#W# Initial Commit: Avatars Conquest
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42
Scripts/Items/Construction/Misc/Vines.cs
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42
Scripts/Items/Construction/Misc/Vines.cs
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using System;
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namespace Server.Items
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{
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public class Vines : Item
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{
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[Constructable]
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public Vines() : this( Utility.Random( 8 ) )
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{
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}
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[Constructable]
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public Vines( int v ) : base( 0xCEB )
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{
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if ( v < 0 || v > 7 )
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v = 0;
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ItemID += v;
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Weight = 1.0;
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}
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public Vines(Serial serial) : base(serial)
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{
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}
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public override bool ForceShowProperties{ get{ return ObjectPropertyList.Enabled; } }
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int) 0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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