#W# Initial Commit: Avatars Conquest
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8eae46895e
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37
Scripts/Items/Lights/IronBrazierStand.cs
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37
Scripts/Items/Lights/IronBrazierStand.cs
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using System;
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using Server;
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namespace Server.Items
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{
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public class IronBrazierStand : BaseLight
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{
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public override int LitItemID{ get { return 0x19AA; } }
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public override int UnlitItemID{ get { return 0x1F21; } }
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[Constructable]
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public IronBrazierStand() : base( 0x1F21 )
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{
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Name = "brazier stand";
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Duration = TimeSpan.Zero;
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Burning = false;
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Light = LightType.Circle225;
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Weight = 20.0;
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}
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public IronBrazierStand( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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