#W# Initial Commit: Avatars Conquest
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8eae46895e
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86
Scripts/Items/Lights/Lantern.cs
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86
Scripts/Items/Lights/Lantern.cs
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using System;
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using Server;
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namespace Server.Items
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{
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public class Lantern : BaseEquipableLight
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{
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public override int LitItemID
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{
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get
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{
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if ( ItemID == 0xA15 || ItemID == 0xA17 )
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return ItemID;
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return 0xA22;
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}
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}
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public override int UnlitItemID
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{
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get
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{
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if ( ItemID == 0xA18 )
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return ItemID;
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return 0xA25;
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}
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}
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[Constructable]
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public Lantern() : base( 0xA25 )
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{
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if ( Burnout )
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Duration = TimeSpan.FromMinutes( 20 );
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else
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Duration = TimeSpan.Zero;
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Burning = false;
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Light = LightType.Circle300;
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Weight = 2.0;
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}
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public Lantern( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class LanternOfSouls : Lantern
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{
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public override int LabelNumber{ get{ return 1061618; } } // Lantern of Souls
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[Constructable]
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public LanternOfSouls()
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{
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Hue = 0x482;
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}
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public LanternOfSouls( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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