#W# Initial Commit: Avatars Conquest
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8eae46895e
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47
Scripts/Items/Armor/Bone/BoneChest.cs
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47
Scripts/Items/Armor/Bone/BoneChest.cs
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using System;
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using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x144f, 0x1454 )]
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public class BoneChest : BaseArmor
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{
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public override int InitMinHits{ get{ return 25; } }
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public override int InitMaxHits{ get{ return 30; } }
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public override int UOStrReq{ get{ return 40; } }
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public override int UODexBonus{ get{ return -6; } }
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public override int ArmorBase{ get{ return 30; } }
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public override int RevertArmorBase{ get{ return 11; } }
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Bone; } }
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public override CraftResource DefaultResource{ get{ return CraftResource.Leathered; } }
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[Constructable]
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public BoneChest() : base( 0x144F )
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{
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Weight = 6.0;
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}
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public BoneChest( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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if ( Weight == 1.0 )
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Weight = 6.0;
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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