#W# Initial Commit: Avatars Conquest
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8eae46895e
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102
Scripts/Items/Clothing/Shirts.cs
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102
Scripts/Items/Clothing/Shirts.cs
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using System;
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namespace Server.Items
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{
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public abstract class BaseShirt : BaseClothing
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{
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public BaseShirt( int itemID ) : this( itemID, 0 )
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{
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}
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public BaseShirt( int itemID, int hue ) : base( itemID, Layer.Shirt, hue )
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{
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}
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public BaseShirt( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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[FlipableAttribute( 0x1efd, 0x1efe )]
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public class FancyShirt : BaseShirt
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{
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[Constructable]
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public FancyShirt() : this( 0 )
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{
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}
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[Constructable]
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public FancyShirt( int hue ) : base( 0x1EFD, hue )
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{
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Weight = 2.0;
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}
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public FancyShirt( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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[FlipableAttribute( 0x1517, 0x1518 )]
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public class Shirt : BaseShirt
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{
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[Constructable]
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public Shirt() : this( 0 )
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{
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}
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[Constructable]
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public Shirt( int hue ) : base( 0x1517, hue )
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{
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Weight = 1.0;
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}
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public Shirt( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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if ( Weight == 2.0 )
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Weight = 1.0;
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}
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}
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}
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