#W# Initial Commit: Avatars Conquest
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Scripts/Items/Construction/Decorative/PaintingPortraits.cs
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200
Scripts/Items/Construction/Decorative/PaintingPortraits.cs
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using System;
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using Server.Network;
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namespace Server.Items
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{
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public class LargePainting : Item
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{
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[Constructable]
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public LargePainting() : base( 0x0EA0 )
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{
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Movable = false;
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}
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public LargePainting( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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[FlipableAttribute( 0x0E9F, 0x0EC8 )]
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public class WomanPortrait1 : Item
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{
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[Constructable]
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public WomanPortrait1() : base( 0x0E9F )
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{
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Movable = false;
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}
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public WomanPortrait1( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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[FlipableAttribute( 0x0EE7, 0x0EC9 )]
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public class WomanPortrait2 : Item
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{
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[Constructable]
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public WomanPortrait2() : base( 0x0EE7 )
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{
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Movable = false;
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}
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public WomanPortrait2( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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[FlipableAttribute( 0x0EA2, 0x0EA1 )]
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public class ManPortrait1 : Item
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{
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[Constructable]
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public ManPortrait1() : base( 0x0EA2 )
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{
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Movable = false;
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}
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public ManPortrait1( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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[FlipableAttribute( 0x0EA3, 0x0EA4 )]
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public class ManPortrait2 : Item
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{
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[Constructable]
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public ManPortrait2() : base( 0x0EA3 )
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{
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Movable = false;
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}
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public ManPortrait2( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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[FlipableAttribute( 0x0EA6, 0x0EA5 )]
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public class LadyPortrait1 : Item
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{
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[Constructable]
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public LadyPortrait1() : base( 0x0EA6 )
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{
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Movable = false;
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}
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public LadyPortrait1( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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[FlipableAttribute( 0x0EA7, 0x0EA8 )]
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public class LadyPortrait2 : Item
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{
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[Constructable]
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public LadyPortrait2() : base( 0x0EA7 )
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{
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Movable = false;
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}
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public LadyPortrait2( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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