#W# Initial Commit: Avatars Conquest
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904
Scripts/Items/Misc/Corpses/Corpse.cs
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904
Scripts/Items/Misc/Corpses/Corpse.cs
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Server;
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using Server.ContextMenus;
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using Server.Engines.PartySystem;
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using Server.Guilds;
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using Server.Misc;
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using Server.Mobiles;
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using Server.Network;
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namespace Server.Items
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{
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public interface IDevourer
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{
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bool Devour( Corpse corpse );
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}
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[Flags]
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public enum CorpseFlag
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{
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None = 0x00000000,
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/// <summary>
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/// Has this corpse been carved?
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/// </summary>
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Carved = 0x00000001,
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/// <summary>
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/// If true, this corpse will not turn into bones
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/// </summary>
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NoBones = 0x00000002,
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/// <summary>
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/// If true, the corpse has turned into bones
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/// </summary>
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IsBones = 0x00000004,
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/// <summary>
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/// Has this corpse yet been visited by a taxidermist?
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/// </summary>
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VisitedByTaxidermist = 0x00000008,
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/// <summary>
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/// Was the owner criminal when he died?
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/// </summary>
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Criminal = 0x00000010,
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/// <summary>
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/// Has this corpse been animated?
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/// </summary>
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Animated = 0x00000020,
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}
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public class Corpse : Container, ICarvable
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{
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private Mobile m_Owner; // Whos corpse is this?
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private Mobile m_Killer; // Who killed the owner?
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private CorpseFlag m_Flags; // @see CorpseFlag
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private List<Mobile> m_Looters; // Who's looted this corpse?
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private List<Item> m_EquipItems; // List of items equiped when the owner died. Ingame, these items display /on/ the corpse, not just inside
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private List<Mobile> m_Aggressors; // Anyone from this list will be able to loot this corpse; we attacked them, or they attacked us when we were freely attackable
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private string m_CorpseName; // Value of the CorpseNameAttribute attached to the owner when he died -or- null if the owner had no CorpseNameAttribute; use "the remains of ~name~"
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private IDevourer m_Devourer; // The creature that devoured this corpse
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// For notoriety:
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private AccessLevel m_AccessLevel; // Which AccessLevel the owner had when he died
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private Guild m_Guild; // Which Guild the owner was in when he died
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private int m_Kills; // How many kills the owner had when he died
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private DateTime m_TimeOfDeath; // What time was this corpse created?
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private HairInfo m_Hair; // This contains the hair of the owner
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private FacialHairInfo m_FacialHair; // This contains the facial hair of the owner
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public static readonly TimeSpan MonsterLootRightSacrifice = TimeSpan.FromMinutes( 2.0 );
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public override bool IsChildVisibleTo( Mobile m, Item child )
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{
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if ( !m.Player || m.AccessLevel > AccessLevel.Player ) //Staff and creatures not subject to instancing.
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return true;
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return true;
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}
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public override bool IsDecoContainer
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{
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get{ return false; }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public DateTime TimeOfDeath
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{
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get{ return m_TimeOfDeath; }
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set{ m_TimeOfDeath = value; }
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}
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public override bool DisplayWeight { get { return false; } }
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public HairInfo Hair { get { return m_Hair; } }
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public FacialHairInfo FacialHair { get { return m_FacialHair; } }
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[CommandProperty( AccessLevel.GameMaster )]
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public bool IsBones
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{
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get { return GetFlag( CorpseFlag.IsBones ); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public bool Devoured
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{
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get { return (m_Devourer != null); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public bool Carved
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{
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get{ return GetFlag( CorpseFlag.Carved ); }
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set { SetFlag( CorpseFlag.Carved, value ); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public bool VisitedByTaxidermist
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{
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get { return GetFlag( CorpseFlag.VisitedByTaxidermist ); }
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set { SetFlag( CorpseFlag.VisitedByTaxidermist, value ); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public bool Animated
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{
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get { return GetFlag( CorpseFlag.Animated ); }
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set { SetFlag( CorpseFlag.Animated, value ); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public AccessLevel AccessLevel
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{
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get{ return m_AccessLevel; }
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}
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public List<Mobile> Aggressors
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{
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get{ return m_Aggressors; }
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}
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public List<Mobile> Looters
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{
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get{ return m_Looters; }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public Mobile Killer
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{
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get{ return m_Killer; }
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}
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public List<Item> EquipItems
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{
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get{ return m_EquipItems; }
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}
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public Guild Guild
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{
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get{ return m_Guild; }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public int Kills
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{
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get{ return m_Kills; }
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set{ m_Kills = value; }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public bool Criminal
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{
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get { return GetFlag( CorpseFlag.Criminal ); }
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set { SetFlag( CorpseFlag.Criminal, value ); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public Mobile Owner
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{
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get{ return m_Owner; }
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}
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public void TurnToBones()
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{
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if ( Deleted )
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return;
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ProcessDelta();
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SendRemovePacket();
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ItemID = Utility.Random( 0xECA, 9 ); // bone graphic
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Hue = 0;
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ProcessDelta();
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SetFlag( CorpseFlag.NoBones, true );
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SetFlag( CorpseFlag.IsBones, true );
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BeginDecay( m_BoneDecayTime );
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}
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private static TimeSpan m_DefaultDecayTime = TimeSpan.FromMinutes( 7.0 );
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private static TimeSpan m_BoneDecayTime = TimeSpan.FromMinutes( 7.0 );
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private Timer m_DecayTimer;
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private DateTime m_DecayTime;
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public void BeginDecay( TimeSpan delay )
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{
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if ( m_DecayTimer != null )
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m_DecayTimer.Stop();
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m_DecayTime = DateTime.Now + delay;
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m_DecayTimer = new InternalTimer( this, delay );
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m_DecayTimer.Start();
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}
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public override void OnAfterDelete()
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{
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if ( m_DecayTimer != null )
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m_DecayTimer.Stop();
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m_DecayTimer = null;
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}
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private class InternalTimer : Timer
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{
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private Corpse m_Corpse;
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public InternalTimer( Corpse c, TimeSpan delay ) : base( delay )
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{
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m_Corpse = c;
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Priority = TimerPriority.FiveSeconds;
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}
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protected override void OnTick()
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{
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if ( !m_Corpse.GetFlag( CorpseFlag.NoBones ) )
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m_Corpse.TurnToBones();
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else
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m_Corpse.Delete();
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}
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}
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public static string GetCorpseName( Mobile m )
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{
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Type t = m.GetType();
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object[] attrs = t.GetCustomAttributes( typeof( CorpseNameAttribute ), true );
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if ( attrs != null && attrs.Length > 0 )
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{
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CorpseNameAttribute attr = attrs[0] as CorpseNameAttribute;
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if ( attr != null )
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return attr.Name;
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}
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return null;
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}
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public static void Initialize()
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{
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Mobile.CreateCorpseHandler += new CreateCorpseHandler( Mobile_CreateCorpseHandler );
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}
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public static Container Mobile_CreateCorpseHandler( Mobile owner, HairInfo hair, FacialHairInfo facialhair, List<Item> initialContent, List<Item> equipItems )
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{
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bool shouldFillCorpse = true;
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//if ( owner is BaseCreature )
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// shouldFillCorpse = !((BaseCreature)owner).IsBonded;
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Corpse c = new Corpse( owner, hair, facialhair, shouldFillCorpse ? equipItems : new List<Item>() );
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owner.Corpse = c;
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if ( shouldFillCorpse )
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{
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for ( int i = 0; i < initialContent.Count; ++i )
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{
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Item item = initialContent[i];
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c.DropItem( item );
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}
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}
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else
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{
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c.Carved = true; // TODO: Is it needed?
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}
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Point3D loc = owner.Location;
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Map map = owner.Map;
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if ( map == null || map == Map.Internal )
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{
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loc = owner.LogoutLocation;
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map = owner.LogoutMap;
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}
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c.MoveToWorld( loc, map );
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return c;
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}
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public override bool IsPublicContainer{ get{ return true; } }
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public Corpse( Mobile owner, List<Item> equipItems ) : this( owner, null, null, equipItems )
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{
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}
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public Corpse( Mobile owner, HairInfo hair, FacialHairInfo facialhair, List<Item> equipItems )
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: base( 0x2006 )
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{
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// To supress console warnings, stackable must be true
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Stackable = true;
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Amount = owner.Body; // protocol defines that for itemid 0x2006, amount=body
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Stackable = false;
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Movable = false;
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Hue = owner.Hue;
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Direction = owner.Direction;
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Name = owner.Name;
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m_Owner = owner;
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m_CorpseName = GetCorpseName( owner );
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m_TimeOfDeath = DateTime.Now;
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m_AccessLevel = owner.AccessLevel;
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m_Guild = owner.Guild as Guild;
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m_Kills = owner.Kills;
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SetFlag( CorpseFlag.Criminal, owner.Criminal );
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m_Hair = hair;
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m_FacialHair = facialhair;
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// This corpse does not turn to bones if: the owner is not a player
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SetFlag( CorpseFlag.NoBones, !owner.Player );
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m_Looters = new List<Mobile>();
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m_EquipItems = equipItems;
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m_Aggressors = new List<Mobile>( owner.Aggressors.Count + owner.Aggressed.Count );
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//bool addToAggressors = !( owner is BaseCreature );
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bool isBaseCreature = (owner is BaseCreature);
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TimeSpan lastTime = TimeSpan.MaxValue;
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for ( int i = 0; i < owner.Aggressors.Count; ++i )
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{
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AggressorInfo info = owner.Aggressors[i];
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if ( (DateTime.Now - info.LastCombatTime) < lastTime )
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{
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m_Killer = info.Attacker;
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lastTime = (DateTime.Now - info.LastCombatTime);
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}
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if ( !isBaseCreature && !info.CriminalAggression )
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m_Aggressors.Add( info.Attacker );
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}
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for ( int i = 0; i < owner.Aggressed.Count; ++i )
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{
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AggressorInfo info = owner.Aggressed[i];
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if ( (DateTime.Now - info.LastCombatTime) < lastTime )
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{
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m_Killer = info.Defender;
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lastTime = (DateTime.Now - info.LastCombatTime);
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}
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if ( !isBaseCreature )
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m_Aggressors.Add( info.Defender );
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}
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if ( isBaseCreature )
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{
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BaseCreature bc = (BaseCreature)owner;
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Mobile master = bc.GetMaster();
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if( master != null )
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m_Aggressors.Add( master );
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List<DamageStore> rights = BaseCreature.GetLootingRights( bc.DamageEntries, bc.HitsMax );
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for ( int i = 0; i < rights.Count; ++i )
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{
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DamageStore ds = rights[i];
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if ( ds.m_HasRight )
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m_Aggressors.Add( ds.m_Mobile );
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}
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}
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BeginDecay( m_DefaultDecayTime );
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DevourCorpse();
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}
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public Corpse( Serial serial ) : base( serial )
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{
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}
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protected bool GetFlag( CorpseFlag flag )
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{
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return ((m_Flags & flag) != 0);
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}
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protected void SetFlag( CorpseFlag flag, bool on )
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{
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m_Flags = (on ? m_Flags | flag : m_Flags & ~flag);
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 11 ); // version
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writer.Write( (int)m_Flags );
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writer.WriteDeltaTime( m_TimeOfDeath );
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List<KeyValuePair<Item, Point3D>> list = ( m_RestoreTable == null ? null : new List<KeyValuePair<Item, Point3D>>( m_RestoreTable ) );
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int count = ( list == null ? 0 : list.Count );
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writer.Write( count );
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for ( int i = 0; i < count; ++i )
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{
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KeyValuePair<Item, Point3D> kvp = list[i];
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Item item = kvp.Key;
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Point3D loc = kvp.Value;
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writer.Write( item );
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if ( item.Location == loc )
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{
|
||||
writer.Write( false );
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||||
}
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else
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{
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writer.Write( true );
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writer.Write( loc );
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}
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}
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||||
writer.Write( m_DecayTimer != null );
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if ( m_DecayTimer != null )
|
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writer.WriteDeltaTime( m_DecayTime );
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||||
writer.Write( m_Looters );
|
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writer.Write( m_Killer );
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writer.Write( m_Aggressors );
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||||
writer.Write( m_Owner );
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||||
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||||
writer.Write( (string) m_CorpseName );
|
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writer.Write( (int) m_AccessLevel );
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writer.Write( (Guild) m_Guild );
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writer.Write( (int) m_Kills );
|
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|
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writer.Write( m_EquipItems );
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}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
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||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch ( version )
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{
|
||||
case 11:
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||||
{
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||||
// Version 11, we move all bools to a CorpseFlag
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m_Flags = (CorpseFlag)reader.ReadInt();
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m_TimeOfDeath = reader.ReadDeltaTime();
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||||
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int count = reader.ReadInt();
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||||
for( int i = 0; i < count; ++i )
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||||
{
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Item item = reader.ReadItem();
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||||
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||||
if( reader.ReadBool() )
|
||||
SetRestoreInfo( item, reader.ReadPoint3D() );
|
||||
else if( item != null )
|
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SetRestoreInfo( item, item.Location );
|
||||
}
|
||||
|
||||
if( reader.ReadBool() )
|
||||
BeginDecay( reader.ReadDeltaTime() - DateTime.Now );
|
||||
|
||||
m_Looters = reader.ReadStrongMobileList();
|
||||
m_Killer = reader.ReadMobile();
|
||||
|
||||
m_Aggressors = reader.ReadStrongMobileList();
|
||||
m_Owner = reader.ReadMobile();
|
||||
|
||||
m_CorpseName = reader.ReadString();
|
||||
|
||||
m_AccessLevel = (AccessLevel)reader.ReadInt();
|
||||
reader.ReadInt(); // guild reserve
|
||||
m_Kills = reader.ReadInt();
|
||||
|
||||
m_EquipItems = reader.ReadStrongItemList();
|
||||
break;
|
||||
}
|
||||
case 10:
|
||||
{
|
||||
m_TimeOfDeath = reader.ReadDeltaTime();
|
||||
|
||||
goto case 9;
|
||||
}
|
||||
case 9:
|
||||
{
|
||||
int count = reader.ReadInt();
|
||||
|
||||
for ( int i = 0; i < count; ++i )
|
||||
{
|
||||
Item item = reader.ReadItem();
|
||||
|
||||
if ( reader.ReadBool() )
|
||||
SetRestoreInfo( item, reader.ReadPoint3D() );
|
||||
else if ( item != null )
|
||||
SetRestoreInfo( item, item.Location );
|
||||
}
|
||||
|
||||
goto case 8;
|
||||
}
|
||||
case 8:
|
||||
{
|
||||
SetFlag( CorpseFlag.VisitedByTaxidermist, reader.ReadBool() );
|
||||
|
||||
goto case 7;
|
||||
}
|
||||
case 7:
|
||||
{
|
||||
if ( reader.ReadBool() )
|
||||
BeginDecay( reader.ReadDeltaTime() - DateTime.Now );
|
||||
|
||||
goto case 6;
|
||||
}
|
||||
case 6:
|
||||
{
|
||||
m_Looters = reader.ReadStrongMobileList();
|
||||
m_Killer = reader.ReadMobile();
|
||||
|
||||
goto case 5;
|
||||
}
|
||||
case 5:
|
||||
{
|
||||
SetFlag( CorpseFlag.Carved, reader.ReadBool() );
|
||||
|
||||
goto case 4;
|
||||
}
|
||||
case 4:
|
||||
{
|
||||
m_Aggressors = reader.ReadStrongMobileList();
|
||||
|
||||
goto case 3;
|
||||
}
|
||||
case 3:
|
||||
{
|
||||
m_Owner = reader.ReadMobile();
|
||||
|
||||
goto case 2;
|
||||
}
|
||||
case 2:
|
||||
{
|
||||
SetFlag( CorpseFlag.NoBones, reader.ReadBool() );
|
||||
|
||||
goto case 1;
|
||||
}
|
||||
case 1:
|
||||
{
|
||||
m_CorpseName = reader.ReadString();
|
||||
|
||||
goto case 0;
|
||||
}
|
||||
case 0:
|
||||
{
|
||||
if ( version < 10 )
|
||||
m_TimeOfDeath = DateTime.Now;
|
||||
|
||||
if ( version < 7 )
|
||||
BeginDecay( m_DefaultDecayTime );
|
||||
|
||||
if ( version < 6 )
|
||||
m_Looters = new List<Mobile>();
|
||||
|
||||
if ( version < 4 )
|
||||
m_Aggressors = new List<Mobile>();
|
||||
|
||||
m_AccessLevel = (AccessLevel)reader.ReadInt();
|
||||
reader.ReadInt(); // guild reserve
|
||||
m_Kills = reader.ReadInt();
|
||||
SetFlag( CorpseFlag.Criminal, reader.ReadBool() );
|
||||
|
||||
m_EquipItems = reader.ReadStrongItemList();
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public bool DevourCorpse()
|
||||
{
|
||||
if( Devoured || Deleted || m_Killer == null || m_Killer.Deleted || !m_Killer.Alive || !(m_Killer is IDevourer) || m_Owner == null || m_Owner.Deleted )
|
||||
return false;
|
||||
|
||||
m_Devourer = (IDevourer)m_Killer; // Set the devourer the killer
|
||||
return m_Devourer.Devour( this ); // Devour the corpse if it hasn't
|
||||
}
|
||||
|
||||
public override void SendInfoTo( NetState state, bool sendOplPacket )
|
||||
{
|
||||
base.SendInfoTo( state, sendOplPacket );
|
||||
|
||||
if ( ItemID == 0x2006 )
|
||||
{
|
||||
state.Send( new CorpseContent( state.Mobile, this ) );
|
||||
state.Send( new CorpseEquip( state.Mobile, this ) );
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsCriminalAction( Mobile from )
|
||||
{
|
||||
if ( from == m_Owner || from.AccessLevel >= AccessLevel.GameMaster )
|
||||
return false;
|
||||
|
||||
Party p = Party.Get( m_Owner );
|
||||
|
||||
if ( p != null && p.Contains( from ) )
|
||||
{
|
||||
PartyMemberInfo pmi = p[m_Owner];
|
||||
|
||||
if ( pmi != null && pmi.CanLoot )
|
||||
return false;
|
||||
}
|
||||
|
||||
return ( NotorietyHandlers.CorpseNotoriety( from, this ) == Notoriety.Innocent );
|
||||
}
|
||||
|
||||
public override bool CheckItemUse( Mobile from, Item item )
|
||||
{
|
||||
if ( !base.CheckItemUse( from, item ) )
|
||||
return false;
|
||||
|
||||
if ( item != this )
|
||||
return CanLoot( from, item );
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool CheckLift( Mobile from, Item item, ref LRReason reject )
|
||||
{
|
||||
if ( !base.CheckLift( from, item, ref reject ) )
|
||||
return false;
|
||||
|
||||
return CanLoot( from,item );
|
||||
}
|
||||
|
||||
public override void OnItemUsed( Mobile from, Item item )
|
||||
{
|
||||
base.OnItemUsed( from, item );
|
||||
|
||||
if ( item is Food )
|
||||
from.RevealingAction();
|
||||
|
||||
if ( item != this && IsCriminalAction( from ) )
|
||||
from.CriminalAction( true );
|
||||
|
||||
if ( !m_Looters.Contains( from ) )
|
||||
m_Looters.Add( from );
|
||||
}
|
||||
|
||||
public override void OnItemLifted( Mobile from, Item item )
|
||||
{
|
||||
base.OnItemLifted( from, item );
|
||||
|
||||
if ( item != this && from != m_Owner )
|
||||
from.RevealingAction();
|
||||
|
||||
if ( item != this && IsCriminalAction( from ) )
|
||||
from.CriminalAction( true );
|
||||
|
||||
if ( !m_Looters.Contains( from ) )
|
||||
m_Looters.Add( from );
|
||||
}
|
||||
|
||||
private class OpenCorpseEntry : ContextMenuEntry
|
||||
{
|
||||
public OpenCorpseEntry() : base( 6215, 2 )
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnClick()
|
||||
{
|
||||
Corpse corpse = Owner.Target as Corpse;
|
||||
|
||||
if ( corpse != null && Owner.From.CheckAlive() )
|
||||
corpse.Open( Owner.From );
|
||||
}
|
||||
}
|
||||
|
||||
public override void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
|
||||
{
|
||||
base.GetContextMenuEntries( from, list );
|
||||
}
|
||||
|
||||
private Dictionary<Item, Point3D> m_RestoreTable;
|
||||
|
||||
public bool GetRestoreInfo( Item item, ref Point3D loc )
|
||||
{
|
||||
if ( m_RestoreTable == null || item == null )
|
||||
return false;
|
||||
|
||||
return m_RestoreTable.TryGetValue( item, out loc );
|
||||
}
|
||||
|
||||
public void SetRestoreInfo( Item item, Point3D loc )
|
||||
{
|
||||
if ( item == null )
|
||||
return;
|
||||
|
||||
if ( m_RestoreTable == null )
|
||||
m_RestoreTable = new Dictionary<Item, Point3D>();
|
||||
|
||||
m_RestoreTable[item] = loc;
|
||||
}
|
||||
|
||||
public void ClearRestoreInfo( Item item )
|
||||
{
|
||||
if ( m_RestoreTable == null || item == null )
|
||||
return;
|
||||
|
||||
m_RestoreTable.Remove( item );
|
||||
|
||||
if ( m_RestoreTable.Count == 0 )
|
||||
m_RestoreTable = null;
|
||||
}
|
||||
|
||||
public bool CanLoot( Mobile from, Item item )
|
||||
{
|
||||
if ( !IsCriminalAction( from ) )
|
||||
return true;
|
||||
|
||||
Map map = this.Map;
|
||||
|
||||
if ( map == null || (map.Rules & MapRules.HarmfulRestrictions) != 0 )
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool CheckLoot( Mobile from, Item item )
|
||||
{
|
||||
if ( !CanLoot( from, item ) )
|
||||
{
|
||||
if ( m_Owner == null || !m_Owner.Player )
|
||||
from.SendLocalizedMessage( 1005035 ); // You did not earn the right to loot this creature!
|
||||
else
|
||||
from.SendLocalizedMessage( 1010049 ); // You may not loot this corpse.
|
||||
|
||||
return false;
|
||||
}
|
||||
else if ( IsCriminalAction( from ) )
|
||||
{
|
||||
if ( m_Owner == null || !m_Owner.Player )
|
||||
from.SendLocalizedMessage( 1005036 ); // Looting this monster corpse will be a criminal act!
|
||||
else
|
||||
from.SendLocalizedMessage( 1005038 ); // Looting this corpse will be a criminal act!
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public virtual void Open( Mobile from )
|
||||
{
|
||||
if ( from.AccessLevel > AccessLevel.Player || from.InRange( this.GetWorldLocation(), 2 ) )
|
||||
{
|
||||
if ( !CheckLoot( from, null ) )
|
||||
return;
|
||||
|
||||
base.OnDoubleClick( from );
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage( 500446 ); // That is too far away.
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
Open( from );
|
||||
}
|
||||
|
||||
public override bool CheckContentDisplay( Mobile from )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public override bool DisplaysContent{ get{ return false; } }
|
||||
|
||||
public override void AddNameProperty( ObjectPropertyList list )
|
||||
{
|
||||
if ( ItemID == 0x2006 ) // Corpse form
|
||||
{
|
||||
if ( m_CorpseName != null )
|
||||
list.Add( m_CorpseName );
|
||||
else
|
||||
list.Add( 1046414, this.Name ); // the remains of ~1_NAME~
|
||||
}
|
||||
else // Bone form
|
||||
{
|
||||
list.Add( 1046414, this.Name ); // the remains of ~1_NAME~
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnSingleClick( Mobile from )
|
||||
{
|
||||
int hue = Notoriety.GetHue( NotorietyHandlers.CorpseNotoriety( from, this ) );
|
||||
|
||||
if ( ItemID == 0x2006 ) // Corpse form
|
||||
{
|
||||
if ( m_CorpseName != null )
|
||||
from.Send( new AsciiMessage( Serial, ItemID, MessageType.Label, hue, 3, "", m_CorpseName ) );
|
||||
else
|
||||
from.Send( new MessageLocalized( Serial, ItemID, MessageType.Label, hue, 3, 1046414, "", Name ) );
|
||||
}
|
||||
else // Bone form
|
||||
{
|
||||
from.Send( new MessageLocalized( Serial, ItemID, MessageType.Label, hue, 3, 1046414, "", Name ) );
|
||||
}
|
||||
}
|
||||
|
||||
public void Carve( Mobile from, Item item )
|
||||
{
|
||||
if ( IsCriminalAction( from ) && this.Map != null && (this.Map.Rules & MapRules.HarmfulRestrictions) != 0 )
|
||||
{
|
||||
if ( m_Owner == null || !m_Owner.Player )
|
||||
from.SendLocalizedMessage( 1005035 ); // You did not earn the right to loot this creature!
|
||||
else
|
||||
from.SendLocalizedMessage( 1010049 ); // You may not loot this corpse.
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
Mobile dead = m_Owner;
|
||||
|
||||
if ( GetFlag( CorpseFlag.Carved ) || dead == null )
|
||||
{
|
||||
from.SendLocalizedMessage( 500485 ); // You see nothing useful to carve from the corpse.
|
||||
}
|
||||
else if ( ((Body)Amount).IsHuman && ItemID == 0x2006 )
|
||||
{
|
||||
new Blood( 0x122D ).MoveToWorld( Location, Map );
|
||||
|
||||
new Torso().MoveToWorld( Location, Map );
|
||||
new LeftLeg().MoveToWorld( Location, Map );
|
||||
new LeftArm().MoveToWorld( Location, Map );
|
||||
new RightLeg().MoveToWorld( Location, Map );
|
||||
new RightArm().MoveToWorld( Location, Map );
|
||||
new Head( dead.Name ).MoveToWorld( Location, Map );
|
||||
|
||||
SetFlag( CorpseFlag.Carved, true );
|
||||
|
||||
ProcessDelta();
|
||||
SendRemovePacket();
|
||||
ItemID = Utility.Random( 0xECA, 9 ); // bone graphic
|
||||
Hue = 0;
|
||||
ProcessDelta();
|
||||
|
||||
if ( IsCriminalAction( from ) )
|
||||
from.CriminalAction( true );
|
||||
}
|
||||
else if ( dead is BaseCreature )
|
||||
{
|
||||
((BaseCreature)dead).OnCarve( from, this, item );
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage( 500485 ); // You see nothing useful to carve from the corpse.
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue