#W# Initial Commit: Avatars Conquest
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69
Scripts/Items/Games/Chessboard.cs
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69
Scripts/Items/Games/Chessboard.cs
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using System;
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using System.Collections;
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namespace Server.Items
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{
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public class Chessboard : BaseBoard
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{
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public override int LabelNumber{ get{ return 1016450; } } // a chessboard
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[Constructable]
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public Chessboard() : base( 0xFA6 )
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{
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}
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public override void CreatePieces()
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{
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for ( int i = 0; i < 8; i++ )
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{
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CreatePiece( new PieceBlackPawn( this ), 67, ( 25 * i ) + 17 );
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CreatePiece( new PieceWhitePawn( this ), 192, ( 25 * i ) + 17 );
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}
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// Rook
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CreatePiece( new PieceBlackRook( this ), 42, 5 );
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CreatePiece( new PieceBlackRook( this ), 42, 180 );
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CreatePiece( new PieceWhiteRook( this ), 216, 5 );
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CreatePiece( new PieceWhiteRook( this ), 216, 180 );
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// Knight
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CreatePiece( new PieceBlackKnight( this ), 42, 30 );
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CreatePiece( new PieceBlackKnight( this ), 42, 155 );
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CreatePiece( new PieceWhiteKnight( this ), 216, 30 );
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CreatePiece( new PieceWhiteKnight( this ), 216, 155 );
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// Bishop
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CreatePiece( new PieceBlackBishop( this ), 42, 55 );
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CreatePiece( new PieceBlackBishop( this ), 42, 130 );
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CreatePiece( new PieceWhiteBishop( this ), 216, 55 );
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CreatePiece( new PieceWhiteBishop( this ), 216, 130 );
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// Queen
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CreatePiece( new PieceBlackQueen( this ), 42, 105 );
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CreatePiece( new PieceWhiteQueen( this ), 216, 105 );
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// King
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CreatePiece( new PieceBlackKing( this ), 42, 80 );
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CreatePiece( new PieceWhiteKing( this ), 216, 80 );
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}
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public Chessboard( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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