arg.Length != 1 )
|
||||
{
|
||||
arg.Mobile.SendMessage( "SetAllSkills <value>" );
|
||||
}
|
||||
else
|
||||
{
|
||||
arg.Mobile.Target = new AllSkillsTarget( arg.GetDouble( 0 ) );
|
||||
}
|
||||
}
|
||||
|
||||
[Usage( "GetSkill <name>" )]
|
||||
[Description( "Gets a skill value by name of a targeted mobile." )]
|
||||
public static void GetSkill_OnCommand( CommandEventArgs arg )
|
||||
{
|
||||
if ( arg.Length != 1 )
|
||||
{
|
||||
arg.Mobile.SendMessage( "GetSkill <skill name>" );
|
||||
}
|
||||
else
|
||||
{
|
||||
SkillName skill;
|
||||
try
|
||||
{
|
||||
skill = (SkillName)Enum.Parse( typeof( SkillName ), arg.GetString( 0 ), true );
|
||||
}
|
||||
catch
|
||||
{
|
||||
arg.Mobile.SendLocalizedMessage( 1005631 ); // You have specified an invalid skill to set.
|
||||
return;
|
||||
}
|
||||
|
||||
arg.Mobile.Target = new SkillTarget( skill );
|
||||
}
|
||||
}
|
||||
|
||||
public class AllSkillsTarget : Target
|
||||
{
|
||||
private double m_Value;
|
||||
|
||||
public AllSkillsTarget( double value ) : base( -1, false, TargetFlags.None )
|
||||
{
|
||||
m_Value = value;
|
||||
}
|
||||
|
||||
protected override void OnTarget( Mobile from, object targeted )
|
||||
{
|
||||
if ( targeted is Mobile )
|
||||
{
|
||||
Mobile targ = (Mobile)targeted;
|
||||
Server.Skills skills = targ.Skills;
|
||||
|
||||
for ( int i = 0; i < skills.Length; ++i )
|
||||
skills[i].Base = m_Value;
|
||||
|
||||
CommandLogging.LogChangeProperty( from, targ, "EverySkill.Base", m_Value.ToString() );
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendMessage( "That does not have skills!" );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class SkillTarget : Target
|
||||
{
|
||||
private bool m_Set;
|
||||
private SkillName m_Skill;
|
||||
private double m_Value;
|
||||
|
||||
public SkillTarget( SkillName skill, double value ) : base( -1, false, TargetFlags.None )
|
||||
{
|
||||
m_Set = true;
|
||||
m_Skill = skill;
|
||||
m_Value = value;
|
||||
}
|
||||
|
||||
public SkillTarget( SkillName skill ) : base( -1, false, TargetFlags.None )
|
||||
{
|
||||
m_Set = false;
|
||||
m_Skill = skill;
|
||||
}
|
||||
|
||||
protected override void OnTarget( Mobile from, object targeted )
|
||||
{
|
||||
if ( targeted is Mobile )
|
||||
{
|
||||
Mobile targ = (Mobile)targeted;
|
||||
Skill skill = targ.Skills[m_Skill];
|
||||
|
||||
if ( skill == null )
|
||||
return;
|
||||
|
||||
if ( m_Set )
|
||||
{
|
||||
skill.Base = m_Value;
|
||||
CommandLogging.LogChangeProperty( from, targ, String.Format( "{0}.Base", m_Skill ), m_Value.ToString() );
|
||||
}
|
||||
|
||||
from.SendMessage( "{0} : {1} (Base: {2})", m_Skill, skill.Value, skill.Base );
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendMessage( "That does not have skills!" );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue