#W# Initial Commit: Avatars Conquest
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Scripts/Engines/Help/Index/HelpPageTrades.cs
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86
Scripts/Engines/Help/Index/HelpPageTrades.cs
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using System;
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using Server;
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namespace Server.Misc
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{
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public class HPTrades
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{
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public static string HelpPageTrades( int part )
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{
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string title = "Trades";
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string scroll = "true";
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string text = @"Trades are secondary skills you can use to produce or create items. All characters can use any of the trades available in the game as the base value of trade skills is 10. The proficiency in trades is dependent on the character's statistics (strength, intelligence, and dexterity). The higher the appropriate statistics, the better the trade skill. Most trades are influenced by a primary attribute, and slightly affected by a secondary attribute. These are listed with the trades below, where the primary is first, followed by the secondary. If you are a member of the associated guild, you will get a bonus of 20 to the trade(s). Like ordinary skills, trade skills cannot be higher than 100. Trade skills are not a part of a character's overall regular skill cap. The trade skills are listed below:
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ALCHEMY
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- Int / Dex
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- Alchemists Guild
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Get some empty bottles, a mortar & pestle, and some reagents to start creating potions. Reagents used are black pearl, bloodmoss, garlic, ginseng, mandrake root, nightshade, spiders silk, and sulfurous ash.
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BLACKSMITHING
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- Str / Dex
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- Blacksmiths Guild
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Using a tool like tongs or a hammer, with some ingots, and you can begin crafting armor and weapons. You can also repair such items that are made of metal, but you need to be near an anvil and forge to perform this trade.
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CARPENTRY
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- Dex / Str
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- Carpentry Guild
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Tools, like a saw, can be used with logs to create items like chairs, tables, or staves. You can also create stone chairs or stone tables if you have the right amount of ore.
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CARTOGRAPHY
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- Int / Dex
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- Librarians Guild
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With a mapmaking pen and some blank scrolls, you can start mapping the area around you. These maps can come in handy as sea charts as well, plotting courses to give to your ship's tillerman. A good cartographer can also decipher treasure maps, to discover where they are buried. If you discover the location of a buried treasure, get yourself a shovel and travel to that location. Use the shovel on the map and you should start digging it up. Be careful when removing treasure from the chest, as monsters will surely be guarding it from trespassers.
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COOKING
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- Int / Dex
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Using an item like a frying pan, you can take various ingredients to create edible foods. Some ingredients can be purchases where others can be acquired from gardens. You can also harvest wheat and use a nearby mill to create some flour.
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FISHING
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- Str / Dex
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- Mariners Guild
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Grab a fishing pole, place it in your hand, and use it to cast a line onto the water. This trade is mostly a way to feed yourself with fresh fish, but some use the skill to help them learn the fates of discovered messages in bottles. Also using fishing nets is something fisherman do.
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FLETCHING
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- Dex / Str
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- Rangers Guild
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With some fletching tools, you can take some logs and create bows and arrows. For arrows you will need some feathers, but killing some birds will help with that. Use a bladed item (dagger, sword, etc.) on a dead bird to cut the feathers off. You can also repair bows.
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INSCRIPTION
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- Int / Dex
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- Librarians Guild
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Using a scribe pen and some blank scrolls, mages often use this to create scrolls from the spells they have learned. Creating a scroll requires a spellbook with the spell already in it, and also the reagents required to cast the spell.
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LUMBERJACKING
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- Str / Dex
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- Carpentry Guild
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Grab an axe, double click it, and then target a tree to chop some wood. Logs are pretty heavy so you may want to acquire a pack mule from the local stable master to help you haul it away. Logs can be used for carpentry or fletching. Logs can get a bit heavy, so using your axe on them will turn them into lighter weight boards.
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MINING
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- Str
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- Blacksmiths Guild
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With a shovel or pickaxe, you can go along a mountainside or into a cave and dig up some ore. Ore is pretty heavy so you may want to acquire a pack mule from the local stable master to help you haul it away. Using the ore on a forge will turn that into ingots you can use for blacksmithing.
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TAILORING
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- Dex / Int
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- Tailors Guild
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A sewing kit can be used to make some elegant clothing, leather armor, and even stitch bones together to make some horrific bone armor. You can repair such armor with this trade as well. Leather can be acquired from skinning many slain creatures by using a bladed item (dagger, sword, etc.) on the dead creature. Using scissors on the acquired hides will turn it into leather you can use. Bones can be found on slain skeletal creatures. To acquire cloth, you can buy it or you can pick the cotton and flax from gardens and use that on a spinning wheel. Then you can use the thread on a loom to make some cloth. You can do something similar by sheering sheep. Using scissors on the bolts of cloth will produce sheets of cloth you can craft with. Using scissors on cut cloth will turn that into bandages, which is used with the healing skill.
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TINKERING
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- Dex / Int
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- Tinkers Guild
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Tinkering is a handy craft as it allows you to make many tools that are used for other trades. With a set of tinker tools, and usually some ingots, you can create such items. You can even crush gems into a crystal powder and make glass items like bottles and vials. Just drop some gems onto a mortar and pestle and you will grind it into this fine powder.
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";
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if ( part == 1 )
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return title;
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else if ( part == 2 )
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return scroll;
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return text;
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}
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}
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}
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