#W# Initial Commit: Avatars Conquest
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8eae46895e
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419
Scripts/Engines/Spawner/PremiumSpawnerGumps.cs
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419
Scripts/Engines/Spawner/PremiumSpawnerGumps.cs
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// Engine r117
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using System;
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using System.Collections;
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using System.IO;
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using Server;
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using Server.Mobiles;
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using Server.Items;
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using Server.Commands;
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using Server.Network;
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using Server.Gumps;
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using Server.Regions;
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namespace Server.Commands
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{
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public class OptionsGumps
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{
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public OptionsGumps()
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{
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}
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public static void Initialize()
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{
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CommandSystem.Register( "GumpSaveRegion", AccessLevel.Administrator, new CommandEventHandler( OptionsGumps1_OnCommand ) );
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CommandSystem.Register( "GumpSaveCoordinate", AccessLevel.Administrator, new CommandEventHandler( OptionsGumps2_OnCommand ) );
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CommandSystem.Register( "GumpRemoveID", AccessLevel.Administrator, new CommandEventHandler( OptionsGumps3_OnCommand ) );
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CommandSystem.Register( "GumpRemoveCoordinate", AccessLevel.Administrator, new CommandEventHandler( OptionsGumps4_OnCommand ) );
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CommandSystem.Register( "GumpRemoveRegion", AccessLevel.Administrator, new CommandEventHandler( OptionsGumps5_OnCommand ) );
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}
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[Usage( "[GumpSaveRegion" )]
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[Description( "Gump to Save inside Region" )]
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private static void OptionsGumps1_OnCommand( CommandEventArgs e )
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{
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e.Mobile.SendGump( new GumpSaveRegion( e ) );
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}
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[Usage( "[GumpSaveCoordinate" )]
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[Description( "Gump to save by coordinates" )]
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private static void OptionsGumps2_OnCommand( CommandEventArgs e )
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{
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e.Mobile.SendGump( new GumpSaveCoordinate( e ) );
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}
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[Usage( "[GumpRemoveID" )]
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[Description( "Gump to remove by ID" )]
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private static void OptionsGumps3_OnCommand( CommandEventArgs e )
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{
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e.Mobile.SendGump( new GumpRemoveID( e ) );
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}
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[Usage( "[GumpRemoveCoordinate" )]
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[Description( "Gump to remove by coordinates" )]
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private static void OptionsGumps4_OnCommand( CommandEventArgs e )
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{
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e.Mobile.SendGump( new GumpRemoveCoordinate( e ) );
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}
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[Usage( "[GumpRemoveRegion" )]
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[Description( "Gump to remove inside region" )]
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private static void OptionsGumps5_OnCommand( CommandEventArgs e )
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{
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e.Mobile.SendGump( new GumpRemoveRegion( e ) );
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}
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}
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}
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namespace Server.Gumps
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{
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public class GumpSaveRegion : Gump
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{
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private CommandEventArgs m_CommandEventArgs;
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public GumpSaveRegion( CommandEventArgs e ) : base( 50,50 )
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{
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m_CommandEventArgs = e;
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Closable = true;
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Dragable = true;
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Mobile from = e.Mobile;
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AddPage(1);
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//x, y, width, hight
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AddBackground( 0, 0, 232, 210, 5054 );
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AddImageTiled( 15, 30, 120, 20, 3004 );
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AddTextEntry( 15, 30, 120, 20, 0, 0, @"region to save");
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AddLabel( 15, 10, 52, "Enter a Region:" );
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AddButton( 140, 32, 0x15E1, 0x15E5, 101, GumpButtonType.Reply, 0 );
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AddLabel( 15, 60, 52, "Tip:" );
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AddHtml( 15, 80, 200, 110, "This will SAVE the spawners, in a specified region, to Data/Spawns/'region name'.map. Type [where if you don't know the region you are. Copy to the text box the name of the region. You also can open Data/Regions.xml to a full list of regions.<BR>Example: you type [where and appear 'your region is town of Britain'. Type 'Britain' in text box.", true, true );
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}
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public override void OnResponse(NetState state, RelayInfo info)
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{
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Mobile from = state.Mobile;
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switch ( info.ButtonID )
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{
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case 0: // close the gump
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{
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break;
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}
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case 101:
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{
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TextRelay oRegion = info.GetTextEntry( 0 );
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string sRegion = oRegion.Text;
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if( sRegion != "" )
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{
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string prefix = Server.Commands.CommandSystem.Prefix;
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CommandSystem.Handle( from, String.Format( "{0}Spawngen save {1}", prefix, sRegion ) );
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}
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else
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{
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from.SendMessage( "You must specify a region!" );
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string prefix = Server.Commands.CommandSystem.Prefix;
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CommandSystem.Handle( from, String.Format( "{0}GumpSaveRegion", prefix ) );
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}
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break;
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}
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}
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}
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}
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public class GumpRemoveRegion : Gump
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{
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private CommandEventArgs m_CommandEventArgs;
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public GumpRemoveRegion( CommandEventArgs e ) : base( 50,50 )
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{
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m_CommandEventArgs = e;
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Closable = true;
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Dragable = true;
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Mobile from = e.Mobile;
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AddPage(1);
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AddBackground( 0, 0, 232, 210, 5054 );
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AddImageTiled( 15, 30, 120, 20, 3004 );
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AddTextEntry( 15, 30, 120, 20, 0, 0, @"region to remove");
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AddLabel( 15, 10, 52, "Enter a Region:" );
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AddButton( 140, 32, 0x15E1, 0x15E5, 101, GumpButtonType.Reply, 0 );
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AddLabel( 15, 60, 52, "Tip:" );
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AddHtml( 15, 80, 200, 110, "This will REMOVE the spawners, in a specified region. Type [where if you don't know the region you are. Copy to the text box the name of the region. You also can open Data/Regions.xml to a full list of regions.<BR>Example: you type [where and appear 'your region is town of Britain'. Type 'Britain' in text box.", true, true );
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}
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public override void OnResponse(NetState state, RelayInfo info)
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{
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Mobile from = state.Mobile;
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switch ( info.ButtonID )
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{
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case 0: // close the gump
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{
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break;
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}
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case 101:
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{
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TextRelay oRegion = info.GetTextEntry( 0 );
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string sRegion = oRegion.Text;
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if( sRegion != "" )
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{
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string prefix = Server.Commands.CommandSystem.Prefix;
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CommandSystem.Handle( from, String.Format( "{0}Spawngen remove {1}", prefix, sRegion ) );
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}
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else
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{
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from.SendMessage( "You must specify a region!" );
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string prefix = Server.Commands.CommandSystem.Prefix;
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CommandSystem.Handle( from, String.Format( "{0}GumpRemoveRegion", prefix ) );
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}
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break;
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}
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}
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}
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}
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public class GumpRemoveID : Gump
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{
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private CommandEventArgs m_CommandEventArgs;
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public GumpRemoveID( CommandEventArgs e ) : base( 50,50 )
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{
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m_CommandEventArgs = e;
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Closable = true;
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Dragable = true;
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Mobile from = e.Mobile;
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AddPage(1);
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AddBackground( 0, 0, 232, 210, 5054 );
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AddImageTiled( 15, 30, 120, 20, 3004 );
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AddTextEntry( 15, 30, 120, 20, 0, 0, @"SpawnID to remove");
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AddLabel( 15, 10, 52, "Enter a SpawnID:" );
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AddButton( 140, 32, 0x15E1, 0x15E5, 101, GumpButtonType.Reply, 0 );
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AddLabel( 15, 60, 52, "Tip:" );
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AddHtml( 15, 80, 200, 110, "This command was made to UNLOAD your own custom maps. This will REMOVE the spawners with the specified ID. Type '[get spawnid' in a spawner to know your ID. Remember: 'By Hand' spawns, i.e., those done with '[add premiumspawner' have ID = 1.", true, true );
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}
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public override void OnResponse(NetState state, RelayInfo info)
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{
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Mobile from = state.Mobile;
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switch ( info.ButtonID )
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{
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case 0: // close the gump
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{
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break;
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}
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case 101:
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{
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TextRelay oID = info.GetTextEntry( 0 );
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string sID = oID.Text;
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if( sID != "" )
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{
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try
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{
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int UnloadID = Convert.ToInt32( sID );
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string prefix = Server.Commands.CommandSystem.Prefix;
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CommandSystem.Handle( from, String.Format( "{0}Spawngen unload {1}", prefix, UnloadID ) );
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}
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catch
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{
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from.SendMessage( "SpawnID must be a number!" );
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string prefix = Server.Commands.CommandSystem.Prefix;
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CommandSystem.Handle( from, String.Format( "{0}GumpRemoveID", prefix ) );
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}
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}
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else
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{
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from.SendMessage( "You must specify an SpawnID!" );
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string prefix = Server.Commands.CommandSystem.Prefix;
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CommandSystem.Handle( from, String.Format( "{0}GumpRemoveID", prefix ) );
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}
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break;
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}
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}
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}
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}
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public class GumpSaveCoordinate : Gump
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{
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private CommandEventArgs m_CommandEventArgs;
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public GumpSaveCoordinate( CommandEventArgs e ) : base( 50,50 )
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{
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m_CommandEventArgs = e;
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Closable = true;
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Dragable = true;
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Mobile from = e.Mobile;
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AddPage(1);
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AddBackground( 0, 0, 232, 235, 5054 );
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AddImageTiled( 15, 30, 37, 20, 3004 );
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AddTextEntry( 15, 30, 37, 20, 0, 0, @"X1");
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AddImageTiled( 57, 30, 37, 20, 3004 );
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AddTextEntry( 57, 30, 37, 20, 0, 1, @"Y1");
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AddImageTiled( 15, 55, 37, 20, 3004 );
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AddTextEntry( 15, 55, 37, 20, 0, 2, @"X2");
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AddImageTiled( 57, 55, 37, 20, 3004 );
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AddTextEntry( 57, 55, 37, 20, 0, 3, @"Y2");
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AddLabel( 15, 10, 52, "Enter Coordinates:" );
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AddButton( 140, 32, 0x15E1, 0x15E5, 101, GumpButtonType.Reply, 0 );
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AddLabel( 15, 85, 52, "Tip:" );
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AddHtml( 15, 105, 200, 110, "This will SAVE spawners inside specified coordinates. You can use [where in the first point and again [where in the second point to get the X and Y coordinates. You need 2: X1, Y1 for first point and X2, Y2 for the second point. The objective is determine a 'box'. This command will save all spawners inside this box.", true, true );
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}
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public override void OnResponse(NetState state, RelayInfo info)
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{
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Mobile from = state.Mobile;
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switch ( info.ButtonID )
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{
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case 0: // close the gump
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{
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break;
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}
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case 101:
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{
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TextRelay oX1 = info.GetTextEntry( 0 );
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TextRelay oY1 = info.GetTextEntry( 1 );
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TextRelay oX2 = info.GetTextEntry( 2 );
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TextRelay oY2 = info.GetTextEntry( 3 );
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string sX1 = oX1.Text;
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string sY1 = oY1.Text;
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string sX2 = oX2.Text;
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string sY2 = oY2.Text;
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if( sX1 != "" && sY1 != "" && sX2 != "" && sY2 != "" )
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{
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try
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{
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int iX1 = Convert.ToInt32( sX1 );
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int iY1 = Convert.ToInt32( sY1 );
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int iX2 = Convert.ToInt32( sX2 );
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int iY2 = Convert.ToInt32( sY2 );
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string prefix = Server.Commands.CommandSystem.Prefix;
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CommandSystem.Handle( from, String.Format( "{0}Spawngen save {1} {2} {3} {4}", prefix, iX1, iY1, iX2, iY2 ) );
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}
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catch
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{
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from.SendMessage( "Coordinates must be numbers!" );
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string prefix = Server.Commands.CommandSystem.Prefix;
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CommandSystem.Handle( from, String.Format( "{0}GumpSaveCoordinate", prefix ) );
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}
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}
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else
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{
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from.SendMessage( "You must specify all coordinates!" );
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string prefix = Server.Commands.CommandSystem.Prefix;
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CommandSystem.Handle( from, String.Format( "{0}GumpSaveCoordinate", prefix ) );
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}
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break;
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}
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}
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}
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}
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public class GumpRemoveCoordinate : Gump
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{
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private CommandEventArgs m_CommandEventArgs;
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public GumpRemoveCoordinate( CommandEventArgs e ) : base( 50,50 )
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{
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m_CommandEventArgs = e;
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Closable = true;
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Dragable = true;
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Mobile from = e.Mobile;
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AddPage(1);
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AddBackground( 0, 0, 232, 235, 5054 );
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AddImageTiled( 15, 30, 37, 20, 3004 );
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AddTextEntry( 15, 30, 37, 20, 0, 0, @"X1");
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AddImageTiled( 57, 30, 37, 20, 3004 );
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AddTextEntry( 57, 30, 37, 20, 0, 1, @"Y1");
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AddImageTiled( 15, 55, 37, 20, 3004 );
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AddTextEntry( 15, 55, 37, 20, 0, 2, @"X2");
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AddImageTiled( 57, 55, 37, 20, 3004 );
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AddTextEntry( 57, 55, 37, 20, 0, 3, @"Y2");
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AddLabel( 15, 10, 52, "Enter Coordinates:" );
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AddButton( 140, 32, 0x15E1, 0x15E5, 101, GumpButtonType.Reply, 0 );
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AddLabel( 15, 85, 52, "Tip:" );
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AddHtml( 15, 105, 200, 110, "This will REMOVE spawners inside specified coordinates. You can use [where in the first point and again [where in the second point to get the X and Y coordinates. You need 2: X1, Y1 for first point and X2, Y2 for the second point. The objective is determine a 'box'. This command will remove all spawners inside this box.", true, true );
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}
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public override void OnResponse(NetState state, RelayInfo info)
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{
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Mobile from = state.Mobile;
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switch ( info.ButtonID )
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{
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case 0: // close the gump
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{
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break;
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}
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case 101:
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{
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TextRelay oX1 = info.GetTextEntry( 0 );
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TextRelay oY1 = info.GetTextEntry( 1 );
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TextRelay oX2 = info.GetTextEntry( 2 );
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TextRelay oY2 = info.GetTextEntry( 3 );
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string sX1 = oX1.Text;
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string sY1 = oY1.Text;
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string sX2 = oX2.Text;
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string sY2 = oY2.Text;
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if( sX1 != "" && sY1 != "" && sX2 != "" && sY2 != "" )
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{
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try
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{
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int iX1 = Convert.ToInt32( sX1 );
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int iY1 = Convert.ToInt32( sY1 );
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int iX2 = Convert.ToInt32( sX2 );
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int iY2 = Convert.ToInt32( sY2 );
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string prefix = Server.Commands.CommandSystem.Prefix;
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CommandSystem.Handle( from, String.Format( "{0}Spawngen remove {1} {2} {3} {4}", prefix, iX1, iY1, iX2, iY2 ) );
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}
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catch
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{
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from.SendMessage( "Coordinates must be numbers!" );
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string prefix = Server.Commands.CommandSystem.Prefix;
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CommandSystem.Handle( from, String.Format( "{0}GumpRemoveCoordinate", prefix ) );
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}
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}
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else
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{
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from.SendMessage( "You must specify all coordinates!" );
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string prefix = Server.Commands.CommandSystem.Prefix;
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CommandSystem.Handle( from, String.Format( "{0}GumpRemoveCoordinate", prefix ) );
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}
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break;
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}
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}
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}
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}
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}
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