#W# Initial Commit: Avatars Conquest
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7512 changed files with 416187 additions and 0 deletions
48
Scripts/Items/Clothing/AdminBoots.cs
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48
Scripts/Items/Clothing/AdminBoots.cs
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using System;
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using System.Collections;
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using Server;
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using Server.Network;
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namespace Server.Items
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{
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public class AdminBoots : Boots
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{
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[Constructable]
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public AdminBoots()
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{
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Name = "magic boots";
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}
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public override bool OnEquip( Mobile from )
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{
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from.Send(SpeedControl.MountSpeed);
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return base.OnEquip(from);
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}
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public override void OnRemoved( object parent )
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{
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if ( parent is Mobile )
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{
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Mobile from = (Mobile)parent;
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from.Send(SpeedControl.Disable);
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}
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base.OnRemoved(parent);
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}
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public AdminBoots( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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561
Scripts/Items/Clothing/BaseClothing.cs
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561
Scripts/Items/Clothing/BaseClothing.cs
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@ -0,0 +1,561 @@
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using System;
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using System.Collections.Generic;
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using Server;
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using Server.Engines.Craft;
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using Server.Network;
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namespace Server.Items
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{
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public enum ClothingQuality
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{
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Low,
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Regular,
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Exceptional
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}
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public interface IArcaneEquip
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{
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bool IsArcane{ get; }
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int CurArcaneCharges{ get; set; }
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int MaxArcaneCharges{ get; set; }
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}
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public abstract class BaseClothing : Item, IDyable, IScissorable, ICraftable
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{
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private Mobile m_Crafter;
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private ClothingQuality m_Quality;
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private bool m_PlayerConstructed;
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protected CraftResource m_Resource;
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private int m_StrBonus = -1, m_DexBonus = -1, m_IntBonus = -1;
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public virtual int UOStrBonus{ get{ return 0; } }
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public virtual int UODexBonus{ get{ return 0; } }
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public virtual int UOIntBonus{ get{ return 0; } }
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[CommandProperty( AccessLevel.GameMaster )]
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public int StrBonus
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{
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get{ return ( m_StrBonus == -1 ? UOStrBonus : m_StrBonus ); }
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set{ m_StrBonus = value; InvalidateProperties(); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public int DexBonus
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{
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get{ return ( m_DexBonus == -1 ? UODexBonus : m_DexBonus ); }
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set{ m_DexBonus = value; InvalidateProperties(); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public int IntBonus
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{
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get{ return ( m_IntBonus == -1 ? UOIntBonus : m_IntBonus ); }
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set{ m_IntBonus = value; InvalidateProperties(); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public Mobile Crafter
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{
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get{ return m_Crafter; }
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set{ m_Crafter = value; InvalidateProperties(); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public ClothingQuality Quality
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{
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get{ return m_Quality; }
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set{ m_Quality = value; InvalidateProperties(); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public bool PlayerConstructed
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{
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get{ return m_PlayerConstructed; }
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set{ m_PlayerConstructed = value; }
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}
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public virtual CraftResource DefaultResource{ get{ return CraftResource.None; } }
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[CommandProperty( AccessLevel.GameMaster )]
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public CraftResource Resource
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{
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get{ return m_Resource; }
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set{ m_Resource = value; Hue = CraftResources.GetHue( m_Resource ); InvalidateProperties(); }
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}
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public override bool CanEquip( Mobile from )
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{
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if( from.AccessLevel < AccessLevel.GameMaster )
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{
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if( !AllowMaleWearer && !from.Female )
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{
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if( AllowFemaleWearer )
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from.SendLocalizedMessage( 1010388 ); // Only females can wear this.
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else
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from.SendMessage( "You may not wear this." );
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return false;
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}
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else if( !AllowFemaleWearer && from.Female )
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{
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if( AllowMaleWearer )
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from.SendLocalizedMessage( 1063343 ); // Only males can wear this.
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else
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from.SendMessage( "You may not wear this." );
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return false;
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}
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}
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return base.CanEquip( from );
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}
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public virtual bool AllowMaleWearer{ get{ return true; } }
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public virtual bool AllowFemaleWearer{ get{ return true; } }
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public virtual bool CanBeBlessed{ get{ return true; } }
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public int ComputeStatBonus( StatType type )
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{
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if ( type == StatType.Str )
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return StrBonus;
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else if ( type == StatType.Dex )
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return DexBonus;
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else
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return IntBonus;
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}
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public virtual void AddStatBonuses( Mobile parent )
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{
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if ( parent == null )
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return;
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int strBonus = ComputeStatBonus( StatType.Str );
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int dexBonus = ComputeStatBonus( StatType.Dex );
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int intBonus = ComputeStatBonus( StatType.Int );
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if ( strBonus == 0 && dexBonus == 0 && intBonus == 0 )
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return;
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string modName = this.Serial.ToString();
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if ( strBonus != 0 )
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parent.AddStatMod( new StatMod( StatType.Str, modName + "Str", strBonus, TimeSpan.Zero ) );
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if ( dexBonus != 0 )
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parent.AddStatMod( new StatMod( StatType.Dex, modName + "Dex", dexBonus, TimeSpan.Zero ) );
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if ( intBonus != 0 )
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parent.AddStatMod( new StatMod( StatType.Int, modName + "Int", intBonus, TimeSpan.Zero ) );
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}
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public static void ValidateMobile( Mobile m )
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{
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for ( int i = m.Items.Count - 1; i >= 0; --i )
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{
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if ( i >= m.Items.Count )
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continue;
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Item item = m.Items[i];
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if ( item is BaseClothing )
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{
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BaseClothing clothing = (BaseClothing)item;
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if ( !clothing.AllowMaleWearer && !m.Female && m.AccessLevel < AccessLevel.GameMaster )
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{
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if ( clothing.AllowFemaleWearer )
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m.SendLocalizedMessage( 1010388 ); // Only females can wear this.
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else
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m.SendMessage( "You may not wear this." );
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m.AddToBackpack( clothing );
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}
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else if ( !clothing.AllowFemaleWearer && m.Female && m.AccessLevel < AccessLevel.GameMaster )
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{
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if ( clothing.AllowMaleWearer )
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m.SendLocalizedMessage( 1063343 ); // Only males can wear this.
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else
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m.SendMessage( "You may not wear this." );
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m.AddToBackpack( clothing );
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}
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}
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}
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}
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public BaseClothing( int itemID, Layer layer ) : this( itemID, layer, 0 )
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{
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}
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public BaseClothing( int itemID, Layer layer, int hue ) : base( itemID )
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{
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Layer = layer;
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Hue = hue;
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m_Resource = DefaultResource;
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m_Quality = ClothingQuality.Regular;
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}
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public override void OnAfterDuped( Item newItem )
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{
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BaseClothing clothing = newItem as BaseClothing;
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if ( clothing == null )
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return;
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}
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public BaseClothing( Serial serial ) : base( serial )
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{
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}
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public override bool AllowEquipedCast( Mobile from )
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{
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return true;
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}
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public override bool CheckPropertyConfliction( Mobile m )
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{
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if ( base.CheckPropertyConfliction( m ) )
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return true;
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if ( Layer == Layer.Pants )
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return ( m.FindItemOnLayer( Layer.InnerLegs ) != null );
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if ( Layer == Layer.Shirt )
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return ( m.FindItemOnLayer( Layer.InnerTorso ) != null );
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return false;
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}
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public override bool OnEquip( Mobile from )
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{
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from.CheckStatTimers();
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int strBonus = ComputeStatBonus( StatType.Str );
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int dexBonus = ComputeStatBonus( StatType.Dex );
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int intBonus = ComputeStatBonus( StatType.Int );
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if ( strBonus != 0 || dexBonus != 0 || intBonus != 0 )
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{
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string modName = this.Serial.ToString();
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if ( strBonus != 0 )
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from.AddStatMod( new StatMod( StatType.Str, modName + "Str", strBonus, TimeSpan.Zero ) );
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if ( dexBonus != 0 )
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from.AddStatMod( new StatMod( StatType.Dex, modName + "Dex", dexBonus, TimeSpan.Zero ) );
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if ( intBonus != 0 )
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from.AddStatMod( new StatMod( StatType.Int, modName + "Int", intBonus, TimeSpan.Zero ) );
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}
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return base.OnEquip( from );
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}
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public override void OnAdded( object parent )
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{
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Mobile mob = parent as Mobile;
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if ( mob != null )
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{
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AddStatBonuses( mob );
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mob.CheckStatTimers();
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}
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base.OnAdded( parent );
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}
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public override void OnRemoved( object parent )
|
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{
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if ( parent is Mobile )
|
||||
{
|
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Mobile m = (Mobile)parent;
|
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string modName = this.Serial.ToString();
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m.RemoveStatMod( modName + "Str" );
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m.RemoveStatMod( modName + "Dex" );
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m.RemoveStatMod( modName + "Int" );
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m.CheckStatTimers();
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}
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base.OnRemoved( parent );
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}
|
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|
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private string GetNameString()
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{
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string name = this.Name;
|
||||
|
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if ( name == null )
|
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name = String.Format( "#{0}", LabelNumber );
|
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return name;
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}
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public override void GetProperties( ObjectPropertyList list )
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{
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base.GetProperties( list );
|
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if ( m_Crafter != null )
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list.Add( 1050043, m_Crafter.Name ); // crafted by ~1_NAME~
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|
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if ( m_Quality == ClothingQuality.Exceptional )
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list.Add( 1060636 ); // exceptional
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if ( m_StrBonus > 0 && m_StrBonus < 3 )
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list.Add( 1038027 ); // Great Strength
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else if ( m_StrBonus > 2 && m_StrBonus < 5 )
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list.Add( 1038028 ); // Greater Strength
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else if ( m_StrBonus > 4 )
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list.Add( 1038029 ); // Ultimate Strength
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if ( m_DexBonus > 0 && m_DexBonus < 3 )
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list.Add( 1038033 ); // Great Agility
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else if ( m_DexBonus > 2 && m_DexBonus < 5 )
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list.Add( 1038034 ); // Greater Agility
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else if ( m_DexBonus > 4 )
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list.Add( 1038035 ); // Ultimate Agility
|
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|
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if ( m_IntBonus > 0 && m_IntBonus < 3 )
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list.Add( 1038030 ); // Great Intellect
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else if ( m_IntBonus > 2 && m_IntBonus < 5 )
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list.Add( 1038031 ); // Greater Intellect
|
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else if ( m_IntBonus > 4 )
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list.Add( 1038032 ); // Ultimate Intellect
|
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|
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if ( Magical > 0 && Uses > 0 )
|
||||
{
|
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list.Add( 1062520, "\t#{0}", Magical );
|
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}
|
||||
|
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if ( Uses > 0 && Server.Misc.Settings.DisplayInfo() )
|
||||
{
|
||||
if ( Uses > 1 )
|
||||
list.Add( 1062516, "{0}", Uses );
|
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else
|
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list.Add( 1062517, "{0}", Uses );
|
||||
}
|
||||
else if ( Uses > 0 )
|
||||
{
|
||||
double usage = (double)Uses / (double)UsesMax;
|
||||
|
||||
if ( usage > 0.95 )
|
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list.Add( 1063269 ); // Fully Charged
|
||||
else if ( usage > 0.75 )
|
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list.Add( 1063270 ); // Mostly Charged
|
||||
else if ( usage > 0.50 )
|
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list.Add( 1063271 ); // Partially Charged
|
||||
else if ( usage > 0.25 )
|
||||
list.Add( 1063272 ); // Somewhat Charged
|
||||
else if ( usage > 0.05 )
|
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list.Add( 1063273 ); // Barely Charged
|
||||
else
|
||||
list.Add( 1063274 ); // Almost Drained
|
||||
}
|
||||
}
|
||||
|
||||
#region Serialization
|
||||
private static void SetSaveFlag( ref SaveFlag flags, SaveFlag toSet, bool setIf )
|
||||
{
|
||||
if ( setIf )
|
||||
flags |= toSet;
|
||||
}
|
||||
|
||||
private static bool GetSaveFlag( SaveFlag flags, SaveFlag toGet )
|
||||
{
|
||||
return ( (flags & toGet) != 0 );
|
||||
}
|
||||
|
||||
[Flags]
|
||||
private enum SaveFlag
|
||||
{
|
||||
None = 0x00000000,
|
||||
Resource = 0x00000001,
|
||||
PlayerConstructed = 0x00000002,
|
||||
Crafter = 0x00000004,
|
||||
Quality = 0x00000008,
|
||||
StrBonus = 0x00000010,
|
||||
DexBonus = 0x00000020,
|
||||
IntBonus = 0x00000040
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
|
||||
SaveFlag flags = SaveFlag.None;
|
||||
|
||||
SetSaveFlag( ref flags, SaveFlag.Resource, m_Resource != DefaultResource );
|
||||
SetSaveFlag( ref flags, SaveFlag.PlayerConstructed, m_PlayerConstructed != false );
|
||||
SetSaveFlag( ref flags, SaveFlag.Crafter, m_Crafter != null );
|
||||
SetSaveFlag( ref flags, SaveFlag.Quality, m_Quality != ClothingQuality.Regular );
|
||||
SetSaveFlag( ref flags, SaveFlag.StrBonus, m_StrBonus != -1 );
|
||||
SetSaveFlag( ref flags, SaveFlag.DexBonus, m_DexBonus != -1 );
|
||||
SetSaveFlag( ref flags, SaveFlag.IntBonus, m_IntBonus != -1 );
|
||||
|
||||
writer.WriteEncodedInt( (int) flags );
|
||||
|
||||
if ( GetSaveFlag( flags, SaveFlag.Resource ) )
|
||||
writer.WriteEncodedInt( (int) m_Resource );
|
||||
|
||||
if ( GetSaveFlag( flags, SaveFlag.PlayerConstructed ) )
|
||||
writer.Write( (bool) m_PlayerConstructed );
|
||||
|
||||
if ( GetSaveFlag( flags, SaveFlag.Crafter ) )
|
||||
writer.Write( (Mobile) m_Crafter );
|
||||
|
||||
if ( GetSaveFlag( flags, SaveFlag.Quality ) )
|
||||
writer.WriteEncodedInt( (int) m_Quality );
|
||||
|
||||
if ( GetSaveFlag( flags, SaveFlag.StrBonus ) )
|
||||
writer.WriteEncodedInt( (int) m_StrBonus );
|
||||
|
||||
if ( GetSaveFlag( flags, SaveFlag.DexBonus ) )
|
||||
writer.WriteEncodedInt( (int) m_DexBonus );
|
||||
|
||||
if ( GetSaveFlag( flags, SaveFlag.IntBonus ) )
|
||||
writer.WriteEncodedInt( (int) m_IntBonus );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
SaveFlag flags = (SaveFlag)reader.ReadEncodedInt();
|
||||
|
||||
if ( GetSaveFlag( flags, SaveFlag.Resource ) )
|
||||
m_Resource = (CraftResource)reader.ReadEncodedInt();
|
||||
else
|
||||
m_Resource = DefaultResource;
|
||||
|
||||
if ( GetSaveFlag( flags, SaveFlag.PlayerConstructed ) )
|
||||
m_PlayerConstructed = true;
|
||||
|
||||
if ( GetSaveFlag( flags, SaveFlag.Crafter ) )
|
||||
m_Crafter = reader.ReadMobile();
|
||||
|
||||
if ( GetSaveFlag( flags, SaveFlag.Quality ) )
|
||||
m_Quality = (ClothingQuality)reader.ReadEncodedInt();
|
||||
else
|
||||
m_Quality = ClothingQuality.Regular;
|
||||
|
||||
if ( GetSaveFlag( flags, SaveFlag.StrBonus ) )
|
||||
m_StrBonus = reader.ReadEncodedInt();
|
||||
else
|
||||
m_StrBonus = -1;
|
||||
|
||||
if ( GetSaveFlag( flags, SaveFlag.DexBonus ) )
|
||||
m_DexBonus = reader.ReadEncodedInt();
|
||||
else
|
||||
m_DexBonus = -1;
|
||||
|
||||
if ( GetSaveFlag( flags, SaveFlag.IntBonus ) )
|
||||
m_IntBonus = reader.ReadEncodedInt();
|
||||
else
|
||||
m_IntBonus = -1;
|
||||
|
||||
Mobile parent = Parent as Mobile;
|
||||
|
||||
if ( parent != null )
|
||||
{
|
||||
AddStatBonuses( parent );
|
||||
parent.CheckStatTimers();
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
public virtual bool Dye( Mobile from, DyeTub sender )
|
||||
{
|
||||
if ( Deleted )
|
||||
return false;
|
||||
else if ( RootParent is Mobile && from != RootParent )
|
||||
return false;
|
||||
|
||||
Hue = sender.DyedHue;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public virtual bool Scissor( Mobile from, Scissors scissors )
|
||||
{
|
||||
if ( !IsChildOf( from.Backpack ) )
|
||||
{
|
||||
from.SendLocalizedMessage( 502437 ); // Items you wish to cut must be in your backpack.
|
||||
return false;
|
||||
}
|
||||
|
||||
CraftSystem system = DefTailoring.CraftSystem;
|
||||
|
||||
CraftItem item = system.CraftItems.SearchFor( GetType() );
|
||||
|
||||
if ( item != null && item.Resources.Count == 1 && item.Resources.GetAt( 0 ).Amount >= 2 )
|
||||
{
|
||||
try
|
||||
{
|
||||
Type resourceType = null;
|
||||
|
||||
CraftResourceInfo info = CraftResources.GetInfo( m_Resource );
|
||||
|
||||
if ( info != null && info.ResourceTypes.Length > 0 )
|
||||
resourceType = info.ResourceTypes[0];
|
||||
|
||||
if ( resourceType == null )
|
||||
resourceType = item.Resources.GetAt( 0 ).ItemType;
|
||||
|
||||
Item res = (Item)Activator.CreateInstance( resourceType );
|
||||
|
||||
ScissorHelper( from, res, m_PlayerConstructed ? (item.Resources.GetAt( 0 ).Amount / 2) : 1 );
|
||||
|
||||
res.LootType = LootType.Regular;
|
||||
|
||||
return true;
|
||||
}
|
||||
catch
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
from.SendLocalizedMessage( 502440 ); // Scissors can not be used on that to produce anything.
|
||||
return false;
|
||||
}
|
||||
|
||||
#region ICraftable Members
|
||||
|
||||
public virtual int OnCraft( int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool, CraftItem craftItem, int resHue )
|
||||
{
|
||||
Quality = (ClothingQuality)quality;
|
||||
|
||||
if ( makersMark )
|
||||
Crafter = from;
|
||||
|
||||
if ( DefaultResource != CraftResource.None )
|
||||
{
|
||||
Type resourceType = typeRes;
|
||||
|
||||
if ( resourceType == null )
|
||||
resourceType = craftItem.Resources.GetAt( 0 ).ItemType;
|
||||
|
||||
Resource = CraftResources.GetFromType( resourceType );
|
||||
}
|
||||
else
|
||||
{
|
||||
Hue = resHue;
|
||||
}
|
||||
|
||||
PlayerConstructed = true;
|
||||
|
||||
CraftContext context = craftSystem.GetContext( from );
|
||||
|
||||
if ( context != null && context.DoNotColor )
|
||||
Hue = 0;
|
||||
|
||||
return quality;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
156
Scripts/Items/Clothing/Cloaks.cs
Normal file
156
Scripts/Items/Clothing/Cloaks.cs
Normal file
|
|
@ -0,0 +1,156 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public abstract class BaseCloak : BaseClothing
|
||||
{
|
||||
public BaseCloak( int itemID ) : this( itemID, 0 )
|
||||
{
|
||||
}
|
||||
|
||||
public BaseCloak( int itemID, int hue ) : base( itemID, Layer.Cloak, hue )
|
||||
{
|
||||
}
|
||||
|
||||
public BaseCloak( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flipable]
|
||||
public class Cloak : BaseCloak, IArcaneEquip
|
||||
{
|
||||
#region Arcane Impl
|
||||
private int m_MaxArcaneCharges, m_CurArcaneCharges;
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int MaxArcaneCharges
|
||||
{
|
||||
get{ return m_MaxArcaneCharges; }
|
||||
set{ m_MaxArcaneCharges = value; InvalidateProperties(); Update(); }
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int CurArcaneCharges
|
||||
{
|
||||
get{ return m_CurArcaneCharges; }
|
||||
set{ m_CurArcaneCharges = value; InvalidateProperties(); Update(); }
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public bool IsArcane
|
||||
{
|
||||
get{ return ( m_MaxArcaneCharges > 0 && m_CurArcaneCharges >= 0 ); }
|
||||
}
|
||||
|
||||
public void Update()
|
||||
{
|
||||
if ( IsArcane )
|
||||
ItemID = 0x26AD;
|
||||
else if ( ItemID == 0x26AD )
|
||||
ItemID = 0x1515;
|
||||
|
||||
if ( IsArcane && CurArcaneCharges == 0 )
|
||||
Hue = 0;
|
||||
}
|
||||
|
||||
public override void GetProperties( ObjectPropertyList list )
|
||||
{
|
||||
base.GetProperties( list );
|
||||
|
||||
if ( IsArcane )
|
||||
list.Add( 1061837, "{0}\t{1}", m_CurArcaneCharges, m_MaxArcaneCharges ); // arcane charges: ~1_val~ / ~2_val~
|
||||
}
|
||||
|
||||
public override void OnSingleClick( Mobile from )
|
||||
{
|
||||
base.OnSingleClick( from );
|
||||
|
||||
if ( IsArcane )
|
||||
LabelTo( from, 1061837, String.Format( "{0}\t{1}", m_CurArcaneCharges, m_MaxArcaneCharges ) );
|
||||
}
|
||||
|
||||
public void Flip()
|
||||
{
|
||||
if ( ItemID == 0x1515 )
|
||||
ItemID = 0x1530;
|
||||
else if ( ItemID == 0x1530 )
|
||||
ItemID = 0x1515;
|
||||
}
|
||||
#endregion
|
||||
|
||||
[Constructable]
|
||||
public Cloak() : this( 0 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public Cloak( int hue ) : base( 0x1515, hue )
|
||||
{
|
||||
Weight = 5.0;
|
||||
}
|
||||
|
||||
public Cloak( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 1 ); // version
|
||||
|
||||
if ( IsArcane )
|
||||
{
|
||||
writer.Write( true );
|
||||
writer.Write( (int) m_CurArcaneCharges );
|
||||
writer.Write( (int) m_MaxArcaneCharges );
|
||||
}
|
||||
else
|
||||
{
|
||||
writer.Write( false );
|
||||
}
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch ( version )
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
if ( reader.ReadBool() )
|
||||
{
|
||||
m_CurArcaneCharges = reader.ReadInt();
|
||||
m_MaxArcaneCharges = reader.ReadInt();
|
||||
|
||||
if ( Hue == 2118 )
|
||||
Hue = ArcaneGem.DefaultArcaneHue;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if ( Weight == 4.0 )
|
||||
Weight = 5.0;
|
||||
}
|
||||
}
|
||||
}
|
||||
633
Scripts/Items/Clothing/Hats.cs
Normal file
633
Scripts/Items/Clothing/Hats.cs
Normal file
|
|
@ -0,0 +1,633 @@
|
|||
using System;
|
||||
using Server.Engines.Craft;
|
||||
using Server.Network;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public abstract class BaseHat : BaseClothing, IShipwreckedItem
|
||||
{
|
||||
private bool m_IsShipwreckedItem;
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public bool IsShipwreckedItem
|
||||
{
|
||||
get { return m_IsShipwreckedItem; }
|
||||
set { m_IsShipwreckedItem = value; }
|
||||
}
|
||||
|
||||
public BaseHat( int itemID ) : this( itemID, 0 )
|
||||
{
|
||||
}
|
||||
|
||||
public BaseHat( int itemID, int hue ) : base( itemID, Layer.Helm, hue )
|
||||
{
|
||||
}
|
||||
|
||||
public BaseHat( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
|
||||
writer.Write( m_IsShipwreckedItem );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
m_IsShipwreckedItem = reader.ReadBool();
|
||||
}
|
||||
|
||||
public override void AddNameProperties( ObjectPropertyList list )
|
||||
{
|
||||
base.AddNameProperties( list );
|
||||
|
||||
if ( m_IsShipwreckedItem )
|
||||
list.Add( 1041645 ); // recovered from a shipwreck
|
||||
}
|
||||
|
||||
public override int OnCraft( int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool, CraftItem craftItem, int resHue )
|
||||
{
|
||||
Quality = (ClothingQuality)quality;
|
||||
|
||||
return base.OnCraft( quality, makersMark, from, craftSystem, typeRes, tool, craftItem, resHue );
|
||||
}
|
||||
}
|
||||
|
||||
public class FloppyHat : BaseHat
|
||||
{
|
||||
[Constructable]
|
||||
public FloppyHat() : this( 0 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public FloppyHat( int hue ) : base( 0x1713, hue )
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
public FloppyHat( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class Hood : BaseHat
|
||||
{
|
||||
[Constructable]
|
||||
public Hood() : this( 0 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public Hood( int hue ) : base( 0x141B, hue )
|
||||
{
|
||||
Name = "hood";
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
public Hood( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class WideBrimHat : BaseHat
|
||||
{
|
||||
[Constructable]
|
||||
public WideBrimHat() : this( 0 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public WideBrimHat( int hue ) : base( 0x1714, hue )
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
public WideBrimHat( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class Cap : BaseHat
|
||||
{
|
||||
[Constructable]
|
||||
public Cap() : this( 0 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public Cap( int hue ) : base( 0x1715, hue )
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
public Cap( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class SkullCap : BaseHat
|
||||
{
|
||||
[Constructable]
|
||||
public SkullCap() : this( 0 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public SkullCap( int hue ) : base( 0x1544, hue )
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
public SkullCap( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class Bandana : BaseHat
|
||||
{
|
||||
[Constructable]
|
||||
public Bandana() : this( 0 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public Bandana( int hue ) : base( 0x1540, hue )
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
public Bandana( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class BearMask : BaseHat
|
||||
{
|
||||
[Constructable]
|
||||
public BearMask() : this( 0 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public BearMask( int hue ) : base( 0x1545, hue )
|
||||
{
|
||||
Weight = 5.0;
|
||||
}
|
||||
|
||||
public override bool Dye( Mobile from, DyeTub sender )
|
||||
{
|
||||
from.SendLocalizedMessage( sender.FailMessage );
|
||||
return false;
|
||||
}
|
||||
|
||||
public BearMask( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class DeerMask : BaseHat
|
||||
{
|
||||
[Constructable]
|
||||
public DeerMask() : this( 0 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public DeerMask( int hue ) : base( 0x1547, hue )
|
||||
{
|
||||
Weight = 4.0;
|
||||
}
|
||||
|
||||
public override bool Dye( Mobile from, DyeTub sender )
|
||||
{
|
||||
from.SendLocalizedMessage( sender.FailMessage );
|
||||
return false;
|
||||
}
|
||||
|
||||
public DeerMask( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class HornedTribalMask : BaseHat
|
||||
{
|
||||
[Constructable]
|
||||
public HornedTribalMask() : this( 0 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public HornedTribalMask( int hue ) : base( 0x1549, hue )
|
||||
{
|
||||
Weight = 2.0;
|
||||
}
|
||||
|
||||
public override bool Dye( Mobile from, DyeTub sender )
|
||||
{
|
||||
from.SendLocalizedMessage( sender.FailMessage );
|
||||
return false;
|
||||
}
|
||||
|
||||
public HornedTribalMask( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class TribalMask : BaseHat
|
||||
{
|
||||
[Constructable]
|
||||
public TribalMask() : this( 0 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public TribalMask( int hue ) : base( 0x154B, hue )
|
||||
{
|
||||
Weight = 2.0;
|
||||
}
|
||||
|
||||
public override bool Dye( Mobile from, DyeTub sender )
|
||||
{
|
||||
from.SendLocalizedMessage( sender.FailMessage );
|
||||
return false;
|
||||
}
|
||||
|
||||
public TribalMask( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class TallStrawHat : BaseHat
|
||||
{
|
||||
[Constructable]
|
||||
public TallStrawHat() : this( 0 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public TallStrawHat( int hue ) : base( 0x1716, hue )
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
public TallStrawHat( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class StrawHat : BaseHat
|
||||
{
|
||||
[Constructable]
|
||||
public StrawHat() : this( 0 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public StrawHat( int hue ) : base( 0x1717, hue )
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
public StrawHat( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class WizardsHat : BaseHat
|
||||
{
|
||||
[Constructable]
|
||||
public WizardsHat() : this( 0 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public WizardsHat( int hue ) : base( 0x1718, hue )
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
public WizardsHat( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class Bonnet : BaseHat
|
||||
{
|
||||
[Constructable]
|
||||
public Bonnet() : this( 0 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public Bonnet( int hue ) : base( 0x1719, hue )
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
public Bonnet( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class FeatheredHat : BaseHat
|
||||
{
|
||||
[Constructable]
|
||||
public FeatheredHat() : this( 0 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public FeatheredHat( int hue ) : base( 0x171A, hue )
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
public FeatheredHat( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class TricorneHat : BaseHat
|
||||
{
|
||||
[Constructable]
|
||||
public TricorneHat() : this( 0 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public TricorneHat( int hue ) : base( 0x171B, hue )
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
public TricorneHat( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class JesterHat : BaseHat
|
||||
{
|
||||
[Constructable]
|
||||
public JesterHat() : this( 0 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public JesterHat( int hue ) : base( 0x171C, hue )
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
public JesterHat( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
234
Scripts/Items/Clothing/MiddleTorso.cs
Normal file
234
Scripts/Items/Clothing/MiddleTorso.cs
Normal file
|
|
@ -0,0 +1,234 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public abstract class BaseMiddleTorso : BaseClothing
|
||||
{
|
||||
public BaseMiddleTorso( int itemID ) : this( itemID, 0 )
|
||||
{
|
||||
}
|
||||
|
||||
public BaseMiddleTorso( int itemID, int hue ) : base( itemID, Layer.MiddleTorso, hue )
|
||||
{
|
||||
}
|
||||
|
||||
public BaseMiddleTorso( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flipable( 0x1541, 0x1542 )]
|
||||
public class BodySash : BaseMiddleTorso
|
||||
{
|
||||
[Constructable]
|
||||
public BodySash() : this( 0 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public BodySash( int hue ) : base( 0x1541, hue )
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
public BodySash( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flipable( 0x153d, 0x153e )]
|
||||
public class FullApron : BaseMiddleTorso
|
||||
{
|
||||
[Constructable]
|
||||
public FullApron() : this( 0 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public FullApron( int hue ) : base( 0x153d, hue )
|
||||
{
|
||||
Weight = 4.0;
|
||||
}
|
||||
|
||||
public FullApron( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flipable( 0x1f7b, 0x1f7c )]
|
||||
public class Doublet : BaseMiddleTorso
|
||||
{
|
||||
[Constructable]
|
||||
public Doublet() : this( 0 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public Doublet( int hue ) : base( 0x1F7B, hue )
|
||||
{
|
||||
Weight = 2.0;
|
||||
}
|
||||
|
||||
public Doublet( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flipable( 0x1ffd, 0x1ffe )]
|
||||
public class Surcoat : BaseMiddleTorso
|
||||
{
|
||||
[Constructable]
|
||||
public Surcoat() : this( 0 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public Surcoat( int hue ) : base( 0x1FFD, hue )
|
||||
{
|
||||
Weight = 6.0;
|
||||
}
|
||||
|
||||
public Surcoat( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if ( Weight == 3.0 )
|
||||
Weight = 6.0;
|
||||
}
|
||||
}
|
||||
|
||||
[Flipable( 0x1fa1, 0x1fa2 )]
|
||||
public class Tunic : BaseMiddleTorso
|
||||
{
|
||||
[Constructable]
|
||||
public Tunic() : this( 0 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public Tunic( int hue ) : base( 0x1FA1, hue )
|
||||
{
|
||||
Weight = 5.0;
|
||||
}
|
||||
|
||||
public Tunic( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flipable( 0x1f9f, 0x1fa0 )]
|
||||
public class JesterSuit : BaseMiddleTorso
|
||||
{
|
||||
[Constructable]
|
||||
public JesterSuit() : this( 0 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public JesterSuit( int hue ) : base( 0x1F9F, hue )
|
||||
{
|
||||
Weight = 4.0;
|
||||
}
|
||||
|
||||
public JesterSuit( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
99
Scripts/Items/Clothing/OuterLegs.cs
Normal file
99
Scripts/Items/Clothing/OuterLegs.cs
Normal file
|
|
@ -0,0 +1,99 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public abstract class BaseOuterLegs : BaseClothing
|
||||
{
|
||||
public BaseOuterLegs( int itemID ) : this( itemID, 0 )
|
||||
{
|
||||
}
|
||||
|
||||
public BaseOuterLegs( int itemID, int hue ) : base( itemID, Layer.OuterLegs, hue )
|
||||
{
|
||||
}
|
||||
|
||||
public BaseOuterLegs( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flipable( 0x1516, 0x1531 )]
|
||||
public class Skirt : BaseOuterLegs
|
||||
{
|
||||
[Constructable]
|
||||
public Skirt() : this( 0 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public Skirt( int hue ) : base( 0x1516, hue )
|
||||
{
|
||||
Weight = 4.0;
|
||||
}
|
||||
|
||||
public Skirt( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flipable( 0x1537, 0x1538 )]
|
||||
public class Kilt : BaseOuterLegs
|
||||
{
|
||||
[Constructable]
|
||||
public Kilt() : this( 0 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public Kilt( int hue ) : base( 0x1537, hue )
|
||||
{
|
||||
Weight = 2.0;
|
||||
}
|
||||
|
||||
public Kilt( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
354
Scripts/Items/Clothing/OuterTorso.cs
Normal file
354
Scripts/Items/Clothing/OuterTorso.cs
Normal file
|
|
@ -0,0 +1,354 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public abstract class BaseOuterTorso : BaseClothing
|
||||
{
|
||||
public BaseOuterTorso( int itemID ) : this( itemID, 0 )
|
||||
{
|
||||
}
|
||||
|
||||
public BaseOuterTorso( int itemID, int hue ) : base( itemID, Layer.OuterTorso, hue )
|
||||
{
|
||||
}
|
||||
|
||||
public BaseOuterTorso( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flipable( 0x1F00, 0x1EFF )]
|
||||
public class FancyDress : BaseOuterTorso
|
||||
{
|
||||
public override bool AllowMaleWearer{ get{ return false; } }
|
||||
|
||||
[Constructable]
|
||||
public FancyDress() : this( 0 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public FancyDress( int hue ) : base( 0x1F00, hue )
|
||||
{
|
||||
Weight = 3.0;
|
||||
}
|
||||
|
||||
public FancyDress( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class DeathRobe : Robe
|
||||
{
|
||||
private Timer m_DecayTimer;
|
||||
private DateTime m_DecayTime;
|
||||
|
||||
private static TimeSpan m_DefaultDecayTime = TimeSpan.FromMinutes(1.0);
|
||||
|
||||
public override bool DisplayLootType
|
||||
{
|
||||
get{ return false; }
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public DeathRobe()
|
||||
{
|
||||
Hue = 2301;
|
||||
BeginDecay( m_DefaultDecayTime );
|
||||
}
|
||||
|
||||
public new bool Scissor( Mobile from, Scissors scissors )
|
||||
{
|
||||
from.SendLocalizedMessage( 502440 ); // Scissors can not be used on that to produce anything.
|
||||
return false;
|
||||
}
|
||||
|
||||
public void BeginDecay( TimeSpan delay )
|
||||
{
|
||||
if ( m_DecayTimer != null )
|
||||
m_DecayTimer.Stop();
|
||||
|
||||
m_DecayTime = DateTime.Now + delay;
|
||||
|
||||
m_DecayTimer = new InternalTimer( this, delay );
|
||||
m_DecayTimer.Start();
|
||||
}
|
||||
|
||||
public override bool OnDroppedToWorld( Mobile from, Point3D p )
|
||||
{
|
||||
BeginDecay( m_DefaultDecayTime );
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool OnDroppedToMobile( Mobile from, Mobile target )
|
||||
{
|
||||
if (m_DecayTimer != null )
|
||||
{
|
||||
m_DecayTimer.Stop();
|
||||
m_DecayTimer = null;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void OnAfterDelete()
|
||||
{
|
||||
if ( m_DecayTimer != null )
|
||||
m_DecayTimer.Stop();
|
||||
|
||||
m_DecayTimer = null;
|
||||
}
|
||||
|
||||
private class InternalTimer : Timer
|
||||
{
|
||||
private DeathRobe m_Robe;
|
||||
|
||||
public InternalTimer( DeathRobe c, TimeSpan delay ) : base( delay )
|
||||
{
|
||||
m_Robe = c;
|
||||
Priority = TimerPriority.FiveSeconds;
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
if ( m_Robe.Parent != null || m_Robe.IsLockedDown )
|
||||
Stop();
|
||||
else
|
||||
m_Robe.Delete();
|
||||
}
|
||||
}
|
||||
|
||||
public DeathRobe( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 2 ); // version
|
||||
|
||||
writer.Write( m_DecayTimer != null );
|
||||
|
||||
if( m_DecayTimer != null )
|
||||
writer.WriteDeltaTime( m_DecayTime );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch ( version )
|
||||
{
|
||||
case 2:
|
||||
{
|
||||
if( reader.ReadBool() )
|
||||
{
|
||||
m_DecayTime = reader.ReadDeltaTime();
|
||||
BeginDecay( m_DecayTime - DateTime.Now );
|
||||
}
|
||||
break;
|
||||
}
|
||||
case 1:
|
||||
case 0:
|
||||
{
|
||||
if ( Parent == null )
|
||||
BeginDecay( m_DefaultDecayTime );
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if ( version < 1 && Hue == 0 )
|
||||
Hue = 2301;
|
||||
}
|
||||
}
|
||||
|
||||
[Flipable]
|
||||
public class Robe : BaseOuterTorso, IArcaneEquip
|
||||
{
|
||||
#region Arcane Impl
|
||||
private int m_MaxArcaneCharges, m_CurArcaneCharges;
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int MaxArcaneCharges
|
||||
{
|
||||
get{ return m_MaxArcaneCharges; }
|
||||
set{ m_MaxArcaneCharges = value; InvalidateProperties(); Update(); }
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int CurArcaneCharges
|
||||
{
|
||||
get{ return m_CurArcaneCharges; }
|
||||
set{ m_CurArcaneCharges = value; InvalidateProperties(); Update(); }
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public bool IsArcane
|
||||
{
|
||||
get{ return ( m_MaxArcaneCharges > 0 && m_CurArcaneCharges >= 0 ); }
|
||||
}
|
||||
|
||||
public void Update()
|
||||
{
|
||||
if ( IsArcane )
|
||||
ItemID = 0x26AE;
|
||||
else if ( ItemID == 0x26AE )
|
||||
ItemID = 0x1F04;
|
||||
|
||||
if ( IsArcane && CurArcaneCharges == 0 )
|
||||
Hue = 0;
|
||||
}
|
||||
|
||||
public override void GetProperties( ObjectPropertyList list )
|
||||
{
|
||||
base.GetProperties( list );
|
||||
|
||||
if ( IsArcane )
|
||||
list.Add( 1061837, "{0}\t{1}", m_CurArcaneCharges, m_MaxArcaneCharges ); // arcane charges: ~1_val~ / ~2_val~
|
||||
}
|
||||
|
||||
public override void OnSingleClick( Mobile from )
|
||||
{
|
||||
base.OnSingleClick( from );
|
||||
|
||||
if ( IsArcane )
|
||||
LabelTo( from, 1061837, String.Format( "{0}\t{1}", m_CurArcaneCharges, m_MaxArcaneCharges ) );
|
||||
}
|
||||
|
||||
public void Flip()
|
||||
{
|
||||
if ( ItemID == 0x1F03 )
|
||||
ItemID = 0x1F04;
|
||||
else if ( ItemID == 0x1F04 )
|
||||
ItemID = 0x1F03;
|
||||
}
|
||||
#endregion
|
||||
|
||||
[Constructable]
|
||||
public Robe() : this( 0 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public Robe( int hue ) : base( 0x1F03, hue )
|
||||
{
|
||||
Weight = 3.0;
|
||||
}
|
||||
|
||||
public Robe( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 1 ); // version
|
||||
|
||||
if ( IsArcane )
|
||||
{
|
||||
writer.Write( true );
|
||||
writer.Write( (int) m_CurArcaneCharges );
|
||||
writer.Write( (int) m_MaxArcaneCharges );
|
||||
}
|
||||
else
|
||||
{
|
||||
writer.Write( false );
|
||||
}
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch ( version )
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
if ( reader.ReadBool() )
|
||||
{
|
||||
m_CurArcaneCharges = reader.ReadInt();
|
||||
m_MaxArcaneCharges = reader.ReadInt();
|
||||
|
||||
if ( Hue == 2118 )
|
||||
Hue = ArcaneGem.DefaultArcaneHue;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[Flipable( 0x1f01, 0x1f02 )]
|
||||
public class PlainDress : BaseOuterTorso
|
||||
{
|
||||
public override bool AllowMaleWearer{ get{ return false; } }
|
||||
|
||||
[Constructable]
|
||||
public PlainDress() : this( 0 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public PlainDress( int hue ) : base( 0x1F01, hue )
|
||||
{
|
||||
Weight = 2.0;
|
||||
}
|
||||
|
||||
public PlainDress( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if ( Weight == 3.0 )
|
||||
Weight = 2.0;
|
||||
}
|
||||
}
|
||||
}
|
||||
99
Scripts/Items/Clothing/Pants.cs
Normal file
99
Scripts/Items/Clothing/Pants.cs
Normal file
|
|
@ -0,0 +1,99 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public abstract class BasePants : BaseClothing
|
||||
{
|
||||
public BasePants( int itemID ) : this( itemID, 0 )
|
||||
{
|
||||
}
|
||||
|
||||
public BasePants( int itemID, int hue ) : base( itemID, Layer.Pants, hue )
|
||||
{
|
||||
}
|
||||
|
||||
public BasePants( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[FlipableAttribute( 0x152e, 0x152f )]
|
||||
public class ShortPants : BasePants
|
||||
{
|
||||
[Constructable]
|
||||
public ShortPants() : this( 0 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public ShortPants( int hue ) : base( 0x152E, hue )
|
||||
{
|
||||
Weight = 2.0;
|
||||
}
|
||||
|
||||
public ShortPants( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[FlipableAttribute( 0x1539, 0x153a )]
|
||||
public class LongPants : BasePants
|
||||
{
|
||||
[Constructable]
|
||||
public LongPants() : this( 0 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public LongPants( int hue ) : base( 0x1539, hue )
|
||||
{
|
||||
Weight = 2.0;
|
||||
}
|
||||
|
||||
public LongPants( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
102
Scripts/Items/Clothing/Shirts.cs
Normal file
102
Scripts/Items/Clothing/Shirts.cs
Normal file
|
|
@ -0,0 +1,102 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public abstract class BaseShirt : BaseClothing
|
||||
{
|
||||
public BaseShirt( int itemID ) : this( itemID, 0 )
|
||||
{
|
||||
}
|
||||
|
||||
public BaseShirt( int itemID, int hue ) : base( itemID, Layer.Shirt, hue )
|
||||
{
|
||||
}
|
||||
|
||||
public BaseShirt( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[FlipableAttribute( 0x1efd, 0x1efe )]
|
||||
public class FancyShirt : BaseShirt
|
||||
{
|
||||
[Constructable]
|
||||
public FancyShirt() : this( 0 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public FancyShirt( int hue ) : base( 0x1EFD, hue )
|
||||
{
|
||||
Weight = 2.0;
|
||||
}
|
||||
|
||||
public FancyShirt( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[FlipableAttribute( 0x1517, 0x1518 )]
|
||||
public class Shirt : BaseShirt
|
||||
{
|
||||
[Constructable]
|
||||
public Shirt() : this( 0 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public Shirt( int hue ) : base( 0x1517, hue )
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
public Shirt( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if ( Weight == 2.0 )
|
||||
Weight = 1.0;
|
||||
}
|
||||
}
|
||||
}
|
||||
289
Scripts/Items/Clothing/Shoes.cs
Normal file
289
Scripts/Items/Clothing/Shoes.cs
Normal file
|
|
@ -0,0 +1,289 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public abstract class BaseShoes : BaseClothing
|
||||
{
|
||||
public BaseShoes( int itemID ) : this( itemID, 0 )
|
||||
{
|
||||
}
|
||||
|
||||
public BaseShoes( int itemID, int hue ) : base( itemID, Layer.Shoes, hue )
|
||||
{
|
||||
}
|
||||
|
||||
public BaseShoes( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override bool Scissor( Mobile from, Scissors scissors )
|
||||
{
|
||||
if( DefaultResource == CraftResource.None )
|
||||
return base.Scissor( from, scissors );
|
||||
|
||||
from.SendLocalizedMessage( 502440 ); // Scissors can not be used on that to produce anything.
|
||||
return false;
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 2 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch ( version )
|
||||
{
|
||||
case 2: break; // empty, resource removed
|
||||
case 1:
|
||||
{
|
||||
m_Resource = (CraftResource)reader.ReadInt();
|
||||
break;
|
||||
}
|
||||
case 0:
|
||||
{
|
||||
m_Resource = DefaultResource;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[FlipableAttribute( 0x170b, 0x170c )]
|
||||
public class Boots : BaseShoes
|
||||
{
|
||||
public override CraftResource DefaultResource{ get{ return CraftResource.Leathered; } }
|
||||
|
||||
[Constructable]
|
||||
public Boots() : this( 0 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public Boots( int hue ) : base( 0x170B, hue )
|
||||
{
|
||||
Weight = 3.0;
|
||||
}
|
||||
|
||||
public Boots( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flipable]
|
||||
public class ThighBoots : BaseShoes, IArcaneEquip
|
||||
{
|
||||
#region Arcane Impl
|
||||
private int m_MaxArcaneCharges, m_CurArcaneCharges;
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int MaxArcaneCharges
|
||||
{
|
||||
get{ return m_MaxArcaneCharges; }
|
||||
set{ m_MaxArcaneCharges = value; InvalidateProperties(); Update(); }
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int CurArcaneCharges
|
||||
{
|
||||
get{ return m_CurArcaneCharges; }
|
||||
set{ m_CurArcaneCharges = value; InvalidateProperties(); Update(); }
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public bool IsArcane
|
||||
{
|
||||
get{ return ( m_MaxArcaneCharges > 0 && m_CurArcaneCharges >= 0 ); }
|
||||
}
|
||||
|
||||
public override void OnSingleClick( Mobile from )
|
||||
{
|
||||
base.OnSingleClick( from );
|
||||
|
||||
if ( IsArcane )
|
||||
LabelTo( from, 1061837, String.Format( "{0}\t{1}", m_CurArcaneCharges, m_MaxArcaneCharges ) );
|
||||
}
|
||||
|
||||
public void Update()
|
||||
{
|
||||
if ( IsArcane )
|
||||
ItemID = 0x26AF;
|
||||
else if ( ItemID == 0x26AF )
|
||||
ItemID = 0x1711;
|
||||
|
||||
if ( IsArcane && CurArcaneCharges == 0 )
|
||||
Hue = 0;
|
||||
}
|
||||
|
||||
public override void GetProperties( ObjectPropertyList list )
|
||||
{
|
||||
base.GetProperties( list );
|
||||
|
||||
if ( IsArcane )
|
||||
list.Add( 1061837, "{0}\t{1}", m_CurArcaneCharges, m_MaxArcaneCharges ); // arcane charges: ~1_val~ / ~2_val~
|
||||
}
|
||||
|
||||
public void Flip()
|
||||
{
|
||||
if ( ItemID == 0x1711 )
|
||||
ItemID = 0x1712;
|
||||
else if ( ItemID == 0x1712 )
|
||||
ItemID = 0x1711;
|
||||
}
|
||||
#endregion
|
||||
|
||||
public override CraftResource DefaultResource{ get{ return CraftResource.Leathered; } }
|
||||
|
||||
[Constructable]
|
||||
public ThighBoots() : this( 0 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public ThighBoots( int hue ) : base( 0x1711, hue )
|
||||
{
|
||||
Weight = 4.0;
|
||||
}
|
||||
|
||||
public ThighBoots( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 1 ); // version
|
||||
|
||||
if ( IsArcane )
|
||||
{
|
||||
writer.Write( true );
|
||||
writer.Write( (int) m_CurArcaneCharges );
|
||||
writer.Write( (int) m_MaxArcaneCharges );
|
||||
}
|
||||
else
|
||||
{
|
||||
writer.Write( false );
|
||||
}
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch ( version )
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
if ( reader.ReadBool() )
|
||||
{
|
||||
m_CurArcaneCharges = reader.ReadInt();
|
||||
m_MaxArcaneCharges = reader.ReadInt();
|
||||
|
||||
if ( Hue == 2118 )
|
||||
Hue = ArcaneGem.DefaultArcaneHue;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[FlipableAttribute( 0x170f, 0x1710 )]
|
||||
public class Shoes : BaseShoes
|
||||
{
|
||||
public override CraftResource DefaultResource{ get{ return CraftResource.Leathered; } }
|
||||
|
||||
[Constructable]
|
||||
public Shoes() : this( 0 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public Shoes( int hue ) : base( 0x170F, hue )
|
||||
{
|
||||
Weight = 2.0;
|
||||
}
|
||||
|
||||
public Shoes( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[FlipableAttribute( 0x170d, 0x170e )]
|
||||
public class Sandals : BaseShoes
|
||||
{
|
||||
public override CraftResource DefaultResource{ get{ return CraftResource.Leathered; } }
|
||||
|
||||
[Constructable]
|
||||
public Sandals() : this( 0 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public Sandals( int hue ) : base( 0x170D, hue )
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
public Sandals( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override bool Dye( Mobile from, DyeTub sender )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
66
Scripts/Items/Clothing/Waist.cs
Normal file
66
Scripts/Items/Clothing/Waist.cs
Normal file
|
|
@ -0,0 +1,66 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public abstract class BaseWaist : BaseClothing
|
||||
{
|
||||
public BaseWaist( int itemID ) : this( itemID, 0 )
|
||||
{
|
||||
}
|
||||
|
||||
public BaseWaist( int itemID, int hue ) : base( itemID, Layer.Waist, hue )
|
||||
{
|
||||
}
|
||||
|
||||
public BaseWaist( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[FlipableAttribute( 0x153b, 0x153c )]
|
||||
public class HalfApron : BaseWaist
|
||||
{
|
||||
[Constructable]
|
||||
public HalfApron() : this( 0 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public HalfApron( int hue ) : base( 0x153b, hue )
|
||||
{
|
||||
Weight = 2.0;
|
||||
}
|
||||
|
||||
public HalfApron( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue