#W# Initial Commit: Avatars Conquest
This commit is contained in:
commit
8eae46895e
7512 changed files with 416187 additions and 0 deletions
134
Scripts/Items/Resources/Blacksmithing/Ingot.cs
Normal file
134
Scripts/Items/Resources/Blacksmithing/Ingot.cs
Normal file
|
|
@ -0,0 +1,134 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
using Server.Network;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public abstract class BaseIngot : Item
|
||||
{
|
||||
private CraftResource m_Resource;
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public CraftResource Resource
|
||||
{
|
||||
get{ return m_Resource; }
|
||||
set{ m_Resource = value; InvalidateProperties(); }
|
||||
}
|
||||
|
||||
public override double DefaultWeight
|
||||
{
|
||||
get { return 0.1; }
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 1 ); // version
|
||||
|
||||
writer.Write( (int) m_Resource );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch ( version )
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
m_Resource = (CraftResource)reader.ReadInt();
|
||||
break;
|
||||
}
|
||||
case 0:
|
||||
{
|
||||
OreInfo info = OreInfo.Iron;
|
||||
m_Resource = CraftResources.GetFromOreInfo( info );
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public BaseIngot( CraftResource resource ) : this( resource, 1 )
|
||||
{
|
||||
}
|
||||
|
||||
public BaseIngot( CraftResource resource, int amount ) : base( 0x1BF2 )
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
Hue = CraftResources.GetHue( resource );
|
||||
|
||||
m_Resource = resource;
|
||||
}
|
||||
|
||||
public BaseIngot( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void AddNameProperty( ObjectPropertyList list )
|
||||
{
|
||||
if ( Amount > 1 )
|
||||
list.Add( 1050039, "{0}\t#{1}", Amount, 1027154 ); // ~1_NUMBER~ ~2_ITEMNAME~
|
||||
else
|
||||
list.Add( 1027154 ); // ingots
|
||||
}
|
||||
|
||||
public override void GetProperties( ObjectPropertyList list )
|
||||
{
|
||||
base.GetProperties( list );
|
||||
|
||||
if ( !CraftResources.IsStandard( m_Resource ) )
|
||||
{
|
||||
int num = CraftResources.GetLocalizationNumber( m_Resource );
|
||||
|
||||
if ( num > 0 )
|
||||
list.Add( num );
|
||||
else
|
||||
list.Add( CraftResources.GetName( m_Resource ) );
|
||||
}
|
||||
}
|
||||
|
||||
public override int LabelNumber
|
||||
{
|
||||
get
|
||||
{
|
||||
return 1042692;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[FlipableAttribute( 0x1BF2, 0x1BEF )]
|
||||
public class IronIngot : BaseIngot
|
||||
{
|
||||
[Constructable]
|
||||
public IronIngot() : this( 1 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public IronIngot( int amount ) : base( CraftResource.Iron, amount )
|
||||
{
|
||||
}
|
||||
|
||||
public IronIngot( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
377
Scripts/Items/Resources/Blacksmithing/Ore.cs
Normal file
377
Scripts/Items/Resources/Blacksmithing/Ore.cs
Normal file
|
|
@ -0,0 +1,377 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
using Server.Network;
|
||||
using Server.Targeting;
|
||||
using Server.Engines.Craft;
|
||||
using Server.Mobiles;
|
||||
using Server.Misc;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public abstract class BaseOre : Item
|
||||
{
|
||||
private CraftResource m_Resource;
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public CraftResource Resource
|
||||
{
|
||||
get{ return m_Resource; }
|
||||
set{ m_Resource = value; InvalidateProperties(); }
|
||||
}
|
||||
|
||||
public abstract BaseIngot GetIngot();
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 1 ); // version
|
||||
|
||||
writer.Write( (int) m_Resource );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch ( version )
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
m_Resource = (CraftResource)reader.ReadInt();
|
||||
break;
|
||||
}
|
||||
case 0:
|
||||
{
|
||||
OreInfo info = OreInfo.Iron;
|
||||
m_Resource = CraftResources.GetFromOreInfo( info );
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public BaseOre( CraftResource resource ) : this( resource, 1 )
|
||||
{
|
||||
}
|
||||
|
||||
public BaseOre( CraftResource resource, int amount ) : base( Utility.Random( 4 ) )
|
||||
{
|
||||
{
|
||||
double random = Utility.RandomDouble();
|
||||
if ( 0.12 >= random )
|
||||
ItemID = 0x19B7;
|
||||
else if ( 0.18 >= random )
|
||||
ItemID = 0x19B8;
|
||||
else if ( 0.25 >= random )
|
||||
ItemID = 0x19BA;
|
||||
else
|
||||
ItemID = 0x19B9;
|
||||
}
|
||||
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
Hue = CraftResources.GetHue( resource );
|
||||
|
||||
m_Resource = resource;
|
||||
}
|
||||
|
||||
public BaseOre( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void AddNameProperty( ObjectPropertyList list )
|
||||
{
|
||||
if ( Amount > 1 )
|
||||
list.Add( 1050039, "{0}\t#{1}", Amount, 1026583 ); // ~1_NUMBER~ ~2_ITEMNAME~
|
||||
else
|
||||
list.Add( 1026583 ); // ore
|
||||
}
|
||||
|
||||
public override void GetProperties( ObjectPropertyList list )
|
||||
{
|
||||
base.GetProperties( list );
|
||||
|
||||
if ( !CraftResources.IsStandard( m_Resource ) )
|
||||
{
|
||||
int num = CraftResources.GetLocalizationNumber( m_Resource );
|
||||
|
||||
if ( num > 0 )
|
||||
list.Add( num );
|
||||
else
|
||||
list.Add( CraftResources.GetName( m_Resource ) );
|
||||
}
|
||||
}
|
||||
|
||||
public override int LabelNumber
|
||||
{
|
||||
get
|
||||
{
|
||||
return 1042853; // iron ore;
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
if ( !Movable )
|
||||
return;
|
||||
|
||||
if ( RootParent is BaseCreature )
|
||||
{
|
||||
from.SendLocalizedMessage( 500447 ); // That is not accessible
|
||||
return;
|
||||
}
|
||||
else if ( from.InRange( this.GetWorldLocation(), 2 ) )
|
||||
{
|
||||
from.SendLocalizedMessage( 501971 ); // Select the forge on which to smelt the ore, or another pile of ore with which to combine it.
|
||||
from.Target = new InternalTarget( this );
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage( 501976 ); // The ore is too far away.
|
||||
}
|
||||
}
|
||||
|
||||
private class InternalTarget : Target
|
||||
{
|
||||
private BaseOre m_Ore;
|
||||
|
||||
public InternalTarget( BaseOre ore ) : base ( 2, false, TargetFlags.None )
|
||||
{
|
||||
m_Ore = ore;
|
||||
}
|
||||
|
||||
private bool IsForge( object obj )
|
||||
{
|
||||
if ( obj.GetType().IsDefined( typeof( ForgeAttribute ), false ) )
|
||||
return true;
|
||||
|
||||
int itemID = 0;
|
||||
|
||||
if ( obj is Item )
|
||||
itemID = ((Item)obj).ItemID;
|
||||
else if ( obj is StaticTarget )
|
||||
itemID = ((StaticTarget)obj).ItemID;
|
||||
|
||||
return ( itemID == 4017 || (itemID >= 6522 && itemID <= 6569) );
|
||||
}
|
||||
|
||||
protected override void OnTarget( Mobile from, object targeted )
|
||||
{
|
||||
if ( m_Ore.Deleted )
|
||||
return;
|
||||
|
||||
if ( !from.InRange( m_Ore.GetWorldLocation(), 2 ) )
|
||||
{
|
||||
from.SendLocalizedMessage( 501976 ); // The ore is too far away.
|
||||
return;
|
||||
}
|
||||
|
||||
#region Combine Ore
|
||||
if ( targeted is BaseOre )
|
||||
{
|
||||
BaseOre ore = (BaseOre)targeted;
|
||||
if ( !ore.Movable )
|
||||
return;
|
||||
else if ( m_Ore == ore )
|
||||
{
|
||||
from.SendLocalizedMessage( 501972 ); // Select another pile or ore with which to combine this.
|
||||
from.Target = new InternalTarget( ore );
|
||||
return;
|
||||
}
|
||||
else if ( ore.Resource != m_Ore.Resource )
|
||||
{
|
||||
from.SendLocalizedMessage( 501979 ); // You cannot combine ores of different metals.
|
||||
return;
|
||||
}
|
||||
|
||||
int worth = ore.Amount;
|
||||
if ( ore.ItemID == 0x19B9 )
|
||||
worth *= 8;
|
||||
else if ( ore.ItemID == 0x19B7 )
|
||||
worth *= 2;
|
||||
else
|
||||
worth *= 4;
|
||||
int sourceWorth = m_Ore.Amount;
|
||||
if ( m_Ore.ItemID == 0x19B9 )
|
||||
sourceWorth *= 8;
|
||||
else if ( m_Ore.ItemID == 0x19B7 )
|
||||
sourceWorth *= 2;
|
||||
else
|
||||
sourceWorth *= 4;
|
||||
worth += sourceWorth;
|
||||
|
||||
int plusWeight = 0;
|
||||
int newID = ore.ItemID;
|
||||
if ( ore.DefaultWeight != m_Ore.DefaultWeight )
|
||||
{
|
||||
if ( ore.ItemID == 0x19B7 || m_Ore.ItemID == 0x19B7 )
|
||||
{
|
||||
newID = 0x19B7;
|
||||
}
|
||||
else if ( ore.ItemID == 0x19B9 )
|
||||
{
|
||||
newID = m_Ore.ItemID;
|
||||
plusWeight = ore.Amount * 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
plusWeight = m_Ore.Amount * 2;
|
||||
}
|
||||
}
|
||||
|
||||
if ( (ore.ItemID == 0x19B9 && worth > 120000) || (( ore.ItemID == 0x19B8 || ore.ItemID == 0x19BA ) && worth > 60000) || (ore.ItemID == 0x19B7 && worth > 30000))
|
||||
{
|
||||
from.SendLocalizedMessage( 1062844 ); // There is too much ore to combine.
|
||||
return;
|
||||
}
|
||||
else if ( ore.RootParent is Mobile && (plusWeight + ((Mobile)ore.RootParent).Backpack.TotalWeight) > ((Mobile)ore.RootParent).Backpack.MaxWeight )
|
||||
{
|
||||
from.SendLocalizedMessage( 501978 ); // The weight is too great to combine in a container.
|
||||
return;
|
||||
}
|
||||
|
||||
ore.ItemID = newID;
|
||||
if ( ore.ItemID == 0x19B9 )
|
||||
{
|
||||
ore.Amount = worth / 8;
|
||||
m_Ore.Delete();
|
||||
}
|
||||
else if ( ore.ItemID == 0x19B7 )
|
||||
{
|
||||
ore.Amount = worth / 2;
|
||||
m_Ore.Delete();
|
||||
}
|
||||
else
|
||||
{
|
||||
ore.Amount = worth / 4;
|
||||
m_Ore.Delete();
|
||||
}
|
||||
return;
|
||||
}
|
||||
#endregion
|
||||
|
||||
if ( IsForge( targeted ) )
|
||||
{
|
||||
double difficulty = 50.0;
|
||||
|
||||
double minSkill = difficulty - 25.0;
|
||||
double maxSkill = difficulty + 25.0;
|
||||
|
||||
if ( difficulty > 50.0 && difficulty > Server.Misc.SkillCheck.TradeSkill( from, Trades.Mining, false ) )
|
||||
{
|
||||
from.SendLocalizedMessage( 501986 ); // You have no idea how to smelt this strange ore!
|
||||
return;
|
||||
}
|
||||
|
||||
if ( m_Ore.Amount <= 1 && m_Ore.ItemID == 0x19B7 )
|
||||
{
|
||||
from.SendLocalizedMessage( 501987 ); // There is not enough metal-bearing ore in this pile to make an ingot.
|
||||
return;
|
||||
}
|
||||
|
||||
if ( Server.Misc.SkillCheck.TestTrade( from, Trades.Mining, minSkill, maxSkill ) )
|
||||
{
|
||||
if ( m_Ore.Amount <= 0 )
|
||||
{
|
||||
from.SendLocalizedMessage( 501987 ); // There is not enough metal-bearing ore in this pile to make an ingot.
|
||||
}
|
||||
else
|
||||
{
|
||||
int amount = m_Ore.Amount;
|
||||
if ( m_Ore.Amount > 30000 )
|
||||
amount = 30000;
|
||||
|
||||
BaseIngot ingot = m_Ore.GetIngot();
|
||||
|
||||
if ( m_Ore.ItemID == 0x19B7 )
|
||||
{
|
||||
if ( m_Ore.Amount % 2 == 0 )
|
||||
{
|
||||
amount /= 2;
|
||||
m_Ore.Delete();
|
||||
}
|
||||
else
|
||||
{
|
||||
amount /= 2;
|
||||
m_Ore.Amount = 1;
|
||||
}
|
||||
}
|
||||
|
||||
else if ( m_Ore.ItemID == 0x19B9 )
|
||||
{
|
||||
amount *= 2;
|
||||
m_Ore.Delete();
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
amount /= 1;
|
||||
m_Ore.Delete();
|
||||
}
|
||||
|
||||
ingot.Amount = amount;
|
||||
from.AddToBackpack( ingot );
|
||||
//from.PlaySound( 0x57 );
|
||||
|
||||
|
||||
from.SendLocalizedMessage( 501988 ); // You smelt the ore removing the impurities and put the metal in your backpack.
|
||||
}
|
||||
}
|
||||
else if ( m_Ore.Amount < 2 && m_Ore.ItemID == 0x19B9 )
|
||||
{
|
||||
from.SendLocalizedMessage( 501990 ); // You burn away the impurities but are left with less useable metal.
|
||||
m_Ore.ItemID = 0x19B8;
|
||||
}
|
||||
else if ( m_Ore.Amount < 2 && m_Ore.ItemID == 0x19B8 || m_Ore.ItemID == 0x19BA )
|
||||
{
|
||||
from.SendLocalizedMessage( 501990 ); // You burn away the impurities but are left with less useable metal.
|
||||
m_Ore.ItemID = 0x19B7;
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage( 501990 ); // You burn away the impurities but are left with less useable metal.
|
||||
m_Ore.Amount /= 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class IronOre : BaseOre
|
||||
{
|
||||
[Constructable]
|
||||
public IronOre() : this( 1 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public IronOre( int amount ) : base( CraftResource.Iron, amount )
|
||||
{
|
||||
}
|
||||
|
||||
public IronOre( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override BaseIngot GetIngot()
|
||||
{
|
||||
return new IronIngot();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue