#W# Initial Commit: Avatars Conquest
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160
Scripts/Items/Skill Items/Camping/Campfire.cs
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160
Scripts/Items/Skill Items/Camping/Campfire.cs
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Server;
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using Server.Network;
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using Server.Mobiles;
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namespace Server.Items
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{
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public enum CampfireStatus
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{
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Burning,
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Extinguishing,
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Off
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}
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public class Campfire : Item
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{
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private Timer m_Timer;
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private DateTime m_Created;
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public Campfire() : base( 0xDE3 )
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{
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Movable = false;
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Light = LightType.Circle300;
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m_Created = DateTime.Now;
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m_Timer = Timer.DelayCall( TimeSpan.FromSeconds( 1.0 ), TimeSpan.FromSeconds( 1.0 ), new TimerCallback( OnTick ) );
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}
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public Campfire( Serial serial ) : base( serial )
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{
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public DateTime Created
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{
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get{ return m_Created; }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public CampfireStatus Status
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{
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get
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{
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switch ( this.ItemID )
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{
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case 0xDE3:
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return CampfireStatus.Burning;
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case 0xDE9:
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return CampfireStatus.Extinguishing;
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default:
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return CampfireStatus.Off;
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}
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}
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set
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{
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if ( this.Status == value )
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return;
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switch ( value )
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{
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case CampfireStatus.Burning:
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this.ItemID = 0xDE3;
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this.Light = LightType.Circle300;
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break;
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case CampfireStatus.Extinguishing:
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this.ItemID = 0xDE9;
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this.Light = LightType.Circle150;
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break;
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default:
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this.ItemID = 0xDEA;
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this.Light = LightType.ArchedWindowEast;
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break;
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}
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}
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}
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private bool EnemiesNearby()
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{
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foreach( Mobile m in GetMobilesInRange( 20 ) )
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{
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if ( m is PlayerMobile && m.Combatant != null && m.InRange( m.Combatant.Location, 20 ) && m.Combatant.InLOS( m ) )
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return true;
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else if ( m is BaseCreature && !((BaseCreature)m).Controlled && !((BaseCreature)m).Summoned && ((BaseCreature)m).FightMode == FightMode.Closest )
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return true;
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}
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return false;
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}
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private void OnTick()
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{
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DateTime now = DateTime.Now;
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TimeSpan age = now - this.Created;
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if ( age >= TimeSpan.FromSeconds( 100.0 ) )
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this.Delete();
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else if ( age >= TimeSpan.FromSeconds( 90.0 ) )
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this.Status = CampfireStatus.Off;
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else if ( age >= TimeSpan.FromSeconds( 60.0 ) )
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this.Status = CampfireStatus.Extinguishing;
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if ( this.Status == CampfireStatus.Off || this.Deleted )
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return;
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List<Mobile> toRest = new List<Mobile>();
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if ( !EnemiesNearby() )
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{
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foreach( Mobile m in GetMobilesInRange( 6 ) )
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{
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if ( m is PlayerMobile )
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toRest.Add( m );
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}
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for ( int i = 0; i < toRest.Count; i++ )
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Rest( toRest[i] );
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}
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}
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public void Rest( Mobile m )
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{
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if ( m.Hunger > 4 && m.Thirst > 4 )
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{
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if ( m.Stam < m.StamMax )
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m.Stam++;
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if ( m.Hits < m.HitsMax )
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{
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int hits = (int)(1 * Server.Misc.Settings.HitPoints());
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if ( hits < 1 )
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hits = 1;
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m.Hits = m.Hits + hits;
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}
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}
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}
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public override void OnAfterDelete()
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{
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if ( m_Timer != null )
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m_Timer.Stop();
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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this.Delete();
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}
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}
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}
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