#W# Initial Commit: Avatars Conquest
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commit
8eae46895e
7512 changed files with 416187 additions and 0 deletions
633
Scripts/Items/Clothing/Hats.cs
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633
Scripts/Items/Clothing/Hats.cs
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using System;
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using Server.Engines.Craft;
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using Server.Network;
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using System.Collections.Generic;
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namespace Server.Items
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{
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public abstract class BaseHat : BaseClothing, IShipwreckedItem
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{
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private bool m_IsShipwreckedItem;
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[CommandProperty( AccessLevel.GameMaster )]
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public bool IsShipwreckedItem
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{
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get { return m_IsShipwreckedItem; }
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set { m_IsShipwreckedItem = value; }
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}
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public BaseHat( int itemID ) : this( itemID, 0 )
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{
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}
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public BaseHat( int itemID, int hue ) : base( itemID, Layer.Helm, hue )
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{
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}
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public BaseHat( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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writer.Write( m_IsShipwreckedItem );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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m_IsShipwreckedItem = reader.ReadBool();
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}
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public override void AddNameProperties( ObjectPropertyList list )
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{
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base.AddNameProperties( list );
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if ( m_IsShipwreckedItem )
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list.Add( 1041645 ); // recovered from a shipwreck
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}
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public override int OnCraft( int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool, CraftItem craftItem, int resHue )
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{
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Quality = (ClothingQuality)quality;
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return base.OnCraft( quality, makersMark, from, craftSystem, typeRes, tool, craftItem, resHue );
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}
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}
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public class FloppyHat : BaseHat
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{
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[Constructable]
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public FloppyHat() : this( 0 )
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{
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}
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[Constructable]
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public FloppyHat( int hue ) : base( 0x1713, hue )
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{
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Weight = 1.0;
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}
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public FloppyHat( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class Hood : BaseHat
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{
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[Constructable]
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public Hood() : this( 0 )
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{
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}
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[Constructable]
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public Hood( int hue ) : base( 0x141B, hue )
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{
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Name = "hood";
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Weight = 1.0;
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}
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public Hood( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class WideBrimHat : BaseHat
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{
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[Constructable]
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public WideBrimHat() : this( 0 )
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{
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}
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[Constructable]
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public WideBrimHat( int hue ) : base( 0x1714, hue )
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{
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Weight = 1.0;
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}
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public WideBrimHat( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class Cap : BaseHat
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{
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[Constructable]
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public Cap() : this( 0 )
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{
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}
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[Constructable]
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public Cap( int hue ) : base( 0x1715, hue )
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{
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Weight = 1.0;
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}
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public Cap( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class SkullCap : BaseHat
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{
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[Constructable]
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public SkullCap() : this( 0 )
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{
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}
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[Constructable]
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public SkullCap( int hue ) : base( 0x1544, hue )
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{
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Weight = 1.0;
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}
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public SkullCap( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class Bandana : BaseHat
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{
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[Constructable]
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public Bandana() : this( 0 )
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{
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}
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[Constructable]
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public Bandana( int hue ) : base( 0x1540, hue )
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{
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Weight = 1.0;
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}
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public Bandana( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class BearMask : BaseHat
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{
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[Constructable]
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public BearMask() : this( 0 )
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{
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}
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[Constructable]
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public BearMask( int hue ) : base( 0x1545, hue )
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{
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Weight = 5.0;
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}
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public override bool Dye( Mobile from, DyeTub sender )
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{
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from.SendLocalizedMessage( sender.FailMessage );
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return false;
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}
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public BearMask( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class DeerMask : BaseHat
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{
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[Constructable]
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public DeerMask() : this( 0 )
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{
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}
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[Constructable]
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public DeerMask( int hue ) : base( 0x1547, hue )
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{
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Weight = 4.0;
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}
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public override bool Dye( Mobile from, DyeTub sender )
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{
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from.SendLocalizedMessage( sender.FailMessage );
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return false;
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}
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public DeerMask( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class HornedTribalMask : BaseHat
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{
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[Constructable]
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public HornedTribalMask() : this( 0 )
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{
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}
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[Constructable]
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public HornedTribalMask( int hue ) : base( 0x1549, hue )
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{
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Weight = 2.0;
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}
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public override bool Dye( Mobile from, DyeTub sender )
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{
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from.SendLocalizedMessage( sender.FailMessage );
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return false;
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}
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public HornedTribalMask( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class TribalMask : BaseHat
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{
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[Constructable]
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public TribalMask() : this( 0 )
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{
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}
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[Constructable]
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public TribalMask( int hue ) : base( 0x154B, hue )
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{
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Weight = 2.0;
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}
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public override bool Dye( Mobile from, DyeTub sender )
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{
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from.SendLocalizedMessage( sender.FailMessage );
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return false;
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}
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public TribalMask( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class TallStrawHat : BaseHat
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{
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[Constructable]
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public TallStrawHat() : this( 0 )
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{
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}
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[Constructable]
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public TallStrawHat( int hue ) : base( 0x1716, hue )
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{
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Weight = 1.0;
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}
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public TallStrawHat( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class StrawHat : BaseHat
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{
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[Constructable]
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public StrawHat() : this( 0 )
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{
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}
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[Constructable]
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public StrawHat( int hue ) : base( 0x1717, hue )
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{
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Weight = 1.0;
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}
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public StrawHat( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class WizardsHat : BaseHat
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{
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[Constructable]
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public WizardsHat() : this( 0 )
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{
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}
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[Constructable]
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public WizardsHat( int hue ) : base( 0x1718, hue )
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{
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Weight = 1.0;
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}
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public WizardsHat( Serial serial ) : base( serial )
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{
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||||
}
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||||
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public override void Serialize( GenericWriter writer )
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{
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||||
base.Serialize( writer );
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||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
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public class Bonnet : BaseHat
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{
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[Constructable]
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public Bonnet() : this( 0 )
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||||
{
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||||
}
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||||
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||||
[Constructable]
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||||
public Bonnet( int hue ) : base( 0x1719, hue )
|
||||
{
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||||
Weight = 1.0;
|
||||
}
|
||||
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||||
public Bonnet( Serial serial ) : base( serial )
|
||||
{
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||||
}
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||||
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||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class FeatheredHat : BaseHat
|
||||
{
|
||||
[Constructable]
|
||||
public FeatheredHat() : this( 0 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public FeatheredHat( int hue ) : base( 0x171A, hue )
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
public FeatheredHat( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
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||||
|
||||
public class TricorneHat : BaseHat
|
||||
{
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||||
[Constructable]
|
||||
public TricorneHat() : this( 0 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public TricorneHat( int hue ) : base( 0x171B, hue )
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
public TricorneHat( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class JesterHat : BaseHat
|
||||
{
|
||||
[Constructable]
|
||||
public JesterHat() : this( 0 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public JesterHat( int hue ) : base( 0x171C, hue )
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
public JesterHat( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue