#W# Initial Commit: Avatars Conquest
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8eae46895e
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887
Scripts/Engines/Spawner/Spawner.cs
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887
Scripts/Engines/Spawner/Spawner.cs
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using System.Reflection;
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using System.Text;
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using Server;
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using Server.Commands;
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using Server.Items;
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using Server.Network;
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using CPA = Server.CommandPropertyAttribute;
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namespace Server.Mobiles
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{
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public class Spawner : Item, ISpawner
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{
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private int m_Team;
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private int m_HomeRange;
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private int m_WalkingRange;
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private int m_Count;
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private TimeSpan m_MinDelay;
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private TimeSpan m_MaxDelay;
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private List<string> m_SpawnNames;
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private List<ISpawnable> m_Spawned;
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private DateTime m_End;
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private InternalTimer m_Timer;
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private bool m_Running;
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private bool m_Group;
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private WayPoint m_WayPoint;
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public bool IsFull{ get{ return ( m_Spawned != null && m_Spawned.Count >= m_Count ); } }
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public List<string> SpawnNames
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{
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get { return m_SpawnNames; }
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set
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{
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m_SpawnNames = value;
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if ( m_SpawnNames.Count < 1 )
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Stop();
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InvalidateProperties();
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}
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}
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public virtual int SpawnNamesCount { get { return m_SpawnNames.Count; } }
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public override void OnAfterDuped( Item newItem )
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{
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Spawner s = newItem as Spawner;
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if ( s == null )
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return;
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s.m_SpawnNames = new List<string>( m_SpawnNames );
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s.m_Spawned = new List<ISpawnable>();
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public int Count
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{
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get { return m_Count; }
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set { m_Count = value; InvalidateProperties(); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public WayPoint WayPoint
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{
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get
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{
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return m_WayPoint;
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}
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set
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{
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m_WayPoint = value;
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}
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public bool Running
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{
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get { return m_Running; }
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set
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{
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if ( value )
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Start();
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else
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Stop();
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InvalidateProperties();
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}
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public int HomeRange
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{
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get { return m_HomeRange; }
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set { m_HomeRange = value; InvalidateProperties(); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public int WalkingRange
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{
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get { return m_WalkingRange; }
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set { m_WalkingRange = value; InvalidateProperties(); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public int Team
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{
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get { return m_Team; }
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set { m_Team = value; InvalidateProperties(); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public TimeSpan MinDelay
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{
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get { return m_MinDelay; }
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set { m_MinDelay = value; InvalidateProperties(); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public TimeSpan MaxDelay
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{
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get { return m_MaxDelay; }
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set { m_MaxDelay = value; InvalidateProperties(); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public TimeSpan NextSpawn
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{
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get
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{
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if ( m_Running )
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return m_End - DateTime.Now;
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else
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return TimeSpan.FromSeconds( 0 );
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}
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set
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{
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Start();
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DoTimer( value );
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}
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public bool Group
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{
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get { return m_Group; }
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set { m_Group = value; InvalidateProperties(); }
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}
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[Constructable]
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public Spawner()
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: this(null)
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{
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}
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[Constructable]
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public Spawner( string spawnName )
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: this( 1, 5, 10, 0, 4, spawnName)
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{
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}
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[Constructable]
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public Spawner(int amount, int minDelay, int maxDelay, int team, int homeRange, string spawnName)
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: base(0x1f13)
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{
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List<string> spawnNames = new List<string>();
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if (!String.IsNullOrEmpty(spawnName))
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spawnNames.Add(spawnName);
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InitSpawner(amount, TimeSpan.FromMinutes(minDelay), TimeSpan.FromMinutes(maxDelay), team, homeRange, spawnNames);
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}
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public Spawner(int amount, TimeSpan minDelay, TimeSpan maxDelay, int team, int homeRange, List<string> spawnNames)
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: base(0x1f13)
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{
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InitSpawner(amount, minDelay, maxDelay, team, homeRange, spawnNames);
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}
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public override string DefaultName
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{
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get { return "Spawner"; }
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}
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private void InitSpawner( int amount, TimeSpan minDelay, TimeSpan maxDelay, int team, int homeRange, List<string> spawnNames )
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{
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Visible = false;
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Movable = false;
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m_Running = true;
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m_Group = false;
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m_MinDelay = minDelay;
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m_MaxDelay = maxDelay;
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m_Count = amount;
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m_Team = team;
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m_HomeRange = homeRange;
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m_WalkingRange = -1;
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m_SpawnNames = spawnNames;
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m_Spawned = new List<ISpawnable>();
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DoTimer( TimeSpan.FromSeconds( 1 ) );
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}
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public Spawner( Serial serial ) : base( serial )
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{
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( from.AccessLevel < AccessLevel.GameMaster )
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return;
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SpawnerGump g = new SpawnerGump( this );
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from.SendGump( g );
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}
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public override void GetProperties( ObjectPropertyList list )
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{
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base.GetProperties( list );
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if ( m_Running )
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{
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list.Add( 1060742 ); // active
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list.Add( 1060656, m_Count.ToString() ); // amount to make: ~1_val~
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list.Add( 1061169, m_HomeRange.ToString() ); // range ~1_val~
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list.Add( 1060658, "walking range\t{0}", m_WalkingRange ); // ~1_val~: ~2_val~
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list.Add( 1060659, "group\t{0}", m_Group ); // ~1_val~: ~2_val~
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list.Add( 1060660, "team\t{0}", m_Team ); // ~1_val~: ~2_val~
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list.Add( 1060661, "speed\t{0} to {1}", m_MinDelay, m_MaxDelay ); // ~1_val~: ~2_val~
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for ( int i = 0; i < 2 && i < m_SpawnNames.Count; ++i )
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list.Add( 1060662 + i, "{0}\t{1}", m_SpawnNames[i], CountCreatures( m_SpawnNames[i] ) );
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}
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else
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{
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list.Add( 1060743 ); // inactive
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}
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}
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public override void OnSingleClick( Mobile from )
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{
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base.OnSingleClick( from );
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if ( m_Running )
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LabelTo( from, "[Running]" );
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else
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LabelTo( from, "[Off]" );
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}
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public void Start()
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{
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if ( !m_Running )
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{
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if ( SpawnNamesCount > 0 )
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{
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m_Running = true;
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DoTimer();
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}
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}
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}
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public void Stop()
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{
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if ( m_Running )
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{
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m_Timer.Stop();
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m_Running = false;
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}
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}
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public static string ParseType( string s )
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{
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return s.Split( null, 2 )[0];
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}
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public void Defrag()
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{
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bool removed = false;
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for ( int i = 0; i < m_Spawned.Count; ++i )
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{
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ISpawnable e = m_Spawned[i];
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bool toRemove = false;
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if( e is Item )
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{
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Item item = (Item)e;
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if (item.Deleted || item.Parent != null)
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toRemove = true;
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}
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else if (e is Mobile)
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{
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Mobile m = (Mobile)e;
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if (m.Deleted)
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{
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toRemove = true;
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}
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else if (m is BaseCreature)
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{
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BaseCreature bc = (BaseCreature)m;
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if (bc.Controlled || bc.IsStabled)
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{
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toRemove = true;
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}
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}
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}
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if (toRemove)
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{
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m_Spawned.RemoveAt(i);
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--i;
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removed = true;
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}
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}
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if ( removed )
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InvalidateProperties();
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}
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bool ISpawner.UnlinkOnTaming { get { return true; } }
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void ISpawner.Remove( ISpawnable spawn )
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{
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m_Spawned.Remove( spawn );
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InvalidateProperties();
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}
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public void OnTick()
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{
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DoTimer();
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if ( m_Group )
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{
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Defrag();
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if ( m_Spawned.Count == 0 )
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{
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Respawn();
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}
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else
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{
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return;
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}
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}
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else
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{
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Spawn();
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}
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}
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public void Respawn()
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{
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RemoveSpawned();
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for ( int i = 0; i < m_Count; i++ )
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Spawn();
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}
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public void Spawn()
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{
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if ( SpawnNamesCount > 0 )
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Spawn( Utility.Random( SpawnNamesCount ) );
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}
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public void Spawn( string creatureName )
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{
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for ( int i = 0; i < m_SpawnNames.Count; i++ )
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{
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if ( m_SpawnNames[i] == creatureName )
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{
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Spawn( i );
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break;
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}
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}
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}
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protected virtual ISpawnable CreateSpawnedObject( int index )
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{
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if ( index >= m_SpawnNames.Count )
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return null;
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Type type = ScriptCompiler.FindTypeByName( ParseType( m_SpawnNames[index] ) );
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if ( type != null )
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{
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try
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{
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return Build( type, CommandSystem.Split( m_SpawnNames[index] ) );
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}
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catch
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{
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}
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}
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return null;
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}
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public static ISpawnable Build( Type type, string[] args)
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{
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bool isISpawnable = typeof(ISpawnable).IsAssignableFrom( type );
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if (!isISpawnable)
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{
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return null;
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}
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Add.FixArgs( ref args );
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string[,] props = null;
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for ( int i = 0; i < args.Length; ++i )
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{
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if ( Insensitive.Equals( args[i], "set" ) )
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{
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int remains = args.Length - i - 1;
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if ( remains >= 2 )
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{
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props = new string[remains / 2, 2];
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remains /= 2;
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for ( int j = 0; j < remains; ++j )
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{
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props[j, 0] = args[i + (j * 2) + 1];
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props[j, 1] = args[i + (j * 2) + 2];
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}
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Add.FixSetString( ref args, i );
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}
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break;
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}
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}
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PropertyInfo[] realProps = null;
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if ( props != null )
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{
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realProps = new PropertyInfo[props.GetLength( 0 )];
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PropertyInfo[] allProps = type.GetProperties( BindingFlags.Static | BindingFlags.Instance | BindingFlags.Public );
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||||
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||||
for ( int i = 0; i < realProps.Length; ++i )
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{
|
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PropertyInfo thisProp = null;
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||||
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||||
string propName = props[i, 0];
|
||||
|
||||
for ( int j = 0; thisProp == null && j < allProps.Length; ++j )
|
||||
{
|
||||
if ( Insensitive.Equals( propName, allProps[j].Name ) )
|
||||
thisProp = allProps[j];
|
||||
}
|
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if ( thisProp != null )
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{
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CPA attr = Properties.GetCPA( thisProp );
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if ( attr != null && AccessLevel.GameMaster >= attr.WriteLevel && thisProp.CanWrite && !attr.ReadOnly )
|
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realProps[i] = thisProp;
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}
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}
|
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}
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||||
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||||
ConstructorInfo[] ctors = type.GetConstructors();
|
||||
|
||||
for ( int i = 0; i < ctors.Length; ++i )
|
||||
{
|
||||
ConstructorInfo ctor = ctors[i];
|
||||
|
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if ( !Add.IsConstructable( ctor, AccessLevel.GameMaster ) )
|
||||
continue;
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||||
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||||
ParameterInfo[] paramList = ctor.GetParameters();
|
||||
|
||||
if ( args.Length == paramList.Length )
|
||||
{
|
||||
object[] paramValues = Add.ParseValues( paramList, args );
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||||
|
||||
if ( paramValues == null )
|
||||
continue;
|
||||
|
||||
object built = ctor.Invoke( paramValues );
|
||||
|
||||
if ( built != null && realProps != null )
|
||||
{
|
||||
for ( int j = 0; j < realProps.Length; ++j )
|
||||
{
|
||||
if ( realProps[j] == null )
|
||||
continue;
|
||||
|
||||
string result = Properties.InternalSetValue( built, realProps[j], props[j, 1] );
|
||||
}
|
||||
}
|
||||
|
||||
return (ISpawnable)built;
|
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}
|
||||
}
|
||||
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return null;
|
||||
}
|
||||
|
||||
public Point3D HomeLocation { get { return this.Location; } }
|
||||
|
||||
public void Spawn( int index )
|
||||
{
|
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Map map = Map;
|
||||
|
||||
if ( map == null || map == Map.Internal || SpawnNamesCount == 0 || index >= SpawnNamesCount || Parent != null )
|
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return;
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||||
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Defrag();
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||||
|
||||
if ( m_Spawned.Count >= m_Count )
|
||||
return;
|
||||
|
||||
ISpawnable spawned = CreateSpawnedObject( index );
|
||||
|
||||
if (spawned == null)
|
||||
return;
|
||||
|
||||
spawned.Spawner = this;
|
||||
m_Spawned.Add(spawned);
|
||||
|
||||
Point3D loc = (spawned is BaseVendor ? this.Location : GetSpawnPosition());
|
||||
|
||||
spawned.OnBeforeSpawn(loc, map);
|
||||
|
||||
InvalidateProperties();
|
||||
|
||||
spawned.MoveToWorld(loc, map);
|
||||
spawned.OnAfterSpawn();
|
||||
|
||||
if (spawned is BaseCreature)
|
||||
{
|
||||
BaseCreature bc = (BaseCreature)spawned;
|
||||
|
||||
if( m_WalkingRange >= 0 )
|
||||
bc.RangeHome = m_WalkingRange;
|
||||
else
|
||||
bc.RangeHome = m_HomeRange;
|
||||
|
||||
bc.CurrentWayPoint = m_WayPoint;
|
||||
|
||||
if ( m_Team > 0 )
|
||||
bc.Team = m_Team;
|
||||
|
||||
bc.Home = this.HomeLocation;
|
||||
}
|
||||
}
|
||||
|
||||
public Point3D GetSpawnPosition()
|
||||
{
|
||||
Map map = Map;
|
||||
|
||||
if ( map == null )
|
||||
return Location;
|
||||
|
||||
// Try 10 times to find a Spawnable location.
|
||||
for ( int i = 0; i < 10; i++ )
|
||||
{
|
||||
int x, y;
|
||||
|
||||
if ( m_HomeRange > 0 ) {
|
||||
x = Location.X + (Utility.Random( (m_HomeRange * 2) + 1 ) - m_HomeRange);
|
||||
y = Location.Y + (Utility.Random( (m_HomeRange * 2) + 1 ) - m_HomeRange);
|
||||
} else {
|
||||
x = Location.X;
|
||||
y = Location.Y;
|
||||
}
|
||||
|
||||
int z = Map.GetAverageZ( x, y );
|
||||
|
||||
if ( Map.CanSpawnMobile( new Point2D( x, y ), this.Z ) )
|
||||
return new Point3D( x, y, this.Z );
|
||||
else if ( Map.CanSpawnMobile( new Point2D( x, y ), z ) )
|
||||
return new Point3D( x, y, z );
|
||||
}
|
||||
|
||||
return this.Location;
|
||||
}
|
||||
|
||||
public void DoTimer()
|
||||
{
|
||||
if ( !m_Running )
|
||||
return;
|
||||
|
||||
int minSeconds = (int)m_MinDelay.TotalSeconds;
|
||||
int maxSeconds = (int)m_MaxDelay.TotalSeconds;
|
||||
|
||||
TimeSpan delay = TimeSpan.FromSeconds( Utility.RandomMinMax( minSeconds, maxSeconds ) );
|
||||
DoTimer( delay );
|
||||
}
|
||||
|
||||
public void DoTimer( TimeSpan delay )
|
||||
{
|
||||
if ( !m_Running )
|
||||
return;
|
||||
|
||||
m_End = DateTime.Now + delay;
|
||||
|
||||
if ( m_Timer != null )
|
||||
m_Timer.Stop();
|
||||
|
||||
m_Timer = new InternalTimer( this, delay );
|
||||
m_Timer.Start();
|
||||
}
|
||||
|
||||
private class InternalTimer : Timer
|
||||
{
|
||||
private Spawner m_Spawner;
|
||||
|
||||
public InternalTimer( Spawner spawner, TimeSpan delay ) : base( delay )
|
||||
{
|
||||
if ( spawner.IsFull )
|
||||
Priority = TimerPriority.FiveSeconds;
|
||||
else
|
||||
Priority = TimerPriority.OneSecond;
|
||||
|
||||
m_Spawner = spawner;
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
if ( m_Spawner != null )
|
||||
if ( !m_Spawner.Deleted )
|
||||
m_Spawner.OnTick();
|
||||
}
|
||||
}
|
||||
|
||||
public int CountCreatures( string creatureName )
|
||||
{
|
||||
Defrag();
|
||||
|
||||
int count = 0;
|
||||
|
||||
for ( int i = 0; i < m_Spawned.Count; ++i )
|
||||
if ( Insensitive.Equals( creatureName, m_Spawned[i].GetType().Name ) )
|
||||
++count;
|
||||
|
||||
return count;
|
||||
}
|
||||
|
||||
public void RemoveSpawned( string creatureName )
|
||||
{
|
||||
Defrag();
|
||||
|
||||
for ( int i = 0; i < m_Spawned.Count; ++i )
|
||||
{
|
||||
IEntity e = m_Spawned[i];
|
||||
|
||||
if ( Insensitive.Equals( creatureName, e.GetType().Name ) )
|
||||
e.Delete();
|
||||
}
|
||||
|
||||
InvalidateProperties();
|
||||
}
|
||||
|
||||
public void RemoveSpawned()
|
||||
{
|
||||
Defrag();
|
||||
|
||||
for ( int i = 0; i < m_Spawned.Count; ++i )
|
||||
m_Spawned[i].Delete();
|
||||
|
||||
InvalidateProperties();
|
||||
}
|
||||
|
||||
public void BringToHome()
|
||||
{
|
||||
Defrag();
|
||||
|
||||
for ( int i = 0; i < m_Spawned.Count; ++i )
|
||||
{
|
||||
ISpawnable e = m_Spawned[i];
|
||||
|
||||
e.MoveToWorld( this.Location, this.Map );
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnDelete()
|
||||
{
|
||||
base.OnDelete();
|
||||
|
||||
RemoveSpawned();
|
||||
|
||||
if ( m_Timer != null )
|
||||
m_Timer.Stop();
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 4 ); // version
|
||||
writer.Write( m_WalkingRange );
|
||||
|
||||
writer.Write( m_WayPoint );
|
||||
|
||||
writer.Write( m_Group );
|
||||
|
||||
writer.Write( m_MinDelay );
|
||||
writer.Write( m_MaxDelay );
|
||||
writer.Write( m_Count );
|
||||
writer.Write( m_Team );
|
||||
writer.Write( m_HomeRange );
|
||||
writer.Write( m_Running );
|
||||
|
||||
if ( m_Running )
|
||||
writer.WriteDeltaTime( m_End );
|
||||
|
||||
writer.Write( m_SpawnNames.Count );
|
||||
|
||||
for ( int i = 0; i < m_SpawnNames.Count; ++i )
|
||||
writer.Write( m_SpawnNames[i] );
|
||||
|
||||
writer.Write( m_Spawned.Count );
|
||||
|
||||
for ( int i = 0; i < m_Spawned.Count; ++i )
|
||||
{
|
||||
IEntity e = m_Spawned[i];
|
||||
|
||||
if ( e is Item )
|
||||
writer.Write( (Item)e );
|
||||
else if ( e is Mobile )
|
||||
writer.Write( (Mobile)e );
|
||||
else
|
||||
writer.Write( Serial.MinusOne );
|
||||
}
|
||||
}
|
||||
|
||||
private static WarnTimer m_WarnTimer;
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch ( version )
|
||||
{
|
||||
case 4:
|
||||
{
|
||||
m_WalkingRange = reader.ReadInt();
|
||||
|
||||
goto case 3;
|
||||
}
|
||||
case 3:
|
||||
case 2:
|
||||
{
|
||||
m_WayPoint = reader.ReadItem() as WayPoint;
|
||||
|
||||
goto case 1;
|
||||
}
|
||||
|
||||
case 1:
|
||||
{
|
||||
m_Group = reader.ReadBool();
|
||||
|
||||
goto case 0;
|
||||
}
|
||||
|
||||
case 0:
|
||||
{
|
||||
m_MinDelay = reader.ReadTimeSpan();
|
||||
m_MaxDelay = reader.ReadTimeSpan();
|
||||
m_Count = reader.ReadInt();
|
||||
m_Team = reader.ReadInt();
|
||||
m_HomeRange = reader.ReadInt();
|
||||
m_Running = reader.ReadBool();
|
||||
|
||||
TimeSpan ts = TimeSpan.Zero;
|
||||
|
||||
if ( m_Running )
|
||||
ts = reader.ReadDeltaTime() - DateTime.Now;
|
||||
|
||||
int size = reader.ReadInt();
|
||||
|
||||
m_SpawnNames = new List<string>( size );
|
||||
|
||||
for ( int i = 0; i < size; ++i )
|
||||
{
|
||||
string creatureString = reader.ReadString();
|
||||
|
||||
m_SpawnNames.Add( creatureString );
|
||||
string typeName = ParseType( creatureString );
|
||||
|
||||
if ( ScriptCompiler.FindTypeByName( typeName ) == null )
|
||||
{
|
||||
if ( m_WarnTimer == null )
|
||||
m_WarnTimer = new WarnTimer();
|
||||
|
||||
m_WarnTimer.Add( Location, Map, typeName );
|
||||
}
|
||||
}
|
||||
|
||||
int count = reader.ReadInt();
|
||||
|
||||
m_Spawned = new List<ISpawnable>(count);
|
||||
|
||||
for ( int i = 0; i < count; ++i )
|
||||
{
|
||||
ISpawnable e = World.FindEntity(reader.ReadInt()) as ISpawnable;
|
||||
|
||||
if (e != null)
|
||||
{
|
||||
e.Spawner = this;
|
||||
m_Spawned.Add(e);
|
||||
}
|
||||
}
|
||||
|
||||
if ( m_Running )
|
||||
DoTimer( ts );
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if ( version < 3 && Weight == 0 )
|
||||
Weight = -1;
|
||||
}
|
||||
|
||||
private class WarnTimer : Timer
|
||||
{
|
||||
private List<WarnEntry> m_List;
|
||||
|
||||
private class WarnEntry
|
||||
{
|
||||
public Point3D m_Point;
|
||||
public Map m_Map;
|
||||
public string m_Name;
|
||||
|
||||
public WarnEntry( Point3D p, Map map, string name )
|
||||
{
|
||||
m_Point = p;
|
||||
m_Map = map;
|
||||
m_Name = name;
|
||||
}
|
||||
}
|
||||
|
||||
public WarnTimer() : base( TimeSpan.FromSeconds( 1.0 ) )
|
||||
{
|
||||
m_List = new List<WarnEntry>();
|
||||
Start();
|
||||
}
|
||||
|
||||
public void Add( Point3D p, Map map, string name )
|
||||
{
|
||||
m_List.Add( new WarnEntry( p, map, name ) );
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
try
|
||||
{
|
||||
Console.WriteLine( "Warning: {0} bad spawns detected, logged: 'badspawn.log'", m_List.Count );
|
||||
|
||||
using ( StreamWriter op = new StreamWriter( "badspawn.log", true ) )
|
||||
{
|
||||
op.WriteLine( "# Bad spawns : {0}", DateTime.Now );
|
||||
op.WriteLine( "# Format: X Y Z F Name" );
|
||||
op.WriteLine();
|
||||
|
||||
foreach ( WarnEntry e in m_List )
|
||||
op.WriteLine( "{0}\t{1}\t{2}\t{3}\t{4}", e.m_Point.X, e.m_Point.Y, e.m_Point.Z, e.m_Map, e.m_Name );
|
||||
|
||||
op.WriteLine();
|
||||
op.WriteLine();
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue