#W# Initial Commit: Avatars Conquest

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WarrentyExpired 2026-07-03 20:19:48 -04:00
commit 8eae46895e
7512 changed files with 416187 additions and 0 deletions

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using System;
using Server.Items;
using Server.Targeting;
namespace Server.Items
{
public abstract class BaseClothMaterial : Item, IDyable
{
public BaseClothMaterial( int itemID ) : this( itemID, 1 )
{
}
public override double DefaultWeight
{
get { return 0.1; }
}
public BaseClothMaterial( int itemID, int amount ) : base( itemID )
{
Stackable = true;
Amount = amount;
}
public BaseClothMaterial( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public bool Dye( Mobile from, DyeTub sender )
{
if ( Deleted )
return false;
Hue = sender.DyedHue;
return true;
}
public override void OnDoubleClick( Mobile from )
{
if ( IsChildOf( from.Backpack ) )
{
from.SendLocalizedMessage( 500366 ); // Select a loom to use that on.
from.Target = new PickLoomTarget( this );
}
else
{
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
}
}
private class PickLoomTarget : Target
{
private BaseClothMaterial m_Material;
public PickLoomTarget( BaseClothMaterial material ) : base( 3, false, TargetFlags.None )
{
m_Material = material;
}
protected override void OnTarget( Mobile from, object targeted )
{
if ( m_Material.Deleted )
return;
ILoom loom = targeted as ILoom;
if ( loom == null && targeted is AddonComponent )
loom = ((AddonComponent)targeted).Addon as ILoom;
if ( loom != null )
{
if ( !m_Material.IsChildOf( from.Backpack ) )
{
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
}
else
{
int cycle = m_Material.Amount;
int looms = loom.Phase;
int amount = 0;
bool sendMessage = false;
while ( cycle > 0 )
{
cycle--;
if ( looms >= 4 )
{
looms = 0;
amount++;
sendMessage = true;
}
else
{
looms++;
}
}
m_Material.Delete();
loom.Phase = looms;
if ( sendMessage )
{
Item create = new BoltOfCloth(amount);
create.Hue = m_Material.Hue;
from.AddToBackpack( create );
from.SendLocalizedMessage( 500368 ); // You create some cloth and put it in your backpack.
if ( loom.Phase > 0 ){ from.SendMessage( "The loom still has some incomplete cloth started." ); }
}
else
{
from.SendMessage( "You don't have enough to create a bolt of cloth." );
}
}
}
else
{
from.SendLocalizedMessage( 500367 ); // Try using that on a loom.
}
}
}
}
public class BaseString: BaseClothMaterial
{
public BaseString( int itemID, int amount ) : base( itemID )
{
Stackable = true;
Amount = amount;
}
public BaseString( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class DarkYarn : BaseString
{
[Constructable]
public DarkYarn() : this( 1 )
{
}
[Constructable]
public DarkYarn( int amount ) : base( 0xE1D, amount )
{
}
public DarkYarn( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class LightYarn : BaseString
{
[Constructable]
public LightYarn() : this( 1 )
{
}
[Constructable]
public LightYarn( int amount ) : base( 0xE1E, amount )
{
}
public LightYarn( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class LightYarnUnraveled : BaseString
{
[Constructable]
public LightYarnUnraveled() : this( 1 )
{
}
[Constructable]
public LightYarnUnraveled( int amount ) : base( 0xE1F, amount )
{
}
public LightYarnUnraveled( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class SpoolOfThread : BaseClothMaterial
{
[Constructable]
public SpoolOfThread() : this( 1 )
{
}
[Constructable]
public SpoolOfThread( int amount ) : base( 0xFA0, amount )
{
Name = "spool of thread";
}
public SpoolOfThread( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
ItemID = 0x543A;
}
}
}