#W# Initial Commit: Avatars Conquest

This commit is contained in:
WarrentyExpired 2026-07-03 20:19:48 -04:00
commit 8eae46895e
7512 changed files with 416187 additions and 0 deletions

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using System;
using Server.Items;
using Server.Network;
namespace Server.Items
{
[FlipableAttribute( 0xF95, 0xF96, 0xF97, 0xF98, 0xF99, 0xF9A, 0xF9B, 0xF9C )]
public class BoltOfCloth : Item, IScissorable, IDyable
{
[Constructable]
public BoltOfCloth() : this( 1 )
{
}
[Constructable]
public BoltOfCloth( int amount ) : base( 0xF95 )
{
Stackable = true;
Weight = 5.0;
Amount = amount;
}
public BoltOfCloth( Serial serial ) : base( serial )
{
}
public bool Dye( Mobile from, DyeTub sender )
{
if ( Deleted ) return false;
Hue = sender.DyedHue;
return true;
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public bool Scissor( Mobile from, Scissors scissors )
{
if ( Deleted || !from.CanSee( this ) ) return false;
base.ScissorHelper( from, new UncutCloth(), 25 );
return true;
}
public override void OnSingleClick( Mobile from )
{
int number = (Amount == 1) ? 1049122 : 1049121;
from.Send( new MessageLocalized( Serial, ItemID, MessageType.Label, 0x3B2, 3, number, "", (Amount * 50).ToString() ) );
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
public class Bone : Item
{
[Constructable]
public Bone() : this( 1 )
{
}
[Constructable]
public Bone( int amount ) : base( 0xf7e )
{
Stackable = true;
Amount = amount;
Weight = 1.0;
}
public Bone( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Items;
using Server.Network;
namespace Server.Items
{
[FlipableAttribute( 0x1766, 0x1768 )]
public class Cloth : Item, IScissorable, IDyable
{
public override double DefaultWeight
{
get { return 0.1; }
}
[Constructable]
public Cloth() : this( 1 )
{
}
[Constructable]
public Cloth( int amount ) : base( 0x1766 )
{
Name = "cloth";
Stackable = true;
Amount = amount;
}
public Cloth( Serial serial ) : base( serial )
{
}
public bool Dye( Mobile from, DyeTub sender )
{
if ( Deleted )
return false;
Hue = sender.DyedHue;
return true;
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override void OnSingleClick( Mobile from )
{
int number = (Amount == 1) ? 1049124 : 1049123;
from.Send( new MessageLocalized( Serial, ItemID, MessageType.Regular, 0x3B2, 3, number, "", Amount.ToString() ) );
}
public bool Scissor( Mobile from, Scissors scissors )
{
if ( Deleted || !from.CanSee( this ) ) return false;
base.ScissorHelper( from, new Bandage(), 1 );
return true;
}
}
}

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using System;
using Server.Items;
using Server.Targeting;
namespace Server.Items
{
public class Cotton : Item, IDyable
{
[Constructable]
public Cotton() : this( 1 )
{
}
public override double DefaultWeight
{
get { return 0.1; }
}
[Constructable]
public Cotton( int amount ) : base( 0xDF9 )
{
Stackable = true;
Amount = amount;
}
public Cotton( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public bool Dye( Mobile from, DyeTub sender )
{
if ( Deleted )
return false;
Hue = sender.DyedHue;
return true;
}
public override void OnDoubleClick( Mobile from )
{
if ( IsChildOf( from.Backpack ) )
{
from.SendLocalizedMessage( 502655 ); // What spinning wheel do you wish to spin this on?
from.Target = new PickWheelTarget( this );
}
else
{
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
}
}
public static void OnSpun( ISpinningWheel wheel, Mobile from, Item yarn )
{
if ( yarn != null )
{
Item item = new SpoolOfThread( (yarn.Amount * 6 ) );
item.Hue = yarn.Hue;
yarn.Delete();
from.AddToBackpack( item );
from.SendLocalizedMessage( 1010577 ); // You put the spools of thread in your backpack.
}
}
private class PickWheelTarget : Target
{
private Cotton m_Cotton;
public PickWheelTarget( Cotton cotton ) : base( 3, false, TargetFlags.None )
{
m_Cotton = cotton;
}
protected override void OnTarget( Mobile from, object targeted )
{
if ( m_Cotton.Deleted )
return;
ISpinningWheel wheel = targeted as ISpinningWheel;
if ( wheel == null && targeted is AddonComponent )
wheel = ((AddonComponent)targeted).Addon as ISpinningWheel;
if ( wheel is Item )
{
Item item = (Item)wheel;
if ( !m_Cotton.IsChildOf( from.Backpack ) )
{
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
}
else if ( wheel.Spinning )
{
from.SendLocalizedMessage( 502656 ); // That spinning wheel is being used.
}
else
{
wheel.BeginSpin( new SpinCallback( Cotton.OnSpun ), from, m_Cotton );
}
}
else
{
from.SendLocalizedMessage( 502658 ); // Use that on a spinning wheel.
}
}
}
}
}

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using System;
using Server.Items;
using Server.Targeting;
namespace Server.Items
{
public class Flax : Item
{
[Constructable]
public Flax() : this( 1 )
{
}
public override double DefaultWeight
{
get { return 0.1; }
}
[Constructable]
public Flax( int amount ) : base( 0x1A9C )
{
Stackable = true;
Amount = amount;
}
public Flax( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override void OnDoubleClick( Mobile from )
{
if ( IsChildOf( from.Backpack ) )
{
from.SendLocalizedMessage( 502655 ); // What spinning wheel do you wish to spin this on?
from.Target = new PickWheelTarget( this );
}
else
{
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
}
}
public static void OnSpun( ISpinningWheel wheel, Mobile from, Item yarn )
{
if ( yarn != null )
{
Item item = new SpoolOfThread( (yarn.Amount * 6 ) );
item.Hue = yarn.Hue;
yarn.Delete();
from.AddToBackpack( item );
from.SendLocalizedMessage( 1010577 ); // You put the spools of thread in your backpack.
}
}
private class PickWheelTarget : Target
{
private Flax m_Flax;
public PickWheelTarget( Flax flax ) : base( 3, false, TargetFlags.None )
{
m_Flax = flax;
}
protected override void OnTarget( Mobile from, object targeted )
{
if ( m_Flax.Deleted )
return;
ISpinningWheel wheel = targeted as ISpinningWheel;
if ( wheel == null && targeted is AddonComponent )
wheel = ((AddonComponent)targeted).Addon as ISpinningWheel;
if ( wheel is Item )
{
Item item = (Item)wheel;
if ( !m_Flax.IsChildOf( from.Backpack ) )
{
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
}
else if ( wheel.Spinning )
{
from.SendLocalizedMessage( 502656 ); // That spinning wheel is being used.
}
else
{
wheel.BeginSpin( new SpinCallback( Flax.OnSpun ), from, m_Flax );
}
}
else
{
from.SendLocalizedMessage( 502658 ); // Use that on a spinning wheel.
}
}
}
}
}

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using System;
using Server.Items;
using Server.Network;
namespace Server.Items
{
public abstract class BaseHides : Item
{
private CraftResource m_Resource;
[CommandProperty( AccessLevel.GameMaster )]
public CraftResource Resource
{
get{ return m_Resource; }
set{ m_Resource = value; InvalidateProperties(); }
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 ); // version
writer.Write( (int) m_Resource );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 1:
{
m_Resource = (CraftResource)reader.ReadInt();
break;
}
case 0:
{
OreInfo info = new OreInfo( reader.ReadInt(), reader.ReadInt(), reader.ReadString() );
m_Resource = CraftResources.GetFromOreInfo( info );
break;
}
}
}
public BaseHides( CraftResource resource ) : this( resource, 1 )
{
}
public BaseHides( CraftResource resource, int amount ) : base( 0x1079 )
{
Stackable = true;
Weight = 5.0;
Amount = amount;
m_Resource = resource;
}
public BaseHides( Serial serial ) : base( serial )
{
}
public override int LabelNumber
{
get
{
return 1047023;
}
}
}
[FlipableAttribute( 0x1079, 0x1078 )]
public class Hides : BaseHides, IScissorable
{
[Constructable]
public Hides() : this( 1 )
{
}
[Constructable]
public Hides( int amount ) : base( CraftResource.Leathered, amount )
{
}
public Hides( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public bool Scissor( Mobile from, Scissors scissors )
{
if ( Deleted || !from.CanSee( this ) ) return false;
if ( !IsChildOf ( from.Backpack ) )
{
from.SendLocalizedMessage ( 502437 ); // Items you wish to cut must be in your backpack
return false;
}
base.ScissorHelper( from, new Leather(), 1 );
return true;
}
}
}

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using System;
using Server.Items;
using Server.Network;
namespace Server.Items
{
public abstract class BaseLeather : Item
{
private CraftResource m_Resource;
[CommandProperty( AccessLevel.GameMaster )]
public CraftResource Resource
{
get{ return m_Resource; }
set{ m_Resource = value; InvalidateProperties(); }
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 ); // version
writer.Write( (int) m_Resource );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 1:
{
m_Resource = (CraftResource)reader.ReadInt();
break;
}
case 0:
{
OreInfo info = new OreInfo( reader.ReadInt(), reader.ReadInt(), reader.ReadString() );
m_Resource = CraftResources.GetFromOreInfo( info );
break;
}
}
}
public BaseLeather( CraftResource resource ) : this( resource, 1 )
{
}
public BaseLeather( CraftResource resource, int amount ) : base( 0x1081 )
{
Stackable = true;
Weight = 1.0;
Amount = amount;
m_Resource = resource;
}
public BaseLeather( Serial serial ) : base( serial )
{
}
public override int LabelNumber
{
get
{
return 1047022;
}
}
}
[FlipableAttribute( 0x1081, 0x1082 )]
public class Leather : BaseLeather
{
[Constructable]
public Leather() : this( 1 )
{
}
[Constructable]
public Leather( int amount ) : base( CraftResource.Leathered, amount )
{
}
public Leather( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Items;
using Server.Network;
namespace Server.Items
{
public class UncutCloth : Item, IScissorable, IDyable
{
public override double DefaultWeight
{
get { return 0.1; }
}
[Constructable]
public UncutCloth() : this( 1 )
{
}
[Constructable]
public UncutCloth( int amount ) : base( 0x1767 )
{
Name = "uncut cloth";
Stackable = true;
Amount = amount;
ItemID = Utility.RandomList( 0x175D, 0x175E, 0x175F, 0x1760, 0x1761, 0x1762, 0x1763, 0x1764, 0x1765, 0x1767 );
}
public UncutCloth( Serial serial ) : base( serial )
{
}
public bool Dye( Mobile from, DyeTub sender )
{
if ( Deleted )
return false;
Hue = sender.DyedHue;
return true;
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override void OnSingleClick( Mobile from )
{
int number = (Amount == 1) ? 1049124 : 1049123;
from.Send( new MessageLocalized( Serial, ItemID, MessageType.Regular, 0x3B2, 3, number, "", Amount.ToString() ) );
}
public bool Scissor( Mobile from, Scissors scissors )
{
if ( Deleted || !from.CanSee( this ) ) return false;
base.ScissorHelper( from, new Cloth(), 2 );
return true;
}
}
}

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using System;
using Server.Items;
using Server.Targeting;
namespace Server.Items
{
public class Wool : Item, IDyable
{
[Constructable]
public Wool() : this( 1 )
{
}
[Constructable]
public Wool( int amount ) : base( 0xDF8 )
{
Stackable = true;
Weight = 4.0;
Amount = amount;
}
public Wool( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public bool Dye( Mobile from, DyeTub sender )
{
if ( Deleted )
return false;
Hue = sender.DyedHue;
return true;
}
public override void OnDoubleClick( Mobile from )
{
if ( IsChildOf( from.Backpack ) )
{
from.SendLocalizedMessage( 502655 ); // What spinning wheel do you wish to spin this on?
from.Target = new PickWheelTarget( this );
}
else
{
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
}
}
public static void OnSpun( ISpinningWheel wheel, Mobile from, Item yarn )
{
if ( yarn != null )
{
Item item = new DarkYarn( (yarn.Amount * 3 ) );
item.Hue = yarn.Hue;
yarn.Delete();
from.AddToBackpack( item );
from.SendLocalizedMessage( 1010576 ); // You put the balls of yarn in your backpack.
}
}
private class PickWheelTarget : Target
{
private Wool m_Wool;
public PickWheelTarget( Wool wool ) : base( 3, false, TargetFlags.None )
{
m_Wool = wool;
}
protected override void OnTarget( Mobile from, object targeted )
{
if ( m_Wool.Deleted )
return;
ISpinningWheel wheel = targeted as ISpinningWheel;
if ( wheel == null && targeted is AddonComponent )
wheel = ((AddonComponent)targeted).Addon as ISpinningWheel;
if ( wheel is Item )
{
Item item = (Item)wheel;
if ( !m_Wool.IsChildOf( from.Backpack ) )
{
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
}
else if ( wheel.Spinning )
{
from.SendLocalizedMessage( 502656 ); // That spinning wheel is being used.
}
else
{
if ( m_Wool is TaintedWool ) wheel.BeginSpin( new SpinCallback( TaintedWool.OnSpun ), from, m_Wool );
else wheel.BeginSpin( new SpinCallback( Wool.OnSpun ), from, m_Wool );
}
}
else
{
from.SendLocalizedMessage( 502658 ); // Use that on a spinning wheel.
}
}
}
}
public class TaintedWool : Wool
{
[Constructable]
public TaintedWool() : this( 1 )
{
}
[Constructable]
public TaintedWool( int amount ) : base( 0x101F )
{
Stackable = true;
Weight = 4.0;
Amount = amount;
}
public TaintedWool( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
new public static void OnSpun( ISpinningWheel wheel, Mobile from, Item yarn )
{
if ( yarn != null )
{
Item item = new DarkYarn( yarn.Amount );
item.Hue = yarn.Hue;
yarn.Delete();
from.AddToBackpack( item );
from.SendLocalizedMessage( 1010574 ); // You put a ball of yarn in your backpack.
}
}
}
}

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using System;
using Server.Items;
using Server.Targeting;
namespace Server.Items
{
public abstract class BaseClothMaterial : Item, IDyable
{
public BaseClothMaterial( int itemID ) : this( itemID, 1 )
{
}
public override double DefaultWeight
{
get { return 0.1; }
}
public BaseClothMaterial( int itemID, int amount ) : base( itemID )
{
Stackable = true;
Amount = amount;
}
public BaseClothMaterial( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public bool Dye( Mobile from, DyeTub sender )
{
if ( Deleted )
return false;
Hue = sender.DyedHue;
return true;
}
public override void OnDoubleClick( Mobile from )
{
if ( IsChildOf( from.Backpack ) )
{
from.SendLocalizedMessage( 500366 ); // Select a loom to use that on.
from.Target = new PickLoomTarget( this );
}
else
{
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
}
}
private class PickLoomTarget : Target
{
private BaseClothMaterial m_Material;
public PickLoomTarget( BaseClothMaterial material ) : base( 3, false, TargetFlags.None )
{
m_Material = material;
}
protected override void OnTarget( Mobile from, object targeted )
{
if ( m_Material.Deleted )
return;
ILoom loom = targeted as ILoom;
if ( loom == null && targeted is AddonComponent )
loom = ((AddonComponent)targeted).Addon as ILoom;
if ( loom != null )
{
if ( !m_Material.IsChildOf( from.Backpack ) )
{
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
}
else
{
int cycle = m_Material.Amount;
int looms = loom.Phase;
int amount = 0;
bool sendMessage = false;
while ( cycle > 0 )
{
cycle--;
if ( looms >= 4 )
{
looms = 0;
amount++;
sendMessage = true;
}
else
{
looms++;
}
}
m_Material.Delete();
loom.Phase = looms;
if ( sendMessage )
{
Item create = new BoltOfCloth(amount);
create.Hue = m_Material.Hue;
from.AddToBackpack( create );
from.SendLocalizedMessage( 500368 ); // You create some cloth and put it in your backpack.
if ( loom.Phase > 0 ){ from.SendMessage( "The loom still has some incomplete cloth started." ); }
}
else
{
from.SendMessage( "You don't have enough to create a bolt of cloth." );
}
}
}
else
{
from.SendLocalizedMessage( 500367 ); // Try using that on a loom.
}
}
}
}
public class BaseString: BaseClothMaterial
{
public BaseString( int itemID, int amount ) : base( itemID )
{
Stackable = true;
Amount = amount;
}
public BaseString( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class DarkYarn : BaseString
{
[Constructable]
public DarkYarn() : this( 1 )
{
}
[Constructable]
public DarkYarn( int amount ) : base( 0xE1D, amount )
{
}
public DarkYarn( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class LightYarn : BaseString
{
[Constructable]
public LightYarn() : this( 1 )
{
}
[Constructable]
public LightYarn( int amount ) : base( 0xE1E, amount )
{
}
public LightYarn( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class LightYarnUnraveled : BaseString
{
[Constructable]
public LightYarnUnraveled() : this( 1 )
{
}
[Constructable]
public LightYarnUnraveled( int amount ) : base( 0xE1F, amount )
{
}
public LightYarnUnraveled( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class SpoolOfThread : BaseClothMaterial
{
[Constructable]
public SpoolOfThread() : this( 1 )
{
}
[Constructable]
public SpoolOfThread( int amount ) : base( 0xFA0, amount )
{
Name = "spool of thread";
}
public SpoolOfThread( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
ItemID = 0x543A;
}
}
}