#W# Initial Commit: Avatars Conquest
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72
Scripts/Items/Resources/Tailor/UncutCloth.cs
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72
Scripts/Items/Resources/Tailor/UncutCloth.cs
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using System;
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using Server.Items;
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using Server.Network;
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namespace Server.Items
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{
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public class UncutCloth : Item, IScissorable, IDyable
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{
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public override double DefaultWeight
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{
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get { return 0.1; }
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}
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[Constructable]
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public UncutCloth() : this( 1 )
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{
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}
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[Constructable]
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public UncutCloth( int amount ) : base( 0x1767 )
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{
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Name = "uncut cloth";
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Stackable = true;
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Amount = amount;
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ItemID = Utility.RandomList( 0x175D, 0x175E, 0x175F, 0x1760, 0x1761, 0x1762, 0x1763, 0x1764, 0x1765, 0x1767 );
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}
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public UncutCloth( Serial serial ) : base( serial )
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{
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}
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public bool Dye( Mobile from, DyeTub sender )
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{
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if ( Deleted )
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return false;
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Hue = sender.DyedHue;
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return true;
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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public override void OnSingleClick( Mobile from )
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{
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int number = (Amount == 1) ? 1049124 : 1049123;
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from.Send( new MessageLocalized( Serial, ItemID, MessageType.Regular, 0x3B2, 3, number, "", Amount.ToString() ) );
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}
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public bool Scissor( Mobile from, Scissors scissors )
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{
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if ( Deleted || !from.CanSee( this ) ) return false;
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base.ScissorHelper( from, new Cloth(), 2 );
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return true;
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}
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}
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}
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