#W# Initial Commit: Avatars Conquest
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330
Scripts/Items/Facial/Beard.cs
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330
Scripts/Items/Facial/Beard.cs
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using System;
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namespace Server.Items
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{
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public abstract class Beard : Item
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{
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/*public static Beard CreateByID( int id, int hue )
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{
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switch ( id )
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{
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case 0x203E: return new LongBeard( hue );
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case 0x203F: return new ShortBeard( hue );
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case 0x2040: return new Goatee( hue );
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case 0x2041: return new Mustache( hue );
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case 0x204B: return new MediumShortBeard( hue );
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case 0x204C: return new MediumLongBeard( hue );
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case 0x204D: return new Vandyke( hue );
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default: return new GenericBeard( id, hue );
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}
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}*/
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protected Beard( int itemID ) : this( itemID, 0 )
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{
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}
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protected Beard( int itemID, int hue ) : base( itemID )
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{
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LootType = LootType.Blessed;
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Layer = Layer.FacialHair;
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Hue = hue;
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}
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public Beard( Serial serial ) : base( serial )
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{
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}
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public override bool DisplayLootType{ get{ return false; } }
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public override bool VerifyMove( Mobile from )
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{
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return ( from.AccessLevel >= AccessLevel.GameMaster );
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}
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public override DeathMoveResult OnParentDeath( Mobile parent )
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{
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//Dupe( Amount );
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parent.FacialHairItemID = this.ItemID;
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parent.FacialHairHue = this.Hue;
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return DeathMoveResult.MoveToCorpse;
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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LootType = LootType.Blessed;
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int version = reader.ReadInt();
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}
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}
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public class GenericBeard : Beard
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{
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private GenericBeard( int itemID ) : this( itemID, 0 )
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{
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}
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private GenericBeard( int itemID, int hue ) : base( itemID, hue )
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{
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}
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public GenericBeard( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class LongBeard : Beard
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{
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private LongBeard()
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: this( 0 )
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{
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}
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private LongBeard( int hue )
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: base( 0x203E, hue )
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{
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}
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public LongBeard( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class ShortBeard : Beard
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{
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private ShortBeard()
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: this( 0 )
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{
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}
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private ShortBeard( int hue )
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: base( 0x203f, hue )
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{
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}
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public ShortBeard( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class Goatee : Beard
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{
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private Goatee()
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: this( 0 )
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{
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}
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private Goatee( int hue )
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: base( 0x2040, hue )
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{
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}
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public Goatee( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class Mustache : Beard
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{
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private Mustache()
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: this( 0 )
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{
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}
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private Mustache( int hue )
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: base( 0x2041, hue )
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{
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}
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public Mustache( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class MediumShortBeard : Beard
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{
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private MediumShortBeard()
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: this( 0 )
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{
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}
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private MediumShortBeard( int hue )
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: base( 0x204B, hue )
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{
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}
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public MediumShortBeard( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class MediumLongBeard : Beard
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{
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private MediumLongBeard()
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: this( 0 )
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{
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}
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private MediumLongBeard( int hue )
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: base( 0x204C, hue )
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{
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}
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public MediumLongBeard( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class Vandyke : Beard
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{
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private Vandyke()
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: this( 0 )
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{
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}
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private Vandyke( int hue )
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: base( 0x204D, hue )
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{
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}
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public Vandyke( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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