#W# Initial Commit: Avatars Conquest
This commit is contained in:
commit
8eae46895e
7512 changed files with 416187 additions and 0 deletions
604
Scripts/Items/Resources/Supplies.cs
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604
Scripts/Items/Resources/Supplies.cs
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using System;
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using Server;
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using Server.Network;
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using System.Text;
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using Server.Items;
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using Server.Mobiles;
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namespace Server.Items
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{
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public class BaseSupply : Item
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{
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[Constructable]
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public BaseSupply() : base( 0x1709 )
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{
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Name = "bottles";
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SpecialName = "Bottle";
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Weight = 10;
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}
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public override void OnLocationChange( Point3D oldLocation )
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{
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if ( RootParentEntity is PlayerMobile )
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{
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Type itemType = ScriptCompiler.FindTypeByName( SpecialName );
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Item supply = (Item)Activator.CreateInstance(itemType);
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supply.Amount = 100;
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if ( Name == "lockpicks" ){ supply.Amount = 50; }
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else if ( Name == "boards" ){ supply.ItemID = 0x1BD7; supply.Weight = 1.0; }
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((Mobile)RootParentEntity).AddToBackpack ( supply );
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this.Delete();
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}
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}
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public override void AddNameProperties(ObjectPropertyList list)
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{
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base.AddNameProperties(list);
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if ( this.Name == "lockpicks" )
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list.Add( 1070722, "A Bundle of 50");
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else
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list.Add( 1070722, "A Bundle of 100");
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}
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public override void AddNameProperty( ObjectPropertyList list )
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{
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list.Add( Name );
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}
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public BaseSupply( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class SupplyBottles : BaseSupply
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{
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[Constructable]
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public SupplyBottles()
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{
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ItemID = 0x1709;
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Name = "bottles";
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SpecialName = "Bottle";
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}
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public SupplyBottles( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class SupplyLeather : BaseSupply
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{
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[Constructable]
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public SupplyLeather()
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{
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ItemID = 0x170A;
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Name = "leather";
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SpecialName = "Leather";
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}
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public SupplyLeather( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class SupplyLogs : BaseSupply
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{
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[Constructable]
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public SupplyLogs()
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{
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ItemID = 0x172F;
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Name = "logs";
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SpecialName = "WoodBoard";
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}
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public SupplyLogs( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class SupplyBoards : BaseSupply
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{
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[Constructable]
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public SupplyBoards()
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{
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ItemID = 0x17BB;
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Name = "boards";
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SpecialName = "WoodBoard";
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}
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public SupplyBoards( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class SupplyIngots : BaseSupply
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{
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[Constructable]
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public SupplyIngots()
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{
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ItemID = 0x17BC;
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Name = "ingots";
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SpecialName = "IronIngot";
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}
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public SupplyIngots( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class SupplyCloth : BaseSupply
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{
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[Constructable]
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public SupplyCloth()
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{
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ItemID = 0x1730;
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Name = "cloth";
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SpecialName = "Cloth";
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}
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public SupplyCloth( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class SupplyMaps : BaseSupply
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{
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[Constructable]
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public SupplyMaps()
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{
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ItemID = 0x1644;
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Name = "blank maps";
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SpecialName = "BlankMap";
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}
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public SupplyMaps( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class SupplyScrolls : BaseSupply
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{
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[Constructable]
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public SupplyScrolls()
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{
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ItemID = 0x1794;
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Name = "blank scrolls";
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SpecialName = "BlankScroll";
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}
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public SupplyScrolls( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class SupplyBandages : BaseSupply
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{
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[Constructable]
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public SupplyBandages()
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{
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ItemID = 0x1795;
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Name = "bandages";
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SpecialName = "Bandage";
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}
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public SupplyBandages( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class SupplyArrows : BaseSupply
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{
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[Constructable]
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public SupplyArrows()
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{
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ItemID = 0xF41;
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Name = "arrows";
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SpecialName = "Arrow";
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}
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public SupplyArrows( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class SupplyBolts : BaseSupply
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{
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[Constructable]
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public SupplyBolts()
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{
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ItemID = 0x1BFD;
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Name = "bolts";
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SpecialName = "Bolt";
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}
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public SupplyBolts( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class SupplyLockpicks : BaseSupply
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{
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[Constructable]
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public SupplyLockpicks()
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{
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ItemID = 0x14FD;
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Name = "lockpicks";
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SpecialName = "Lockpick";
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}
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public SupplyLockpicks( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class SupplyBlackPearl : BaseSupply
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{
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[Constructable]
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public SupplyBlackPearl()
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{
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ItemID = 0x17B3;
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Name = "black pearls";
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SpecialName = "BlackPearl";
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}
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public SupplyBlackPearl( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class SupplyBloodmoss : BaseSupply
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{
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[Constructable]
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public SupplyBloodmoss()
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{
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ItemID = 0x17B4;
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Name = "blood moss";
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SpecialName = "Bloodmoss";
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}
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public SupplyBloodmoss( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class SupplyGarlic : BaseSupply
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{
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[Constructable]
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public SupplyGarlic()
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{
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ItemID = 0x17B5;
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Name = "garlic";
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SpecialName = "Garlic";
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}
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public SupplyGarlic( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class SupplyGinseng : BaseSupply
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{
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[Constructable]
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public SupplyGinseng()
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{
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ItemID = 0x17B6;
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Name = "ginseng";
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SpecialName = "Ginseng";
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}
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public SupplyGinseng( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class SupplyMandrakeRoot : BaseSupply
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{
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[Constructable]
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public SupplyMandrakeRoot()
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{
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ItemID = 0x17B7;
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Name = "mandrake roots";
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SpecialName = "MandrakeRoot";
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}
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public SupplyMandrakeRoot( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class SupplyNightshade : BaseSupply
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{
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[Constructable]
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public SupplyNightshade()
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{
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ItemID = 0x17B8;
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Name = "nightshade";
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SpecialName = "Nightshade";
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}
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public SupplyNightshade( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class SupplySpidersSilk : BaseSupply
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{
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[Constructable]
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public SupplySpidersSilk()
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{
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ItemID = 0x17B9;
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Name = "spider silk";
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SpecialName = "SpidersSilk";
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}
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public SupplySpidersSilk( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
|
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base.Serialize( writer );
|
||||
writer.Write( (int) 0 ); // version
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||||
}
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||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
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base.Deserialize( reader );
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int version = reader.ReadInt();
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||||
}
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}
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public class SupplySulfurousAsh : BaseSupply
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{
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[Constructable]
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public SupplySulfurousAsh()
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{
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ItemID = 0x17BA;
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Name = "sulfurous ashes";
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SpecialName = "SulfurousAsh";
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}
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public SupplySulfurousAsh( Serial serial ) : base( serial )
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{
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||||
}
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public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
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