#W# Initial Commit: Avatars Conquest
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134
Scripts/Items/Misc/GoldDeed.cs
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134
Scripts/Items/Misc/GoldDeed.cs
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using System;
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using System.Globalization;
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using Server;
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using Server.Items;
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using Server.Mobiles;
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using Server.Network;
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namespace Server.Items
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{
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public class GoldDeed : Item
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{
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private int m_Worth;
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[CommandProperty( AccessLevel.GameMaster )]
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public int Worth
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{
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get{ return m_Worth; }
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set{ m_Worth = value; InvalidateProperties(); }
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}
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public GoldDeed( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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writer.Write( (int) m_Worth );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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switch ( version )
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{
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case 0:
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{
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m_Worth = reader.ReadInt();
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break;
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}
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}
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}
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[Constructable]
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public GoldDeed( int worth ) : base( 0x14F0 )
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{
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Weight = 1.0;
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Hue = 0x34;
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Name = "gold deed";
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m_Worth = worth;
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}
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public override int LabelNumber{ get{ return 1041361; } } // A gold deed
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public override void GetProperties( ObjectPropertyList list )
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{
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base.GetProperties( list );
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string worth = m_Worth.ToString();
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list.Add( 1060738, worth ); // value: ~1_val~
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}
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public override void OnSingleClick( Mobile from )
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{
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from.Send( new MessageLocalizedAffix( Serial, ItemID, MessageType.Label, 0x3B2, 3, 1041361, "", AffixType.Append, String.Concat( " ", m_Worth.ToString() ), "" ) ); // A bank check:
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}
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public override void OnDoubleClick( Mobile from )
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{
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InnBox box = from.FindInnNoCreate();
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if ( box != null && IsChildOf( box ) )
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{
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Delete();
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int deposited = 0;
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int toAdd = m_Worth;
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Gold gold;
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while ( toAdd > 60000 )
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{
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gold = new Gold( 60000 );
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if ( box.TryDropItem( from, gold, false ) )
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{
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toAdd -= 60000;
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deposited += 60000;
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}
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else
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{
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gold.Delete();
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from.AddToBackpack( new GoldDeed( toAdd ) );
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toAdd = 0;
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break;
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}
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}
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if ( toAdd > 0 )
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{
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gold = new Gold( toAdd );
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if ( box.TryDropItem( from, gold, false ) )
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{
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deposited += toAdd;
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}
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else
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{
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gold.Delete();
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from.AddToBackpack( new GoldDeed( toAdd ) );
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}
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}
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// Gold was deposited in your account:
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from.SendLocalizedMessage( 1042672, true, " " + deposited.ToString() );
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}
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else
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{
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from.SendLocalizedMessage( 1047026 ); // That must be in your inn chest to use it.
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}
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}
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}
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}
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