#W# Initial Commit: Avatars Conquest

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WarrentyExpired 2026-07-03 20:19:48 -04:00
commit 8eae46895e
7512 changed files with 416187 additions and 0 deletions

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using System;
namespace Server.Items
{
public abstract class BaseFloor : Item
{
public BaseFloor( int itemID, int count ) : base( Utility.Random( itemID, count ) )
{
Movable = false;
}
public BaseFloor( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class StonePaversLight : BaseFloor
{
[Constructable]
public StonePaversLight() : base( 0x519, 4 )
{
}
public StonePaversLight( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class StonePaversMedium : BaseFloor
{
[Constructable]
public StonePaversMedium() : base( 0x51D, 4 )
{
}
public StonePaversMedium( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class StonePaversDark : BaseFloor
{
[Constructable]
public StonePaversDark() : base( 0x521, 4 )
{
}
public StonePaversDark( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class GreyFlagstones : BaseFloor
{
[Constructable]
public GreyFlagstones() : base( 0x4FC, 4 )
{
}
public GreyFlagstones( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class SandFlagstones : BaseFloor
{
[Constructable]
public SandFlagstones() : base( 0x500, 4 )
{
}
public SandFlagstones( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class MarbleFloor : BaseFloor
{
[Constructable]
public MarbleFloor() : base( 0x50D, 2 )
{
}
public MarbleFloor( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class GreenMarbleFloor : BaseFloor
{
[Constructable]
public GreenMarbleFloor() : base( 0x50F, 2 )
{
}
public GreenMarbleFloor( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class GreyMarbleFloor : BaseFloor
{
[Constructable]
public GreyMarbleFloor() : base( 0x511, 4 )
{
}
public GreyMarbleFloor( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class CobblestonesFloor : BaseFloor
{
[Constructable]
public CobblestonesFloor() : base( 0x515, 4 )
{
}
public CobblestonesFloor( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class SandstoneFloorN : BaseFloor
{
[Constructable]
public SandstoneFloorN() : base( 0x525, 4 )
{
}
public SandstoneFloorN( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class SandstoneFloorW : BaseFloor
{
[Constructable]
public SandstoneFloorW() : base( 0x529, 4 )
{
}
public SandstoneFloorW( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class DarkSandstoneFloorN : BaseFloor
{
[Constructable]
public DarkSandstoneFloorN() : base( 0x52F, 4 )
{
}
public DarkSandstoneFloorN( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class DarkSandstoneFloorW : BaseFloor
{
[Constructable]
public DarkSandstoneFloorW() : base( 0x533, 4 )
{
}
public DarkSandstoneFloorW( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class BricksFloor1 : BaseFloor
{
[Constructable]
public BricksFloor1() : base( 0x4E2, 8 )
{
}
public BricksFloor1( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class BricksFloor2 : BaseFloor
{
[Constructable]
public BricksFloor2() : base( 0x537, 4 )
{
}
public BricksFloor2( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class CaveFloorCenter : BaseFloor
{
[Constructable]
public CaveFloorCenter() : base( 0x53B, 4 )
{
}
public CaveFloorCenter( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class CaveFloorSouth : BaseFloor
{
[Constructable]
public CaveFloorSouth() : base( 0x541, 3 )
{
}
public CaveFloorSouth( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class CaveFloorEast : BaseFloor
{
[Constructable]
public CaveFloorEast() : base( 0x544, 3 )
{
}
public CaveFloorEast( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class CaveFloorWest : BaseFloor
{
[Constructable]
public CaveFloorWest() : base( 0x54A, 3 )
{
}
public CaveFloorWest( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class CaveFloorNorth : BaseFloor
{
[Constructable]
public CaveFloorNorth() : base( 0x54D, 3 )
{
}
public CaveFloorNorth( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class MarblePavers : BaseFloor
{
[Constructable]
public MarblePavers() : base( 0x495, 4 )
{
}
public MarblePavers( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class BlueSlateFloorCenter : BaseFloor
{
[Constructable]
public BlueSlateFloorCenter() : base( 0x49B, 1 )
{
}
public BlueSlateFloorCenter( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class GreySlateFloor : BaseFloor
{
[Constructable]
public GreySlateFloor() : base( 0x49C, 1 )
{
}
public GreySlateFloor( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}