#W# Initial Commit: Avatars Conquest
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8eae46895e
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45
Scripts/Items/Body Parts/RibCage.cs
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45
Scripts/Items/Body Parts/RibCage.cs
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using System;
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using Server.Items;
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using Server.Network;
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namespace Server.Items
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{
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[FlipableAttribute( 0x1B17, 0x1B18 )]
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public class RibCage : Item, IScissorable
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{
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[Constructable]
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public RibCage() : base( 0x1B17 + Utility.Random( 2 ) )
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{
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Stackable = false;
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Weight = 5.0;
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}
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public RibCage( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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public bool Scissor( Mobile from, Scissors scissors )
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{
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if ( Deleted || !from.CanSee( this ) )
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return false;
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base.ScissorHelper( from, new Bone(), Utility.RandomMinMax( 3, 5 ) );
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return true;
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}
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}
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}
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