#W# Initial Commit: Avatars Conquest

This commit is contained in:
WarrentyExpired 2026-07-03 20:19:48 -04:00
commit 8eae46895e
7512 changed files with 416187 additions and 0 deletions

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using System;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x1c02, 0x1c03 )]
public class FemaleStuddedChest : BaseArmor
{
public override int InitMinHits{ get{ return 35; } }
public override int InitMaxHits{ get{ return 45; } }
public override int UOStrReq{ get{ return 35; } }
public override int ArmorBase{ get{ return 16; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Studded; } }
public override CraftResource DefaultResource{ get{ return CraftResource.Leathered; } }
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.Half; } }
public override bool AllowMaleWearer{ get{ return false; } }
[Constructable]
public FemaleStuddedChest() : base( 0x1C02 )
{
Weight = 6.0;
}
public FemaleStuddedChest( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( Weight == 1.0 )
Weight = 6.0;
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x13dc, 0x13d4 )]
public class StuddedArms : BaseArmor
{
public override int InitMinHits{ get{ return 35; } }
public override int InitMaxHits{ get{ return 45; } }
public override int UOStrReq{ get{ return 25; } }
public override int ArmorBase{ get{ return 16; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Studded; } }
public override CraftResource DefaultResource{ get{ return CraftResource.Leathered; } }
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.Half; } }
[Constructable]
public StuddedArms() : base( 0x13DC )
{
Weight = 4.0;
}
public StuddedArms( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( Weight == 1.0 )
Weight = 4.0;
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x1c0c, 0x1c0d )]
public class StuddedBustierArms : BaseArmor
{
public override int InitMinHits{ get{ return 35; } }
public override int InitMaxHits{ get{ return 45; } }
public override int UOStrReq{ get{ return 35; } }
public override int ArmorBase{ get{ return 16; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Studded; } }
public override CraftResource DefaultResource{ get{ return CraftResource.Leathered; } }
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.Half; } }
public override bool AllowMaleWearer{ get{ return false; } }
[Constructable]
public StuddedBustierArms() : base( 0x1C0C )
{
Weight = 1.0;
}
public StuddedBustierArms( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x13db, 0x13e2 )]
public class StuddedChest : BaseArmor
{
public override int InitMinHits{ get{ return 35; } }
public override int InitMaxHits{ get{ return 45; } }
public override int UOStrReq{ get{ return 35; } }
public override int ArmorBase{ get{ return 16; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Studded; } }
public override CraftResource DefaultResource{ get{ return CraftResource.Leathered; } }
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.Half; } }
[Constructable]
public StuddedChest() : base( 0x13DB )
{
Weight = 8.0;
}
public StuddedChest( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( Weight == 1.0 )
Weight = 8.0;
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x13d5, 0x13dd )]
public class StuddedGloves : BaseArmor
{
public override int InitMinHits{ get{ return 35; } }
public override int InitMaxHits{ get{ return 45; } }
public override int UOStrReq{ get{ return 25; } }
public override int ArmorBase{ get{ return 16; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Studded; } }
public override CraftResource DefaultResource{ get{ return CraftResource.Leathered; } }
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.Half; } }
[Constructable]
public StuddedGloves() : base( 0x13D5 )
{
Weight = 1.0;
}
public StuddedGloves( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( Weight == 2.0 )
Weight = 1.0;
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
public class StuddedGorget : BaseArmor
{
public override int InitMinHits{ get{ return 35; } }
public override int InitMaxHits{ get{ return 45; } }
public override int UOStrReq{ get{ return 25; } }
public override int ArmorBase{ get{ return 16; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Studded; } }
public override CraftResource DefaultResource{ get{ return CraftResource.Leathered; } }
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.Half; } }
[Constructable]
public StuddedGorget() : base( 0x13D6 )
{
Weight = 1.0;
}
public StuddedGorget( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( Weight == 2.0 )
Weight = 1.0;
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x13da, 0x13e1 )]
public class StuddedLegs : BaseArmor
{
public override int InitMinHits{ get{ return 35; } }
public override int InitMaxHits{ get{ return 45; } }
public override int UOStrReq{ get{ return 35; } }
public override int ArmorBase{ get{ return 16; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Studded; } }
public override CraftResource DefaultResource{ get{ return CraftResource.Leathered; } }
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.Half; } }
[Constructable]
public StuddedLegs() : base( 0x13DA )
{
Weight = 5.0;
}
public StuddedLegs( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( Weight == 3.0 )
Weight = 5.0;
}
}
}