#W# Initial Commit: Avatars Conquest

This commit is contained in:
WarrentyExpired 2026-07-03 20:19:48 -04:00
commit 8eae46895e
7512 changed files with 416187 additions and 0 deletions

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using System;
using Server.Network;
namespace Server.Items
{
public abstract class BaseSign : Item
{
public BaseSign( int dispID ) : base( dispID )
{
Movable = false;
}
public BaseSign( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class LocalizedSign : Sign
{
private int m_LabelNumber;
public override int LabelNumber{ get{ return m_LabelNumber; } }
[CommandProperty( AccessLevel.GameMaster )]
public int Number{ get{ return m_LabelNumber; } set{ m_LabelNumber = value; InvalidateProperties(); } }
[Constructable]
public LocalizedSign( SignType type, SignFacing facing, int labelNumber ) : base( ( 0xB95 + (2 * (int)type) ) + (int)facing )
{
m_LabelNumber = labelNumber;
}
[Constructable]
public LocalizedSign( int itemID, int labelNumber ) : base( itemID )
{
m_LabelNumber = labelNumber;
}
public LocalizedSign( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
writer.Write( m_LabelNumber );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 0:
{
m_LabelNumber = reader.ReadInt();
break;
}
}
}
}
}

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using System;
using Server;
namespace Server.Items
{
public enum SignFacing
{
North,
West
}
public enum SignType
{
Library,
DarkWoodenPost,
LightWoodenPost,
MetalPostC,
MetalPostB,
MetalPostA,
MetalPost,
Bakery,
Tailor,
Tinker,
Butcher,
Healer,
Mage,
Woodworker,
Customs,
Inn,
Shipwright,
Stables,
BarberShop,
Bard,
Fletcher,
Armourer,
Jeweler,
Tavern,
ReagentShop,
Blacksmith,
Painter,
Provisioner,
Bowyer,
WoodenSign,
BrassSign,
ArmamentsGuild,
ArmourersGuild,
BlacksmithsGuild,
WeaponsGuild,
BardicGuild,
BartersGuild,
ProvisionersGuild,
TradersGuild,
CooksGuild,
HealersGuild,
MagesGuild,
SorcerersGuild,
IllusionistGuild,
MinersGuild,
ArchersGuild,
SeamensGuild,
FishermensGuild,
SailorsGuild,
ShipwrightsGuild,
TailorsGuild,
ThievesGuild,
RoguesGuild,
AssassinsGuild,
TinkersGuild,
WarriorsGuild,
CavalryGuild,
FightersGuild,
MerchantsGuild,
Inns,
Theatre
}
public class Sign : BaseSign
{
[Constructable]
public Sign( SignType type, SignFacing facing ) : base( ( 0xB95 + (2 * (int)type) ) + (int)facing )
{
}
[Constructable]
public Sign( int itemID ) : base( itemID )
{
}
public Sign( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}