#W# Initial Commit: Avatars Conquest

This commit is contained in:
WarrentyExpired 2026-07-03 20:19:48 -04:00
commit 8eae46895e
7512 changed files with 416187 additions and 0 deletions

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using System;
namespace Server.Items
{
public class Arrow : Item
{
public override double DefaultWeight
{
get { return 0.1; }
}
[Constructable]
public Arrow() : this( 1 )
{
}
[Constructable]
public Arrow( int amount ) : base( 0xF3F )
{
Stackable = true;
Amount = amount;
}
public Arrow( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class Bolt : Item
{
public override double DefaultWeight
{
get { return 0.1; }
}
[Constructable]
public Bolt() : this( 1 )
{
}
[Constructable]
public Bolt( int amount ) : base( 0x1BFB )
{
Stackable = true;
Amount = amount;
}
public Bolt( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
public class Feather : Item
{
public override double DefaultWeight
{
get { return 0.1; }
}
[Constructable]
public Feather() : this( 1 )
{
}
[Constructable]
public Feather( int amount ) : base( 0x1BD1 )
{
Stackable = true;
Amount = amount;
}
public Feather( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
public class Shaft : Item
{
public override double DefaultWeight
{
get { return 0.1; }
}
[Constructable]
public Shaft() : this( 1 )
{
}
[Constructable]
public Shaft( int amount ) : base( 0x1BD4 )
{
Stackable = true;
Amount = amount;
}
public Shaft( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Items;
using Server.Network;
namespace Server.Items
{
public abstract class BaseIngot : Item
{
private CraftResource m_Resource;
[CommandProperty( AccessLevel.GameMaster )]
public CraftResource Resource
{
get{ return m_Resource; }
set{ m_Resource = value; InvalidateProperties(); }
}
public override double DefaultWeight
{
get { return 0.1; }
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 ); // version
writer.Write( (int) m_Resource );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 1:
{
m_Resource = (CraftResource)reader.ReadInt();
break;
}
case 0:
{
OreInfo info = OreInfo.Iron;
m_Resource = CraftResources.GetFromOreInfo( info );
break;
}
}
}
public BaseIngot( CraftResource resource ) : this( resource, 1 )
{
}
public BaseIngot( CraftResource resource, int amount ) : base( 0x1BF2 )
{
Stackable = true;
Amount = amount;
Hue = CraftResources.GetHue( resource );
m_Resource = resource;
}
public BaseIngot( Serial serial ) : base( serial )
{
}
public override void AddNameProperty( ObjectPropertyList list )
{
if ( Amount > 1 )
list.Add( 1050039, "{0}\t#{1}", Amount, 1027154 ); // ~1_NUMBER~ ~2_ITEMNAME~
else
list.Add( 1027154 ); // ingots
}
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
if ( !CraftResources.IsStandard( m_Resource ) )
{
int num = CraftResources.GetLocalizationNumber( m_Resource );
if ( num > 0 )
list.Add( num );
else
list.Add( CraftResources.GetName( m_Resource ) );
}
}
public override int LabelNumber
{
get
{
return 1042692;
}
}
}
[FlipableAttribute( 0x1BF2, 0x1BEF )]
public class IronIngot : BaseIngot
{
[Constructable]
public IronIngot() : this( 1 )
{
}
[Constructable]
public IronIngot( int amount ) : base( CraftResource.Iron, amount )
{
}
public IronIngot( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Items;
using Server.Network;
using Server.Targeting;
using Server.Engines.Craft;
using Server.Mobiles;
using Server.Misc;
namespace Server.Items
{
public abstract class BaseOre : Item
{
private CraftResource m_Resource;
[CommandProperty( AccessLevel.GameMaster )]
public CraftResource Resource
{
get{ return m_Resource; }
set{ m_Resource = value; InvalidateProperties(); }
}
public abstract BaseIngot GetIngot();
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 ); // version
writer.Write( (int) m_Resource );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 1:
{
m_Resource = (CraftResource)reader.ReadInt();
break;
}
case 0:
{
OreInfo info = OreInfo.Iron;
m_Resource = CraftResources.GetFromOreInfo( info );
break;
}
}
}
public BaseOre( CraftResource resource ) : this( resource, 1 )
{
}
public BaseOre( CraftResource resource, int amount ) : base( Utility.Random( 4 ) )
{
{
double random = Utility.RandomDouble();
if ( 0.12 >= random )
ItemID = 0x19B7;
else if ( 0.18 >= random )
ItemID = 0x19B8;
else if ( 0.25 >= random )
ItemID = 0x19BA;
else
ItemID = 0x19B9;
}
Stackable = true;
Amount = amount;
Hue = CraftResources.GetHue( resource );
m_Resource = resource;
}
public BaseOre( Serial serial ) : base( serial )
{
}
public override void AddNameProperty( ObjectPropertyList list )
{
if ( Amount > 1 )
list.Add( 1050039, "{0}\t#{1}", Amount, 1026583 ); // ~1_NUMBER~ ~2_ITEMNAME~
else
list.Add( 1026583 ); // ore
}
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
if ( !CraftResources.IsStandard( m_Resource ) )
{
int num = CraftResources.GetLocalizationNumber( m_Resource );
if ( num > 0 )
list.Add( num );
else
list.Add( CraftResources.GetName( m_Resource ) );
}
}
public override int LabelNumber
{
get
{
return 1042853; // iron ore;
}
}
public override void OnDoubleClick( Mobile from )
{
if ( !Movable )
return;
if ( RootParent is BaseCreature )
{
from.SendLocalizedMessage( 500447 ); // That is not accessible
return;
}
else if ( from.InRange( this.GetWorldLocation(), 2 ) )
{
from.SendLocalizedMessage( 501971 ); // Select the forge on which to smelt the ore, or another pile of ore with which to combine it.
from.Target = new InternalTarget( this );
}
else
{
from.SendLocalizedMessage( 501976 ); // The ore is too far away.
}
}
private class InternalTarget : Target
{
private BaseOre m_Ore;
public InternalTarget( BaseOre ore ) : base ( 2, false, TargetFlags.None )
{
m_Ore = ore;
}
private bool IsForge( object obj )
{
if ( obj.GetType().IsDefined( typeof( ForgeAttribute ), false ) )
return true;
int itemID = 0;
if ( obj is Item )
itemID = ((Item)obj).ItemID;
else if ( obj is StaticTarget )
itemID = ((StaticTarget)obj).ItemID;
return ( itemID == 4017 || (itemID >= 6522 && itemID <= 6569) );
}
protected override void OnTarget( Mobile from, object targeted )
{
if ( m_Ore.Deleted )
return;
if ( !from.InRange( m_Ore.GetWorldLocation(), 2 ) )
{
from.SendLocalizedMessage( 501976 ); // The ore is too far away.
return;
}
#region Combine Ore
if ( targeted is BaseOre )
{
BaseOre ore = (BaseOre)targeted;
if ( !ore.Movable )
return;
else if ( m_Ore == ore )
{
from.SendLocalizedMessage( 501972 ); // Select another pile or ore with which to combine this.
from.Target = new InternalTarget( ore );
return;
}
else if ( ore.Resource != m_Ore.Resource )
{
from.SendLocalizedMessage( 501979 ); // You cannot combine ores of different metals.
return;
}
int worth = ore.Amount;
if ( ore.ItemID == 0x19B9 )
worth *= 8;
else if ( ore.ItemID == 0x19B7 )
worth *= 2;
else
worth *= 4;
int sourceWorth = m_Ore.Amount;
if ( m_Ore.ItemID == 0x19B9 )
sourceWorth *= 8;
else if ( m_Ore.ItemID == 0x19B7 )
sourceWorth *= 2;
else
sourceWorth *= 4;
worth += sourceWorth;
int plusWeight = 0;
int newID = ore.ItemID;
if ( ore.DefaultWeight != m_Ore.DefaultWeight )
{
if ( ore.ItemID == 0x19B7 || m_Ore.ItemID == 0x19B7 )
{
newID = 0x19B7;
}
else if ( ore.ItemID == 0x19B9 )
{
newID = m_Ore.ItemID;
plusWeight = ore.Amount * 2;
}
else
{
plusWeight = m_Ore.Amount * 2;
}
}
if ( (ore.ItemID == 0x19B9 && worth > 120000) || (( ore.ItemID == 0x19B8 || ore.ItemID == 0x19BA ) && worth > 60000) || (ore.ItemID == 0x19B7 && worth > 30000))
{
from.SendLocalizedMessage( 1062844 ); // There is too much ore to combine.
return;
}
else if ( ore.RootParent is Mobile && (plusWeight + ((Mobile)ore.RootParent).Backpack.TotalWeight) > ((Mobile)ore.RootParent).Backpack.MaxWeight )
{
from.SendLocalizedMessage( 501978 ); // The weight is too great to combine in a container.
return;
}
ore.ItemID = newID;
if ( ore.ItemID == 0x19B9 )
{
ore.Amount = worth / 8;
m_Ore.Delete();
}
else if ( ore.ItemID == 0x19B7 )
{
ore.Amount = worth / 2;
m_Ore.Delete();
}
else
{
ore.Amount = worth / 4;
m_Ore.Delete();
}
return;
}
#endregion
if ( IsForge( targeted ) )
{
double difficulty = 50.0;
double minSkill = difficulty - 25.0;
double maxSkill = difficulty + 25.0;
if ( difficulty > 50.0 && difficulty > Server.Misc.SkillCheck.TradeSkill( from, Trades.Mining, false ) )
{
from.SendLocalizedMessage( 501986 ); // You have no idea how to smelt this strange ore!
return;
}
if ( m_Ore.Amount <= 1 && m_Ore.ItemID == 0x19B7 )
{
from.SendLocalizedMessage( 501987 ); // There is not enough metal-bearing ore in this pile to make an ingot.
return;
}
if ( Server.Misc.SkillCheck.TestTrade( from, Trades.Mining, minSkill, maxSkill ) )
{
if ( m_Ore.Amount <= 0 )
{
from.SendLocalizedMessage( 501987 ); // There is not enough metal-bearing ore in this pile to make an ingot.
}
else
{
int amount = m_Ore.Amount;
if ( m_Ore.Amount > 30000 )
amount = 30000;
BaseIngot ingot = m_Ore.GetIngot();
if ( m_Ore.ItemID == 0x19B7 )
{
if ( m_Ore.Amount % 2 == 0 )
{
amount /= 2;
m_Ore.Delete();
}
else
{
amount /= 2;
m_Ore.Amount = 1;
}
}
else if ( m_Ore.ItemID == 0x19B9 )
{
amount *= 2;
m_Ore.Delete();
}
else
{
amount /= 1;
m_Ore.Delete();
}
ingot.Amount = amount;
from.AddToBackpack( ingot );
//from.PlaySound( 0x57 );
from.SendLocalizedMessage( 501988 ); // You smelt the ore removing the impurities and put the metal in your backpack.
}
}
else if ( m_Ore.Amount < 2 && m_Ore.ItemID == 0x19B9 )
{
from.SendLocalizedMessage( 501990 ); // You burn away the impurities but are left with less useable metal.
m_Ore.ItemID = 0x19B8;
}
else if ( m_Ore.Amount < 2 && m_Ore.ItemID == 0x19B8 || m_Ore.ItemID == 0x19BA )
{
from.SendLocalizedMessage( 501990 ); // You burn away the impurities but are left with less useable metal.
m_Ore.ItemID = 0x19B7;
}
else
{
from.SendLocalizedMessage( 501990 ); // You burn away the impurities but are left with less useable metal.
m_Ore.Amount /= 2;
}
}
}
}
}
public class IronOre : BaseOre
{
[Constructable]
public IronOre() : this( 1 )
{
}
[Constructable]
public IronOre( int amount ) : base( CraftResource.Iron, amount )
{
}
public IronOre( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override BaseIngot GetIngot()
{
return new IronIngot();
}
}
}

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using System;
using Server.Network;
using Server.Targeting;
namespace Server.Items
{
public class BigFish : Item, ICarvable
{
private Mobile m_Fisher;
[CommandProperty( AccessLevel.GameMaster )]
public Mobile Fisher
{
get{ return m_Fisher; }
set{ m_Fisher = value; InvalidateProperties(); }
}
public void Carve( Mobile from, Item item )
{
base.ScissorHelper( from, new RawFishSteak(), Math.Max( 16, (int)Weight ) / 4 , false );
}
public override int LabelNumber{ get{ return 1041112; } } // a big fish
[Constructable]
public BigFish() : base( 0x09CC )
{
Weight = Utility.RandomMinMax( 3, 200 ); //TODO: Find correct formula. max on OSI currently 200, OSI dev says it's not 200 as max, and ~ 1/1,000,000 chance to get highest
Hue = Utility.RandomBool() ? 0x847 : 0x58C;
}
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
if ( Weight >= 20 )
{
if ( m_Fisher != null )
list.Add( 1070857, m_Fisher.Name ); // Caught by ~1_fisherman~
list.Add( 1070858, ((int)Weight).ToString() ); // ~1_weight~ stones
}
}
public BigFish( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 ); // version
writer.Write( (Mobile) m_Fisher );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 1:
{
m_Fisher = reader.ReadMobile();
break;
}
case 0:
{
Weight = Utility.RandomMinMax( 3, 200 );
break;
}
}
}
}
}

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using System;
using Server.Network;
using Server.Targeting;
namespace Server.Items
{
public class Fish : Item, ICarvable
{
public void Carve( Mobile from, Item item )
{
base.ScissorHelper( from, new RawFishSteak(), 4 );
}
[Constructable]
public Fish() : this( 1 )
{
}
[Constructable]
public Fish( int amount ) : base( Utility.Random( 0x09CC, 4 ) )
{
Stackable = true;
Weight = 1.0;
Amount = amount;
}
public Fish( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Network;
namespace Server.Items
{
public abstract class BaseMagicFish : Item
{
public virtual int Bonus{ get{ return 0; } }
public virtual StatType Type{ get{ return StatType.Str; } }
public override double DefaultWeight
{
get { return 1.0; }
}
public BaseMagicFish( int hue ) : base( 0xDD6 )
{
Hue = hue;
}
public BaseMagicFish( Serial serial ) : base( serial )
{
}
public virtual bool Apply( Mobile from )
{
bool applied = Spells.SpellHelper.AddStatOffset( from, Type, Bonus, TimeSpan.FromMinutes( 1.0 ) );
if ( !applied )
from.SendLocalizedMessage( 502173 ); // You are already under a similar effect.
return applied;
}
public override void OnDoubleClick( Mobile from )
{
if ( !IsChildOf( from.Backpack ) )
{
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
}
else if ( Apply( from ) )
{
from.FixedEffect( 0x375A, 10, 15 );
from.PlaySound( 0x1E7 );
from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 501774 ); // You swallow the fish whole!
Delete();
}
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class PrizedFish : BaseMagicFish
{
public override int Bonus{ get{ return 5; } }
public override StatType Type{ get{ return StatType.Int; } }
public override int LabelNumber{ get{ return 1041073; } } // prized fish
[Constructable]
public PrizedFish() : base( 51 )
{
}
public PrizedFish( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( Hue == 151 )
Hue = 51;
}
}
public class WondrousFish : BaseMagicFish
{
public override int Bonus{ get{ return 5; } }
public override StatType Type{ get{ return StatType.Dex; } }
public override int LabelNumber{ get{ return 1041074; } } // wondrous fish
[Constructable]
public WondrousFish() : base( 86 )
{
}
public WondrousFish( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( Hue == 286 )
Hue = 86;
}
}
public class TrulyRareFish : BaseMagicFish
{
public override int Bonus{ get{ return 5; } }
public override StatType Type{ get{ return StatType.Str; } }
public override int LabelNumber{ get{ return 1041075; } } // truly rare fish
[Constructable]
public TrulyRareFish() : base( 76 )
{
}
public TrulyRareFish( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( Hue == 376 )
Hue = 76;
}
}
public class PeculiarFish : BaseMagicFish
{
public override int LabelNumber{ get{ return 1041076; } } // highly peculiar fish
[Constructable]
public PeculiarFish() : base( 66 )
{
}
public PeculiarFish( Serial serial ) : base( serial )
{
}
public override bool Apply( Mobile from )
{
from.Stam += 10;
return true;
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( Hue == 266 )
Hue = 66;
}
}
}

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using System;
using Server;
namespace Server.Items
{
public abstract class BaseReagent : Item
{
public override double DefaultWeight
{
get { return 0.1; }
}
public BaseReagent( int itemID ) : this( itemID, 1 )
{
}
public BaseReagent( int itemID, int amount ) : base( itemID )
{
Stackable = true;
Amount = amount;
}
public BaseReagent( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class BlackPearl : BaseReagent
{
[Constructable]
public BlackPearl() : this( 1 )
{
}
[Constructable]
public BlackPearl( int amount ) : base( 0xF7A, amount )
{
}
public BlackPearl( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class Bloodmoss : BaseReagent
{
[Constructable]
public Bloodmoss() : this( 1 )
{
}
[Constructable]
public Bloodmoss( int amount ) : base( 0xF7B, amount )
{
}
public Bloodmoss( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class Garlic : BaseReagent
{
[Constructable]
public Garlic() : this( 1 )
{
}
[Constructable]
public Garlic( int amount ) : base( 0xF84, amount )
{
}
public Garlic( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class Ginseng : BaseReagent
{
[Constructable]
public Ginseng() : this( 1 )
{
}
[Constructable]
public Ginseng( int amount ) : base( 0xF85, amount )
{
}
public Ginseng( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class MandrakeRoot : BaseReagent
{
[Constructable]
public MandrakeRoot() : this( 1 )
{
}
[Constructable]
public MandrakeRoot( int amount ) : base( 0xF86, amount )
{
}
public MandrakeRoot( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class Nightshade : BaseReagent
{
[Constructable]
public Nightshade() : this( 1 )
{
}
[Constructable]
public Nightshade( int amount ) : base( 0xF88, amount )
{
}
public Nightshade( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class SpidersSilk : BaseReagent
{
[Constructable]
public SpidersSilk() : this( 1 )
{
}
[Constructable]
public SpidersSilk( int amount ) : base( 0xF8D, amount )
{
}
public SpidersSilk( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class SulfurousAsh : BaseReagent
{
[Constructable]
public SulfurousAsh() : this( 1 )
{
}
[Constructable]
public SulfurousAsh( int amount ) : base( 0xF8C, amount )
{
}
public SulfurousAsh( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Network;
using System.Text;
using Server.Items;
using Server.Mobiles;
namespace Server.Items
{
public class BaseSupply : Item
{
[Constructable]
public BaseSupply() : base( 0x1709 )
{
Name = "bottles";
SpecialName = "Bottle";
Weight = 10;
}
public override void OnLocationChange( Point3D oldLocation )
{
if ( RootParentEntity is PlayerMobile )
{
Type itemType = ScriptCompiler.FindTypeByName( SpecialName );
Item supply = (Item)Activator.CreateInstance(itemType);
supply.Amount = 100;
if ( Name == "lockpicks" ){ supply.Amount = 50; }
else if ( Name == "boards" ){ supply.ItemID = 0x1BD7; supply.Weight = 1.0; }
((Mobile)RootParentEntity).AddToBackpack ( supply );
this.Delete();
}
}
public override void AddNameProperties(ObjectPropertyList list)
{
base.AddNameProperties(list);
if ( this.Name == "lockpicks" )
list.Add( 1070722, "A Bundle of 50");
else
list.Add( 1070722, "A Bundle of 100");
}
public override void AddNameProperty( ObjectPropertyList list )
{
list.Add( Name );
}
public BaseSupply( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class SupplyBottles : BaseSupply
{
[Constructable]
public SupplyBottles()
{
ItemID = 0x1709;
Name = "bottles";
SpecialName = "Bottle";
}
public SupplyBottles( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class SupplyLeather : BaseSupply
{
[Constructable]
public SupplyLeather()
{
ItemID = 0x170A;
Name = "leather";
SpecialName = "Leather";
}
public SupplyLeather( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class SupplyLogs : BaseSupply
{
[Constructable]
public SupplyLogs()
{
ItemID = 0x172F;
Name = "logs";
SpecialName = "WoodBoard";
}
public SupplyLogs( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class SupplyBoards : BaseSupply
{
[Constructable]
public SupplyBoards()
{
ItemID = 0x17BB;
Name = "boards";
SpecialName = "WoodBoard";
}
public SupplyBoards( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class SupplyIngots : BaseSupply
{
[Constructable]
public SupplyIngots()
{
ItemID = 0x17BC;
Name = "ingots";
SpecialName = "IronIngot";
}
public SupplyIngots( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class SupplyCloth : BaseSupply
{
[Constructable]
public SupplyCloth()
{
ItemID = 0x1730;
Name = "cloth";
SpecialName = "Cloth";
}
public SupplyCloth( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class SupplyMaps : BaseSupply
{
[Constructable]
public SupplyMaps()
{
ItemID = 0x1644;
Name = "blank maps";
SpecialName = "BlankMap";
}
public SupplyMaps( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class SupplyScrolls : BaseSupply
{
[Constructable]
public SupplyScrolls()
{
ItemID = 0x1794;
Name = "blank scrolls";
SpecialName = "BlankScroll";
}
public SupplyScrolls( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class SupplyBandages : BaseSupply
{
[Constructable]
public SupplyBandages()
{
ItemID = 0x1795;
Name = "bandages";
SpecialName = "Bandage";
}
public SupplyBandages( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class SupplyArrows : BaseSupply
{
[Constructable]
public SupplyArrows()
{
ItemID = 0xF41;
Name = "arrows";
SpecialName = "Arrow";
}
public SupplyArrows( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class SupplyBolts : BaseSupply
{
[Constructable]
public SupplyBolts()
{
ItemID = 0x1BFD;
Name = "bolts";
SpecialName = "Bolt";
}
public SupplyBolts( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class SupplyLockpicks : BaseSupply
{
[Constructable]
public SupplyLockpicks()
{
ItemID = 0x14FD;
Name = "lockpicks";
SpecialName = "Lockpick";
}
public SupplyLockpicks( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class SupplyBlackPearl : BaseSupply
{
[Constructable]
public SupplyBlackPearl()
{
ItemID = 0x17B3;
Name = "black pearls";
SpecialName = "BlackPearl";
}
public SupplyBlackPearl( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class SupplyBloodmoss : BaseSupply
{
[Constructable]
public SupplyBloodmoss()
{
ItemID = 0x17B4;
Name = "blood moss";
SpecialName = "Bloodmoss";
}
public SupplyBloodmoss( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class SupplyGarlic : BaseSupply
{
[Constructable]
public SupplyGarlic()
{
ItemID = 0x17B5;
Name = "garlic";
SpecialName = "Garlic";
}
public SupplyGarlic( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class SupplyGinseng : BaseSupply
{
[Constructable]
public SupplyGinseng()
{
ItemID = 0x17B6;
Name = "ginseng";
SpecialName = "Ginseng";
}
public SupplyGinseng( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class SupplyMandrakeRoot : BaseSupply
{
[Constructable]
public SupplyMandrakeRoot()
{
ItemID = 0x17B7;
Name = "mandrake roots";
SpecialName = "MandrakeRoot";
}
public SupplyMandrakeRoot( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class SupplyNightshade : BaseSupply
{
[Constructable]
public SupplyNightshade()
{
ItemID = 0x17B8;
Name = "nightshade";
SpecialName = "Nightshade";
}
public SupplyNightshade( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class SupplySpidersSilk : BaseSupply
{
[Constructable]
public SupplySpidersSilk()
{
ItemID = 0x17B9;
Name = "spider silk";
SpecialName = "SpidersSilk";
}
public SupplySpidersSilk( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class SupplySulfurousAsh : BaseSupply
{
[Constructable]
public SupplySulfurousAsh()
{
ItemID = 0x17BA;
Name = "sulfurous ashes";
SpecialName = "SulfurousAsh";
}
public SupplySulfurousAsh( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Items;
using Server.Network;
namespace Server.Items
{
[FlipableAttribute( 0xF95, 0xF96, 0xF97, 0xF98, 0xF99, 0xF9A, 0xF9B, 0xF9C )]
public class BoltOfCloth : Item, IScissorable, IDyable
{
[Constructable]
public BoltOfCloth() : this( 1 )
{
}
[Constructable]
public BoltOfCloth( int amount ) : base( 0xF95 )
{
Stackable = true;
Weight = 5.0;
Amount = amount;
}
public BoltOfCloth( Serial serial ) : base( serial )
{
}
public bool Dye( Mobile from, DyeTub sender )
{
if ( Deleted ) return false;
Hue = sender.DyedHue;
return true;
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public bool Scissor( Mobile from, Scissors scissors )
{
if ( Deleted || !from.CanSee( this ) ) return false;
base.ScissorHelper( from, new UncutCloth(), 25 );
return true;
}
public override void OnSingleClick( Mobile from )
{
int number = (Amount == 1) ? 1049122 : 1049121;
from.Send( new MessageLocalized( Serial, ItemID, MessageType.Label, 0x3B2, 3, number, "", (Amount * 50).ToString() ) );
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
public class Bone : Item
{
[Constructable]
public Bone() : this( 1 )
{
}
[Constructable]
public Bone( int amount ) : base( 0xf7e )
{
Stackable = true;
Amount = amount;
Weight = 1.0;
}
public Bone( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Items;
using Server.Network;
namespace Server.Items
{
[FlipableAttribute( 0x1766, 0x1768 )]
public class Cloth : Item, IScissorable, IDyable
{
public override double DefaultWeight
{
get { return 0.1; }
}
[Constructable]
public Cloth() : this( 1 )
{
}
[Constructable]
public Cloth( int amount ) : base( 0x1766 )
{
Name = "cloth";
Stackable = true;
Amount = amount;
}
public Cloth( Serial serial ) : base( serial )
{
}
public bool Dye( Mobile from, DyeTub sender )
{
if ( Deleted )
return false;
Hue = sender.DyedHue;
return true;
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override void OnSingleClick( Mobile from )
{
int number = (Amount == 1) ? 1049124 : 1049123;
from.Send( new MessageLocalized( Serial, ItemID, MessageType.Regular, 0x3B2, 3, number, "", Amount.ToString() ) );
}
public bool Scissor( Mobile from, Scissors scissors )
{
if ( Deleted || !from.CanSee( this ) ) return false;
base.ScissorHelper( from, new Bandage(), 1 );
return true;
}
}
}

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using System;
using Server.Items;
using Server.Targeting;
namespace Server.Items
{
public class Cotton : Item, IDyable
{
[Constructable]
public Cotton() : this( 1 )
{
}
public override double DefaultWeight
{
get { return 0.1; }
}
[Constructable]
public Cotton( int amount ) : base( 0xDF9 )
{
Stackable = true;
Amount = amount;
}
public Cotton( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public bool Dye( Mobile from, DyeTub sender )
{
if ( Deleted )
return false;
Hue = sender.DyedHue;
return true;
}
public override void OnDoubleClick( Mobile from )
{
if ( IsChildOf( from.Backpack ) )
{
from.SendLocalizedMessage( 502655 ); // What spinning wheel do you wish to spin this on?
from.Target = new PickWheelTarget( this );
}
else
{
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
}
}
public static void OnSpun( ISpinningWheel wheel, Mobile from, Item yarn )
{
if ( yarn != null )
{
Item item = new SpoolOfThread( (yarn.Amount * 6 ) );
item.Hue = yarn.Hue;
yarn.Delete();
from.AddToBackpack( item );
from.SendLocalizedMessage( 1010577 ); // You put the spools of thread in your backpack.
}
}
private class PickWheelTarget : Target
{
private Cotton m_Cotton;
public PickWheelTarget( Cotton cotton ) : base( 3, false, TargetFlags.None )
{
m_Cotton = cotton;
}
protected override void OnTarget( Mobile from, object targeted )
{
if ( m_Cotton.Deleted )
return;
ISpinningWheel wheel = targeted as ISpinningWheel;
if ( wheel == null && targeted is AddonComponent )
wheel = ((AddonComponent)targeted).Addon as ISpinningWheel;
if ( wheel is Item )
{
Item item = (Item)wheel;
if ( !m_Cotton.IsChildOf( from.Backpack ) )
{
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
}
else if ( wheel.Spinning )
{
from.SendLocalizedMessage( 502656 ); // That spinning wheel is being used.
}
else
{
wheel.BeginSpin( new SpinCallback( Cotton.OnSpun ), from, m_Cotton );
}
}
else
{
from.SendLocalizedMessage( 502658 ); // Use that on a spinning wheel.
}
}
}
}
}

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using System;
using Server.Items;
using Server.Targeting;
namespace Server.Items
{
public class Flax : Item
{
[Constructable]
public Flax() : this( 1 )
{
}
public override double DefaultWeight
{
get { return 0.1; }
}
[Constructable]
public Flax( int amount ) : base( 0x1A9C )
{
Stackable = true;
Amount = amount;
}
public Flax( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override void OnDoubleClick( Mobile from )
{
if ( IsChildOf( from.Backpack ) )
{
from.SendLocalizedMessage( 502655 ); // What spinning wheel do you wish to spin this on?
from.Target = new PickWheelTarget( this );
}
else
{
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
}
}
public static void OnSpun( ISpinningWheel wheel, Mobile from, Item yarn )
{
if ( yarn != null )
{
Item item = new SpoolOfThread( (yarn.Amount * 6 ) );
item.Hue = yarn.Hue;
yarn.Delete();
from.AddToBackpack( item );
from.SendLocalizedMessage( 1010577 ); // You put the spools of thread in your backpack.
}
}
private class PickWheelTarget : Target
{
private Flax m_Flax;
public PickWheelTarget( Flax flax ) : base( 3, false, TargetFlags.None )
{
m_Flax = flax;
}
protected override void OnTarget( Mobile from, object targeted )
{
if ( m_Flax.Deleted )
return;
ISpinningWheel wheel = targeted as ISpinningWheel;
if ( wheel == null && targeted is AddonComponent )
wheel = ((AddonComponent)targeted).Addon as ISpinningWheel;
if ( wheel is Item )
{
Item item = (Item)wheel;
if ( !m_Flax.IsChildOf( from.Backpack ) )
{
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
}
else if ( wheel.Spinning )
{
from.SendLocalizedMessage( 502656 ); // That spinning wheel is being used.
}
else
{
wheel.BeginSpin( new SpinCallback( Flax.OnSpun ), from, m_Flax );
}
}
else
{
from.SendLocalizedMessage( 502658 ); // Use that on a spinning wheel.
}
}
}
}
}

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using System;
using Server.Items;
using Server.Network;
namespace Server.Items
{
public abstract class BaseHides : Item
{
private CraftResource m_Resource;
[CommandProperty( AccessLevel.GameMaster )]
public CraftResource Resource
{
get{ return m_Resource; }
set{ m_Resource = value; InvalidateProperties(); }
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 ); // version
writer.Write( (int) m_Resource );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 1:
{
m_Resource = (CraftResource)reader.ReadInt();
break;
}
case 0:
{
OreInfo info = new OreInfo( reader.ReadInt(), reader.ReadInt(), reader.ReadString() );
m_Resource = CraftResources.GetFromOreInfo( info );
break;
}
}
}
public BaseHides( CraftResource resource ) : this( resource, 1 )
{
}
public BaseHides( CraftResource resource, int amount ) : base( 0x1079 )
{
Stackable = true;
Weight = 5.0;
Amount = amount;
m_Resource = resource;
}
public BaseHides( Serial serial ) : base( serial )
{
}
public override int LabelNumber
{
get
{
return 1047023;
}
}
}
[FlipableAttribute( 0x1079, 0x1078 )]
public class Hides : BaseHides, IScissorable
{
[Constructable]
public Hides() : this( 1 )
{
}
[Constructable]
public Hides( int amount ) : base( CraftResource.Leathered, amount )
{
}
public Hides( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public bool Scissor( Mobile from, Scissors scissors )
{
if ( Deleted || !from.CanSee( this ) ) return false;
if ( !IsChildOf ( from.Backpack ) )
{
from.SendLocalizedMessage ( 502437 ); // Items you wish to cut must be in your backpack
return false;
}
base.ScissorHelper( from, new Leather(), 1 );
return true;
}
}
}

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using System;
using Server.Items;
using Server.Network;
namespace Server.Items
{
public abstract class BaseLeather : Item
{
private CraftResource m_Resource;
[CommandProperty( AccessLevel.GameMaster )]
public CraftResource Resource
{
get{ return m_Resource; }
set{ m_Resource = value; InvalidateProperties(); }
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 ); // version
writer.Write( (int) m_Resource );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 1:
{
m_Resource = (CraftResource)reader.ReadInt();
break;
}
case 0:
{
OreInfo info = new OreInfo( reader.ReadInt(), reader.ReadInt(), reader.ReadString() );
m_Resource = CraftResources.GetFromOreInfo( info );
break;
}
}
}
public BaseLeather( CraftResource resource ) : this( resource, 1 )
{
}
public BaseLeather( CraftResource resource, int amount ) : base( 0x1081 )
{
Stackable = true;
Weight = 1.0;
Amount = amount;
m_Resource = resource;
}
public BaseLeather( Serial serial ) : base( serial )
{
}
public override int LabelNumber
{
get
{
return 1047022;
}
}
}
[FlipableAttribute( 0x1081, 0x1082 )]
public class Leather : BaseLeather
{
[Constructable]
public Leather() : this( 1 )
{
}
[Constructable]
public Leather( int amount ) : base( CraftResource.Leathered, amount )
{
}
public Leather( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Items;
using Server.Network;
namespace Server.Items
{
public class UncutCloth : Item, IScissorable, IDyable
{
public override double DefaultWeight
{
get { return 0.1; }
}
[Constructable]
public UncutCloth() : this( 1 )
{
}
[Constructable]
public UncutCloth( int amount ) : base( 0x1767 )
{
Name = "uncut cloth";
Stackable = true;
Amount = amount;
ItemID = Utility.RandomList( 0x175D, 0x175E, 0x175F, 0x1760, 0x1761, 0x1762, 0x1763, 0x1764, 0x1765, 0x1767 );
}
public UncutCloth( Serial serial ) : base( serial )
{
}
public bool Dye( Mobile from, DyeTub sender )
{
if ( Deleted )
return false;
Hue = sender.DyedHue;
return true;
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override void OnSingleClick( Mobile from )
{
int number = (Amount == 1) ? 1049124 : 1049123;
from.Send( new MessageLocalized( Serial, ItemID, MessageType.Regular, 0x3B2, 3, number, "", Amount.ToString() ) );
}
public bool Scissor( Mobile from, Scissors scissors )
{
if ( Deleted || !from.CanSee( this ) ) return false;
base.ScissorHelper( from, new Cloth(), 2 );
return true;
}
}
}

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using System;
using Server.Items;
using Server.Targeting;
namespace Server.Items
{
public class Wool : Item, IDyable
{
[Constructable]
public Wool() : this( 1 )
{
}
[Constructable]
public Wool( int amount ) : base( 0xDF8 )
{
Stackable = true;
Weight = 4.0;
Amount = amount;
}
public Wool( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public bool Dye( Mobile from, DyeTub sender )
{
if ( Deleted )
return false;
Hue = sender.DyedHue;
return true;
}
public override void OnDoubleClick( Mobile from )
{
if ( IsChildOf( from.Backpack ) )
{
from.SendLocalizedMessage( 502655 ); // What spinning wheel do you wish to spin this on?
from.Target = new PickWheelTarget( this );
}
else
{
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
}
}
public static void OnSpun( ISpinningWheel wheel, Mobile from, Item yarn )
{
if ( yarn != null )
{
Item item = new DarkYarn( (yarn.Amount * 3 ) );
item.Hue = yarn.Hue;
yarn.Delete();
from.AddToBackpack( item );
from.SendLocalizedMessage( 1010576 ); // You put the balls of yarn in your backpack.
}
}
private class PickWheelTarget : Target
{
private Wool m_Wool;
public PickWheelTarget( Wool wool ) : base( 3, false, TargetFlags.None )
{
m_Wool = wool;
}
protected override void OnTarget( Mobile from, object targeted )
{
if ( m_Wool.Deleted )
return;
ISpinningWheel wheel = targeted as ISpinningWheel;
if ( wheel == null && targeted is AddonComponent )
wheel = ((AddonComponent)targeted).Addon as ISpinningWheel;
if ( wheel is Item )
{
Item item = (Item)wheel;
if ( !m_Wool.IsChildOf( from.Backpack ) )
{
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
}
else if ( wheel.Spinning )
{
from.SendLocalizedMessage( 502656 ); // That spinning wheel is being used.
}
else
{
if ( m_Wool is TaintedWool ) wheel.BeginSpin( new SpinCallback( TaintedWool.OnSpun ), from, m_Wool );
else wheel.BeginSpin( new SpinCallback( Wool.OnSpun ), from, m_Wool );
}
}
else
{
from.SendLocalizedMessage( 502658 ); // Use that on a spinning wheel.
}
}
}
}
public class TaintedWool : Wool
{
[Constructable]
public TaintedWool() : this( 1 )
{
}
[Constructable]
public TaintedWool( int amount ) : base( 0x101F )
{
Stackable = true;
Weight = 4.0;
Amount = amount;
}
public TaintedWool( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
new public static void OnSpun( ISpinningWheel wheel, Mobile from, Item yarn )
{
if ( yarn != null )
{
Item item = new DarkYarn( yarn.Amount );
item.Hue = yarn.Hue;
yarn.Delete();
from.AddToBackpack( item );
from.SendLocalizedMessage( 1010574 ); // You put a ball of yarn in your backpack.
}
}
}
}

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using System;
using Server.Items;
using Server.Targeting;
namespace Server.Items
{
public abstract class BaseClothMaterial : Item, IDyable
{
public BaseClothMaterial( int itemID ) : this( itemID, 1 )
{
}
public override double DefaultWeight
{
get { return 0.1; }
}
public BaseClothMaterial( int itemID, int amount ) : base( itemID )
{
Stackable = true;
Amount = amount;
}
public BaseClothMaterial( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public bool Dye( Mobile from, DyeTub sender )
{
if ( Deleted )
return false;
Hue = sender.DyedHue;
return true;
}
public override void OnDoubleClick( Mobile from )
{
if ( IsChildOf( from.Backpack ) )
{
from.SendLocalizedMessage( 500366 ); // Select a loom to use that on.
from.Target = new PickLoomTarget( this );
}
else
{
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
}
}
private class PickLoomTarget : Target
{
private BaseClothMaterial m_Material;
public PickLoomTarget( BaseClothMaterial material ) : base( 3, false, TargetFlags.None )
{
m_Material = material;
}
protected override void OnTarget( Mobile from, object targeted )
{
if ( m_Material.Deleted )
return;
ILoom loom = targeted as ILoom;
if ( loom == null && targeted is AddonComponent )
loom = ((AddonComponent)targeted).Addon as ILoom;
if ( loom != null )
{
if ( !m_Material.IsChildOf( from.Backpack ) )
{
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
}
else
{
int cycle = m_Material.Amount;
int looms = loom.Phase;
int amount = 0;
bool sendMessage = false;
while ( cycle > 0 )
{
cycle--;
if ( looms >= 4 )
{
looms = 0;
amount++;
sendMessage = true;
}
else
{
looms++;
}
}
m_Material.Delete();
loom.Phase = looms;
if ( sendMessage )
{
Item create = new BoltOfCloth(amount);
create.Hue = m_Material.Hue;
from.AddToBackpack( create );
from.SendLocalizedMessage( 500368 ); // You create some cloth and put it in your backpack.
if ( loom.Phase > 0 ){ from.SendMessage( "The loom still has some incomplete cloth started." ); }
}
else
{
from.SendMessage( "You don't have enough to create a bolt of cloth." );
}
}
}
else
{
from.SendLocalizedMessage( 500367 ); // Try using that on a loom.
}
}
}
}
public class BaseString: BaseClothMaterial
{
public BaseString( int itemID, int amount ) : base( itemID )
{
Stackable = true;
Amount = amount;
}
public BaseString( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class DarkYarn : BaseString
{
[Constructable]
public DarkYarn() : this( 1 )
{
}
[Constructable]
public DarkYarn( int amount ) : base( 0xE1D, amount )
{
}
public DarkYarn( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class LightYarn : BaseString
{
[Constructable]
public LightYarn() : this( 1 )
{
}
[Constructable]
public LightYarn( int amount ) : base( 0xE1E, amount )
{
}
public LightYarn( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class LightYarnUnraveled : BaseString
{
[Constructable]
public LightYarnUnraveled() : this( 1 )
{
}
[Constructable]
public LightYarnUnraveled( int amount ) : base( 0xE1F, amount )
{
}
public LightYarnUnraveled( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class SpoolOfThread : BaseClothMaterial
{
[Constructable]
public SpoolOfThread() : this( 1 )
{
}
[Constructable]
public SpoolOfThread( int amount ) : base( 0xFA0, amount )
{
Name = "spool of thread";
}
public SpoolOfThread( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
ItemID = 0x543A;
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
public class CrystalPowder : Item
{
[Constructable]
public CrystalPowder() : this( 1 )
{
}
[Constructable]
public CrystalPowder( int amount ) : base( 0x0F05 )
{
Stackable = true;
Amount = amount;
Weight = 0.1;
Name = "crystal powder";
}
public CrystalPowder( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}