#W# Initial Commit: Avatars Conquest
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291
Scripts/Items/Resources/Tailor/YarnsAndThreads.cs
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291
Scripts/Items/Resources/Tailor/YarnsAndThreads.cs
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using System;
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using Server.Items;
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using Server.Targeting;
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namespace Server.Items
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{
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public abstract class BaseClothMaterial : Item, IDyable
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{
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public BaseClothMaterial( int itemID ) : this( itemID, 1 )
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{
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}
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public override double DefaultWeight
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{
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get { return 0.1; }
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}
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public BaseClothMaterial( int itemID, int amount ) : base( itemID )
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{
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Stackable = true;
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Amount = amount;
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}
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public BaseClothMaterial( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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public bool Dye( Mobile from, DyeTub sender )
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{
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if ( Deleted )
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return false;
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Hue = sender.DyedHue;
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return true;
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( IsChildOf( from.Backpack ) )
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{
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from.SendLocalizedMessage( 500366 ); // Select a loom to use that on.
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from.Target = new PickLoomTarget( this );
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}
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else
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{
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from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
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}
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}
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private class PickLoomTarget : Target
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{
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private BaseClothMaterial m_Material;
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public PickLoomTarget( BaseClothMaterial material ) : base( 3, false, TargetFlags.None )
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{
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m_Material = material;
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}
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protected override void OnTarget( Mobile from, object targeted )
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{
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if ( m_Material.Deleted )
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return;
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ILoom loom = targeted as ILoom;
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if ( loom == null && targeted is AddonComponent )
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loom = ((AddonComponent)targeted).Addon as ILoom;
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if ( loom != null )
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{
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if ( !m_Material.IsChildOf( from.Backpack ) )
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{
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from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
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}
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else
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{
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int cycle = m_Material.Amount;
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int looms = loom.Phase;
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int amount = 0;
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bool sendMessage = false;
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while ( cycle > 0 )
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{
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cycle--;
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if ( looms >= 4 )
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{
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looms = 0;
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amount++;
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sendMessage = true;
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}
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else
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{
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looms++;
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}
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}
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m_Material.Delete();
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loom.Phase = looms;
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if ( sendMessage )
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{
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Item create = new BoltOfCloth(amount);
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create.Hue = m_Material.Hue;
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from.AddToBackpack( create );
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from.SendLocalizedMessage( 500368 ); // You create some cloth and put it in your backpack.
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if ( loom.Phase > 0 ){ from.SendMessage( "The loom still has some incomplete cloth started." ); }
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}
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else
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{
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from.SendMessage( "You don't have enough to create a bolt of cloth." );
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}
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}
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}
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else
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{
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from.SendLocalizedMessage( 500367 ); // Try using that on a loom.
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}
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}
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}
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}
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public class BaseString: BaseClothMaterial
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{
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public BaseString( int itemID, int amount ) : base( itemID )
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{
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Stackable = true;
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Amount = amount;
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}
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public BaseString( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class DarkYarn : BaseString
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{
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[Constructable]
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public DarkYarn() : this( 1 )
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{
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}
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[Constructable]
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public DarkYarn( int amount ) : base( 0xE1D, amount )
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{
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}
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public DarkYarn( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class LightYarn : BaseString
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{
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[Constructable]
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public LightYarn() : this( 1 )
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{
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}
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[Constructable]
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public LightYarn( int amount ) : base( 0xE1E, amount )
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{
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}
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public LightYarn( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class LightYarnUnraveled : BaseString
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{
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[Constructable]
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public LightYarnUnraveled() : this( 1 )
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{
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}
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[Constructable]
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public LightYarnUnraveled( int amount ) : base( 0xE1F, amount )
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{
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}
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public LightYarnUnraveled( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class SpoolOfThread : BaseClothMaterial
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{
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[Constructable]
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public SpoolOfThread() : this( 1 )
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{
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}
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[Constructable]
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public SpoolOfThread( int amount ) : base( 0xFA0, amount )
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{
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Name = "spool of thread";
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}
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public SpoolOfThread( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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ItemID = 0x543A;
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}
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}
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}
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