#W# Initial Commit: Avatars Conquest
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8eae46895e
7512 changed files with 416187 additions and 0 deletions
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Scripts/Gumps/HouseGump.cs
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Scripts/Gumps/HouseGump.cs
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using System;
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using System.Reflection;
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using System.Collections;
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using Server.Network;
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using Server.Prompts;
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using Server.Multis;
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using Server.Multis.Deeds;
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using Server.Items;
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namespace Server.Gumps
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{
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public class HouseListGump : Gump
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{
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private BaseHouse m_House;
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public HouseListGump( int number, ArrayList list, BaseHouse house, bool accountOf ) : base( 20, 30 )
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{
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if ( house.Deleted )
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return;
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m_House = house;
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AddPage( 0 );
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AddBackground( 0, 0, 420, 430, 5054 );
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AddBackground( 10, 10, 400, 410, 3000 );
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AddButton( 20, 388, 4005, 4007, 0, GumpButtonType.Reply, 0 );
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AddHtmlLocalized( 55, 388, 300, 20, 1011104, false, false ); // Return to previous menu
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AddHtmlLocalized( 20, 20, 350, 20, number, false, false );
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if ( list != null )
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{
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for ( int i = 0; i < list.Count; ++i )
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{
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if ( (i % 16) == 0 )
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{
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if ( i != 0 )
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{
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// Next button
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AddButton( 370, 20, 4005, 4007, 0, GumpButtonType.Page, (i / 16) + 1 );
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}
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AddPage( (i / 16) + 1 );
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if ( i != 0 )
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{
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// Previous button
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AddButton( 340, 20, 4014, 4016, 0, GumpButtonType.Page, i / 16 );
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}
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}
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Mobile m = (Mobile)list[i];
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string name;
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if ( m == null || (name = m.Name) == null || (name = name.Trim()).Length <= 0 )
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continue;
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AddLabel( 55, 55 + ((i % 16) * 20), 0, accountOf && m.Player && m.Account != null ? String.Format( "Account of {0}", name ) : name );
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}
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}
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}
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public override void OnResponse( NetState state, RelayInfo info )
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{
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if ( m_House.Deleted )
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return;
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Mobile from = state.Mobile;
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from.SendGump( new HouseGump( from, m_House ) );
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}
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}
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public class HouseRemoveGump : Gump
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{
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private BaseHouse m_House;
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private ArrayList m_List, m_Copy;
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private int m_Number;
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private bool m_AccountOf;
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public HouseRemoveGump( int number, ArrayList list, BaseHouse house, bool accountOf ) : base( 20, 30 )
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{
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if ( house.Deleted )
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return;
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m_House = house;
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m_List = list;
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m_Number = number;
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m_AccountOf = accountOf;
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AddPage( 0 );
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AddBackground( 0, 0, 420, 430, 5054 );
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AddBackground( 10, 10, 400, 410, 3000 );
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AddButton( 20, 388, 4005, 4007, 0, GumpButtonType.Reply, 0 );
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AddHtmlLocalized( 55, 388, 300, 20, 1011104, false, false ); // Return to previous menu
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AddButton( 20, 365, 4005, 4007, 1, GumpButtonType.Reply, 0 );
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AddHtmlLocalized( 55, 365, 300, 20, 1011270, false, false ); // Remove now!
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AddHtmlLocalized( 20, 20, 350, 20, number, false, false );
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if ( list != null )
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{
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m_Copy = new ArrayList( list );
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for ( int i = 0; i < list.Count; ++i )
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{
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if ( (i % 15) == 0 )
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{
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if ( i != 0 )
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{
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// Next button
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AddButton( 370, 20, 4005, 4007, 0, GumpButtonType.Page, (i / 15) + 1 );
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}
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AddPage( (i / 15) + 1 );
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if ( i != 0 )
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{
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// Previous button
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AddButton( 340, 20, 4014, 4016, 0, GumpButtonType.Page, i / 15 );
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}
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}
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Mobile m = (Mobile)list[i];
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string name;
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if ( m == null || (name = m.Name) == null || (name = name.Trim()).Length <= 0 )
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continue;
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AddCheck( 34, 52 + ((i % 15) * 20), 0xD2, 0xD3, false, i );
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AddLabel( 55, 52 + ((i % 15) * 20), 0, accountOf && m.Player && m.Account != null ? String.Format( "Account of {0}", name ) : name );
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}
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}
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}
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public override void OnResponse( NetState state, RelayInfo info )
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{
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if ( m_House.Deleted )
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return;
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Mobile from = state.Mobile;
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if ( m_List != null && info.ButtonID == 1 ) // Remove now
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{
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int[] switches = info.Switches;
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if ( switches.Length > 0 )
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{
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for ( int i = 0; i < switches.Length; ++i )
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{
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int index = switches[i];
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if ( index >= 0 && index < m_Copy.Count )
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m_List.Remove( m_Copy[index] );
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}
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if ( m_List.Count > 0 )
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{
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from.CloseGump( typeof( HouseGump ) );
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from.CloseGump( typeof( HouseListGump ) );
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from.CloseGump( typeof( HouseRemoveGump ) );
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from.SendGump( new HouseRemoveGump( m_Number, m_List, m_House, m_AccountOf ) );
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return;
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}
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}
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}
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from.SendGump( new HouseGump( from, m_House ) );
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}
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}
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public class HouseGump : Gump
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{
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private BaseHouse m_House;
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private ArrayList Wrap( string value )
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{
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if ( value == null || (value = value.Trim()).Length <= 0 )
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return null;
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string[] values = value.Split( ' ' );
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ArrayList list = new ArrayList();
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string current = "";
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for ( int i = 0; i < values.Length; ++i )
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{
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string val = values[i];
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string v = current.Length == 0 ? val : current + ' ' + val;
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if ( v.Length < 10 )
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{
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current = v;
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}
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else if ( v.Length == 10 )
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{
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list.Add( v );
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if ( list.Count == 6 )
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return list;
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current = "";
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}
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else if ( val.Length <= 10 )
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{
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list.Add( current );
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if ( list.Count == 6 )
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return list;
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current = val;
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}
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else
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{
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while ( v.Length >= 10 )
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{
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list.Add( v.Substring( 0, 10 ) );
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if ( list.Count == 6 )
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return list;
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v = v.Substring( 10 );
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}
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current = v;
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}
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}
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if ( current.Length > 0 )
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list.Add( current );
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return list;
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}
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public HouseGump( Mobile from, BaseHouse house ) : base( 20, 30 )
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{
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if ( house.Deleted )
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return;
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m_House = house;
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from.CloseGump( typeof( HouseGump ) );
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from.CloseGump( typeof( HouseListGump ) );
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from.CloseGump( typeof( HouseRemoveGump ) );
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bool isCombatRestricted = house.IsCombatRestricted( from );
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bool isOwner = m_House.IsOwner( from );
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bool isCoOwner = isOwner || m_House.IsCoOwner( from );
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bool isFriend = isCoOwner || m_House.IsFriend( from );
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if ( isCombatRestricted )
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isFriend = isCoOwner = isOwner = false;
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AddPage( 0 );
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if ( isFriend )
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{
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AddBackground( 0, 0, 420, 430, 5054 );
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AddBackground( 10, 10, 400,410, 3000 );
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}
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AddImage( 130, 0, 100 );
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if ( m_House.Sign != null )
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{
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ArrayList lines = Wrap( m_House.Sign.GetName() );
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if ( lines != null )
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{
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for ( int i = 0, y = (101 - (lines.Count * 14)) / 2; i < lines.Count; ++i, y += 14 )
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{
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string s = (string)lines[i];
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AddLabel( 130 + ((143 - (s.Length * 8)) / 2), y, 0, s );
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}
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}
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}
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if ( !isFriend )
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return;
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AddHtmlLocalized( 55, 103, 75, 20, 1011233, false, false ); // INFO
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AddButton( 20, 103, 4005, 4007, 0, GumpButtonType.Page, 1 );
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AddHtmlLocalized( 170, 103, 75, 20, 1011234, false, false ); // FRIENDS
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AddButton( 135, 103, 4005, 4007, 0, GumpButtonType.Page, 2 );
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AddHtmlLocalized( 295, 103, 75, 20, 1011235, false, false ); // OPTIONS
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AddButton( 260, 103, 4005, 4007, 0, GumpButtonType.Page, 3 );
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AddHtmlLocalized( 295, 390, 75, 20, 1011441, false, false ); // EXIT
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AddButton( 260, 390, 4005, 4007, 0, GumpButtonType.Reply, 0 );
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AddHtmlLocalized( 55, 390, 200, 20, 1011236, false, false ); // Change this house's name!
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AddButton( 20, 390, 4005, 4007, 1, GumpButtonType.Reply, 0 );
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// Info page
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AddPage( 1 );
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AddHtmlLocalized( 20, 135, 100, 20, 1011242, false, false ); // Owned by:
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AddHtml( 120, 135, 100, 20, GetOwnerName(), false, false );
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AddHtmlLocalized( 20, 170, 275, 20, 1011237, false, false ); // Number of locked down items:
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AddHtml( 320, 170, 50, 20, m_House.LockDownCount.ToString(), false, false );
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AddHtmlLocalized( 20, 190, 275, 20, 1011238, false, false ); // Maximum locked down items:
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AddHtml( 320, 190, 50, 20, m_House.MaxLockDowns.ToString(), false, false );
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AddHtmlLocalized( 20, 210, 275, 20, 1011239, false, false ); // Number of secure containers:
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AddHtml( 320, 210, 50, 20, m_House.SecureCount.ToString(), false, false );
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AddHtmlLocalized( 20, 230, 275, 20, 1011240, false, false ); // Maximum number of secure containers:
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AddHtml( 320, 230, 50, 20, m_House.MaxSecures.ToString(), false, false );
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AddHtmlLocalized( 20, 260, 400, 20, 1018032, false, false ); // This house is properly placed.
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AddHtmlLocalized( 20, 280, 400, 20, 1018035, false, false ); // This house is of modern design.
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if ( m_House.Public )
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{
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// TODO: Validate exact placement
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AddHtmlLocalized( 20, 305, 275, 20, 1011241, false, false ); // Number of visits this building has had
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AddHtml( 320, 305, 50, 20, m_House.Visits.ToString(), false, false );
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}
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// Friends page
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AddPage( 2 );
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AddHtmlLocalized( 45, 130, 150, 20, 1011266, false, false ); // List of co-owners
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AddButton( 20, 130, 2714, 2715, 2, GumpButtonType.Reply, 0 );
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AddHtmlLocalized( 45, 150, 150, 20, 1011267, false, false ); // Add a co-owner
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AddButton( 20, 150, 2714, 2715, 3, GumpButtonType.Reply, 0 );
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AddHtmlLocalized( 45, 170, 150, 20, 1018036, false, false ); // Remove a co-owner
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AddButton( 20, 170, 2714, 2715, 4, GumpButtonType.Reply, 0 );
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AddHtmlLocalized( 45, 190, 150, 20, 1011268, false, false ); // Clear co-owner list
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AddButton( 20, 190, 2714, 2715, 5, GumpButtonType.Reply, 0 );
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AddHtmlLocalized( 225, 130, 155, 20, 1011243, false, false ); // List of Friends
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AddButton( 200, 130, 2714, 2715, 6, GumpButtonType.Reply, 0 );
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AddHtmlLocalized( 225, 150, 155, 20, 1011244, false, false ); // Add a Friend
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AddButton( 200, 150, 2714, 2715, 7, GumpButtonType.Reply, 0 );
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AddHtmlLocalized( 225, 170, 155, 20, 1018037, false, false ); // Remove a Friend
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AddButton( 200, 170, 2714, 2715, 8, GumpButtonType.Reply, 0 );
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AddHtmlLocalized( 225, 190, 155, 20, 1011245, false, false ); // Clear Friends list
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AddButton( 200, 190, 2714, 2715, 9, GumpButtonType.Reply, 0 );
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AddHtmlLocalized( 120, 215, 280, 20, 1011258, false, false ); // Ban someone from the house
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AddButton( 95, 215, 2714, 2715, 10, GumpButtonType.Reply, 0 );
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AddHtmlLocalized( 120, 235, 280, 20, 1011259, false, false ); // Eject someone from the house
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AddButton( 95, 235, 2714, 2715, 11, GumpButtonType.Reply, 0 );
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AddHtmlLocalized( 120, 255, 280, 20, 1011260, false, false ); // View a list of banned people
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AddButton( 95, 255, 2714, 2715, 12, GumpButtonType.Reply, 0 );
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AddHtmlLocalized( 120, 275, 280, 20, 1011261, false, false ); // Lift a ban
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AddButton( 95, 275, 2714, 2715, 13, GumpButtonType.Reply, 0 );
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// Options page
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AddPage( 3 );
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AddHtmlLocalized( 45, 150, 355, 30, 1011248, false, false ); // Transfer ownership of the house
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AddButton( 20, 150, 2714, 2715, 14, GumpButtonType.Reply, 0 );
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AddHtmlLocalized( 45, 180, 355, 30, 1011249, false, false ); // Demolish house and get deed back
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AddButton( 20, 180, 2714, 2715, 15, GumpButtonType.Reply, 0 );
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if ( !m_House.Public )
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{
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||||
AddHtmlLocalized( 45, 210, 355, 30, 1011247, false, false ); // Change the house locks
|
||||
AddButton( 20, 210, 2714, 2715, 16, GumpButtonType.Reply, 0 );
|
||||
|
||||
AddHtmlLocalized( 45, 240, 350, 90, 1011253, false, false ); // Declare this building to be public. This will make your front door unlockable.
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||||
AddButton( 20, 240, 2714, 2715, 17, GumpButtonType.Reply, 0 );
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||||
}
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||||
else
|
||||
{
|
||||
//AddHtmlLocalized( 45, 280, 350, 30, 1011250, false, false ); // Change the sign type
|
||||
AddHtmlLocalized( 45, 210, 350, 30, 1011250, false, false ); // Change the sign type
|
||||
AddButton( 20, 210, 2714, 2715, 0, GumpButtonType.Page, 4 );
|
||||
|
||||
AddHtmlLocalized( 45, 240, 350, 30, 1011252, false, false ); // Declare this building to be private.
|
||||
AddButton( 20, 240, 2714, 2715, 17, GumpButtonType.Reply, 0 );
|
||||
|
||||
// Change the sign type
|
||||
AddPage( 4 );
|
||||
|
||||
for ( int i = 0; i < 24; ++i )
|
||||
{
|
||||
AddRadio( 53 + ((i / 4) * 50), 137 + ((i % 4) * 35), 210, 211, false, i + 1 );
|
||||
AddItem( 60 + ((i / 4) * 50), 130 + ((i % 4) * 35), 2980 + (i * 2) );
|
||||
}
|
||||
|
||||
AddHtmlLocalized( 200, 305, 129, 20, 1011254, false, false ); // Guild sign choices
|
||||
AddButton( 350, 305, 252, 253, 0, GumpButtonType.Page, 5 );
|
||||
|
||||
AddHtmlLocalized( 200, 340, 355, 30, 1011277, false, false ); // Okay that is fine.
|
||||
AddButton( 350, 340, 4005, 4007, 18, GumpButtonType.Reply, 0 );
|
||||
|
||||
AddPage( 5 );
|
||||
|
||||
for ( int i = 0; i < 29; ++i )
|
||||
{
|
||||
AddRadio( 53 + ((i / 5) * 50), 137 + ((i % 5) * 35), 210, 211, false, i + 25 );
|
||||
AddItem( 60 + ((i / 5) * 50), 130 + ((i % 5) * 35), 3028 + (i * 2) );
|
||||
}
|
||||
|
||||
AddHtmlLocalized( 200, 305, 129, 20, 1011255, false, false ); // Shop sign choices
|
||||
AddButton( 350, 305, 250, 251, 0, GumpButtonType.Page, 4 );
|
||||
|
||||
AddHtmlLocalized( 200, 340, 355, 30, 1011277, false, false ); // Okay that is fine.
|
||||
AddButton( 350, 340, 4005, 4007, 18, GumpButtonType.Reply, 0 );
|
||||
}
|
||||
}
|
||||
|
||||
private string GetOwnerName()
|
||||
{
|
||||
Mobile m = m_House.Owner;
|
||||
|
||||
if ( m == null )
|
||||
return "(unowned)";
|
||||
|
||||
string name;
|
||||
|
||||
if ( (name = m.Name) == null || (name = name.Trim()).Length <= 0 )
|
||||
name = "(no name)";
|
||||
|
||||
return name;
|
||||
}
|
||||
|
||||
public override void OnResponse( NetState sender, RelayInfo info )
|
||||
{
|
||||
if ( m_House.Deleted )
|
||||
return;
|
||||
|
||||
Mobile from = sender.Mobile;
|
||||
|
||||
bool isCombatRestricted = m_House.IsCombatRestricted( from );
|
||||
|
||||
bool isOwner = m_House.IsOwner( from );
|
||||
bool isCoOwner = isOwner || m_House.IsCoOwner( from );
|
||||
bool isFriend = isCoOwner || m_House.IsFriend( from );
|
||||
|
||||
if ( isCombatRestricted )
|
||||
isFriend = isCoOwner = isOwner = false;
|
||||
|
||||
if ( !isFriend || !from.Alive )
|
||||
return;
|
||||
|
||||
Item sign = m_House.Sign;
|
||||
|
||||
if ( sign == null || from.Map != sign.Map || !from.InRange( sign.GetWorldLocation(), 18 ) )
|
||||
return;
|
||||
|
||||
switch ( info.ButtonID )
|
||||
{
|
||||
case 1: // Rename sign
|
||||
{
|
||||
from.Prompt = new RenamePrompt( m_House );
|
||||
from.SendLocalizedMessage( 501302 ); // What dost thou wish the sign to say?
|
||||
|
||||
break;
|
||||
}
|
||||
case 2: // List of co-owners
|
||||
{
|
||||
from.CloseGump( typeof( HouseGump ) );
|
||||
from.CloseGump( typeof( HouseListGump ) );
|
||||
from.CloseGump( typeof( HouseRemoveGump ) );
|
||||
from.SendGump( new HouseListGump( 1011275, m_House.CoOwners, m_House, false ) );
|
||||
|
||||
break;
|
||||
}
|
||||
case 3: // Add co-owner
|
||||
{
|
||||
if ( isOwner )
|
||||
{
|
||||
from.SendLocalizedMessage( 501328 ); // Target the person you wish to name a co-owner of your household.
|
||||
from.Target = new CoOwnerTarget( true, m_House );
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage( 501327 ); // Only the house owner may add Co-owners.
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case 4: // Remove co-owner
|
||||
{
|
||||
if ( isOwner )
|
||||
{
|
||||
from.CloseGump( typeof( HouseGump ) );
|
||||
from.CloseGump( typeof( HouseListGump ) );
|
||||
from.CloseGump( typeof( HouseRemoveGump ) );
|
||||
from.SendGump( new HouseRemoveGump( 1011274, m_House.CoOwners, m_House, false ) );
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage( 501329 ); // Only the house owner may remove co-owners.
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case 5: // Clear co-owners
|
||||
{
|
||||
if ( isOwner )
|
||||
{
|
||||
if ( m_House.CoOwners != null )
|
||||
m_House.CoOwners.Clear();
|
||||
|
||||
from.SendLocalizedMessage( 501333 ); // All co-owners have been removed from this house.
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage( 501330 ); // Only the house owner may remove co-owners.
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case 6: // List friends
|
||||
{
|
||||
from.CloseGump( typeof( HouseGump ) );
|
||||
from.CloseGump( typeof( HouseListGump ) );
|
||||
from.CloseGump( typeof( HouseRemoveGump ) );
|
||||
from.SendGump( new HouseListGump( 1011273, m_House.Friends, m_House, false ) );
|
||||
|
||||
break;
|
||||
}
|
||||
case 7: // Add friend
|
||||
{
|
||||
if ( isCoOwner )
|
||||
{
|
||||
from.SendLocalizedMessage( 501317 ); // Target the person you wish to name a friend of your household.
|
||||
from.Target = new HouseFriendTarget( true, m_House );
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage( 501316 ); // Only the house owner may add friends.
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case 8: // Remove friend
|
||||
{
|
||||
if ( isCoOwner )
|
||||
{
|
||||
from.CloseGump( typeof( HouseGump ) );
|
||||
from.CloseGump( typeof( HouseListGump ) );
|
||||
from.CloseGump( typeof( HouseRemoveGump ) );
|
||||
from.SendGump( new HouseRemoveGump( 1011272, m_House.Friends, m_House, false ) );
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage( 501318 ); // Only the house owner may remove friends.
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case 9: // Clear friends
|
||||
{
|
||||
if ( isCoOwner )
|
||||
{
|
||||
if ( m_House.Friends != null )
|
||||
m_House.Friends.Clear();
|
||||
|
||||
from.SendLocalizedMessage( 501332 ); // All friends have been removed from this house.
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage( 501319 ); // Only the house owner may remove friends.
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case 10: // Ban
|
||||
{
|
||||
from.SendLocalizedMessage( 501325 ); // Target the individual to ban from this house.
|
||||
from.Target = new HouseBanTarget( true, m_House );
|
||||
|
||||
break;
|
||||
}
|
||||
case 11: // Eject
|
||||
{
|
||||
from.SendLocalizedMessage( 501326 ); // Target the individual to eject from this house.
|
||||
from.Target = new HouseKickTarget( m_House );
|
||||
|
||||
break;
|
||||
}
|
||||
case 12: // List bans
|
||||
{
|
||||
from.CloseGump( typeof( HouseGump ) );
|
||||
from.CloseGump( typeof( HouseListGump ) );
|
||||
from.CloseGump( typeof( HouseRemoveGump ) );
|
||||
from.SendGump( new HouseListGump( 1011271, m_House.Bans, m_House, true ) );
|
||||
|
||||
break;
|
||||
}
|
||||
case 13: // Remove ban
|
||||
{
|
||||
from.CloseGump( typeof( HouseGump ) );
|
||||
from.CloseGump( typeof( HouseListGump ) );
|
||||
from.CloseGump( typeof( HouseRemoveGump ) );
|
||||
from.SendGump( new HouseRemoveGump( 1011269, m_House.Bans, m_House, true ) );
|
||||
|
||||
break;
|
||||
}
|
||||
case 14: // Transfer ownership
|
||||
{
|
||||
if ( isOwner )
|
||||
{
|
||||
from.SendLocalizedMessage( 501309 ); // Target the person to whom you wish to give this house.
|
||||
from.Target = new HouseOwnerTarget( m_House );
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage( 501310 ); // Only the house owner may do this.
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case 15: // Demolish house
|
||||
{
|
||||
if ( isOwner )
|
||||
{
|
||||
if ( !Guilds.Guild.NewGuildSystem && m_House.FindGuildstone() != null )
|
||||
{
|
||||
from.SendLocalizedMessage( 501389 ); // You cannot redeed a house with a guildstone inside.
|
||||
}
|
||||
else
|
||||
{
|
||||
from.CloseGump( typeof( HouseDemolishGump ) );
|
||||
from.SendGump( new HouseDemolishGump( from, m_House ) );
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage( 501320 ); // Only the house owner may do this.
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case 16: // Change locks
|
||||
{
|
||||
if ( m_House.Public )
|
||||
{
|
||||
from.SendLocalizedMessage( 501669 );// Public houses are always unlocked.
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( isOwner )
|
||||
{
|
||||
m_House.RemoveKeys( from );
|
||||
m_House.ChangeLocks( from );
|
||||
|
||||
from.SendLocalizedMessage( 501306 ); // The locks on your front door have been changed, and new master keys have been placed in your inn chest and your backpack.
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage( 501303 ); // Only the house owner may change the house locks.
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case 17: // Declare public/private
|
||||
{
|
||||
if ( isOwner )
|
||||
{
|
||||
if ( m_House.Public && m_House.PlayerVendors.Count > 0 )
|
||||
{
|
||||
from.SendLocalizedMessage( 501887 ); // You have vendors working out of this building. It cannot be declared private until there are no vendors in place.
|
||||
break;
|
||||
}
|
||||
|
||||
m_House.Public = !m_House.Public;
|
||||
if ( !m_House.Public )
|
||||
{
|
||||
m_House.ChangeLocks( from );
|
||||
|
||||
from.SendLocalizedMessage( 501888 ); // This house is now private.
|
||||
from.SendLocalizedMessage( 501306 ); // The locks on your front door have been changed, and new master keys have been placed in your inn chest and your backpack.
|
||||
}
|
||||
else
|
||||
{
|
||||
m_House.RemoveKeys( from );
|
||||
m_House.RemoveLocks();
|
||||
from.SendLocalizedMessage( 501886 );//This house is now public. Friends of the house my now have vendors working out of this building.
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage( 501307 ); // Only the house owner may do this.
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case 18: // Change type
|
||||
{
|
||||
if ( isOwner )
|
||||
{
|
||||
if ( m_House.Public && info.Switches.Length > 0 )
|
||||
{
|
||||
int index = info.Switches[0] - 1;
|
||||
|
||||
if ( index >= 0 && index < 53 )
|
||||
m_House.ChangeSignType( 2980 + (index * 2) );
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage( 501307 ); // Only the house owner may do this.
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
namespace Server.Prompts
|
||||
{
|
||||
public class RenamePrompt : Prompt
|
||||
{
|
||||
private BaseHouse m_House;
|
||||
|
||||
public RenamePrompt( BaseHouse house )
|
||||
{
|
||||
m_House = house;
|
||||
}
|
||||
|
||||
public override void OnResponse( Mobile from, string text )
|
||||
{
|
||||
if ( m_House.IsFriend( from ) )
|
||||
{
|
||||
if ( m_House.Sign != null )
|
||||
m_House.Sign.Name = text;
|
||||
|
||||
from.SendMessage( "Sign changed." );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue