#W# Initial Commit: Avatars Conquest
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Scripts/Items/Addons/FlourMillEastAddon.cs
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230
Scripts/Items/Addons/FlourMillEastAddon.cs
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using System;
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using System.Collections;
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using Server;
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using Server.Network;
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using System.Collections.Generic;
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namespace Server.Items
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{
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public interface IFlourMill
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{
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int MaxFlour{ get; }
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int CurFlour{ get; set; }
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}
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public enum FlourMillStage
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{
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Empty,
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Filled,
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Working
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}
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public class FlourMillEastAddon : BaseAddon, IFlourMill
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{
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public override BaseAddonDeed Deed{ get{ return new FlourMillEastDeed(); } }
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private int m_Flour;
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private Timer m_Timer;
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[CommandProperty( AccessLevel.GameMaster )]
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public int MaxFlour
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{
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get{ return 2; }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public int CurFlour
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{
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get{ return m_Flour; }
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set{ m_Flour = Math.Max( 0, Math.Min( value, MaxFlour ) ); UpdateStage(); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public bool HasFlour
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{
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get{ return ( m_Flour > 0 ); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public bool IsFull
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{
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get{ return ( m_Flour >= MaxFlour ); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public bool IsWorking
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{
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get{ return ( m_Timer != null ); }
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}
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public void StartWorking( Mobile from )
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{
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if ( IsWorking )
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return;
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m_Timer = Timer.DelayCall( TimeSpan.FromSeconds( 5.0 ), new TimerStateCallback( FinishWorking_Callback ), from );
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UpdateStage();
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}
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private void FinishWorking_Callback( object state )
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{
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if ( m_Timer != null )
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{
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m_Timer.Stop();
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m_Timer = null;
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}
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Mobile from = state as Mobile;
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if ( from != null && !from.Deleted && !this.Deleted && IsFull )
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{
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SackFlour flour = new SackFlour();
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flour.ItemID = ( Utility.RandomBool() ? 4153 : 4165 );
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if ( from.PlaceInBackpack( flour ) )
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{
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m_Flour = 0;
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}
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else
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{
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flour.Delete();
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from.SendLocalizedMessage( 500998 ); // There is not enough room in your backpack! You stop grinding.
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}
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}
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UpdateStage();
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}
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private static int[][] m_StageTable = new int[][]
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{
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new int[]{ 0x1920, 0x1921, 0x1925 },
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new int[]{ 0x1922, 0x1923, 0x1926 },
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new int[]{ 0x1924, 0x1924, 0x1928 }
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};
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private int[] FindItemTable( int itemID )
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{
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for ( int i = 0; i < m_StageTable.Length; ++i )
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{
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int[] itemTable = m_StageTable[i];
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for ( int j = 0; j < itemTable.Length; ++j )
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{
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if ( itemTable[j] == itemID )
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return itemTable;
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}
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}
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return null;
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}
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public void UpdateStage()
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{
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if ( IsWorking )
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UpdateStage( FlourMillStage.Working );
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else if ( HasFlour )
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UpdateStage( FlourMillStage.Filled );
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else
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UpdateStage( FlourMillStage.Empty );
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}
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public void UpdateStage( FlourMillStage stage )
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{
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List<AddonComponent> components = this.Components;
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int[][] stageTable = m_StageTable;
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for ( int i = 0; i < components.Count; ++i )
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{
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AddonComponent component = components[i] as AddonComponent;
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if ( component == null )
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continue;
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int[] itemTable = FindItemTable( component.ItemID );
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if ( itemTable != null )
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component.ItemID = itemTable[(int)stage];
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}
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}
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public override void OnComponentUsed( AddonComponent c, Mobile from )
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{
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if ( !from.InRange( GetWorldLocation(), 4 ) || !from.InLOS( this ) )
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from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 1019045 ); // I can't reach that.
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else if ( !IsFull )
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from.SendLocalizedMessage( 500997 ); // You need more wheat to make a sack of flour.
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else
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StartWorking( from );
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}
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[Constructable]
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public FlourMillEastAddon()
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{
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AddComponent( new AddonComponent( 0x1920 ),-1, 0, 0 );
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AddComponent( new AddonComponent( 0x1922 ), 0, 0, 0 );
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AddComponent( new AddonComponent( 0x1924 ), 1, 0, 0 );
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}
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public FlourMillEastAddon( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 1 ); // version
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writer.Write( (int) m_Flour );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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switch ( version )
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{
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case 1:
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{
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m_Flour = reader.ReadInt();
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break;
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}
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}
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UpdateStage();
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}
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}
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public class FlourMillEastDeed : BaseAddonDeed
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{
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public override BaseAddon Addon{ get{ return new FlourMillEastAddon(); } }
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public override int LabelNumber{ get{ return 1044347; } } // flour mill (east)
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[Constructable]
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public FlourMillEastDeed()
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{
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}
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public FlourMillEastDeed( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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