#W# Initial Commit: Avatars Conquest

This commit is contained in:
WarrentyExpired 2026-07-03 20:19:48 -04:00
commit 8eae46895e
7512 changed files with 416187 additions and 0 deletions

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using System;
using System.Collections;
using Server;
using Server.Network;
using Server.Regions;
using Server.Mobiles;
namespace Server.Items
{
[FlipableAttribute( 0xA58, 0xA59 )]
public class BedRolled : Item
{
[Constructable]
public BedRolled() : base( 0xA58 )
{
Weight = 5.0;
Utility.RandomMinMax( 0xA58, 0xA59 );
}
public BedRolled( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
private bool BedsNearby( Mobile from )
{
foreach( Item i in GetItemsInRange( 20 ) )
{
if ( i is Bedroll )
{
Bedroll bed = (Bedroll)i;
if ( bed.Owner == from )
return true;
}
}
return false;
}
public override void OnDoubleClick( Mobile from )
{
if ( from is PlayerMobile )
{
PlayerMobile pm = (PlayerMobile)from;
if ( BedsNearby( from ) )
{
from.SendMessage( "You already have a bedroll laid out!" );
}
else if ( !Server.Items.Kindling.EnemiesNearby( from ) )
{
from.SendMessage( "It is not safe enough to setup camp!" );
}
else if ( DateTime.Now >= pm.Bedroll )
{
if ( !this.VerifyMove( from ) )
return;
if ( !from.InRange( this.GetWorldLocation(), 2 ) )
{
from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 1019045 ); // I can't reach that.
return;
}
Point3D bedLocation = GetBedLocation( from );
if ( bedLocation == Point3D.Zero )
{
from.SendMessage( "There is not a spot nearby to place your bedroll." );
}
else
{
if ( !this.Deleted && this.Parent == null )
from.PlaceInBackpack( this );
new Bedroll( from ).MoveToWorld( bedLocation, from.Map );
pm.Bedroll = DateTime.Now + TimeSpan.FromMinutes( 10.0 );
this.Delete();
}
}
else
{
from.SendMessage( "You can only lay out a bedroll every 10 minutes!" );
}
}
}
private Point3D GetBedLocation( Mobile from )
{
if ( !Kindling.CampAllowed( from ) )
return Point3D.Zero;
if ( this.Parent == null )
return this.Location;
ArrayList list = new ArrayList( 4 );
AddOffsetLocation( from, 0, -1, list );
AddOffsetLocation( from, -1, 0, list );
AddOffsetLocation( from, 0, 1, list );
AddOffsetLocation( from, 1, 0, list );
if ( list.Count == 0 )
return Point3D.Zero;
int idx = Utility.Random( list.Count );
return (Point3D) list[idx];
}
private void AddOffsetLocation( Mobile from, int offsetX, int offsetY, ArrayList list )
{
Map map = from.Map;
int x = from.X + offsetX;
int y = from.Y + offsetY;
Point3D loc = new Point3D( x, y, from.Z );
if ( map.CanFit( loc, 1 ) && from.InLOS( loc ) )
{
list.Add( loc );
}
else
{
loc = new Point3D( x, y, map.GetAverageZ( x, y ) );
if ( map.CanFit( loc, 1 ) && from.InLOS( loc ) )
list.Add( loc );
}
}
}
}

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using System;
using System.Collections;
using System.Collections.Generic;
using Server;
using Server.Network;
using Server.Mobiles;
namespace Server.Items
{
public class Bedroll : Item
{
private Timer m_Timer;
private DateTime m_Created;
private Mobile m_Owner;
public Bedroll( Mobile owner ) : base( 0x0A55 )
{
ItemID = Utility.RandomMinMax( 0x0A55, 0x0A56 );
m_Owner = owner;
Movable = false;
m_Created = DateTime.Now;
m_Timer = Timer.DelayCall( TimeSpan.FromSeconds( 1.0 ), TimeSpan.FromSeconds( 1.0 ), new TimerCallback( OnTick ) );
}
public Bedroll( Serial serial ) : base( serial )
{
}
[CommandProperty( AccessLevel.Counselor, AccessLevel.GameMaster )]
public Mobile Owner
{
get
{
return m_Owner;
}
set{ m_Owner = value; InvalidateProperties(); }
}
[CommandProperty( AccessLevel.GameMaster )]
public DateTime Created
{
get{ return m_Created; }
}
private bool EnemiesNearby()
{
foreach( Mobile m in GetMobilesInRange( 20 ) )
{
if ( m is PlayerMobile && m.Combatant != null && m.InRange( m.Combatant.Location, 20 ) && m.Combatant.InLOS( m ) )
return true;
else if ( m is BaseCreature && !((BaseCreature)m).Controlled && !((BaseCreature)m).Summoned && ((BaseCreature)m).FightMode == FightMode.Closest )
return true;
}
return false;
}
private void OnTick()
{
DateTime now = DateTime.Now;
TimeSpan age = now - this.Created;
if ( age >= TimeSpan.FromSeconds( 100.0 ) )
RollUp();
if ( this.Deleted )
return;
List<Mobile> toRest = new List<Mobile>();
if ( !EnemiesNearby() )
{
foreach( Mobile m in GetMobilesInRange( 3 ) )
{
if ( m is PlayerMobile && m == m_Owner )
toRest.Add( m );
}
for ( int i = 0; i < toRest.Count; i++ )
Rest( toRest[i] );
}
}
public void RollUp()
{
if ( m_Owner != null )
{
Container cont = m_Owner.Backpack;
if ( cont != null )
m_Owner.AddToBackpack( new BedRolled() );
}
this.Delete();
}
public void Rest( Mobile m )
{
if ( m.Hunger > 4 && m.Thirst > 4 )
{
if ( m.Stam < m.StamMax )
m.Stam++;
if ( m.Hits < m.HitsMax )
{
int hits = (int)(1 * Server.Misc.Settings.HitPoints());
if ( hits < 1 )
hits = 1;
m.Hits = m.Hits + hits;
}
}
}
public override void OnDoubleClick( Mobile from )
{
if ( m_Owner == from )
RollUp();
}
public override void OnAfterDelete()
{
if ( m_Timer != null )
m_Timer.Stop();
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
writer.Write( (Mobile) m_Owner );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
m_Owner = reader.ReadMobile();
RollUp();
}
}
}

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using System;
using System.Collections;
using System.Collections.Generic;
using Server;
using Server.Network;
using Server.Mobiles;
namespace Server.Items
{
public enum CampfireStatus
{
Burning,
Extinguishing,
Off
}
public class Campfire : Item
{
private Timer m_Timer;
private DateTime m_Created;
public Campfire() : base( 0xDE3 )
{
Movable = false;
Light = LightType.Circle300;
m_Created = DateTime.Now;
m_Timer = Timer.DelayCall( TimeSpan.FromSeconds( 1.0 ), TimeSpan.FromSeconds( 1.0 ), new TimerCallback( OnTick ) );
}
public Campfire( Serial serial ) : base( serial )
{
}
[CommandProperty( AccessLevel.GameMaster )]
public DateTime Created
{
get{ return m_Created; }
}
[CommandProperty( AccessLevel.GameMaster )]
public CampfireStatus Status
{
get
{
switch ( this.ItemID )
{
case 0xDE3:
return CampfireStatus.Burning;
case 0xDE9:
return CampfireStatus.Extinguishing;
default:
return CampfireStatus.Off;
}
}
set
{
if ( this.Status == value )
return;
switch ( value )
{
case CampfireStatus.Burning:
this.ItemID = 0xDE3;
this.Light = LightType.Circle300;
break;
case CampfireStatus.Extinguishing:
this.ItemID = 0xDE9;
this.Light = LightType.Circle150;
break;
default:
this.ItemID = 0xDEA;
this.Light = LightType.ArchedWindowEast;
break;
}
}
}
private bool EnemiesNearby()
{
foreach( Mobile m in GetMobilesInRange( 20 ) )
{
if ( m is PlayerMobile && m.Combatant != null && m.InRange( m.Combatant.Location, 20 ) && m.Combatant.InLOS( m ) )
return true;
else if ( m is BaseCreature && !((BaseCreature)m).Controlled && !((BaseCreature)m).Summoned && ((BaseCreature)m).FightMode == FightMode.Closest )
return true;
}
return false;
}
private void OnTick()
{
DateTime now = DateTime.Now;
TimeSpan age = now - this.Created;
if ( age >= TimeSpan.FromSeconds( 100.0 ) )
this.Delete();
else if ( age >= TimeSpan.FromSeconds( 90.0 ) )
this.Status = CampfireStatus.Off;
else if ( age >= TimeSpan.FromSeconds( 60.0 ) )
this.Status = CampfireStatus.Extinguishing;
if ( this.Status == CampfireStatus.Off || this.Deleted )
return;
List<Mobile> toRest = new List<Mobile>();
if ( !EnemiesNearby() )
{
foreach( Mobile m in GetMobilesInRange( 6 ) )
{
if ( m is PlayerMobile )
toRest.Add( m );
}
for ( int i = 0; i < toRest.Count; i++ )
Rest( toRest[i] );
}
}
public void Rest( Mobile m )
{
if ( m.Hunger > 4 && m.Thirst > 4 )
{
if ( m.Stam < m.StamMax )
m.Stam++;
if ( m.Hits < m.HitsMax )
{
int hits = (int)(1 * Server.Misc.Settings.HitPoints());
if ( hits < 1 )
hits = 1;
m.Hits = m.Hits + hits;
}
}
}
public override void OnAfterDelete()
{
if ( m_Timer != null )
m_Timer.Stop();
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
this.Delete();
}
}
}

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using System;
using System.Collections;
using Server;
using Server.Network;
using Server.Regions;
using Server.Mobiles;
namespace Server.Items
{
public class Kindling : Item
{
[Constructable]
public Kindling() : this( 1 )
{
}
[Constructable]
public Kindling( int amount ) : base( 0xDE1 )
{
Stackable = true;
Weight = 5.0;
Amount = amount;
}
public Kindling( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public static bool EnemiesNearby( Mobile from )
{
foreach( Mobile m in from.GetMobilesInRange( 20 ) )
{
if ( m is PlayerMobile && m.Combatant != null && m.InRange( m.Combatant.Location, 20 ) && m.Combatant.InLOS( m ) )
return true;
else if ( m is BaseCreature && !((BaseCreature)m).Controlled && !((BaseCreature)m).Summoned && ((BaseCreature)m).FightMode == FightMode.Closest )
return true;
}
return false;
}
public static bool CampAllowed( Mobile from )
{
if ( from.Region.IsPartOf( typeof( InnRegion ) ) )
return false;
if ( from.Region.IsPartOf( typeof( HouseRegion ) ) )
return false;
if ( from.Region.IsPartOf( typeof( GateRegion ) ) )
return false;
if ( from.Region.IsPartOf( typeof( GardenRegion ) ) )
return false;
if ( from.Region.IsPartOf( typeof( BuildingRegion ) ) )
return false;
return true;
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
private bool CampsNearby()
{
foreach( Item i in GetItemsInRange( 20 ) )
{
if ( i is Campfire )
{
Campfire fire = (Campfire)i;
if ( fire.Status != CampfireStatus.Off )
return true;
}
}
return false;
}
public override void OnDoubleClick( Mobile from )
{
if ( from is PlayerMobile )
{
PlayerMobile pm = (PlayerMobile)from;
if ( CampsNearby() )
{
from.SendMessage( "There is already a camp nearby!" );
}
else if ( !EnemiesNearby( from ) )
{
from.SendMessage( "It is not safe enough to setup camp!" );
}
else if ( DateTime.Now >= pm.Camp )
{
if ( !this.VerifyMove( from ) )
return;
if ( !from.InRange( this.GetWorldLocation(), 2 ) )
{
from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 1019045 ); // I can't reach that.
return;
}
Point3D fireLocation = GetFireLocation( from );
if ( fireLocation == Point3D.Zero )
{
from.SendLocalizedMessage( 501695 ); // There is not a spot nearby to place your campfire.
}
else
{
Consume();
if ( !this.Deleted && this.Parent == null )
from.PlaceInBackpack( this );
new Campfire().MoveToWorld( fireLocation, from.Map );
pm.Camp = DateTime.Now + TimeSpan.FromMinutes( 10.0 );
}
}
else
{
from.SendMessage( "You can only build a camp fire every 10 minutes!" );
}
}
}
private Point3D GetFireLocation( Mobile from )
{
if ( !CampAllowed( from ) )
return Point3D.Zero;
if ( this.Parent == null )
return this.Location;
ArrayList list = new ArrayList( 4 );
AddOffsetLocation( from, 0, -1, list );
AddOffsetLocation( from, -1, 0, list );
AddOffsetLocation( from, 0, 1, list );
AddOffsetLocation( from, 1, 0, list );
if ( list.Count == 0 )
return Point3D.Zero;
int idx = Utility.Random( list.Count );
return (Point3D) list[idx];
}
private void AddOffsetLocation( Mobile from, int offsetX, int offsetY, ArrayList list )
{
Map map = from.Map;
int x = from.X + offsetX;
int y = from.Y + offsetY;
Point3D loc = new Point3D( x, y, from.Z );
if ( map.CanFit( loc, 1 ) && from.InLOS( loc ) )
{
list.Add( loc );
}
else
{
loc = new Point3D( x, y, map.GetAverageZ( x, y ) );
if ( map.CanFit( loc, 1 ) && from.InLOS( loc ) )
list.Add( loc );
}
}
}
}