#W# Initial Commit: Avatars Conquest
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315
Scripts/Items/Construction/Ruined/RuinedItemSingle.cs
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315
Scripts/Items/Construction/Ruined/RuinedItemSingle.cs
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using System;
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using Server.Network;
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namespace Server.Items
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{
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[FlipableAttribute( 0xC10, 0xC11 )]
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public class RuinedFallenChairA : Item
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{
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[Constructable]
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public RuinedFallenChairA() : base( 0xC10 )
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{
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Movable = false;
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}
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public RuinedFallenChairA( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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[FlipableAttribute( 0xC13, 0xC12 )]
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public class RuinedArmoire : Item
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{
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[Constructable]
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public RuinedArmoire() : base( 0xC13 )
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{
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Movable = false;
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}
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public RuinedArmoire( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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[FlipableAttribute( 0xC14, 0xC15 )]
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public class RuinedBookcase : Item
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{
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[Constructable]
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public RuinedBookcase() : base( 0xC14 )
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{
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Movable = false;
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}
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public RuinedBookcase( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class RuinedBooks : Item
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{
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[Constructable]
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public RuinedBooks() : base( 0xC16 )
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{
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Movable = false;
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}
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public RuinedBooks( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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[FlipableAttribute( 0xC17, 0xC18 )]
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public class CoveredChair : Item
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{
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[Constructable]
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public CoveredChair() : base( 0xC17 )
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{
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Movable = false;
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}
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public CoveredChair( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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[FlipableAttribute( 0xC19, 0xC1A )]
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public class RuinedFallenChairB : Item
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{
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[Constructable]
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public RuinedFallenChairB() : base( 0xC19 )
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{
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Movable = false;
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}
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public RuinedFallenChairB( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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[FlipableAttribute( 0xC1B, 0xC1C, 0xC1E, 0xC1D )]
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public class RuinedChair : Item
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{
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[Constructable]
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public RuinedChair() : base( 0xC1B )
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{
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Movable = false;
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}
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public RuinedChair( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class RuinedClock : Item
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{
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[Constructable]
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public RuinedClock() : base( 0xC1F )
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{
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Movable = false;
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}
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public RuinedClock( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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[FlipableAttribute( 0xC24, 0xC25 )]
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public class RuinedDrawers : Item
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{
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[Constructable]
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public RuinedDrawers() : base( 0xC24 )
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{
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Movable = false;
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}
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public RuinedDrawers( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class RuinedPainting : Item
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{
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[Constructable]
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public RuinedPainting() : base( 0xC2C )
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{
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Movable = false;
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}
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public RuinedPainting( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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[FlipableAttribute( 0xC2D, 0xC2F, 0xC2E, 0xC30 )]
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public class WoodDebris : Item
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{
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[Constructable]
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public WoodDebris() : base( 0xC2D )
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{
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Movable = false;
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}
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public WoodDebris( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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